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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1200/?d=1</link><description>News: News</description><language>en</language><item><title>Live for Speed S2 info</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-s2-info-r3299/</link><description><![CDATA[

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<p align="justify">E' stata da poco rilasciata la nuova patch ufficiale "G" per l'ottimo <a href="http://www.liveforspeed.net/" rel="external">Live for Speed</a>, ma si inizia giÃ  a parlare della nuova <a href="http://forum.racesimcentral.com/showpost.php?p=1670232&amp;postcount=9" rel="external">release S2</a>, che porterÃ  con sÃ¨ notevoli miglioramenti su sospensioni e gomme:</p>
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<p align="justify"><em>Now that patch G is out, with its new features and improvements including really good stability and smoothness, i think it's the strongest ever version of LFS. That makes me happy to leave it for a while as i get on with some of the meaty parts of S2 development.<br>The first thing next week (after a 4 day break) is i'll be back on the suspension development full time. In fact the first stage is to make a movable centre of gravity, and that will allow fuel usage to be easily implemented.</em></p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>After finishing and detailed testing of the suspension systems (macpherson strut, double wishbone and trailing arm) i'll look and see if any other types need to be done. Then i'll make sure all our cars are updated with the correct / suitable types of suspension.<br>When the suspension is done, the cars should handle a little better, because the outside wheel won't be gaining camber when you turn into a corner. This should allow softer suspension setups to be used and hopefully will improve the feeling of turning into the corner.<br>The next stage after that will be tyre wear... then with the fuel usage and tyre wear implemented, i'll need to code up the pit stops system. This will introduce a level of strategy into the racing experience, you will need to take care with tyre wear and fuel usage, drive economically at times and sometimes you may need to change your strategy mid-race. This will give your brain some more things to think about rather than hotlapping every lap.<br>Well those are the main things for S2. I'm looking forward to trying out all these new things. I'll be very happy when i can drive into the pits and get me a fresh set of tyres!</em></p>

]]></description><guid isPermaLink="false">3299</guid><pubDate>Mon, 12 Apr 2004 15:02:00 +0000</pubDate></item><item><title>GTR by Simbin: nuovo video</title><link>https://www.drivingitalia.net/home-page/software/gtr-by-simbin-nuovo-video-r3298/</link><description><![CDATA[
<p align="justify">Su <a href="http://www.bhmotorsports.com/" rel="external">BH Motorsports</a> Ã¨ disponibile un nuovo video di <a href="http://www.simbin.com/games/" rel="external"><em>GTR</em></a>, prossimo racing game realizzato dai <a href="http://www.simbin.com" rel="external">SimBin</a>, ritraente un giro completo ad Anderstorp a bordo di una Chrysler Viper GTS-R. Per il download del filmato (20 Mb circa in formato .avi) cliccate <a href="http://www.bhmotorsports.com/movie/290" rel="external">qu</a>i.</p>
]]></description><guid isPermaLink="false">3298</guid><pubDate>Mon, 12 Apr 2004 14:49:00 +0000</pubDate></item><item><title>F1 Challenge: 3D Config utility</title><link>https://www.drivingitalia.net/home-page/software/f1-challenge-3d-config-utility-r3295/</link><description><![CDATA[
<p align="justify">Uno dei problemi piÃ¹ frequenti in F1 Challenge si presenta quando aggiornate ad esempio i drivers della scheda video ed i vari mod's installati nel gioco non funzionano piÃ¹ correttamente: utilizzando invece <a href="http://forum.racesimcentral.com/showthread.php?t=146573" rel="external">questa utility</a> creata da Vince Klortho, potrete aggiornare anche i files di configurazione degli addons in modo da risolvere ogni problema.</p>
]]></description><guid isPermaLink="false">3295</guid><pubDate>Mon, 12 Apr 2004 14:37:00 +0000</pubDate></item><item><title>Toca 2: Track Selector</title><link>https://www.drivingitalia.net/home-page/software/toca-2-track-selector-r3294/</link><description><![CDATA[

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<p align="justify">E' disponibile perÂ la versione demo diÂ Toca Race Driver 2 della Codemasters, la nuova release 2.0 della comoda utility denominata <a href="http://www.bhmotorsports.com/download/5682" rel="external">Track Selector</a> (364Kb):</p>
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<p align="justify"><em>This utility will allow you to swap tracks in the Race Driver 2 demo. If you select "Philip Island" with this utility, then all three classes of cars in the demo (DTM, V8 Supercars, and Vintage) will be able to race at Philip Island. After the track is installed, close this utility and run the Race Driver 2 demo to access the new track selections.</em></p>
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<p align="justify"><em>#CONTINUE#</em></p>
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<p align="justify"><em>NOTE: This utility includes modified AI for the "non-standard" tracks, so the AI cars should now be at least semi-competitive at all three tracks, with all three different car types (DTM, V8, and Vintage). This allows you to use this utility to access all tracks with all cars for more than just "hotlapping" sessions. You can revert to the default demo track selections by selecting "Original Tracks" if you want to race against the AI at the default tracks.</em></p>

]]></description><guid isPermaLink="false">3294</guid><pubDate>Mon, 12 Apr 2004 14:29:00 +0000</pubDate></item><item><title>F1 Challenge: Dynamics Tool</title><link>https://www.drivingitalia.net/home-page/software/f1-challenge-dynamics-tool-r3289/</link><description><![CDATA[
<p align="justify">Molto interessante la nuova utility per F1 Challenge denominata <a href="http://racingmag.gamesurf.tiscali.de/f12002/downloads.php?op=showcat&amp;file=2338" rel="external">Dynamics Tool 1.0</a> (1,3MB), che permette di modificare numerosi ed importanti parametri del gioco, come il grip delle gomme, le performance del motore e l'aerodinamica della vettura.</p>
]]></description><guid isPermaLink="false">3289</guid><pubDate>Sun, 11 Apr 2004 11:55:00 +0000</pubDate></item><item><title>Review: Colin McRae Rally 4</title><link>https://www.drivingitalia.net/home-page/software/review-colin-mcrae-rally-4-r3288/</link><description><![CDATA[

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<p align="justify">Il portale di <a href="http://www.actiontrip.com/reviews/colinmcraerally04.phtml" rel="external">Action Trip</a> ha pubblicato la propria recensione del nuovo <a href="http://www.actiontrip.com/reviews/colinmcraerally04.phtml" rel="external">Colin McRae Rally 4</a>: il titolo targato Codemasters viene premiato con un tondo 90% globale.</p>
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<p align="justify"><em>With high quality titles such as Colin McRae Rally 3 and Colin McRae Rally 04, and with TOCA Race Driver 2 just around the corner, Codemasters appears to have established a recognizable reputation in the racing genre. If there are any tangible disadvantages in Colin McRae Rally 04, I have to say I may have missed them. Fair enough, the somewhat sharp learning curve could avert some players. Average gamers won't be immersed as quickly as those who are used to earlier editions of Colin McRae Rally. The authenticity of vehicle physics may be too much for some to bear.</em></p>

]]></description><guid isPermaLink="false">3288</guid><pubDate>Sun, 11 Apr 2004 11:51:00 +0000</pubDate></item><item><title>Colin McRae 4: screens retail</title><link>https://www.drivingitalia.net/home-page/software/colin-mcrae-4-screens-retail-r3277/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=346.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il portale di <a href="http://www.bhmotorsports.com/CMR4/screenshots" rel="external">Blackhole Motorsports</a> ha pubblicato 65 screenshots inediti catturati dalla versione definitiva del nuovo <a href="http://www.bhmotorsports.com/CMR4/screenshots" rel="external">Colin McRae Rally 4</a> della Codemasters, del quale potete anche leggere due recensioni complete, la prima di <a href="http://www.gamers-depot.com/games/racing/colin_04/001.htm" rel="external">Gamers Depot</a> e la seconda di <a href="http://www.computergames.ro/articole.php/optiune-show_review/review-481/" rel="external">Computergames</a>.</p>
]]></description><guid isPermaLink="false">3277</guid><pubDate>Fri, 09 Apr 2004 21:27:00 +0000</pubDate></item><item><title>Rally Trophy in edicola con TGM!</title><link>https://www.drivingitalia.net/home-page/software/rally-trophy-in-edicola-con-tgm-r3273/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:79px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=rallytrophy_1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Come confermato da Stefano Lisi sul <a href="http://www.tgmonline.it/forum/index.php?t=msg&amp;th=144908&amp;start=360&amp;rid=0&amp;S=002b6d2a5f3fb2f6bcfde36a6d96b2bf" rel="external">forum di TGM</a>, il prossimo numero (Maggio) di <a href="http://www.tgmonline.it" rel="external">The Games Machine</a> conterrÃ  in allegato il grandissmio <strong>Rally Trophy</strong>! Per saperne di piÃ¹ sul gioco targato JoWood, fate un salto <a href="http://www.jowood.com/gamers/index.php?lang=en&amp;site=2&amp;GameID=rallytrophy" rel="external">qui</a>! </p>
]]></description><guid isPermaLink="false">3273</guid><pubDate>Fri, 09 Apr 2004 10:31:00 +0000</pubDate></item><item><title>GP4: vetture F1 2004</title><link>https://www.drivingitalia.net/home-page/software/gp4-vetture-f1-2004-r3271/</link><description><![CDATA[
<p align="justify">Se non vedete l'ora di correre la stagione di Formula 1 2004 con il vostro Grand Prix 4, dirigetevi sul sito di <a href="http://www.gp4italia.net/" rel="external">GP4 Italia</a>, da dove potrete prelevare la nuova Minardi PS04, la Toyota TF104 e persino la McLaren MP4/19.</p>
]]></description><guid isPermaLink="false">3271</guid><pubDate>Thu, 08 Apr 2004 23:55:00 +0000</pubDate></item><item><title>Live for Speed: patch S1G</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-patch-s1g-r3270/</link><description><![CDATA[

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<p align="justify">E' finalmente disponibile per <a href="http://lfs.racesimcentral.com/" rel="external">Live for Speed</a> l'attesa nuova patch ufficiale <strong>versione S1G</strong>, che porta con sÃ¨ fra le altre cose numerosi bug fix, grafica piÃ¹ stabiile e migliorie al multiplayer. Potete prelevare l'update da 3,37MB sia in <a href="http://www.liveforspeed.net/file_rsc.php?name=LFS_PATCH_S1G.zip" rel="external">versione normale</a> (anche per il demo) che per il <a href="http://www.liveforspeed.net/file_rsc.php?name=LFS_S1G_DEDI.zip" rel="external">server dedicato</a>. Questa la lista completa dei cambiamenti:</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em><strong>Changes in patch G :<br><br></strong>---Multiplayer---<br><br>Improved multiplayer timer to reduce time warping<br>Removed constant "Sync" messages from network debug<br>Block / unblock user messages by pressing "-" key<br>Faster host pinging when getting a List of Games<br>Removed "-" option from List of Games filters<br>Decreased the size of some packet buffers<br>Increased size of joiner and authorisation queues<br>FIX : ghost of user getting stuck in meeting room<br><br>---Graphical---<br><br>Overhead names are smaller and invisible behind hills<br>SHIFT+U camera mode improvements (for follow car mode)<br>Default screen clear changed to "clr + sky" (faster)<br>FIX : Alpha object sorting when track LOD switched off<br>FIX : Crash that could happen when changing screen size<br>FIX : Lag / input problems that showed up with patch F<br><br>---InSim---<br><br>InSim system to control LFS with an external program<br>Various packets can be sent to or requested from LFS<br>Some new console text-based commands have been added<br>Please read InSim.txt file for programmer information<br><br>---General---<br><br>Small arrow indicates selected racer in position list<br>AI drivers try to select colour config with their name<br>Scroll bar on SPR / MPR / Skin selection screens<br>FIX : doppler bug with chase and helicopter views<br>FIX : /speedreduce and /reducehalf, can use "=" sign</em></p>

]]></description><guid isPermaLink="false">3270</guid><pubDate>Thu, 08 Apr 2004 23:28:00 +0000</pubDate></item></channel></rss>
