<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1233/?d=1</link><description>News: News</description><language>en</language><item><title>Le console ... online!</title><link>https://www.drivingitalia.net/home-page/software/le-console-online-r2007/</link><description><![CDATA[

<p align="justify">Proprio prendendo spunto dal nuovo Project Gotham Racing 2 per XBox, <a href="http://www.racesimcentral.com/articles/columns/lance/column11.shtml" rel="external">Lance Carter</a>, esperto opinionista del portale di <a href="http://www.racesimcentral.com/articles/columns/lance/column11.shtml" rel="external">Racesim Central</a>, ha pubblicato un interessante <a href="http://www.racesimcentral.com/articles/columns/lance/column11.shtml" rel="external">articolo</a> riguardante il futuro del gioco online con le console.</p>
<p align="justify"><em>Online of course. Stay with me, I'm going somewhere with this. Sure you've got your PC online, but for the majority of publishers it's getting the majority of console games online that's important. That keeps them in profit because of the bigger sales volumes and that ensures we have a variety of games. So far Xbox and PS2 sales amount to say 75M worldwide between them and only about 1.5 M are actually online.</em></p>

]]></description><guid isPermaLink="false">2007</guid><pubDate>Sat, 29 Nov 2003 01:03:00 +0000</pubDate></item><item><title>Review: Project Gotham Racing 2</title><link>https://www.drivingitalia.net/home-page/software/review-project-gotham-racing-2-r2006/</link><description><![CDATA[

<p align="justify">Il portale di <a href="http://next.videogame.it/html/articolo.php?id=3902&amp;pagina=1" rel="external">Nextgame</a> ha pubblicato una lunga recensione del nuovo <a href="http://next.videogame.it/html/articolo.php?id=3902&amp;pagina=1" rel="external">Project Gotham Racing 2</a> per la console XBox: il titolo Microsoft viene giudicato molto positivamente, come "il vero nemico giurato del GT4 per PS2".</p>
<p align="justify"><em><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=projectgothamracing2_recensione_xbox1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Project Gotham Racing 2 Ã¨ destinato a un radioso futuro. E' difficile criticare un gioco cosÃ¬ ben sviluppato, capace di rinnovarsi cosÃ¬ tanto. L'introduzione di undici nuove ambientazioni per i tracciati, nonchÃ© del massiccio supporto di Xbox Live, sono molto di piÃ¹ del canonico "more of the same". Sono motivi convincenti per tornare alla caccia di Kudos, oppure per tuffarsi per la prima volta in un gioco di guida arcade profondo e diverso da molti altri.</em></p>

]]></description><guid isPermaLink="false">2006</guid><pubDate>Fri, 28 Nov 2003 19:38:00 +0000</pubDate></item><item><title>R: Racing Evolution: in Europa a Marzo</title><link>https://www.drivingitalia.net/home-page/software/r-racing-evolution-in-europa-a-marzo-r2001/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=rracing_notizia_playstation2-gamecube-xbo0.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>La Electronic Arts ha comunicato che il nuovo <a href="http://www.gamespot.com/ps2/driving/racingevolution/index.html" rel="external">R: Racing Evolution</a> sarÃ  disponibile in tutta Europa a partire dal mese di Marzo 2004, per tutte le console sul mercato. Il gioco, sviluppato dalla Namco, vanta 35 vetture diverse, 14 circuiti ed una storia in stile "racing", sarÃ  inoltre localizzato completamente (testo e voci) anche in italiano.</p>
]]></description><guid isPermaLink="false">2001</guid><pubDate>Fri, 28 Nov 2003 19:07:00 +0000</pubDate></item><item><title><![CDATA[Richard Burns Rally: screens & Diary]]></title><link>https://www.drivingitalia.net/home-page/software/richard-burns-rally-screens-diary-r2000/</link><description><![CDATA[

<p align="justify">Il portale di <a href="http://gamesradar.msn.co.uk/features/default.asp?subsectionid=200&amp;articleid=66256&amp;pagetype=2" rel="external">Games Radar</a> ha pubblicato la prima parte di un interessante <em><a href="http://gamesradar.msn.co.uk/features/default.asp?subsectionid=200&amp;articleid=66256&amp;pagetype=2" rel="external">developer diary</a></em> dedicato al prossimo <a href="http://gamesradar.msn.co.uk/features/default.asp?subsectionid=200&amp;articleid=66256&amp;pagetype=2" rel="external">Richard Burns Rally</a> della SCi, inoltre qui sotto potete ammirare 6 nuovi screenshots inediti.</p>
<p align="justify"><em><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=burns_1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Rally School proved to be the point-of-no-return for going sim. Driving a rally car is so much fun; frightening, exhilarating and so much fun. When driving at 'normal' speeds the car is very easy to handle, much like a normal road car - easier than in most rally games, in fact. Going fast, doing handbrake turns, power slides and such was, well... quite tricky, but so very entertaining and exciting - pure, adrenaline-pumping fun, really.</em></p>
<p align="justify">#CONTINUE#</p>
<p align="center"><em><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=burns_2.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=burns_3.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=burns_4.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></em></p>
<p align="center"><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=burns_5.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a><em> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=burns_6.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></em></p>

]]></description><guid isPermaLink="false">2000</guid><pubDate>Fri, 28 Nov 2003 18:49:00 +0000</pubDate></item><item><title>Need for Speed Underground: nuovo video</title><link>https://www.drivingitalia.net/home-page/software/need-for-speed-underground-nuovo-video-r1998/</link><description><![CDATA[

<p></p>
<p align="justify">La Electronic Arts ha rilasciato un <a href="http://www.eagames.com/official/nfs/underground/us/videoclips.jsp?platformID=console&amp;videoID=video_1_hi&amp;mediaID=videos&amp;resID=hi" rel="external">nuovo video</a> dedicato al recente <a href="http://www.eagames.com/official/nfs/underground/us/" rel="external">Need for Speed Underground</a>: in questo filmato, denominato semplicemente <a href="http://www.eagames.com/official/nfs/underground/us/videoclips.jsp?platformID=console&amp;videoID=video_1_hi&amp;mediaID=videos&amp;resID=hi" rel="external">"Mix"</a>, potrete ammirare numerosi salti ed acrobazie. Qui sotto invece trovate una lunga lista di possibili cheats utili a sbloccare nuove vetture o caratteristiche di gioco:</p>
<p></p>
<p align="justify">#CONTINUE#</p>
<p></p>
<p align="justify"><em>Cheats for the Pc:<br>Start the game, go to the statics menu, go back by using the delete-key, and enter your cheat.<br><br>Cheats:<br>Unlock Circuits: gimmesomecircuits <br>Unlock Drag Circuits: gimmesomedrag <br>Unlock Sprint Circuits: gimmesomesprints <br>Unlock all Drift Locations: driftdriftbaby <br>Unlock Petey Pablo car: gimmeppablo <br>Unlock Rob Zombie Car: gotcharobzombie <br>Unlock Mystikal Car: havyamystikal <br>Unlock Lost Prophets Car: needmylostprophets <br>Unlock Nismo Nissan Sentra SER Spec-V: givemenismo <br>Unlock Acura Integra Type-R: 342integra <br>Unlock Acura RSX Type-S: 973rsx777 <br>Unlock Honda S2000: 667tiburon <br>Unlock Nissan 350Z: 350350z <br>Unlock Nissan Sentra SER Spec-V: 922sentra <br>Unlock Nissan Skyline GTR: 111skyline <br>Unlock Subaru Impreza 2.5 RS: 371impreza <br>Unlock Toyota Supra: 228supra <br>Unlock Eclipse: 899eclipse <br>Unlock Ford Focus: 119focus <br>Unlock Miata: 221miata <br>Unlock Mygolf: 334mygolf <br>Unlock Neon: 893neon <br>Unlock Peugeot: 77peugeot <br>Unlock RX7: 777rx7 <br>Unlock all Level 1 Performance Parts: allmylvloneparts <br>Unlock Unlocks all Level 2 Performance Parts: allmylvl2parts <br>Unlock Unlocks all Level 2 Viusal Parts: seemylvl2parts <br>Unlock drift physics in all game modes: slidingwithstyle</em></p>

]]></description><guid isPermaLink="false">1998</guid><pubDate>Fri, 28 Nov 2003 08:41:00 +0000</pubDate></item><item><title>Review: Need for Speed Underground</title><link>https://www.drivingitalia.net/home-page/software/review-need-for-speed-underground-r1987/</link><description><![CDATA[

<p></p>
<p align="justify">Il sito di <a href="http://www.gamershell.com/reviews_NeedForSpeedUndergroundR.shtml" rel="external">Gamers Hell</a> ha pubblicato la propria recensione del nuovo <a href="http://www.gamershell.com/reviews_NeedForSpeedUndergroundR.shtml" rel="external">Need for Speed Underground</a>: il titolo targato Electronic Arts viene valutato con un voto globale di 8,6.</p>
<p></p>
<p align="justify"><em>Need for Speed: Underground is a fine game. If you are interested in the world of street racing or car modifying, this is the only title on the market that I would recommend to you. Furthermore, If you are interested in (and even if you are not) any form of racing, I believe this game would be worth your money. The game's ability to suck you in, and make you want to modify your car is great. For me, the game was a great mixture of arcade racing, with a twist of simulation - and a lot of modifying. It is a title that will make you return for second and third helpings, as you strive to create your perfect car.</em></p>

]]></description><guid isPermaLink="false">1987</guid><pubDate>Thu, 27 Nov 2003 14:44:00 +0000</pubDate></item><item><title>Review: TPTCC Mod</title><link>https://www.drivingitalia.net/home-page/software/review-tptcc-mod-r1981/</link><description><![CDATA[

<p></p>
<p align="justify">Il sito di <a href="http://brsc.racesimcentral.com/brsc_bnc/tptccreview.html" rel="external">Buchan's Nascar Corner</a> ha pubblicato una prima recensione di approfondimento del nuovo <a href="http://brsc.racesimcentral.com/brsc_bnc/tptccreview.html" rel="external">Touring Car Championship Mod</a>, realizzato dal team di US Pits per Nascar Racing 2003 Season.</p>
<p></p>
<p align="justify"><em>Engage 1st gear and haul her outa the pitlane.Up to 2nd,3rd,4th then there is a tight left hander,down to 1st.Out of the left hander we push her up to 4th again before coming down the box to 1st again for a right left sweeper.I take the second part of the sweeper the lefthander in 2nd and proceed up the gearbox again,3rd,4th into 5th and finally snatch 6th for a breif moment before its down the box again for a 2nd gear left hander then its up the box again to 6th as we head past the start/finish line for another lap....</em></p>

]]></description><guid isPermaLink="false">1981</guid><pubDate>Wed, 26 Nov 2003 18:33:00 +0000</pubDate></item><item><title>Richard Burns Rally: ecco la Subaru</title><link>https://www.drivingitalia.net/home-page/software/richard-burns-rally-ecco-la-subaru-r1980/</link><description><![CDATA[

<p></p>
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=richardburnsrally_notizia_windows-playstation2-xbox8.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Dopo l'<font color="#000000">annuncio</font> di qualche settimana fa e la prima carrellata di immagini dedicata all'evento, Ã¨ tempo di concentrarsi nuovamente su <font color="#000000">Richard Burns Rally</font>. Il titolo, in sviluppo presso gli studi di Warthog per conto di SCi Games, si propone come una voce nuova nel genere della guida "sporca", ormai in pieno possesso di Colin McRae Rally e della serie WRC di Sony per quanto riguarda rispettivamente riproduzioni simulative e arcade della specialitÃ .</p>
<p></p>
<p align="justify">#CONTINUE#</p>
<p></p>
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=richardburnsrally_notizia_windows-playstation2-xbox0.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>SarÃ  quindi interessante verificare quale strada andrÃ  a imboccare Richard Burns Rally, anche se le prime notizie propendono per un approccio piÃ¹ serioso, con la possibilitÃ  di intraprendere la propria carriera ma senza dimenticare modalitÃ  di gioco meno impegnativo. Certamente, almeno dal punto di vista grafico, Richard Burns Rally Ã¨ pronto a dire la sua, come dimostra questa nuova carrellata di immagini.</p>
<p></p>
<p align="center"><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=richardburnsrally_notizia_windows-playstation2-xbox1.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=richardburnsrally_notizia_windows-playstation2-xbox2.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=richardburnsrally_notizia_windows-playstation2-xbox3.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=richardburnsrally_notizia_windows-playstation2-xbox4.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></p>
<p></p>
<p align="justify"><em>[Fonte <a href="http://next.videogame.it/" rel="external">Nextgame</a>]</em></p>

]]></description><guid isPermaLink="false">1980</guid><pubDate>Wed, 26 Nov 2003 15:07:00 +0000</pubDate></item><item><title>netKar: video-confronto 360-Elise</title><link>https://www.drivingitalia.net/home-page/software/netkar-video-confronto-360-elise-r1973/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:51px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=nKZv006mini.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>La comunitÃ  di <a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=18" rel="">netKar</a>, il simulatore free di Stefano Casillo, cresce sempre di piÃ¹ e con essa si moltiplicano le iniziative dei creativi nei settori piÃ¹ vari: sul portale della <a href="http://www.nkzone.com/" rel="external">nKZone</a>, oltre alle tantissime nuove textures per le vetture, trovate anche molti filmati. Vi segnaliamo in particolare un <a href="http://www.nkzone.com/downloads.asp?id=443" rel="external">video-confronto</a> tra la 360 Modena di netKar ed una Lotus Elise (vera) sul tracciato di Rockingham: imperdibile!</p>
]]></description><guid isPermaLink="false">1973</guid><pubDate>Tue, 25 Nov 2003 19:23:00 +0000</pubDate></item><item><title>Intervista: Project Gotham Racing 2</title><link>https://www.drivingitalia.net/home-page/software/intervista-project-gotham-racing-2-r1967/</link><description><![CDATA[

<p></p>
<p align="justify">Il portale di <a href="http://next.videogame.it/html/articolo.php?id=3885&amp;advkey=1069716422" rel="external">Nextgame</a> ha pubblicato una interessante intervista ad <a href="http://next.videogame.it/html/articolo.php?id=3885&amp;advkey=1069716422" rel="external">Alan Mealor</a>, responsabile della creazione dei tracciati del nuovo <a href="http://next.videogame.it/html/articolo.php?id=3885&amp;advkey=1069716422" rel="external">Project Gotham Racing 2</a> per la console XBox. Eccovene un estratto:</p>
<p></p>
<p align="justify"><em><span><strong><font color="#000000">Nextgame.it</font></strong></span>: Avete affrontato particolari problemi nella raccolta d'informazioni?<br><br><span><strong><font color="#000000"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=projectgothamracing2_speciale_xbox0.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Alan Mealor</font></strong></span>: Per esempio con Firenze dove Ã¨ possibile ammirare scorci particolarmente ampi, Ã¨ stato necessario molto lavoro per modificare le immagini e i video, e liberarli da persone, auto, biciclette ed altri particolari che non c'interessavano. Guardando il gioco Ã¨ facile immaginarsi le foto originali, ripulite da tutti questi elementi prima di essere modificate per creare ed utilizzare le texture dell'ambientazione.</em></p>

]]></description><guid isPermaLink="false">1967</guid><pubDate>Tue, 25 Nov 2003 01:25:00 +0000</pubDate></item></channel></rss>
