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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1273/?d=1</link><description>News: News</description><language>en</language><item><title>Confronto: F1 Challenge Vs Grand Prix 4</title><link>https://www.drivingitalia.net/home-page/software/confronto-f1-challenge-vs-grand-prix-4-r603/</link><description><![CDATA[

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<p align="justify">Il portale di <a href="http://www.simracingworld.com/" rel="external">SimRacing World</a> ha pubblicato un ottimo <a href="http://www.simracingworld.com/content/210/" rel="external">articolo di confronto</a> fra il nuovo F1 Challenge '99-'02 della EA Sports ed il Grand Prix 4 di Geoff Crammond, ecco una parte delle conclusioni finali:</p>
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<p align="justify"><em>If you're looking for a game that can outlive a Duracell battery, F1Challenge is probably your best bet. F1 2002 was remarkably editable, as was competently shown by the GTR 2002 Mod as well as a host of others. F1C has been made extra modable. The developers have even added features allowing handbrakes, brake lights and night day cycles. F1C is similar to F1 2002 in it's structure, so tracks and vehicles are already being converted. There are already some F1C specific mods under construction, including TDG's 1994 Mod and SBDT's F1 1977 Mod....<br>Both games have a lot to offer. Both are the last in their respective series and both, in my opinion, classify as sims. Which is best? I don't know! Which is most realistic. I don't know! I like them both, and I advise anyone who can afford it to buy them both. Each game has strong points where the other has weaknesses. Hopefully though, I've given a good idea of how they compare.</em></p>

]]></description><guid isPermaLink="false">603</guid><pubDate>Sun, 13 Jul 2003 11:01:00 +0000</pubDate></item><item><title>Live for Speed: creiamo cerchioni!</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-creiamo-cerchioni-r591/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:149px;" alt="img" hspace="15" src="http://www.drivingitalia.net/resize.php?orig=20030712-ScrnShot.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>La versione finale di <a href="http://lfs.racesimcentral.com/" rel="external">Live for Speed</a> verrÃ  rilasciata lunedi prossimo, nel frattempo potremmo dilettarciÂ nel creare i nostri cerchioni personalizzati per i pneumatici grazie all'ottima utility <a href="http://forum.racesimcentral.com/showthread.php?s=&amp;threadid=81184" rel="external">BeSpoke</a>!</p>
]]></description><guid isPermaLink="false">591</guid><pubDate>Sat, 12 Jul 2003 16:00:00 +0000</pubDate></item><item><title>Novit&#xC3;&#xA0;: RC Squad Land Machines</title><link>https://www.drivingitalia.net/home-page/software/novit%C3%A3%C2%A0-rc-squad-land-machines-r585/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>La software house australiana <a href="http://www.into3d.com/go_rcland.html" rel="external">Into3D</a> ha svelato i primi dettagli riguardanti il nuovo <a href="http://www.into3d.com/go_rcland.html" rel="external">RC Squad Land Machines</a>, un simulatore di vetture radiocomandate che ci permetterÃ  di correre su incredibili piste molto dettagliate ed interattive, con la possibilitÃ  di personalizzare il mezzo a disposizione.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify">Sul <a href="http://www.into3d.com/go_rcland.html" rel="external">sito ufficiale</a> del gioco Ã¨ giÃ  disponibile un primo <a href="http://www.into3d.com/rcsquad_lmw.zip" rel="external">filmato</a> dimostrativo da 14,5MB (durata 1.41, risoluzione 360x288).</p>
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<p align="center"><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=3.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=4.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=asasas2.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></p>

]]></description><guid isPermaLink="false">585</guid><pubDate>Fri, 11 Jul 2003 12:36:00 +0000</pubDate></item><item><title>Grand Prix Simulator: la storia</title><link>https://www.drivingitalia.net/home-page/software/grand-prix-simulator-la-storia-r583/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=17586.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il progetto di Grand Prix Simulator della AlasSoft, che verrÃ  prodotto dalla Milestone, ha una storia abbastanza lunga: questo nuovo gioco, che sarÃ  disponibile in autunno per PC e MAC, Ã¨ in pratica il successore del glorioso Virtual Grand Prix realizzato nel 1998 per l'Amiga e del quale potete ancora provare una <a href="http://ftp.uni-paderborn.de/aminetbin/find?af1last" rel="external">versione demo</a> (con emulatore Amiga).</p>
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<p align="justify">Mentre la versione PC di GP Simulator Ã¨ ancora agli ultimi ritocchi, quella per MAC Ã¨ in pratica quasi ultimata: si chiamerÃ  perÃ² <a href="http://www.vpltd.com/pages/vgp2.html" rel="external">Virtual Grand Prix 2</a> e ne Ã¨ giÃ  disponibile una prima <a href="http://www.macgamefiles.com/detail.php?item=17586" rel="external">versione demo da 14MB</a>.</p>

]]></description><guid isPermaLink="false">583</guid><pubDate>Fri, 11 Jul 2003 11:45:00 +0000</pubDate></item><item><title>Grand Prix 4: Paddock 2003 utility</title><link>https://www.drivingitalia.net/home-page/software/grand-prix-4-paddock-2003-utility-r582/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=classpilotesH.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>E' disponibile la versione finale dell'interessante utility <a href="http://www.paddock-world.com/" rel="external">Paddock Champ 2003</a> per Grand Prix 4 (ma compatibile con tutti i titoli di Crammond): con questo programma potrete gestire in modo completo un intero campionato.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em><font size="1"><font face="Verdana, Arial, Helvetica, sans-serif">Paddock <font color="#000000">CHAMP is a championship utility for Geoff Crammond's Grand Prix serie actually. Paddock Champ is compatible with GP2, GP3, GP3 2000 and GP4 ! A generic result file is possible for offline leagues or other</font> simulators (read about the GILF in the installed doc). </font><font face="Verdana, Arial, Helvetica, sans-serif">Paddock CHAMP allows you to import the results of your races from the saved text files and to compile them in order to reconstruct your championship. </font></font></em><font face="Verdana, Arial, Helvetica, sans-serif"><em><font size="1">Thus you can change the order of races you play, use different circuits, setup your game, change the carset</font></em><font color="#000000" size="1"><em> and the drivers during the season, Paddock CHAMP is in charge! Essential news from the oldest versions:<br><br>- Videos and music (full version)<br>- More backgrounds pictures <font face="Verdana, Arial, Helvetica, sans-serif">(full version)</font><br>- Paddock : <font face="Verdana, Arial, Helvetica, sans-serif">User and driver profiles management, now more simple</font>.<br>- Publishing : no e-mail program needed anymore to publish.<br>- PWorld : New screens. Archived championships, running, drivers cotation...<br>- PChamp : Statistics of the championship, drivers comparisons.<br>- PChamp : Possibility to update the championship as the Race director or as a simple driver (graphics, interviews)<br>- PChamp : Press new screen : performances of the week end.<br>- PDriver : More statistics.</em></font><font face="Verdana, Arial, Helvetica, sans-serif"><br><font color="#000000" size="1"><em>- Help updated.<br>- Various improvements and corrections</em></font></font></font></p>

]]></description><guid isPermaLink="false">582</guid><pubDate>Fri, 11 Jul 2003 11:17:00 +0000</pubDate></item><item><title>Grand Prix Simulator: maggiori informazioni</title><link>https://www.drivingitalia.net/home-page/software/grand-prix-simulator-maggiori-informazioni-r579/</link><description><![CDATA[

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<p align="justify">Il nuovo Grand Prix Simulator, annunciato nei giorni scorsi e prodotto dalla Milestone, non godrÃ  della licenza ufficiale della F1, ma Ã¨ giÃ  in fase di beta testing avanzato da parte della AlasSoft che lo ha interamente realizzato:</p>
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<p align="justify"><em>GPS rappresenta il sequel del gioco Virtual Grand Prix uscito per la piattaforma Amiga qualche anno fa, e che sempre Grand Prix Simulator Ã¨ stato INTERAMENTE sviluppato da Paolo Cattani e dal suo staff AlasSoft. Milestone non ha avuto ALCUNA parte nello sviluppo di ALCUNCHE' relativamente al gioco, ma si dovrebbe occupare (qualora verrÃ  firmato il contratto al quale siamo vicini ma non ancora finalizzato nei dettagli) della sola produzione, ovvero della realizzazione di scatole, CD e quant'altro.</em></p>
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<p align="justify">Sul sito di <a href="http://www.tgmonline.it/news/luglio2003/20030710122956" rel="external">TGM Online</a> potete ammirare 4 nuove immagini esclusive.</p>

]]></description><guid isPermaLink="false">579</guid><pubDate>Thu, 10 Jul 2003 22:42:00 +0000</pubDate></item><item><title>Review: Formula One 2003 (PS2)</title><link>https://www.drivingitalia.net/home-page/software/review-formula-one-2003-ps2-r576/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=2.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il sito di <a href="http://www.eurogamer.net/article.php?article_id=52523" rel="external">EuroGamer</a> ha pubblicato una interessante recensione del nuovo <a href="http://www.eurogamer.net/article.php?article_id=52523" rel="external">Formula One 2003</a>, unico titolo per la Playstation 2 a poter vantare la licenza ufficiale FOA per i diritti sull'attuale stagione di Formula 1: il titolo Sony viene premiato con un voto finale di 8.</p>
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<p align="justify"><em>Scoring a game like this is a nightmare; for those with last season's version dock a point, or add one if you've never taken the plunge. Regardless, for straight up racing thrills at insane speeds, Sony's home grown effort is the best Formula One game money can buy.</em></p>

]]></description><guid isPermaLink="false">576</guid><pubDate>Thu, 10 Jul 2003 15:30:00 +0000</pubDate></item><item><title>Nascar Thunder 2004: a settembre 2003</title><link>https://www.drivingitalia.net/home-page/software/nascar-thunder-2004-a-settembre-2003-r575/</link><description><![CDATA[

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<p align="justify">La <a href="http://www.easports.com/" rel="external">Electronic Arts</a> ha ufficializzato la data di rilascio del prossimo <a href="http://www.easports.com/games/thunder2004/home.jsp" rel="external">Nascar Thunder 2004</a>: il nuovo titolo EA Sports sarÃ  disponibile per PC, XBox, Playstation e Playstation 2 il prossimo mese di settembre 2003.</p>
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<p align="justify">#CONTINUE#</p>
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<p><span><em><b>Key Features for 2004:</b> </em></span></p>
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<em>Grudges &amp; Alliances: Emotion comes to a racing game for the first time as CPU drivers remember your every move and aren't afraid to pay you back. </em><p></p>
<em>Pick up &amp; Play controls help new fans navigate over 60 events including all real world NASCAR races, plus 12 winding road courses. </em><p></p>
<em>NASCAR Thunder 2004 goes online with peer-to-peer racing on the PlayStationÂ®2 and 16 player races on PC. </em><p></p>
<em>The most extensive Career Mode in a NASCAR video game just got deeper and easier to navigate! </em><p></p>
<em>The deepest NASCAR game ever created with over 70 drivers and 175 authentic cars and the first game with a full pack of 43 Cup Series cars.</em>

]]></description><guid isPermaLink="false">575</guid><pubDate>Thu, 10 Jul 2003 15:18:00 +0000</pubDate></item><item><title>netKar: Tutorial a go go</title><link>https://www.drivingitalia.net/home-page/software/netkar-tutorial-a-go-go-r574/</link><description><![CDATA[

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<p align="justify">netKar 0.9.9 "Namie" BETA Ã¨ sempre piÃ¹ vicino al rilascio. Per introdurvi sempre di piÃ¹ nel mondo del multiplayer, di questo nostro simulatore, stiamo compilando alcuni tutorial veramente interessanti e facili da capire, per gestire al meglio (ma anche per giocare) con la nuova versione che, ricordo, sarÃ  rilasciata LunedÃ¬ sera. Per questo che aspettate? Cominciate ad informarvi su quello che vi offrirÃ  netKar, partendo dal forum ufficiale!</p>
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<div align="justify"><a href="https://www.drivingitalia.net/index.php?showtopic=2080" rel="">Tutorial Settaggio Server</a></div>
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<div align="justify"><a href="https://www.drivingitalia.net/index.php?showtopic=2127" rel="">Tutorial Client</a></div>

]]></description><guid isPermaLink="false">574</guid><pubDate>Thu, 10 Jul 2003 15:14:00 +0000</pubDate></item><item><title>Need for Speed Underground</title><link>https://www.drivingitalia.net/home-page/software/need-for-speed-underground-r572/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:79px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=ps2_nfs_screen001.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>La <a href="http://www.ea.com" rel="external">Electronic Arts</a> ha comunicato che il nuovo Need for Speed Underground sarÃ  disponibile per la fine di quest'anno (e non nel 2004 come precedentemente annunciato) per le piattaforme XBox, Playstation 2, GameCube, PC e GameBoy Advance. Il gioco online in multiplayer sarÃ  perÃ² possibile solo su PC e PS2.</p>
]]></description><guid isPermaLink="false">572</guid><pubDate>Thu, 10 Jul 2003 11:01:00 +0000</pubDate></item></channel></rss>
