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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1261/?d=1</link><description>News: News</description><language>en</language><item><title>ECTS report: Playstation experience</title><link>https://www.drivingitalia.net/home-page/software/ects-report-playstation-experience-r1084/</link><description><![CDATA[

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<p align="justify">Senza dubbio la console di casa Sony ha attirato notevoli attenzioni alla fiera dell'ECTS appena conclusa ed anche per gli appassionati di racing games presentava interessanti argomenti: correte a leggere il report dal titolo <a href="http://www.racesimcentral.com/articles/columns/lance/ectsday3.shtml" rel="external">Playstation experience</a> pubblicato da <a href="http://www.racesimcentral.com/articles/columns/lance/ectsday3.shtml" rel="external">Racesim Central</a>.</p>
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<p align="justify"><em>The first two racers that jumped out at us were a pair of F12003 games running inside F1 cars. The one we played was the 1998 Sauber, previously driven by Johnny Herbert. It has the engine missing of course and the active suspension, but everything else, including the gear box were still present. Due to some issues with 'Red Bull' the car was recently resprayed. Still, ex sponsors aside, we (and a member of the public every five minutes) played in a Â£250,000 car, re-engineered by Sony for it's gaming fans.</em></p>

]]></description><guid isPermaLink="false">1084</guid><pubDate>Mon, 01 Sep 2003 23:05:00 +0000</pubDate></item><item><title>WRC3: preview by RSC</title><link>https://www.drivingitalia.net/home-page/software/wrc3-preview-by-rsc-r1083/</link><description><![CDATA[

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<p align="justify">Ancora una preview pubblicata dal sito di <a href="http://www.racesimcentral.com/articles/preview/wrc3/index.shtml" rel="external">Racesim Central</a>, dedicata questa volta all'atteso <a href="http://www.racesimcentral.com/articles/preview/wrc3/index.shtml" rel="external">World Rally Championship 3</a> per Playstation 2, che ha molto impressionato tutti i visitatori dell'ECTS londinese:</p>
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<p align="justify"><em>Since 1995 we finally had the technology (in the arcades at least) to transfer this sport to the digital realm. Every year since then, rallying at home has become ever more real and that seems set to continue this year. We'll have a review for you as soon as we are able.</em></p>

]]></description><guid isPermaLink="false">1083</guid><pubDate>Mon, 01 Sep 2003 23:02:00 +0000</pubDate></item><item><title>Colin McRae Rally 4: preview by RSC</title><link>https://www.drivingitalia.net/home-page/software/colin-mcrae-rally-4-preview-by-rsc-r1082/</link><description><![CDATA[

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<p align="justify">I colleghi di <a href="http://www.racesimcentral.com/articles/preview/cmr4.shtml" rel="external">Racesim Central</a> hanno potuto provare all'ECTS di Londra una prima versione del prossimo <a href="http://www.racesimcentral.com/articles/preview/cmr4.shtml" rel="external">Colin McRae Rally 4</a> (Playstation 2 ed XBox) ed hanno pubblicato puntualmente una interessante <a href="http://www.racesimcentral.com/articles/preview/cmr4.shtml" rel="external">preview</a>:</p>
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<p align="justify"><em>It was obvious (on the Xbox at least) that extra attention has been paid to the vehicle models and the track backgrounds. The cars are more detailed and more reflective, with impressive lighting and particle effects used throughout. The tracks were as carefully crafted as ever and it appears that the texturing has certainly been given an overhaul. Once again, it seems there's nothing new here, but everything used in CMR3 has been given a spit and polish and seems to have a little more detail than previously.</em></p>

]]></description><guid isPermaLink="false">1082</guid><pubDate>Mon, 01 Sep 2003 22:58:00 +0000</pubDate></item><item><title>WRC3 (PS2): dettagli e screens</title><link>https://www.drivingitalia.net/home-page/software/wrc3-ps2-dettagli-e-screens-r1080/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=918852_20030829_screen004.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il portale di <a href="http://www.gamespot.com/ps2/driving/wrc3/news_6074406.html" rel="external">GameSpot</a> ha pubblicato alcune nuove informazioni, dettagli ed <a href="http://www.gamespot.com/ps2/driving/wrc3/screenindex.html" rel="external">immagini</a> del prossimo <a href="http://www.gamespot.com/ps2/driving/wrc3/news_6074406.html" rel="external">World Rally Championship 3</a>, in arrivo per Playstation 2:</p>
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<p align="justify"><em>Sony Computer Entertainment Europe has today released the first information on WRC 3 for PlayStation 2. The game, which is currently in development at UK-based Evolution Studios, is the only officially licensed game of the FIA World Rally Championship for a current-generation console.</em></p>

]]></description><guid isPermaLink="false">1080</guid><pubDate>Mon, 01 Sep 2003 18:49:00 +0000</pubDate></item><item><title>Editors per Grand Prix 4</title><link>https://www.drivingitalia.net/home-page/software/editors-per-grand-prix-4-r1074/</link><description><![CDATA[
<p align="justify">Sono disponibili per il Grand Prix 4 di CrammondÂ tre nuovi editors: il <a href="http://realgpx.free.fr/Pages/wadupdater.eng.php" rel="external">WadUpdater versione 2.9</a>, la release 3.13 di <a href="http://www.xs4all.nl/~rsdi/index.html" rel="external">HOFxLap</a>, la nuova beta del <a href="http://www.gp4tweaker.co.nr/" rel="external">GP4 Tweaker</a>Â ed il comodissimo <a href="http://gp4italia.gpx.it/editor.htm" rel="external">Carset Manager</a>, per la gestione di diverse stagioni contemporaneamente nel gioco.</p>
]]></description><guid isPermaLink="false">1074</guid><pubDate>Mon, 01 Sep 2003 07:53:00 +0000</pubDate></item><item><title>Filmati a volont&#xC3;&#xA0;</title><link>https://www.drivingitalia.net/home-page/software/filmati-a-volont%C3%A3%C2%A0-r1073/</link><description><![CDATA[
<p align="justify">Se avete una connessione ad internet abbastanza veloce sarete certamente degli appassionati di video: vi segnalo quindi ben 3 nuovi filmati pubblicati dal sito di <a href="http://www.gamershell.com/" rel="external">Gamer's Hell</a>, che mostranoÂ in azioneÂ <a href="http://www.gamershell.com/download_3250.shtml" rel="external">Need for Speed Underground</a> (64MB), <a href="http://www.gamershell.com/download_3248.shtml" rel="external">Crashday</a> (13,9MB) e <a href="http://www.gamershell.com/download_3249.shtml" rel="external">World Racing</a> (13,8MB). Buona visione.</p>
]]></description><guid isPermaLink="false">1073</guid><pubDate>Mon, 01 Sep 2003 07:49:00 +0000</pubDate></item><item><title>Live for Speed: disegna il CD</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-disegna-il-cd-r1061/</link><description><![CDATA[
<p align="justify">Se siete dei veri appassionati di <a href="http://lfs.racesimcentral.com/" rel="external">Live for Speed</a> ed anche dei bravi disegnatori, sappiate che Ã¨ giunto il vostro momento: Ã¨ partito infatti il contest per la realizzazione della <a href="http://forum.racesimcentral.com/showthread.php?s=&amp;threadid=104889" rel="external">cover CD del gioco</a>, che si concluderÃ  il 20 settembre  e premierÃ  il vincitore con una copia gratuita della release S1. Avanti creativi!</p>
]]></description><guid isPermaLink="false">1061</guid><pubDate>Sun, 31 Aug 2003 06:43:00 +0000</pubDate></item><item><title>NfS Underground: preview dall'ECTS</title><link>https://www.drivingitalia.net/home-page/software/nfs-underground-preview-dallects-r1060/</link><description><![CDATA[

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<p align="justify">I ragazzi di <a href="http://next.videogame.it/html/notizia.php?id=24488" rel="external">Nextgame.it</a> si sono recati all'ECTS di Londra ed hanno avuto modo di provare il prossimo <a href="http://next.videogame.it/html/notizia.php?id=24488" rel="external">Need for Speed Underground</a> della Electronic Arts: ecco quindi una breve ma interessante <a href="http://next.videogame.it/html/notizia.php?id=24488" rel="external">preview</a> per questo titolo che sarÃ  disponibile a partire dal 28 novembre.</p>
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<p align="justify"><em>Il tracciato provato, ambientato in cittÃ  e di notte, ha messo in luce le migliori caratteristiche tecniche dell'impressionante engine grafico: riflessi dei palazzi illiminati sull'asfalto bagnato, tripudio di strutture ed edifici a bordo pista, abbuffata di neon e di lampadine mulicolori, sono solo alcuni dei primi elementi distintivi in un titolo che graficamente si impone e si eleva rispetto alla concorrenza, anche e soprattutto perchÃ© tutta questa magnificenza e dettaglio si muove con fluiditÃ  perfetta e con una sensazione di velocitÃ  impagabile, che diventa impressionante con l'attivazione della Nitro.</em></p>

]]></description><guid isPermaLink="false">1060</guid><pubDate>Sat, 30 Aug 2003 23:45:00 +0000</pubDate></item><item><title>Intervista: Live for Speed</title><link>https://www.drivingitalia.net/home-page/software/intervista-live-for-speed-r1058/</link><description><![CDATA[

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<p align="justify">I colleghi del portale di <a href="http://www.hsw.hu/interju6_eng.shtml" rel="external">Hungarian Simworld</a> hanno pubblicato una interessante intervista ai programmatori del divertentissimo <a href="http://www.hsw.hu/interju6_eng.shtml" rel="external">Live for Speed</a>, eccovene un estratto:</p>
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<div align="left"><font face="Verdana, Arial, Helvetica, sans-serif" color="#000000" size="1"><b><em>HSW:</em></b></font></div>
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<div align="left"><font face="Verdana, Arial, Helvetica, sans-serif" color="#000000" size="1"><strong><em>Your game is very-very popular in Hungary and the hardcore racing community also loud from the success of Live for Speed. Have you expected such a good reception?</em></strong></font></div>
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<div align="left"><font face="Verdana, Arial, Helvetica, sans-serif" color="#000000" size="1"><em>Victor :</em></font></div>
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<p><font face="Verdana, Arial, Helvetica, sans-serif" color="#000000" size="1"><em>I don't think we have had any idea about where LFS would stand if you would have asked us a year ago. It was only when the gamedemo got out and we got feedback that we started to learn the good and bad sides of lfs. It was only then that it became apparent that the combination of the whole online nature and physics seemed to be attractive to people. We had no idea this would be SO attractive. We're just making a game that we'd wanna play...</em></font></p>
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]]></description><guid isPermaLink="false">1058</guid><pubDate>Sat, 30 Aug 2003 16:56:00 +0000</pubDate></item><item><title>NetKar: nuovo nKDaemon</title><link>https://www.drivingitalia.net/home-page/software/netkar-nuovo-nkdaemon-r1056/</link><description><![CDATA[
<p align="justify">E' disponibile sulla <a href="http://www.nkzone.com/downloads.asp?id=305" rel="external">nKZone</a>, naturalmente per il simulatore free netKar, la nuova versione 0.93 dell'utility <a href="http://www.nkzone.com/downloads.asp?id=305" rel="external">nKDaemon</a>, molto comoda per la configurazione dei servers di gioco. Nota: per funzionare correttamente richiede il <a href="http://www.microsoft.com/downloads/details.aspx?familyid=262d25e3-f589-4842-8157-034d1e7cf3a3" rel="external">Microsoft NET Framework 1.1</a>.</p>
]]></description><guid isPermaLink="false">1056</guid><pubDate>Sat, 30 Aug 2003 12:30:00 +0000</pubDate></item></channel></rss>
