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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1229/?d=1</link><description>News: News</description><language>en</language><item><title>netKar: nK|dK developmentKit Announce</title><link>https://www.drivingitalia.net/home-page/software/netkar-nkdk-developmentkit-announce-r2154/</link><description><![CDATA[

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<p align="justify"><a rel=""><strong><img style="width:99px;height:86px;" alt="img" hspace="4" src="http://www.drivingitalia.net/resize.php?orig=nKdKLOGO.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></strong></a><strong>Stefano Casillo</strong> (ai piÃ¹ conosciuto come Kunos) e <strong>DrivingItalia.NET</strong> sono lieti di presentarvi un nuovo progetto legato al mondo di questo fantastico simulatore: <strong>netKar nK|dK developmentKit</strong>, un progetto che permetterÃ , a dei team prescelti, di creare ed inserire dei veri e propri mod all'interno di netKar. Tutto questo, sotto il controllo della netKar's crew e, ovviamente, dell'occhio di Stefano, permetterÃ  di avere all'interno di questo titolo altre macchine, sicuramente contestualizzate, per esempio, in una stagione di un determinato campionato. Questo a cosa porterÃ ? All'espansione piÃ¹ veloce di netKar e al miglioramento della parte fisica e grafica con maggiori possibilitÃ  di riuscita. Ma cosa ci presenterÃ  piÃ¹ nel dettaglio? Lasciamo la parola direttamente a Stefano (in inglese):</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><strong>Tokyo, December 2003<br>nK Development Kit (nK|dK)</strong><br><br>The nK Development Kit is a suite of applications and documentation targeted to the creation of additional content for netKar.<br>Additional tracks are already supported by the game using the netKar authorisation system, but now, with the nK|dK devolpment teams around the world will be able to add cars and, in the future, game modes to netKar.</p>
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<p align="justify"><strong>What is in the kit?</strong><br><br>The nK|dK is composed of many elements. The core element is netKar Developer Edition, a special version of netKar containing "HUD-like" additional info about the physic behaviour of the car. Using the Developer Edition, car creators will be able to see the movement of the suspension, roll centers, camber gain and so on, in real time, rendered in wire-frame on the screen. Additional informations about aereodynamic forces, temperature related changes and so on will also be reported, making it easy to analyse the setup and handling of the car.<br>netKar is a complex simulation, and a complex simulation needs complex tools to tune its behaviour. Together with the netKar Developer Edition, the kit features the nK Tire Editor, the nK Suspension Layout Editor and the nK Engine Editor. These 3 additional application will help the developers to modify and optimise the trickiest elements of the cars.<br>A series of scripted files will then control the graphics layout of the car and the instrumentation of the cockpit.<br>A full set of documentation and tutorial will be provided too.<br><br><strong>Why and Who?</strong><br><br>The reason to relase this kit is having netKar as a proposal for the free simulator for the hardcore sim-racing community. In the past 2 years, the growth of the "MOD" community, both in quantity and quality of productions was impressive and surprising. Giving these individuals a free product to work with, a development team to ask for new features and share a knowledge could be the path to a new generation of racing simulations.<br><br><strong>How much does it cost?<br></strong><br>Like the entire netKar project, the nK|dK is free of charge for free add-ons. Using the kit to create content for commercial purpose is against the licence that will be provided with the kit. Any commercial product based on netKar should be authorised by the author.</p>
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<p align="center"><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=tut7.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></p>
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<p align="justify"><br><strong>What about quality control?<br></strong><br>netKar was always quite strict about quality checks and control. The release of nK|dK will not change this. Cars developed with the nK|dK cannot be used with normal editions of netKar, to create a full compatible netKar car the data and material developed has to go through a content compiler that will generate a file that normal netKar version will be able to use.<br>The compiler will not be distribuited with the kit, so, every new car will have to pass a quality check control.<br><br><strong>The first step to the global solution<br></strong><br>nK|dK represent the first step into the creation a unique solution for the sim racing community. An instrument designed to be the center and the core of a new generation of development teams.<br>The future implementation of AI and custom managment windows will allow more and more control and power to the modding teams.<br>To apply for a copy of nK|dK please write now to <a title="mailto:nkdk@drivingitalia.net" href="mailto:nkdk@drivingitalia.net" rel=""><strong title="mailto:nkdk@drivingitalia.net"><font title="mailto:nkdk@drivingitalia.net" face="Verdana">nkdk@drivingitalia.net</font></strong></a>.</p>
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<p align="justify">Per maggiori informazioni potete visitare direttamente il <a href="https://www.drivingitalia.net/index.php?showforum=65" rel="">forum dedicato all' nK|dK developmentKit</a>.<br></p>

]]></description><guid isPermaLink="false">2154</guid><pubDate>Tue, 16 Dec 2003 10:28:00 +0000</pubDate></item><item><title>N2003: NRTV 1.2.0!</title><link>https://www.drivingitalia.net/home-page/software/n2003-nrtv-120-r2153/</link><description><![CDATA[

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<p align="justify"><font face="Verdana, Arial, Helvetica, sans-serif">Come annunciato qualche giorno fa, ecco arrivare l'aggiornamento, alla versione 1.2.0, dell'NRTV, programma che ci permette di visionare in diretta le gare di Nascar Racing 2003. Le novitÃ  introdotte sono interessanti perchÃ© si va oltre all'implementazione di ulteriori piste:</font></p>
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<div align="justify"><font face="Verdana, Arial, Helvetica, sans-serif">You have now a chat session available with NRTV</font></div>
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<div align="justify"><font face="Verdana, Arial, Helvetica, sans-serif">Two wizards was made to set NRLive more easily</font></div>
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<div align="justify"><font face="Verdana, Arial, Helvetica, sans-serif">New tracks : Eurospeedway,Â Oulton Park,Â Sebring,Â Watkins glen long</font></div>
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<div align="justify"><font face="Verdana, Arial, Helvetica, sans-serif">Patch : California etÂ Texas</font></div>
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<div align="justify"><font face="Verdana, Arial, Helvetica, sans-serif">And some others things </font></div>
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<p align="justify"><font face="Verdana, Arial, Helvetica, sans-serif">Per il download visitate la pagina ufficiale dell'</font><a href="http://www.nrtvlive.com/" rel="external"><font face="Verdana, Arial, Helvetica, sans-serif">NRTV</font></a><font face="Verdana, Arial, Helvetica, sans-serif"> e seguite il link </font><a href="http://www.nrtvlive.com/all_en.htm" rel="external"><font face="Verdana, Arial, Helvetica, sans-serif">download</font></a><font face="Verdana, Arial, Helvetica, sans-serif">. Potete scegliere se scaricare la versione aggiornamento (se avete giÃ  installato la 1.1.0) o la versione completa di 23 Mb.</font></p>

]]></description><guid isPermaLink="false">2153</guid><pubDate>Tue, 16 Dec 2003 10:24:00 +0000</pubDate></item><item><title>GT4: nuovi filmati</title><link>https://www.drivingitalia.net/home-page/software/gt4-nuovi-filmati-r2152/</link><description><![CDATA[
<p align="justify">Potete prelevare dal sito di <a href="http://www.gamespot.com/ps2/driving/granturismo4/media.html" rel="external">Gamespot</a> ben 6 nuovi filmati di vario genere dedicati all'attesissimo <a href="http://www.gamespot.com/ps2/driving/granturismo4/media.html" rel="external">Gran Turismo 4</a> per Playstation 2: dal tracciato rally passando per New York, fino al circuito Namba, ne vedrete delle belle...</p>
]]></description><guid isPermaLink="false">2152</guid><pubDate>Tue, 16 Dec 2003 08:18:00 +0000</pubDate></item><item><title>Live for Speed: nuova patch E</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-nuova-patch-e-r2150/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=mrt5_4.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>E' finalmente disponibile, per il divertentissimo <a href="http://lfs.racesimcentral.com/" rel="external">Live for Speed</a>, la nuova patch ufficiale <a href="http://www.liveforspeed.net/file_rsc.php?name=LFS_PATCH_S1E.zip" rel="external">versione S1E</a> (anche in versione <a href="http://www.liveforspeed.net/file_rsc.php?name=LFS_S1E_DEDI.zip" rel="external">dedicated hosted</a>), che, oltre alla nuova vettura <a href="http://forum.racesimcentral.com/showthread.php?t=124427" rel="external">MRT5</a>, porta con sÃ¨ una lunga serie di novitÃ  ed upgrade.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>New S1 car is included : MRT5<br>Added Norwegian language pack<br>Hotlapping mode displays sector times<br>Handbrake is applied when leaving pits<br>MP Replay can now be paused with P key<br>Added drivers with grey and black suits<br>Mouse can be selected as a control axis<br>Resets with direction towards racing line<br>Shiny helmets - can change colour or skin<br>Improved AI speed (a bit) and reliability<br>Car is displayed in on-screen race results<br>View heading and view pitch stored per car<br>Follower view starts behind car when selected<br>Virtual mirror moves up when view pitched down<br>Graphical speedups - spokes, subobjects, drivers<br>Distance measurement in autocross editor - Press D<br>Refresh rate is selectable if supported by drivers<br>Can use command file instead of a long command line<br>Car is drawn at full resolution in pits / garage<br>FIX : Position of shadow has been improved<br>FIX : Minor change to smoke output by cars<br>FIX : Lighting bug at the edges of tyre tread<br>FIX : Overlapping timing text in translations<br>FIX : message logging crash with % in message<br>FIX : Replays going OOS on use of reset key<br>FIX : SO reset in mid air or on top of flyover<br>FIX : AI drivers can now get off the long grass<br>FIX : Added protection against some cheating methods<br>FIX : Crash caused by overflow in name and plate entry</em></p>

]]></description><guid isPermaLink="false">2150</guid><pubDate>Tue, 16 Dec 2003 00:40:00 +0000</pubDate></item><item><title>Review: Need for Speed Underground</title><link>https://www.drivingitalia.net/home-page/software/review-need-for-speed-underground-r2142/</link><description><![CDATA[

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<p align="justify">Il portale di <a href="http://www.gamespy.com/reviews/december03/nfsundergroundpc/" rel="external">GameSpy</a> ha pubblicato la propria recensione del nuovo <a href="http://www.gamespy.com/reviews/december03/nfsundergroundpc/" rel="external">Need for Speed Underground</a>: il titolo targato Electronic Arts viene premiato con un voto globale di 4 su 5.</p>
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<p align="justify"><em>Need for Speed Underground has a few major faults that can't be ignored, like the lack of replays and tuning options, multiplayer hassles, and particularly the limited, repetitive courses. Even with those problems, however, it's still a great racing game -- its addictive career mode should keep you busy for a long time, the gorgeous presentation really draws you into the racing scene, and the racing itself will definitely get your adrenaline pumping.</em></p>

]]></description><guid isPermaLink="false">2142</guid><pubDate>Mon, 15 Dec 2003 08:33:00 +0000</pubDate></item><item><title>Live for Speed: update D16</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-update-d16-r2141/</link><description><![CDATA[

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<p align="justify">Ancora un nuovo aggiornamento beta per l'ottimo <a href="http://lfs.racesimcentral.com/" rel="external">Live for Speed</a>, in attesa del rilascio della versione finale denominata E: oggi potete scaricare la <a href="http://www.liveforspeed.net/file_rsc.php?name=LFS_PATCH_S1D16.zip" rel="external">patch versione D16</a>, che apporta le seguenti migliorie.</p>
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<div align="justify"><em>Position of shadow improved and high-res shadow is now default</em></div>
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<div align="justify"><em>Wheel / Joystick control available even if no controller attached</em></div>
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<div align="justify"><em>FIX : Default refresh rate is selected unless changed by user</em></div>
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<div align="justify"><em>FIX : Shifter could wrongly select reverse on a bike gearbox</em></div>

]]></description><guid isPermaLink="false">2141</guid><pubDate>Mon, 15 Dec 2003 08:26:00 +0000</pubDate></item><item><title>Crashday: intervista e screens</title><link>https://www.drivingitalia.net/home-page/software/crashday-intervista-e-screens-r2140/</link><description><![CDATA[

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<p align="justify">Il portale di Blackhole Motorsport ha pubblicato una interessante intervista alla <a href="http://www.bhmotorsports.com/article/135" rel="external">Moon Byte Studios</a>, riguardante il loro prossimo titolo <a href="http://www.crashday-game.de/pages_e/news.htm" rel="external">Crashday</a>, atteso nella prima metÃ  del 2004; potete inoltre ammirare alcuni <a href="http://www.bhmotorsports.com/CRASH/screenshots" rel="external">screenshots inediti</a> ed ascoltare un esempio del <a href="http://www.bhmotorsports.com/download/4509" rel="external">sonoro del motore</a> nel gioco.</p>
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<p align="justify"><span><font color="#000000"><strong><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=59.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>BHMS:</strong></font></span> The eyecandy is nice, but it looks like the physics will be of the "entertaining type". Is this true?<br><em><b>MOON BYTE STUDIOS:</b> Physics are based on real-life equations, i.e. the underlying engine is quite realistic. However we wanted the physics to be adjusted to the game's fast gameplay so we set up the car's driving parameters to some more arcade-like values rather than to do it all too realistic.</em></p>

]]></description><guid isPermaLink="false">2140</guid><pubDate>Mon, 15 Dec 2003 00:02:00 +0000</pubDate></item><item><title>GP4: GPxPatch 3.54</title><link>https://www.drivingitalia.net/home-page/software/gp4-gpxpatch-354-r2137/</link><description><![CDATA[

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<p align="justify">Tutti gli appassionati di Grand Prix 4 saranno contenti di sapere cheÂ Ã¨ stata rilasciata la nuova versione della famosa GPxPatch, la 3.54. Ecco la lista delle migliorie:</p>
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<div align="justify"><em>GPxSAT: enhancements by Markus KrÃ¶tz: fixed bugs in showing split_times/times to the front or behind car correctly and added a penalty screen for digital and classic mode (shows up when you get a black flag during a race). </em></div>
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<div align="justify"><em>GPxCInfo: info items can be reordered, added, and deleted, so it's possible to influence the z-order, and to have multiple instances of the same item. </em></div>
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<div align="justify"><em>GPxCInfo: fixed reverse gear (was N instead of R). </em></div>
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<div align="justify"><em>GPxCInfo: fixed selection of default color for certain info items. </em></div>
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<p align="justify"><em>Per il download ecco il </em><a href="http://www.xs4all.nl/~rsdi/download.html#gpxpatch" rel="external"><em>link</em></a><em>.</em></p>

]]></description><guid isPermaLink="false">2137</guid><pubDate>Sun, 14 Dec 2003 18:22:00 +0000</pubDate></item><item><title>Need for Speed Underground: novit&#xC3;&#xA0; interessanti</title><link>https://www.drivingitalia.net/home-page/software/need-for-speed-underground-novit%C3%A3%C2%A0-interessanti-r2136/</link><description><![CDATA[

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<p align="justify">Direttamente dal forum ufficiale della <a href="http://boards.ea.com/messages?14@149.pawMarrOA8l.5@.1deca69b" rel="external">Electronic Arts</a>, arrivano notizie interessanti riguardanti il gioco in LAN con il nuovo Need for Speed Underground: per saperne di piÃ¹ consultate <a href="http://boards.ea.com/messages?14@149.pawMarrOA8l.5@.1deca69b" rel="external">questo link</a>, mentre a <a href="http://3priedez.net/nfsu/" rel="external">questo indirizzo</a> Ã¨ giÃ  possibile prelevare una prima release beta del software che vi permetterÃ  di collegarvi in rete.</p>
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<p align="justify">Inoltre sul sito ufficiale dedicato a Need for Speed Underground Ã¨ disponibile una completa <a href="http://www.eagames.com/official/nfs/underground/us/strategy.jsp?skin=default" rel="external">guida in formato PDF</a> e ricca di immagini che spiega in dettaglio tutti i vari tracciati e le migliori strategie da adottare in gara.</p>

]]></description><guid isPermaLink="false">2136</guid><pubDate>Sun, 14 Dec 2003 17:52:00 +0000</pubDate></item><item><title>First look: MTX Mototrax</title><link>https://www.drivingitalia.net/home-page/software/first-look-mtx-mototrax-r2131/</link><description><![CDATA[

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<p align="justify">Il portale di <a href="http://www.gamespot.com/xbox/driving/mtxmototrax/preview_6085558.html" rel="external">Game Spot</a> ha pubblicato un first look completo di <a href="http://www.gamespot.com/xbox/driving/mtxmototrax/screenindex.html" rel="external">screenshots</a> dedicato al prossimo <a href="http://www.gamespot.com/xbox/driving/mtxmototrax/preview_6085558.html" rel="external">MTX Mototrax</a> della Activision, titolo che ci permetterÃ  di emulare le tipiche acrobazie del motocross.</p>
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<p align="justify"><em><a rel=""><img style="width:99px;height:69px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=915032_20030516_screen001.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>You'll find three main modes in the game, each with its own unique race types, as well as a robust track editor that lets you create your own custom tracks. The first mode in the game is the expected career mode, which will send your virtual self--in the form of a custom rider that you'll create to represent you--through a series of competitions (normal races, free ride, and free style) on tracks that are set throughout the world...</em></p>

]]></description><guid isPermaLink="false">2131</guid><pubDate>Sun, 14 Dec 2003 12:25:00 +0000</pubDate></item></channel></rss>
