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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1212/?d=1</link><description>News: News</description><language>en</language><item><title>Live for Speed: nuova versione S1F</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-nuova-versione-s1f-r2923/</link><description><![CDATA[
<p align="justify">E' finalmente disponibile per <a href="http://lfs.racesimcentral.com/" rel="external">Live for Speed</a> la nuova <a href="http://lfs.racesimcentral.com/content/patch_F.htm" rel="external">versione ufficiale S1F</a> (anche host e demo), che porta con sÃ¨ due principali novitÃ : un notevole incremento di frames nella velocitÃ  della grafica con l'utilizzo del vertex shading delle moderne schede video ed un miglioramento della semplicitÃ  nel gioco via tastiera, oltre a numerosi altri bugfix e perfezionamenti. Per informazioni dettagliate e download seguite <a href="http://lfs.racesimcentral.com/content/patch_F.htm" rel="external">questo link</a>.</p>
]]></description><guid isPermaLink="false">2923</guid><pubDate>Tue, 02 Mar 2004 16:27:00 +0000</pubDate></item><item><title>Gran Turismo 4 a fine giugno?</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-4-a-fine-giugno-r2920/</link><description><![CDATA[
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<div align="justify"><font color="#000000"><a rel=""><img style="width:99px;height:69px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=granturismo4_preview_ps21.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Alcuni rivenditori europei hanno giÃ  inserito nei propri listini <em>Gran Turismo 4</em>, offrendo il gioco Sony ai preordini. La data che viene fornita dai negozianti Ã¨ fine giugno, in netto anticipo sulla versione americana (che, solo di recente, Ã¨ passata ai mesi autunnali). Sebbene rimangano informazioni da prendere con le pinze, va ricordato che Sony stessa aveva annunciato il vantaggio della versione PAL rispetto agli altri territori (durante le prime presentazioni della fiera E3 2003). Gli appassionati della serie Polyphony possono incrociare le dita, in attesa di eventuali conferme...</font></div>
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<div align="justify"><em>[Fonte: NextGame.it]</em></div>
]]></description><guid isPermaLink="false">2920</guid><pubDate>Tue, 02 Mar 2004 10:42:00 +0000</pubDate></item><item><title>Intervista: FlatOut</title><link>https://www.drivingitalia.net/home-page/software/intervista-flatout-r2899/</link><description><![CDATA[

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<p align="justify">Il portale di <a href="http://www.bhmotorsports.com/article/138" rel="external">Blackhole Motorsports</a> ha pubblicato una interessante intervista ai programmatori della <a href="http://www.bhmotorsports.com/article/138" rel="external">BugBear</a>, che stanno lavorando alla realizzazione del nuovo <a href="http://www.bugbear.fi/flatout.htm" rel="external">FlatOut</a>.</p>
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<p align="justify"><em><span><strong><font color="#000000">BHMS:</font></strong></span> What kind of tracks will be in the game? Will all tracks be simply bull-pin style arenas or will there be a mix of rally-circuits, road courses, oval tracks and possibly stadium style racetracks with jumps and dips?<br><b>BugBear:</b> The tracks vary a lot. Some of them are old school rally driving in the gravel pits or forests. But at the other end of the spectrum we also have city tracks and asphalt racing tracks, not to mention the special tracks that are available in different minigamesâ€¦</em></p>

]]></description><guid isPermaLink="false">2899</guid><pubDate>Sat, 28 Feb 2004 12:34:00 +0000</pubDate></item><item><title>Live for Speed: patch E12</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-patch-e12-r2892/</link><description><![CDATA[

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<p align="justify">Nuovo update per l'ottimo <a href="http://lfs.racesimcentral.com/" rel="external">Live for Speed</a>: Ã¨ disponibile a <a href="http://lfs.racesimcentral.com/content/patch_E12.htm" rel="external">questo link</a> la patch ufficiale E12 (anche in versione host dedicato), da intendersi come ultimo test prima della release "F". Queste le modifiche piÃ¹ importanti di questo aggiornamento:</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><font color="#000000"><em>Frame rate increase with more HVS-related optimisation<br>List of games : info button to show host race state<br>Meeting room : button shows number of people in the room<br>Autosaved filenames now stripped of illegal characters<br>Separate speed reduce settings for analogue and keyboard<br>Automatic language selection the first time LFS is run<br>MPR : replay autosave now uses more descriptive filename<br>SPR : controller type now shown in "connection list" (N)<br>FIX : Autocross now uses LOD even when track LOD is OFF</em></font></p>

]]></description><guid isPermaLink="false">2892</guid><pubDate>Sat, 28 Feb 2004 00:36:00 +0000</pubDate></item><item><title>Sirocco Racing: release 0.48</title><link>https://www.drivingitalia.net/home-page/software/sirocco-racing-release-048-r2890/</link><description><![CDATA[

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<p align="justify">Prosegue lo sviluppo a pieno ritmo anche dell'interessante <a href="http://www.btinternet.com/~ashley.mcconnell/" rel="external">Sirocco Racing</a>, il simulatore gratuito realizzato da <font color="#000000">Ashley McConnell: potete scaricare da <a href="http://www.btinternet.com/~ashley.mcconnell/demo/" rel="external">questo link</a> la nuova versione 0.48.</font></p>
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<p align="justify"><em>I've managed to get the collision detection working at last <img src="https://www.drivingitalia.net/uploads/emoticons/newemoticons_smile.gif" alt=":)" srcset="https://www.drivingitalia.net/uploads/emoticons/smile@2x.png 2x" width="20" height="20">. I've also upped the network rate for more fluid online racing. I have also got the lap-timing working for brands, let me know what kind of laptimes are possible <img src="https://www.drivingitalia.net/uploads/emoticons/newemoticons_smile.gif" alt=":)" srcset="https://www.drivingitalia.net/uploads/emoticons/smile@2x.png 2x" width="20" height="20"> I hope to make a video soon to show how the online racing is coming along.</em></p>

]]></description><guid isPermaLink="false">2890</guid><pubDate>Fri, 27 Feb 2004 21:35:00 +0000</pubDate></item><item><title>Novit&#xC3;&#xA0; per Xpand Rally</title><link>https://www.drivingitalia.net/home-page/software/novit%C3%A3%C2%A0-per-xpand-rally-r2889/</link><description><![CDATA[

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<p align="justify">La <a href="http://www.xpandrally.com/en/show.php?006" rel="external">Techland</a> ha rilasciato un <a href="http://www.xpandrally.com/en/show.php?006" rel="external">nuovo filmato</a> (disponibile in alta - 37MB - e bassa - 11MB - risoluzione) che mostra la particolaritÃ  dei tracciati che saranno presenti nell'atteso Xpand Rally: l'interattivitÃ  e la dinamicitÃ  delle piste. Saranno infatti presenti elementi mobili (transenne, reti, cartelli, muretti, porte di cascine...) e dotati di una propria fisica e dinamica, create grazie al nuovo "Open Dynamics Engine":</p>
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<p align="justify"><em>Dynamic and fully interactive track environment in Xpand Rally has been achieved by global physics simulation of all gameâ€™s objects. Physics in Xpand Rally is based on rigid body simulator named Open Dynamics Engine â€“ a complex solution for dynamics simulation created by Russell Smith â€“ the author of the MathEngine system that has been used for physics in many games. During the development of physics simulation for Xpand Rally, ODE has been largely modified and underwent heavy optimizations. It enabled the simulation of physics of bodies of all shapes and connected with one another and with the environment by any ways. All objects joints are fully configurable which allows for independent setting of parameters such as: number of degrees of freedom, friction coefficients, hardness, maximum speed and more. <br><br>For Xpand Rally the system has also been extended with a set of new parameters of joints that allow for the proper simulation of car springs and absorbers. Besides of standard gravitation forces also air friction, rolling friction, wind force and liquid interactions have been handled. <br><br>Thanks to the above it has been possible to achieve an unbelievable level of interaction of the car with the environment. Each object on the track is dynamic and itâ€™s behavior (such as reaction to collision) is determined by the parameters of itâ€™s physical simulation. The car hitting fences, walls, adverts, lamps, signs or barrels can tip them, break, turn over, pull out from the ground. To make the realism high thousands of such objects have been on each track. Sounds have big influence upon the realism of the game and thatâ€™s why the collision system in Xpand Rally is fully integrated with the sound system. At every collision of 2 objects the system takes into account the material of which they are made, and a fallen wooden post for instance will sound differently when hitting tarmac surface and differently when falling down on a green meadow. <br><br>As it was mentioned before the ODE system in Xpand Rally has been extended by the simulation of liquid uplift pressure forces. That allowed for making objects float on the surface of water. After the car hits a board, it may fall into nearby lake and float moved by the waves before it drowns. Of course the same refers to the car which will be especially important in some game modes. This phenomenon has yet another meaning. Letâ€™s imagine the car driving through a deep puddle. But this is something to be discussed in further materials about the game regarding car physics. It is worth mentioning that wind plays an important role in Xpand Rallyâ€™s physics engine. It makes the antennas on the carâ€™s roof swing and the grass on the fields wave. But the most spectacular is probably the effect of the tapes surrounding the tracks that can be tore and wave in the wind. The air forces simulation has been also integrated with the sound system â€“ the objects that quickly pass by near the camera create characteristic zips. Full simulation of air forces allowed for simulation of the reaction of plants to the car driving nearby when the air wave of the running car bends the grass and other vegetation. <br><br>The development of the new physics took more than a year. Itâ€™s been worth it to make the system comply current standards and, above all, give the player maximum feeling of realism in the game.</em></p>

]]></description><guid isPermaLink="false">2889</guid><pubDate>Fri, 27 Feb 2004 21:21:00 +0000</pubDate></item><item><title>Review: Nascar Thunder 2004</title><link>https://www.drivingitalia.net/home-page/software/review-nascar-thunder-2004-r2888/</link><description><![CDATA[

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<p align="justify">Il portale di <a href="http://gamesradar.msn.it/indexms.asp?RadarPath=/reviews/default.asp&amp;subsectionid=169&amp;articleid=66826&amp;pagetype=2" rel="external">Gamesradar</a> ha pubblicato una completa recensione di <a href="http://gamesradar.msn.it/indexms.asp?RadarPath=/reviews/default.asp&amp;subsectionid=169&amp;articleid=66826&amp;pagetype=2" rel="external">Nascar Thunder 2004</a>: il simulatore targato EA Sports viene giudicato con un voto complessivo di 8.</p>
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<p align="justify"><em>Dopo unâ€™attenta prova, Ã¨ fuori discussione che NASCAR Racing 2003 Season rimanga LA simulazione del campionato tanto noto negli USA, ma NASCAR Thunder 2004 ha conquistato il podio, posizionandosi molto vicino al suo acerrimo rivale. La modalitÃ  Career potrebbe renderlo appetibile anche a chi possiede il Re delle simulazioni su ovale e unâ€™eventuale patch capace di correggere il comportamento â€œtimidoâ€ dellâ€™Intelligenza Artificiale ne farebbe unâ€™alternativa ancora piÃ¹ valida di quanto non sia ora.</em></p>

]]></description><guid isPermaLink="false">2888</guid><pubDate>Fri, 27 Feb 2004 21:19:00 +0000</pubDate></item><item><title>Live For Speed: nuovo video</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-nuovo-video-r2881/</link><description><![CDATA[

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<p align="justify">Eccovi fresco fresco un nuovo video di <a href="http://lfs.racesimcentral.com/" rel="external"><em>Live For Speed</em></a>! Per il download (47 Mb - necessita dei video codec di Windows Media Player 9) dirigetevi <a href="http://www.bhmotorsports.com/movie/260" rel="external">qui</a>!</p>
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<p align="justify"><em>This S1 movie was produced to show what non LFS S1 users are missing. It has Blackwood, South City, Fern Bay, Rally X and Drag racing in it, also, GTI, GT Turbo, FXO, RB4, LX and MRT.</em></p>

]]></description><guid isPermaLink="false">2881</guid><pubDate>Thu, 26 Feb 2004 08:17:00 +0000</pubDate></item><item><title>Colin McRae 4: demo video</title><link>https://www.drivingitalia.net/home-page/software/colin-mcrae-4-demo-video-r2880/</link><description><![CDATA[
<p align="justify">Potete trovare a <a href="http://www.bhmotorsports.com/movie/259" rel="external">questo indirizzo</a> uno spettacolare filmato (9,9MB, AVI, formato 320x340, quasi 4 minuti) tratto dalla versione <a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=32&amp;pag=1" rel="">demo</a> del prossimo <a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=32&amp;pag=1" rel="">Colin McRae Rally 4</a> che mostra la spettacolare tappa che si percorre sul circuito del Giappone.</p>
]]></description><guid isPermaLink="false">2880</guid><pubDate>Wed, 25 Feb 2004 21:03:00 +0000</pubDate></item><item><title>Holden Racing Team in TOCA 2</title><link>https://www.drivingitalia.net/home-page/software/holden-racing-team-in-toca-2-r2876/</link><description><![CDATA[

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<p align="justify">La <a href="http://www.atari.com.au/news/?action=view&amp;id=574" rel="external">Codemasters</a> australiana ha annunciato che il team Holden Racing, probabilmente il piÃ¹ importante e rappresentativo del campionato V8 d'Australia, collaborerÃ  attivamente allo sviluppo del prossimo <a href="http://www.atari.com.au/news/?action=view&amp;id=574" rel="external">V8 Supercars 2</a> (ovvero Toca Race Driver 2 come verrÃ  chiamato nella terra dei canguri).</p>
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<p align="justify"><em>Atari, Australia's premier source of interactive software, proudly announces that V8 Supercars 2, the second release of the official AVESCO licensed V8 Supercar game will include the addition of four new race tracks and five new teams including extremely popular Holden Racing Team.<br>V8 Supercars 2 is the sequel to the top-selling V8 racing game 'V8 Supercar Race Driver' that promises more cars, more tracks and more teams to make it the ultimate racing simulator for Xbox and PC CDROM. <br><br>Featuring more teams, V8 Supercars 2 now includes Ford Performance Racing, Team Kiwi, Team Dynamik, Team Betta Electrical and the Holden Racing Team.<br>V8 Supercar fans will now be able to race against the likes of Craig Baird, Jason Richards, Simon Wills, Todd Kelly and five times V8 Supercar Champion Mark Skaife....</em></p>

]]></description><guid isPermaLink="false">2876</guid><pubDate>Wed, 25 Feb 2004 14:34:00 +0000</pubDate></item></channel></rss>
