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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1217/?d=1</link><description>News: News</description><language>en</language><item><title>NHRA Drag Racing disponibile</title><link>https://www.drivingitalia.net/home-page/software/nhra-drag-racing-disponibile-r2721/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=nhradragtft-ss2.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>La <a href="http://www.valu-soft.com/" rel="external">Valusoft</a> ha annunciato che il nuovo <a href="http://www.valu-soft.com/products/nhradragtft.html" rel="external">NHRA Drag Racing: Top Fuel Thunder</a> Ã¨ ora disponibile sul mercato americano ed Ã¨ possibile anche acquistarlo online direttamente a <a href="http://www.valu-soft.com/products/nhradragtft.html" rel="external">questo link</a> al prezzo budget di $ 19,99: correte se siete appassionati di drugster!</p>
]]></description><guid isPermaLink="false">2721</guid><pubDate>Wed, 11 Feb 2004 18:30:00 +0000</pubDate></item><item><title>Nuovi screenshot per ToCA 2</title><link>https://www.drivingitalia.net/home-page/software/nuovi-screenshot-per-toca-2-r2711/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:75px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=trd2.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il sito <a href="http://www.vgrule.com/modules/news/" rel="external">Video Games Rule</a> ha pubblicato alcuni nuovi screenshot (X-Box e PC) riguardanti <em>ToCA Race Driver 2</em>, prossimo titolo di casa Codemasters. Per visionarli tutti cliccate <a href="http://www.vgrule.com/modules/xgallery/view_album.php?set_albumName=Race-Driver-2" rel="external">qui</a>.</p>
]]></description><guid isPermaLink="false">2711</guid><pubDate>Tue, 10 Feb 2004 22:22:00 +0000</pubDate></item><item><title>Colin McRae 4: nuovo video</title><link>https://www.drivingitalia.net/home-page/software/colin-mcrae-4-nuovo-video-r2690/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=cmr42004-01-3117-29-10-54.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Potete prelevare a <a href="http://race-zone.justgamers.de/news.php?id=95" rel="external">questo link</a> un nuovo video del prossimo Colin McRae Rally 4 della Codemasters: il <a href="http://race-zone.justgamers.de/news.php?id=95" rel="external">filmato</a> (23MB, circa 3 minuti) mostra la Subaru Impreza in azione nel rally di Svezia. </p>
]]></description><guid isPermaLink="false">2690</guid><pubDate>Mon, 09 Feb 2004 15:02:00 +0000</pubDate></item><item><title>Preview: Toca Race Driver 2</title><link>https://www.drivingitalia.net/home-page/software/preview-toca-race-driver-2-r2683/</link><description><![CDATA[

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<p align="justify">Nuova preview dedicata all'attesissimo <a href="http://www.gamespy.com/previews/february04/tocaracedriver2multi/" rel="external">Toca Race Driver 2</a> della Codemasters, pubblicata questa volta dal portale di <a href="http://www.gamespy.com/previews/february04/tocaracedriver2multi/" rel="external">GameSpy</a>, che ci illustra nel dettaglio la nuova fisica dei danni implementata dal gioco.</p>
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<p align="justify"><em>The game will also feature real-time damage modeling, so while a few cuts and scraps to the paintwork won't hinder performance on the track, blasting into a wall at 120 MPH will almost certainly end the race for you. After my brief stint with TOCA Race Driver 2 I came away suitably impressed. I'm scheduled to take possession of a newer build of the game in the next few days, so look for an updated preview on GameSpy.com very soon.</em></p>

]]></description><guid isPermaLink="false">2683</guid><pubDate>Sun, 08 Feb 2004 16:22:00 +0000</pubDate></item><item><title>Sirocco Racing: nuova versione disponibile</title><link>https://www.drivingitalia.net/home-page/software/sirocco-racing-nuova-versione-disponibile-r2675/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=shot012.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il <a href="http://www.btinternet.com/~ashley.mcconnell/" rel="external">Sirocco Racing</a> rientra, come forse saprete, nella categoria dei simulatori di guida gratuiti e fra l'altro sviluppato da una sola volenterosa persona: segnaliamo che Ã¨ disponibile in questi giorni l'ultima <a href="http://www.btinternet.com/~ashley.mcconnell/demo/Sirocco046b.zip" rel="external">versione 0.46B demo</a> del gioco (da 4,6MB).</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>The two most important factors for a Racing Simulator for me is Physics and Stable, Smooth online racing. I intend Sirocco to be very strong on both these areas. Graphics and sound add to the immersion in the sim, but I believe the physics core is what makes a sim special. <br><br>I would like to attempt to simulate a British Single make series, for example the TVR tuscan challenge or a Caterham or Westfield series. I think that single make series can result in very close, exciting and fun racing (fun in a Racing Sim?! Blashpemy!). <br><br>I am currently trying to implement smoothing (for collision detection) on the track. I would like to form curved surfaces from the triangles that make up the track. It is proving to be reasonably hard, but once Iâ€™ve cracked it I think the car will handle 100% better.</em></p>

]]></description><guid isPermaLink="false">2675</guid><pubDate>Sat, 07 Feb 2004 23:52:00 +0000</pubDate></item><item><title>F1 Championship Manager: Bahrain track</title><link>https://www.drivingitalia.net/home-page/software/f1-championship-manager-bahrain-track-r2668/</link><description><![CDATA[

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<p align="justify">Prosegue a grandi passi il lavoro di sviluppo dell'interessante <a href="http://www.f1cm.co.uk/" rel="external">F1 Championship Manager</a>, simulatore completamente manageriale del campionato del mondo di Formula 1, che dovrebbe vedere la luce verso la metÃ  del 2004: dopo il tracciato cinese, Ã¨ stato completato anche quello del Bahrain.</p>
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<p align="justify"><em><font face="Verdana, Arial, Helvetica, sans-serif">Some people on the forum seem to have gotten confused with the tracks i've been uploading, i've had a few comments complimenting my Bahrain track, strange considering I'm only just about to upload the Bahrain track. So here it is, the F1cm Bahrain Grand Prix track in the dessert. It looks a first class track, and building status is currently at 95% done, so hopefully they'll have it finished by April when the first Bahrain Grand Prix takes place.</font></em></p>

]]></description><guid isPermaLink="false">2668</guid><pubDate>Sat, 07 Feb 2004 12:28:00 +0000</pubDate></item><item><title>MBWR: CamHack Editor</title><link>https://www.drivingitalia.net/home-page/software/mbwr-camhack-editor-r2665/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:75px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=mbwr.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Uno dei punti non proprio eccelsi nel recente Mercedes Benz World Racing Ã¨ sicuramente la gestione delle inquadrature, ma da oggi il problema Ã¨ stato risolto: grazie all'utility <a href="http://racing.edgegaming.com/modules.php?name=News&amp;new_topic=15" rel="external">Camera Hack</a> potrete regolare le varie telecamere del gioco a vostro piacimento.</p>
]]></description><guid isPermaLink="false">2665</guid><pubDate>Fri, 06 Feb 2004 19:43:00 +0000</pubDate></item><item><title>Toca Race Driver 2: damage engine</title><link>https://www.drivingitalia.net/home-page/software/toca-race-driver-2-damage-engine-r2657/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=rd2-pc-62-damage-dam2.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>La Codemasters ha annunciato oggi nuovi dettagli riguardanti il particolare sistema di danni alle vetture che verrÃ  implementato nel prossimo Toca Race Driver 2: viene definito come "il piÃ¹ realistico sistema creato per un gioco di guida, con effetti sulle performance di ciascuna delle 35 vetture del gioco". Trovate qui sotto il comunicato stampa e 5 nuovi screenshots della versione PC del gioco.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=rd2-pc-62-damage-dam3.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Metal bends, glass shatters, plastic explodes and it's race over if you lose control of your vehicle in TOCA Race Driver 2: The Ultimate Racing Simulator, due spring 2004 for Xbox and PC. Thanks to an all-new Terminal Damage Engine and the most advanced physics ever seen in a racing game, get too cosy with another car or a trackside barrier and it's back to the starting grid for you. <br><br><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=rd2-pc-62-damage-dam5.jpg&amp;val=100&amp;dir=/news/img/" align="left" border="0"></a>Extraordinarily detailed, TOCA Race Driver 2's Terminal Damage Engine is the most realistic damage engine ever created for a racing game and affects the performance of each of the different 35 in-game cars. Windows smash, doors can be ripped open, and a head-on collision can end your race. And there are no fake 'resets' to miraculously restart you back on your way; you'll have to do the race all over again. <br><br><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=rd2-pc-62-damage-dam6.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Racers get both audio and visual cues when damage is inflicted. In addition to the detailed body-panel deformation, paint chips and bits lying on the race track, drivers will be able to hear the gearbox dropping gears, engine clanking, brakes screaming and other internal malfunctions. When your car hurts, you'll know all about it.<br><br>But you won't be punished too much. "Race Over" means just that, but only for that race. The save system in TOCA Race Driver 2 saves after every event, so you'll only have to re-run that one race you really screwed up in order to progress.<br><br><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=rd2-pc-62-damage-dam7.jpg&amp;val=100&amp;dir=/news/img/" align="left" border="0"></a>The damage model system is based on detailed observation of real-life motor sports crashes, so you know this is as authentic as it gets! Each vehicle model contains thousands of deformation points (and collision consequences are computed in real-time), so the crash effects occur exactly as they would in reality.<br><br>Fully-scaled and allowing for relative vehicle weights and forces, you can be left without windscreens, bumpers, and doors ? and don't even think about what happens if you trash one of the 4-tonne trucks!<br><br>TOCA Race Driver 2 boasts the most diverse range of insanely fast motor sports ever seen in one game. 31 championships cover 15 different motor racing styles including GT Sports Car Racing, Street Racing, Rally, DTM, V8 Supercars, Global GT Lights, Rally Cross, Formula Ford, Open Wheel Grand Prix, Classic Car Racing, Super Truck racing, Stockcar Oval Racing, Ice-Racing, Convertible Racing, and Performance Cars. <br><br>TOCA Race Driver: The Ultimate Racing Simulator will be published spring 2004 for Xbox and PC, complete with online play functionality for both formats. Register for development and game updates online at </em><a href="http://www.codemasters.com/tocaracedriver2" rel="external"><em>www.codemasters.com/tocaracedriver2</em></a><br><br><em>Terminal Damage Engine overview:<br><br>- Serious collisions result in terminal damage. Your race is over. Re-start.<br>- All materials react realistically: glass shatters, metal crumples, and plastic explodes. <br>- Superb particle effects, with paint chips, dust, dirt and glass all flying from your vehicle on impact.<br>- Based on real-life motorsports crashes.<br>- All damage can be seen, heard and felt. But not ignored.<br>- Save system ensures it's tough, but fair: you can restart any race</em></p>

]]></description><guid isPermaLink="false">2657</guid><pubDate>Fri, 06 Feb 2004 17:57:00 +0000</pubDate></item><item><title>Xpand Rally: nuovo video</title><link>https://www.drivingitalia.net/home-page/software/xpand-rally-nuovo-video-r2654/</link><description><![CDATA[

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<p align="justify">La <a href="http://www.xpandrally.com/en/show.php?800&amp;n=0015" rel="external">Techland</a> ha rilasciato un <a href="http://www.xpandrally.com/en/show.php?006" rel="external">nuovo filmato</a> da 58 secondi (<a href="http://techland.pl/Files/xr/XPR_01_TrackEnvironment.avi" rel="external">37MB</a> hi-res o <a href="http://techland.pl/Files/xr/XPR_01_TrackEnvironment_400x300.avi" rel="external">11MB</a> low-res) che mostra in azione il prossimo <a href="http://www.xpandrally.com/en/show.php?800&amp;n=0015" rel="external">Xpand Rally</a>: in particolare potrete notare l'estrema cura ai dettagli del tracciato, per immergere totalmente il giocatore nell'atmosfera rallystica, con textures fotorealistiche, folta vegetazione e numerosi oggetti a bordo pista.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>Techland has today revealed the details of the first feature that is going to differentiate Xpand Rally from other upcoming racing games - it is the detailed environment of rally tracks. In order to increase the realism of sensations experienced by the player sitting behind the wheel of the car, it's been decided to reconstruct the surrounding of the road in highest details. It's been achieved with the use of a new graphics engine based on Chrome Engine but having much higher performance and fully utilizing DirectX 9 technology. Vast terrains modeled in detail and rendered with the use of textures of practically photographical quality, dense vegetation and large number of objects surrounding the tracks - all this, together with new lighting model, allowed to place the player on tracks whose surrounding looks almost like reality. All above has been presented in the first of a series of short videos from Xpand Rally that will reveal subsequent game's features. We encourage to discussion about them on the official game's forum </em><a href="http://www.xpandrally.com" rel="external"><em>www.xpandrally.com</em></a><em>.</em></p>

]]></description><guid isPermaLink="false">2654</guid><pubDate>Fri, 06 Feb 2004 00:15:00 +0000</pubDate></item><item><title>Nuovo video per Rallisport 2</title><link>https://www.drivingitalia.net/home-page/software/nuovo-video-per-rallisport-2-r2653/</link><description><![CDATA[
<p align="justify">Il sito inglese <a href="http://gamesradar.msn.co.uk/" rel="external">GamesRadar.com</a> ha pubblicato un nuovo video di <em>Rallisport 2</em> in versione <em>X-Box</em>, la nota console di casa Microsoft. Per visionarlo (5 Mb in formato avi) seguite questo <a href="http://gamesradar.msn.co.uk/downloads/default.asp?pagetypeid=2&amp;articleid=28446&amp;subsectionid=1626" rel="external">link</a>.</p>
]]></description><guid isPermaLink="false">2653</guid><pubDate>Fri, 06 Feb 2004 00:07:00 +0000</pubDate></item></channel></rss>
