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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/119/?d=1</link><description>News: News</description><language>en</language><item><title>rFactor 2: release candidate di Aprile disponibile</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-release-candidate-di-aprile-disponibile-r27948/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_04/1920x1080_header_1920.jpg.45a7f323626fdf29a90f80021557e455.jpg" /></p>

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</p>

<p>
	Studio 397 ha appena rilasciato per il suo rFactor 2 la nuova <strong><a href="https://www.studio-397.com/2022/04/april-release-candidate-now-available/" rel="external">release candidate di Aprile</a></strong>. Questa nuova build porta con sè come al solito varie migliorie, bugfix ed anche alcune novità interessanti, come ad esempio aggiornamenti al sistema della pioggia ed a come il tracciato si bagna ed asciuga.
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			Studio 397 are delighted to confirm the latest Release Candidate build of rFactor 2 is now available to download.
		</p>

		<p>
			Ahead of our upcoming 2022 Q2 Content Drop and update, we have deployed our traditional Release Candidate build in order to give you early access to the proposed changes and updates coming to the simulation next month. In this latest build, we have a number of significant developments aimed at improving the ongoing experience of using the simulation, a few details of which can be found below.
		</p>

		<h2>
			Release Candidate Notes to Consider
		</h2>

		<h3>
			Sound Engine
		</h3>

		<p>
			This is a big one, an entirely new sound engine has been developed for the simulation, and in this Release Candidate, we encourage you to check how this behaves with our current content selection. Please note, the sound engine is a global update, so you should hear improvements immediately, however we will deploy specific updates to cars going forward, in order to fully benefit from the improvements this new engine has introduced. The first of those car specific changes will be included with the new content that forms part of the 2022 Q2 Update and Content Drop.
		</p>

		<h3>
			Shift Protection, Engine and Brake Cooling
		</h3>

		<figure class="wp-block-image size-full">
			<img alt="1920x720-1_shift_pro.jpg" class="wp-image-13614" data-ratio="63.00" height="720" loading="lazy" sizes="(max-width: 1920px) 100vw, 1920px" srcset="https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_shift_pro.jpg 1920w, https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_shift_pro-300x113.jpg 300w, https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_shift_pro-768x288.jpg 768w, https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_shift_pro-1536x576.jpg 1536w" width="1920" src="https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_shift_pro.jpg">
		</figure>

		<p>
			As these are new physics features, we wanted to use the Release Candidate as an opportunity to ensure these work as designed for all our users. As such, you will find a new category within your car list called ‘TEST’. Under this heading, we have added the Dallara IR-18 (v0.93) and Formula Pro (V0.93) cars that have all these features included – these updates have only been applied to the content under TEST for the purposes of this Release Candidate, and the standard version of these cars will remain within your install.
		</p>

		<h3>
			Wet Weather Update
		</h3>

		<figure class="wp-block-image size-full">
			<img alt="1920x720-1_rain_1.jpg" class="wp-image-13615" data-ratio="63.00" height="720" loading="lazy" sizes="(max-width: 1920px) 100vw, 1920px" srcset="https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_rain_1.jpg 1920w, https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_rain_1-300x113.jpg 300w, https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_rain_1-768x288.jpg 768w, https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_rain_1-1536x576.jpg 1536w" width="1920" src="https://www.studio-397.com/wp-content/uploads/2022/04/1920x720-1_rain_1.jpg">
		</figure>

		<p>
			Here we have considerably reworked how wet weather behaves across the simulation, from how the rain falls and dries on the circuit, to how the AI choose their tyres and manage the wet conditions. We encourage you to have a look at these changes during the Release Candidate phase, and report any inconsistencies in the expected behaviour of both the weather itself, and the way the AI interact with their tyre choices. Worth noting here, users can now select the level of wetness on track before the session, allowing players to dictate the track surface conditions to their own preferences. 
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]]></description><guid isPermaLink="false">27948</guid><pubDate>Wed, 13 Apr 2022 17:18:47 +0000</pubDate></item><item><title>Automobilista 2: rilasciata la nuova build v1.3.5.1 con tante novit&#xE0;</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-rilasciata-la-nuova-build-v1351-con-tante-novit%C3%A0-r27942/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_04/278145760_1004864086804248_1831309576249673872_n.jpg.024a4f34ca032a24c1dfad9cdac962e9.jpg" /></p>

<p>
	 
</p>

<p>
	Reiza Studios ha rilasciato per il suo Automobilista 2 la <strong><a href="https://store.steampowered.com/news/app/1066890/view/3201504529548919301" rel="external">nuova build aggiornata v1.3.5.1</a></strong>. L'upgrade di oggi, oltre ai consueti miglioramenti e bugfix, ci mette a disposizione anche il nuovo circuito Galeão Airport Temporary Race Track, la Stock Car Seasons 2021 &amp; 2022, Stock Car Pro Series 2022 Season e la Formula Ultimate Gen2, dietro il cui nome di fantasia si cela in realtà una moderna F1 del 2022.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/278234292_1004864053470918_1465053504435109864_n.jpg.5adb1031d43da33470a439d4bee7d4dd.jpg" data-fileid="50696" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50696" data-ratio="56.30" data-unique="7zddjwnp0" width="1000" alt="278234292_1004864053470918_1465053504435109864_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/278234292_1004864053470918_1465053504435109864_n.thumb.jpg.83ba23bcb4238d2d3c899d6f112a5b3c.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/278145760_1004864086804248_1831309576249673872_n.jpg.c8cfe83ada174bf9aa5ed29c522e392f.jpg" data-fileid="50695" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50695" data-ratio="56.30" data-unique="acm7j1dz6" width="1000" alt="278145760_1004864086804248_1831309576249673872_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/278145760_1004864086804248_1831309576249673872_n.thumb.jpg.06983609be7652d985a2097eda95bbd6.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/278095080_1004864023470921_1053542243936700767_n.jpg.1c56940b3be9840d02f6d76a62efb4cc.jpg" data-fileid="50694" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50694" data-ratio="56.30" data-unique="xz0gta6pi" width="1000" alt="278095080_1004864023470921_1053542243936700767_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/278095080_1004864023470921_1053542243936700767_n.thumb.jpg.b301eca73093f84ddcc495ad90444e66.jpg"></a>
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			The creation of the new Formula Ultimate Gen2 had led to a complete overhaul of the ERS model (short for Energy Recovery System). The ERS consists of an electric motor connected to the drivetrain (MGU-K) that is also able to recover kinetic energy, an electric motor connected to the turbine shaft (MGU-H) that limits turbo lag and recovers energy from excess turbo RPM, and an energy store (ES) which is designed to hold 4MJ of charge.<br>
			<br>
			ERS deployment has some restrictions - first there may not be more than 4MJ of energy transferred from energy storage (the energy bar) to the electric motor (MGU-K) per lap. This is offset by any energy harvested from the turbo (MGU-H) when deploying, because that energy is used directly and doesn't count against the 4MJ limit. As a rule of thumb on tracks with long straights such as Monza approximately 40% of energy deployed comes from the MGU-H and as a result the total amount of energy deployed is well over 4MJ. Finally, because the MGU-K isn't allowed to put down more than 120kW of power at any given moment, the 4MJ of per lap allowance lasts for 33 seconds with 100% deployment - or well over that with direct MGU-H energy added.<br>
			<br>
			If you ever wonder why some tracks eat energy like crazy and others don't seem to deplete the energy bar, it's because of these parameters and the fact that less time spent on full throttle and more time spent braking into corners - which is also an important source of energy - shifts the charge balance heavily. Interlagos is a good example of such a track. Even though you have a lot more energy in storage to release, there simply isn't enough straight track and time to spend deploying at 100%.<br>
			<br>
			Our revised system now works through driver selectable ERS deployment modes. These are:<br>
			1. Off - no deployment at all. Not used in race mode.<br>
			2. Build - recharge energy storage as quickly as possible while retaining some deployment as to not bog down in race situations. This automatically raises deployment to near balanced as state of charge (SoC) nears 100%. Not used in qualifying.<br>
			3. Balanced - monitors SoC at the end of each lap or when you switch to this mode. As a rule of thumb it aims to maintain 80% SoC. If it doesn’t hit this target, it self-adjusts deployment. This is most like the legacy model except it deploys at slower speeds and throughout the lap.<br>
			4. Attack - deployment suited to catch up to the car ahead in order to get within the DRS time difference and slipstream. Not designed to last for multiple laps without SoC dropping to 0% nor does it monitor itself. Not used in qualifying.<br>
			5. Qual - full deployment amount and little reduction through mapping with the only compromise being that it has to remain within the regulated per lap 4MJ energy release from storage (as in SoC) to the power unit. So there will be some per track mapping in the long run to optimise deployment so you won’t hit the limit on the final straight at some energy hungry tracks such as Monza. Not used in race mode.<br>
			<br>
			Our ERS deployment mapping system consists of a single RPM map (% at RPM) and a gear map (% in gear) for each mode. Each deployment mode has a base deployment amount. And as mentioned the build and balanced modes self-adjust the amount. This amount is mapped to a final deployment amount through the RPM and gear maps.<br>
			<br>
			The aim with deployment mapping is to maintain drivability, boost corner exits and optimise energy use. For example 8th gear is SoC neutral in balanced mode meaning it adds the same amount of charge through MGU-H harvesting as it uses, if not slightly more in some cases. Meanwhile 4th through 7th deploy most to get up to speed quickly.
		</p>
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<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/278217500_1004864076804249_1153427233004724976_n.jpg.28e659149bde32c4c1a44d4ee7ce1b97.jpg" data-fileid="50693" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50693" data-ratio="56.30" data-unique="lmrg5ypkm" width="1000" alt="278217500_1004864076804249_1153427233004724976_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/278217500_1004864076804249_1153427233004724976_n.thumb.jpg.b46548c9fc190618ebf21211d59d5bfe.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/278122211_1004864000137590_8194559477591657574_n.jpg.60c94df148740ab8ce8dfd86fe083e37.jpg" data-fileid="50692" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50692" data-ratio="56.30" data-unique="eowh40cff" width="1000" alt="278122211_1004864000137590_8194559477591657574_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/278122211_1004864000137590_8194559477591657574_n.thumb.jpg.59b919d51c2152e2c807d8fa41bf11d8.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/278118028_1004863900137600_2101379008353127977_n.jpg.5957d3a77b35340154485c01fc4c7354.jpg" data-fileid="50691" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50691" data-ratio="56.30" data-unique="lbhrqw8dg" width="1000" alt="278118028_1004863900137600_2101379008353127977_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/278118028_1004863900137600_2101379008353127977_n.thumb.jpg.c6813808f699e02c84295734818873c6.jpg"></a>
</p>

]]></description><guid isPermaLink="false">27942</guid><pubDate>Sat, 09 Apr 2022 12:54:52 +0000</pubDate></item><item><title>RENNSPORT: il nuovo titolo che vuole rivoluzionare simracing ed esport</title><link>https://www.drivingitalia.net/home-page/software/rennsport-il-nuovo-titolo-che-vuole-rivoluzionare-simracing-ed-esport-r27938/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_04/rennsport-1.jpg.d522fd1c53d7b24d6fb69149be85b3a0.jpg" /></p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.rennsport.gg" rel="external">RENNSPORT</a></strong> è un nuovo titolo racing esclusivo per PC, che si presenta come quello che portarà il mondo esport e simracing ad un livello totalmente nuovo e mai raggiunto, grazie ad un approccio completamente diverso rispetto alla maggior parte degli altri simulatori.
</p>

<p>
	RENNSPORT è sviluppato da Competition Company, nuova software house con sede a Monaco di Baviera, che lavora in silenzio al progetto già dal 2020 e ora ha finalmente annunciato le sue intenzioni. Dal <strong><a href="https://www.rennsport.gg" rel="external">sito ufficiale del progetto</a></strong>, scopriamo che un approccio completamente diverso dovrebbe portare la simulazione al successo: "Partendo da zero, il progresso tecnologico e la moderna architettura del software ci consentono di fare il passo successivo nelle esperienze di corse virtuali".
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="50680" href="https://www.drivingitalia.net/uploads/monthly_2022_04/HR_14a-1-1.jpg.523a70ca1cdee729a803e7c0b3f65576.jpg" rel=""><img alt="HR_14a-1-1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="50680" data-ratio="75.08" data-unique="lrb23wow7" width="999" src="https://www.drivingitalia.net/uploads/monthly_2022_04/HR_14a-1-1.thumb.jpg.d4e0233f4c4276a0c1d67773ad2b6b33.jpg"></a>
</p>

<p>
	L'idea dovrebbe concretizzarsi in particolare nell'approccio agli eSport: un sistema di competizione per premiare il comportamento sportivo e lo spirito di competizione. Inoltre, RENNSPORT presenterà al suo interno una base per le trasmissioni in streaming, inclusi strumenti per l'interazione con il pubblico. La community sarà ovviamente un altro punto importante: "Real Digital Ownership" è uno dei principi fondamentali, incoraggiando i modder a utilizzare RENNSPORT come piattaforma.
</p>

<p>
	“I tuoi mods saranno di tua proprietà. E puoi scambiarli attraverso il mercato che preferisci". I tracciati e veicoli sono menzionati in modo specifico, è previsto anche un altro kit di strumenti per promuovere le creazioni della comunità. BMW e Porsche sono già partner ufficiali di RENNSPORT, infatti il sito web del gioco mostra già screens della Porsche 991 II GT3 e della BMW M4 GT3 all'Hockenheimring.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="50681" href="https://www.drivingitalia.net/uploads/monthly_2022_04/CC_42-1.png.4af6ca9b7366753c0f4a78877ece9758.png" rel=""><img alt="CC_42-1.png" class="ipsImage ipsImage_thumbnailed" data-fileid="50681" data-ratio="75.08" data-unique="20dvqmk0u" width="999" src="https://www.drivingitalia.net/uploads/monthly_2022_04/CC_42-1.thumb.png.f0488ee8be1169fbce2c83f41e0e6b4f.png"></a>
</p>

<p>
	RENNSPORT utilizzerà l'Unreal Engine 5, dopo aver fatto partire lo sviluppo nel 2020 con il precedente Unreal Engine 4. Per quanto riguarda il modello fisico, verranno consultati esperti dell'industria automobilistica per creare un modello realistico. Particolarità interessante è il fatto che RENNSPORT non è lontano da uno stato giocabile: già la prossima estate infatti, dovrebbe essere lanciata una fase di beta chiusa, per poi passare ad una beta aperta al pubblico all'inizio del 2023. Attendiamo fiduciosi...
</p>

<p>
	Cosa ne pensate di questo nuovo simulatore? Vi intriga? Quali sono le vostre speranze? Ditecelo nei commenti o nel <strong><a href="https://www.drivingitalia.net/forums/topic/84295-rennsport-un-nuovo-simulatore-allorizzonte/" rel="">topic dedicato</a>.</strong>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="50682" href="https://www.drivingitalia.net/uploads/monthly_2022_04/rennsport-1.jpg.06abf82fa5275951dbdfee1b42e4b741.jpg" rel=""><img alt="rennsport-1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="50682" data-ratio="75.08" data-unique="oj6b6a2lr" width="999" src="https://www.drivingitalia.net/uploads/monthly_2022_04/rennsport-1.thumb.jpg.321883bb5d1c5deb5c0a4bf454ae4e90.jpg"></a>
</p>

]]></description><guid isPermaLink="false">27938</guid><pubDate>Fri, 08 Apr 2022 16:15:00 +0000</pubDate></item><item><title>Il sim British Touring Car Championship by Motorsport Games &#xE8; in ritardo...</title><link>https://www.drivingitalia.net/home-page/software/il-sim-british-touring-car-championship-by-motorsport-games-%C3%A8-in-ritardo-r27937/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_04/btcc.jpg.b9bd7e073c1991a6cad2c9f60686f920.jpg" /></p>

<p>
	 
</p>

<p>
	Nel <strong><a href="https://www.drivingitalia.net/home-page/software/strategia-ad-ampio-raggio-motorsport-games-studio-397-nascar-rfactor-2-btcc-r27084/" rel="">marzo 2021 si è parlato per l'ultima volta</a></strong> del già atteso titolo simulativo dedicato al campionato British Touring Car Championship, con la licenza acquisita da parte di Motorsport Games. Oggi arrivano finalmente nuove informazioni, ma non sono affatto positive per i fans dello spettacolare BTCC...
</p>

<p>
	Come riportato da <strong><a href="https://traxion.gg/the-btcc-games-2022-release-date-could-slip/" rel="external">Traxion</a></strong>, che fa parte di Motorsport Games, il programma del nuovo BTCC è ora indicato come "da determinare" e non più in rilascio "nel 2022". Titoli già annunciati in uscita dallo sviluppatore, come ad esempio IndyCar e WEC, previsti per il 2023, sono invece ancora elencati, al contrario del titolo BTCC, retrocesso in una nota a piè di pagina.
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/1.png.7951fe1b5840aeba8bc3b432ea2de8fe.png" data-fileid="50679" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50679" data-ratio="56.40" data-unique="ax2ys5zp6" width="1000" alt="1.png" src="https://www.drivingitalia.net/uploads/monthly_2022_04/1.thumb.png.0ab23aa9fd1ded488e4ec9dddfc2da0c.png"></a>
</p>

<p>
	Dopo il rilascio di NASCAR 21: Ignition, afflitto da numerosi bug, è possibile che Motorsport Games abbia deciso di seguire una linea di sviluppo più prudente e lenta. Anche se il gioco BTCC è stato rimandato di fatto a tempo indeterminato, è bene ricordare che in ogni caso lo sviluppatore ne detiene ancora la licenza fino al 2027, un tempo più che sufficiente per creare un degno successore del mitico TOCA Touring Cars (risalente al 1998).
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/2.png.7ff75fd54c0ddd6dd895201c95b97309.png" data-fileid="50678" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50678" data-ratio="56.00" data-unique="5p9c5m427" width="1000" alt="2.png" src="https://www.drivingitalia.net/uploads/monthly_2022_04/2.thumb.png.4200a72a07d35a72c3ae6bff2e0a144d.png"></a>
</p>

<p>
	Questo tra l'altro non è tutto. Sembra infatti che il presidente di Motorsport Games, Stephen Hood, non faccia più parte dell'azienda. Un cambiamento nella biografia del suo profilo Twitter sembra confermarlo. Non si sa comunque ancora nulla in merito. Ci sono grandi movimenti interni in atto per il colosso gaming ? Lo scopriremo nei prossimi mesi...
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/3.png.afbd2034813e1f219a090ef22a00ade1.png" data-fileid="50677" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50677" data-ratio="62.50" data-unique="ee4qbj94r" width="1000" alt="3.png" src="https://www.drivingitalia.net/uploads/monthly_2022_04/3.thumb.png.192b170934d55a1ee5a55231f8b70671.png"></a>
</p>

]]></description><guid isPermaLink="false">27937</guid><pubDate>Fri, 08 Apr 2022 12:13:11 +0000</pubDate></item><item><title>Gran Turismo 7: la nuova patch v1.11 &#xE8; disponibile</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-7-la-nuova-patch-v111-%C3%A8-disponibile-r27936/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_04/gt7.jpg.b7f21c97721c1fcc29aad3a29b4afb59.jpg" /></p>

<p>
	 
</p>

<p>
	Gran Turismo 7 è stato da poco aggiornato con la patch 1.11, disponibile per PS5 e PS4. Questa patch 1.11 include numerose novità importanti nel percorso di evoluzione avviato da Polyphony anche in risposta alle numerose critiche seguite alla patch 1.07.
</p>

<p>
	Trovate tutti i dettagli <strong><a href="https://www.gran-turismo.com/us/gt7/news/00_5412323.html" rel="external">sul sito ufficiale di Gran Turismo 7</a></strong>, qui di seguito elenchiamo alcuni elementi salienti:
</p>

<p>
	World Circuit
</p>

<ul>
	<li>
		Incrementato l'ammontare delle ricompense per gli eventi nella seconda metà del World Circuit
	</li>
	<li>
		Nuovi eventi aggiunti al World Circuit, ovvero "World Touring Car 600 Tokyo Expressway East Clockwise", "World Touring Car 700 24 Heures du Mans Racing Circuit" e "World Touring Car 800 Sardegna Road Track A"
	</li>
	<li>
		Ribilanciate le ricompense per le corse Arcade e Custom
	</li>
</ul>

<p>
	Per quanto riguarda le modalità Lobby e Sports, sono state aumentate le ricompense per Lobbies e Daily Races e aggiustati alcuni problemi rilevati come l'impossibilità di modificare la telecamera da spettatore, sistemati alcuni movimenti della telecamera e la durata delle corse. Per le missioni, è stata aggiunta la "Human Comedy" che contiene gare di endurance da 1 ora, giocabili quando il livello collezionismo del giocatore raggiunge il 23 e in grado di far ottenere 1,2 milioni di crediti per evento. Per il resto, è stato aumentato il cap di crediti in-game a 100 milioni e ampliato il tempo possibile di risposta agli inviti ricevuti, da 14 a 30 giorni. Anche per quanto riguarda le auto, sono diversi i miglioramenti applicati con questo update, tra realizzazione tecnica e risposta al sistema di guida.
</p>

<p>
	Vari miglioramenti sono stati applicati alla fisica delle auto, in particolare per quanto riguarda l'atterraggio dopo i salti su piste sterrate, aggiustato un problema con la rilevazione e segnalazione della velocità e un bug con l'after-fire che diventava infinito con il tuning di Toyota Prius G '09 e Toyota Aqua S '11.
</p>

<p>
	Anche in termini di grafica generale, alcuni accorgimenti sono stati presi per migliorare l'effetto fumo in Race Photos e alcuni bug come l'inserimento dei detriti dopo un incidente all'interno del cockpit delle auto, oltre a correzioni al sistema di illuminazione e miglioramenti a replay, audio e vari altri aspetti.
</p>

]]></description><guid isPermaLink="false">27936</guid><pubDate>Thu, 07 Apr 2022 15:50:12 +0000</pubDate></item><item><title>Automobilista 2 v1.3.5.0 Release Candidate disponibile</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-v1350-release-candidate-disponibile-r27935/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_04/062.jpg.3bc16e81f96864928d2a38bdd082fa06.jpg" /></p>
<p>
	 
</p>

<p>
	Una nuova build candidate di Automobilista 2 è ora disponibile come release beta di Steam per coloro che sono interessati a testare il nuovo aggiornamento prima del suo rilascio ufficiale nei prossimi giorni. L'ultima versione è la V1.3.5.0 build 1980.
</p>

<p>
	Per accedere a questa build, fare clic con il pulsante destro del mouse su Automobilista 2 nella libreria di Steam, vai in Proprietà -&gt; scheda Beta e seleziona il menu "Release Candidate" dal menu a discesa. Questo menu verrà disabilitato dopo il rilascio pubblico ufficiale e riporterà al menu AMS2 predefinito, se quindi desideri attivare la beta in un prossimo aggiornamento devi solo ripetere questo processo.
</p>

<p>
	Build precedente: questa opzione consente agli utenti di tornare alla versione precedente nel caso in cui si verifichino problemi con un nuovo aggiornamento o desideri confrontare le modifiche. Per accedervi, fai clic con il pulsante destro del mouse su Automobilista 2 nella Libreria di Steam, vai in Proprietà -&gt; scheda Beta e seleziona il menu "Previous Build" dal menu a discesa. Per ripristinare la build corrente, ripeti il processo e seleziona "Nessuno" dal menu a discesa.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/023.jpg.d030102a6dcdd65afbcdb7f0bad33343.jpg" data-fileid="50674" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50674" data-ratio="56.30" data-unique="x5j54pp11" width="1000" alt="023.jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/023.thumb.jpg.c54f1b5ba510b0154c5584ca8e4adcc9.jpg"></a>
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			IMPORTANT INFORMATION FOR NEW ERS MODEL<br>
			<br>
			The creation of the new Formula Ultimate Gen2 had led to a complete overhaul of the ERS model (short for Energy Recovery System). The ERS consists of an electric motor connected to the drivetrain (MGU-K) that is also able to recover kinetic energy, an electric motor connected to the turbine shaft (MGU-H) that limits turbo lag and recovers energy from excess turbo RPM, and an energy store (ES) which is designed to hold 4MJ of charge.<br>
			<br>
			ERS deployment has some restrictions - first there may not be more than 4MJ of energy transferred from energy storage (the energy bar) to the electric motor (MGU-K) per lap. This is offset by any energy harvested from the turbo (MGU-H) when deploying, because that energy is used directly and doesn't count against the 4MJ limit. As a rule of thumb on tracks with long straights such as Monza approximately 40% of energy deployed comes from the MGU-H and as a result the total amount of energy deployed is well over 4MJ. Finally, because the MGU-K isn't allowed to put down more than 120kW of power at any given moment, the 4MJ of per lap allowance lasts for 33 seconds with 100% deployment - or well over that with direct MGU-H energy added.<br>
			<br>
			If you ever wonder why some tracks eat energy like crazy and others don't seem to deplete the energy bar, it's because of these parameters and the fact that less time spent on full throttle and more time spent braking into corners - which is also an important source of energy - shifts the charge balance heavily. Interlagos is a good example of such a track. Even though you have a lot more energy in storage to release, there simply isn't enough straight track and time to spend deploying at 100%.<br>
			<br>
			Our revised system now works through driver selectable ERS deployment modes. These are:<br>
			<br>
			1. Off - no deployment at all. Not used in race mode.<br>
			2. Build - recharge energy storage as quickly as possible while retaining some deployment as to not bog down in race situations. This automatically raises deployment to near balanced as state of charge (SoC) nears 100%. Not used in qualifying.<br>
			3. Balanced - monitors SoC at the end of each lap or when you switch to this mode. As a rule of thumb it aims to maintain 80% SoC. If it doesn’t hit this target, it self-adjusts deployment. This is most like the legacy model except it deploys at slower speeds and throughout the lap.<br>
			4. Attack - deployment suited to catch up to the car ahead in order to get within the DRS time difference and slipstream. Not designed to last for multiple laps without SoC dropping to 0% nor does it monitor itself. Not used in qualifying.<br>
			5. Qual - full deployment amount and little reduction through mapping with the only compromise being that it has to remain within the regulated per lap 4MJ energy release from storage (as in SoC) to the power unit. So there will be some per track mapping in the long run to optimise deployment so you won’t hit the limit on the final straight at some energy hungry tracks such as Monza. Not used in race mode.<br>
			<br>
			Our ERS deployment mapping system consists of a single RPM map (% at RPM) and a gear map (% in gear) for each mode. Each deployment mode has a base deployment amount. And as mentioned the build and balanced modes self-adjust the amount. This amount is mapped to a final deployment amount through the RPM and gear maps.<br>
			<br>
			The aim with deployment mapping is to maintain drivability, boost corner exits and optimise energy use. For example 8th gear is SoC neutral in balanced mode meaning it adds the same amount of charge through MGU-H harvesting as it uses, if not slightly more in some cases. Meanwhile 4th through 7th deploy most to get up to speed quickly.<br>
			<br>
			<br>
			V1.3.4.0 -&gt; V1.3.5.0 RC CHANGELOG<br>
			<br>
			CONTENT<br>
			<br>
			Tracks
		</p>

		<p>
			Added Galeão Airport Temporary Race Track
		</p>

		<p>
			<br>
			Vehicles
		</p>

		<p>
			 
		</p>

		<p>
			Added Stock Car Pro Series 2022 Season
		</p>

		<p>
			Added Formula Ultimate Gen2
		</p>

		<p>
			<br>
			GENERAL
		</p>

		<p>
			 
		</p>

		<p>
			Corrected nationality flags for all default AI drivers + added new Sprint Race, F-USA, Super V8 entries fixing missing entries; revised performance levels of all AI drivers for all classes
		</p>

		<p>
			Fixed Lola 95i models being named without engine distinction &amp; leading to mixed custom AI drivers
		</p>

		<p>
			UI safety rating data is now updated after rules download is complete
		</p>

		<p>
			<br>
			UI &amp; HUD
		</p>

		<p>
			 
		</p>

		<p>
			Added ICM option to modify ERS deployment mode
		</p>

		<p>
			Added option to configure how/when ICM menu position will reset on exit
		</p>

		<p>
			Added filter controls to photo screen and enabled photo tools in vehicle showroom
		</p>

		<p>
			Fixed sound playing when opening ICM menu
		</p>

		<p>
			Fixed missing environment data on championship event results screen
		</p>

		<p>
			Added F-USA Gen1 to formula class filter
		</p>

		<p>
			Livery name adjustments for Copa Classic B &amp; FL for vehicle selection screen
		</p>

		<p>
			<br>
			FFB
		</p>

		<p>
			 
		</p>

		<p>
			Adjusted oversteer/countersteer damping compensation
		</p>

		<p>
			Minor FFB adjustments to F-Retros Gen1 &amp; F-Ultimate
		</p>

		<p>
			<br>
			PHYSICS
		</p>

		<p>
			 
		</p>

		<p>
			Added ERS deployment system with RPM and gear deployment maps
		</p>

		<p>
			Revised turbo model of F-Ultimate engines for slightly faster turbo spin-up &amp; adjusted wastegate harvesting to suit
		</p>

		<p>
			Revised tires for Stock Car Corolla &amp; Cruze 20/21/22 models &amp; F-Ultimate, focused especially on stiffening tire carcass with more accurate damping rates
		</p>

		<p>
			Revised default setups for Stock Car 20/21/22 to suit latest tire developments
		</p>

		<p>
			F-Ultimate Gen1: Slightly adjusted brake torque
		</p>

		<p>
			F-Retro Gen1: Revised brake torque, revised default setup (setup reset recommended)
		</p>

		<p>
			Formula Trainer (both models): Revised brake torque, revised default setup (setup reset recommended); updated gearing
		</p>

		<p>
			F-Ultimate Revised turbo with smoother spool up for better driveability
		</p>

		<p>
			<br>
			AI
		</p>

		<p>
			 
		</p>

		<p>
			Added forced and unforced mistake logic for AI drivers
		</p>
		<br>
		AUDIO
		<p>
			 
		</p>

		<p>
			Revised F-Ultimate V6 Hybrid turbo sounds
		</p>

		<p>
			Added beep DRS &amp; shift protection notification events
		</p>

		<p>
			Reverted brake squeal mixer fader reduction back to old value
		</p>

		<p>
			<br>
			TRACKS
		</p>

		<p>
			 
		</p>

		<p>
			Road America: Fixed a bug in RA (Bend) pit lane path; Reduced ai collisions at T5 during race starts
		</p>

		<p>
			Snetterton: LOD pass; Added variable crowd attendance per session Optimized pastoral fences; Fix lod on a7 building internal walls
		</p>

		<p>
			Azure Circuit 2021: Enabled option for rolling starts
		</p>

		<p>
			Jacarepagua Historic: Added variable crowd attendance per session; Updated HUD track map
		</p>

		<p>
			Interlagos (all layouts): Added variable crowd attendance per session; Updated HUD track map
		</p>

		<p>
			Hockenheim Historic 1977: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tune AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes.
		</p>

		<p>
			Hockenheim Historic 1988: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tuned AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes
		</p>

		<p>
			Spa-Francorchamps 2020: Minor LOD adjustments
		</p>

		<p>
			Silverstone 1975: Increased AI garage depth; Fastline and corridors fine tuning for no-chicane layout
		</p>

		<p>
			Brands Hatch: Corrected a transparency sorting issue in foggy conditions (paddock hand rail material)
		</p>

		<p>
			<br>
			VEHICLES
		</p>

		<p>
			 
		</p>

		<p>
			F-V12: Added driver animations; Adjusted cockpit view. Fixed front wing UV mapping
		</p>

		<p>
			F-Trainer (both models): Fixed the driver shifing animation; Added vibrating mirrors on cockpit; Adjusted the cockpit view; Detached the gear shifter in the cockpit; Fixed the suspension geometry in the cockpit view.
		</p>

		<p>
			F-USA Gen1: Various livery updates
		</p>

		<p>
			F-Vee: Revised Driver animations; Detached the cockpit gear shifter; Adjusted the cockpit view
		</p>

		<p>
			Brabham BT44: Adjusted the driver feet position.
		</p>

		<p>
			Chevette: Revised driver animations; Detached the cokpit gear shifter
		</p>

		<p>
			Fusca (all models): Revised driver animations; Added vibrating mirror in the cockpit; Fixed the cockpit center mirror uvmap; Reduced the steering wheel radius and the driver seat to accommodate the driver; Detached the cockpit gear shifter
		</p>

		<p>
			Gol (all models): Revised driver animations; detached the cokpit gear shifter
		</p>

		<p>
			Uno (all models): Revised driver animations; detached the cokpit gear shifter
		</p>

		<p>
			Passat (all models): Revised driver animations; detached the cockpit gear shifter
		</p>

		<p>
			Puma GTB: Revised driver animations; detached the cockpit gear shifter.
		</p>

		<p>
			Puma GTE: Fixed the driver gear shifting animation
		</p>

		<p>
			Copa Montana: Added driver aniamtions; Detached the cockpit gear shifter; Fixed the cockpit center mirror; Remodeled the seat to fit the driver.
		</p>

		<p>
			Super V8: Revised Driver animations; Fixed the damage models on lods B/C/D; Detached the cockpit gear shifter; Adjusted the cockpit view
		</p>

		<p>
			Puma P052: Revised driver animations; detached and relocated the cockpit gear shifter.
		</p>

		<p>
			Ginetta G40 (both models): Fixed the driver gear shift animation
		</p>

		<p>
			Ginetta G55 (both models): Fixed the driver gear shift animation
		</p>

		<p>
			F-USA Gen 1 Fixed Reynard 95i rim colour overrides
		</p>

		<p>
			F-Ultimate (both gens): Added DRS lights
		</p>

		<p>
			Kart Shifter &amp; Superkart: Completely redone the driver animations; Adjusted some visual gear shifter parameters.
		</p>

		<p>
			Opala: Fixed gauges textures &amp; steering wheel axis issues
		</p>

		<p>
			Sigma P1: Added 3 new liveries
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2022_04/062.jpg.ce8059cfd37a087dcff55b0543683087.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="50675" src="https://www.drivingitalia.net/uploads/monthly_2022_04/062.thumb.jpg.eacfbd5bca8419037744ab89b6250cf0.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="062.jpg"></a></p>]]></description><guid isPermaLink="false">27935</guid><pubDate>Wed, 06 Apr 2022 20:43:06 +0000</pubDate></item><item><title>F1 2022 Codemasters: le supercar potrebbero essere state tagliate dal multiplayer</title><link>https://www.drivingitalia.net/home-page/software/f1-2022-codemasters-le-supercar-potrebbero-essere-state-tagliate-dal-multiplayer-r27931/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_04/pj-f121-f2-jed-zho-02.png.adapt.crop16x9_575p.png.19f9fa6408e8e8d76d710d388f14d121.png" /></p>

<p>
	 
</p>

<p>
	In un <strong><a href="https://www.drivingitalia.net/home-page/software/f1-2022-codemasters-secondo-tom-henderson-il-gioco-conterr%C3%A0-delle-supercar-r27883/" rel="">precedente report</a> </strong>Tom Henderson aveva rivelato alcune delle nuove feature presenti in F1 2022, tra le quali spiccava la presenza di alcune supercar da poter collezionare e utilizzare in gare single player e multiplayer. Secondo lo stesso insider ci sarebbe stato un passo indietro: alcune delle sue fonti vicine agli ambienti di EA riportano infatti che la FOM abbia chiesto di ridimensionare l'inclusione delle supercar rimuovendole dal comparto online. Non è chiaro se tutto ciò abbia a che vedere con il precedente report di Henderson che ha suscitato non poche critiche tra i giocatori, con la FOM e gli sviluppatori costretti a correre ai ripari.
</p>

<p>
	La presenza delle supercar non sembra però essere l'unica feature ad aver incontrato problemi: sempre secondo Henderson l'introduzione del cross-play potrebbe essere posticipata e rilasciata in un aggiornamento post-lancio.
</p>

<p>
	Il <strong><a href="https://www.xfire.com/f1-2022-small-internal-delay-supercars-cut/" rel="external">report</a></strong> si chiude con la conferma che nonostante la rimozione di Sochi, il calendario sarà completo al lancio. Inoltre i circuiti di Shanghai e Portimao potrebbero tornare come contenuti aggiuntivi post-lancio, mentre è ancora incerta l'identità del circuito che sostituirà Sochi. Il gameplay, l'handling e le altre modalità di gioco invece subiranno pochi cambiamenti e saranno molto simili a quanto visto in F1 2021
</p>

]]></description><guid isPermaLink="false">27931</guid><pubDate>Tue, 05 Apr 2022 16:13:03 +0000</pubDate></item><item><title>Automobilista 2 Development Update: novit&#xE0; molto interessanti in arrivo</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-development-update-novit%C3%A0-molto-interessanti-in-arrivo-r27929/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_04/277806588_1000847517205905_1221498755702355153_n.jpg.08cf9a300f24859f3ffbee9a0f701bae.jpg" /></p>

<p>
	 
</p>

<p>
	Reiza Studios ha appena pubblicato un nuovo e dettagliatissimo development update dedicato al suo Automobilista 2. Come vedete anche dall'immagine di presentazione, la novità più gustosa di prossimo arrivo nel simulatore (e che tra l'altro sarà disponibile gratuitamente!), sarà la nuovissima monoposto Formula Ultimate Gen2, dietro il cui nome di fantasia si cela in realtà la moderna Formula 1 2022 <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f609.png" class="ipsEmoji" alt="😉">
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/1329426588_058(1).jpg.22f95cef2eac0dd113182d869b7db0ed.jpg" data-fileid="50660" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50660" data-ratio="56.30" data-unique="w0zytujn2" width="1000" alt="058 (1).jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/810662127_058(1).thumb.jpg.bcbf701c42edd2a63fa39f0c0eba46da.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/879989871_004(5).jpg.32a4a378c6dd743889735d0f8c94551b.jpg" data-fileid="50658" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50658" data-ratio="56.30" data-unique="q4ip02tne" width="1000" alt="004 (5).jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/763751947_004(5).thumb.jpg.fd14c71ab664cd401231b6a5951ded3a.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/277806588_1000847517205905_1221498755702355153_n.jpg.3dec95c9e95cfb93a8dfe6918c08ba4a.jpg" data-fileid="50657" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50657" data-ratio="56.30" data-unique="ut73nlkn6" width="1000" alt="277806588_1000847517205905_1221498755702355153_n.jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/277806588_1000847517205905_1221498755702355153_n.thumb.jpg.2fc6d27c8bade74b059e83911c929005.jpg"></a>
</p>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			Greetings Everyone - we are happy to finally be back with our first Development Update of 2022!<br>
			To begin with I´d like to apologize for not providing these updates in the early months of the year - for a variety of reasons these have been challenging times during which I´ve been personally less involved with the development of AMS2 than usual, and by extension less engaged with the community to provide you all with the level of information you have been used to.<br>
			So let´s try make up for some of that and bring you up to date with what´s going with Reiza and the development of AMS2!<br>
			<br>
			<b><span style="text-decoration: underline"><span style="font-size: 22px">Housekeeping!</span></span></b><br>
			Just a couple of days ago on March 31st we completed two years since the initial Early Access release of Automobilista 2 on Steam - in this time we made some big strides with the game and while we are proud of the pace of development, the number of improvements and new content we´ve introduced to the sim over this time, we know there´s much still to do in order to fulfill its full potential - enough to probably keep us just as busy for another couple of years, and we very much intend to do so. Reiza is in a healthy place financially, which has allowed us to expand the team in recent months with further investments on new developers and also some new big licenses being negotiated - all in all the future for AMS2 is bright, and we´ll keep on pushing towards it.<br>
			<br>
			There have been however some challenges in these early months of 2022, with the volatile times we live in causing some ripple effects within the company, some still persisting for a few key devs in the team due to the Russia-Ukraine conflict - one of our lead devs <a class="username" data-user="26, @ilka" href="https://forum.reizastudios.com/members/26/" rel="external">@ilka</a> actually had to pack up and move to Brazil from Russia as the sanctions made his permanence there pretty much unsustainable, and another lead <a class="username" data-user="25, @Sandro Nabutovskiy" href="https://forum.reizastudios.com/members/25/" rel="external">@Sandro Nabutovskiy</a> who is based in Kyiv but has continued to work despite the stresses of being in the middle of a literal war zone - most admirably, his output has not dropped at all under these very stressful circumstances, in fact he has modelled the F-Ultimate Gen2 within the time the conflict is taking place.<br>
			<br>
			The team as whole has continued to operate as usual despite these challenges, with two solid updates already deployed for Automobilista 2 this year and a third well on its way, but these circumstances combined with the fact we have been pushing extremely hard in recent years have led to some reflection as to how we should be conducting AMS2 development moving forward, and especially how we go about deploying updates and sharing our plans with the community so as to both preserve our team´s wellbeing as well avoid frustrating our users with the eventual changes of plans - something pretty inevitable in this activity at the best of times and even more so in our case where the freedom to be creative, change direction, explore new findings and take the time needed to do things to our liking are key to our continued passion for it.<br>
			<br>
			In practical terms not much will change - AMS2 development will not be affected or slowed down in any significant way and we remain committed to deploying regular game updates, pretty much sustaining the ongoing rate of one major update per month for at least the remainder of 2022, but this will now be a more flexible target - things may and often take an extra week or two to come together, and when they do the schedule will be adjusted to suit. So if the end of the month has come and gone and an update has not yet been deployed, don´t despair <img alt=":)" class="mceSmilieSprite mceSmilie1" data-ratio="100.00" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br>
			<br>
			We have also decided against publishing a detailed 2022 development plan, as even though we´d love to give our users a more complete foresight into the future for AMS2 we need to keep things a bit more fluid at the moment and would not want eventual changes in plans to be a source of frustration for you.<br>
			<br>
			Partial nuggets of our development plans will of course continue to be a part of Dev Updates such as this one and they will continue to be posted regularly (if not necessarily every month); it´s worth noting that while the info we choose divulge in the Dev Updates are usually centered around things we are currently working on, these are not necessarily things that are due to arrive in the next update - some things may be longer term projects, some news we may want to share in advance, some we may just want to hint at so people have an idea where the sim is heading, and some others we may prefer to keep more as a last minute surprise - we have a couple of those for the next update as you´ll see further below <img alt=":)" class="mceSmilieSprite mceSmilie1" data-ratio="100.00" title="Smile    :)" width="1" src="https://forum.reizastudios.com/styles/default/xenforo/clear.png"><br>
			Further minor tweaks you may expect to see in our M.O moving forward include:<br>
			<br>
			<b>Initial publishing of new updates as a Steam Beta Branch </b>(not to be confused with AMS2 Beta which is a separate Steam app altogether) - from v1.3.5.X onwards, we will deploy every update as a Beta branch of the main game for a couple of days, allowing the user base at large the chance to chip in with feedback and bug reports during the final touches before the official release if they are interested in doing so. To access a Beta build, right-click Automobilista 2 on your Steam Library, go into Properties -&gt; Beta tab, and select the “Beta” branch for the dropdown menu - this branch available for installation from the install menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt in for the beta in a next update you just need to repeat this process.<br>
			<br>
			<b>Previous version will be retained as an option as a Beta branch </b>- this should allow users to revert back to a previous version in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access a previous version, right-click Automobilista 2 on your Steam Library, go into Properties -&gt; Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu.<br>
			<br>
			Please note these two options will only be available upon the release of the new V1.3.5.X update which should happen soon. When a beta for a new version is available, we will publish the usual release thread with the changelog in our forum, with BETA marking on the title.<br>
			<br>
			Final bit of housekeeping: since we do have an ongoing commitment with people who bought DLC packages including items to be released in the future, we´ll continue to strive to keep you posted as well as we can as to what you may expect when - to that end, we can confirm the following:
		</p>

		<ul>
			<li>
				Our track team is currently working on Nürburgring 1971 along with a reform of the modern track mesh to add some of the recent modifications and smooth out some excessive bumps in the mesh - these updates will be free to all who already own the Nürburgring Pack or any of the packages that include it.
			</li>
		</ul>

		<ul>
			<li>
				The production of the Spa-Francorchamps 1970 has been shifted to the second semester to accommodate further work on the Spa pack and the inclusion of the revamped 2022 layout (with the 2020 layout obviously being retained), likewise at no additional cost.
			</li>
		</ul>

		<ul>
			<li>
				The third part of Racin´ USA will be focused on oval racing and is planned for release before the end of July - its contents will be announced shortly before release.
			</li>
		</ul>

		<ul>
			<li>
				A 4th bonus part of Racin´ USA is also in the works and it will be free to all owners of the full Racin´ USA pack as well as packs that include it, however its release will most likely take until the first few months of 2023.
			</li>
		</ul>

		<ul>
			<li>
				All other DLC packs in the 2020-2022 Season Pass are still planned to arrive before the end of this year.
			</li>
		</ul>

		<p>
			With all this housekeeping finally out of the way, we´d like to express our sincere gratitude to our users for their patience in recent times - we´ll be pushing hard to repay your continued confidence.<br>
			Now let´s move on into the meat of this dev update and the stuff you are looking for - and some you probably weren´t!<br>
			<br>
			<b><span style="text-decoration: underline"><span style="font-size: 22px">The Formula Ultimate Gen2 Arrives!</span></span></b><br>
			A completely new aero package with emphasis on shifting downforce to the undertray in order to minimize issues with dirty air for the following cars, an extra 46kg in minimum weight, bigger wheels with lower profile tires - some of the main changes in the 2022 regulations which have proved to deliver very exciting races so far!<br>
			We couldn´t resist the chance to do give it our own interpretation in AMS2, and thus arrives the Formula Ultimate Generation 2!<br>
			<br>
			The new F-Ultimate not only brings our representation of the new rules to AMS2, but have also led to a thorough revision of every component of the car including more advanced ERS modelling with adjustable options for deployment modes, revised turbo model for the V6 engine along with a complete new sound set, and finally revisions to how drafting affects the following car(s) - several of these also apply to the old F-Ultimate Gen1 model, indeed in the case of the drafting affects most of the cars in the game.<br>
			<b><span style="text-decoration: underline"><span style="font-size: 22px">Stock Car Pro Series 2022</span></span></b><br>
			2022 marks the thirteenth year of our ongoing partnership with the Brazilian Stock Car series, over which time we have had eleven seasons of the premiere Brazilian auto racing series represented in our sims, including the historical 1979, 1986 and 1999 seasons as well as the recent 2019, 2020 &amp; 2021 seasons which remain present in AMS2.<br>
			<br>
			It´s only suitable then that the continued partnership would see the arrival of the 2022 Stock Car Pro Series to AMS2 as another highlight of our upcoming release, complete with a brand-new track - the Galeão Airport Temporary track providing the venue for Stock Car´s return to Rio for the first time in ten years,<br>
			Galeão will be available in the sim before the real event itself on April 10th, giving fans and drivers alike the opportunity to sample the track in advance!<br>
			<br>
			While the 2022 season does not see substantial changes made to the two models that made their debuts in the series in 2020, the physics of these cars have received a thorough revision, with tires especially receiving a major update, and like the F-Ultimate with extensive developments to the carcass - revisions which provide another significant step forward in the physics and that should extend to other cars in the coming months.<br>
			<br>
			Last but not least - the F-Ultimate Gen2, the Stock Car Pro Series 2022 and Galeão will all be free additions to the base game.<br>
			And on that bombshell, it´s time to wrap up this article and get back to working on the final touches for update release - we hope you enjoy it!
		</p>
	</div>
</blockquote>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/063.jpg.8f005f1a8fd535faba791362453f521a.jpg" data-fileid="50656" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50656" data-ratio="56.30" data-unique="1e2l21jak" width="1000" alt="063.jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/063.thumb.jpg.7218e9b1795f8e14db92c9fcf71b1ea9.jpg"></a>
</p>

<p style="text-align: center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2022_04/1328566150_014(3).jpg.a9c23ecef663377336e720aecf7d813e.jpg" data-fileid="50659" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50659" data-ratio="56.30" data-unique="qgwdvkbd0" width="1000" alt="014 (3).jpg" src="https://www.drivingitalia.net/uploads/monthly_2022_04/944882684_014(3).thumb.jpg.5d957ca0ae1aeab360adb5d70e22be84.jpg"></a>
</p>

]]></description><guid isPermaLink="false">27929</guid><pubDate>Sat, 02 Apr 2022 15:23:46 +0000</pubDate></item><item><title>Fino al 4 Aprile la Sim Fest su Steam: sconti incredibili su tanti titoli !</title><link>https://www.drivingitalia.net/home-page/software/fino-al-4-aprile-la-sim-fest-su-steam-sconti-incredibili-su-tanti-titoli-r27923/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_03/sim-fest.JPG.9af36f8afd71837d94dfcae3b7ae981f.JPG" /></p>

<p>
	 
</p>

<p>
	Ormai la piattaforma Steam - per nostra fortuna <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f642.png" class="ipsEmoji" alt="🙂"> - non perde occasione per inventare modi sempre diversi per offrire sconti sull'acquisto dei giochi in catalogo. L'ultima novità è la <strong><a href="https://store.steampowered.com/sale/simfest_hobby?tab=1" rel="external">Sim Fest</a></strong>, una vera e propria "festa" del mondo simulazione che include naturalmente anche il settore del simracing, con offerte incredibili su tantissimi titoli. Qui di seguito vi riportiamo alcuni esempi, ma affrettatevi perchè gli sconti durano solo <strong><a href="https://store.steampowered.com/sale/simfest_hobby?tab=1" rel="external">fino alle ore 19 del 4 Aprile</a></strong>.
</p>

<ul>
	<li>
		Euro Truck Simulator 2 a -75%
	</li>
	<li>
		Assetto Corsa Competizione a -66%
	</li>
	<li>
		Motorsport Manager a -85%
	</li>
	<li>
		rFactor 2 a -75%
	</li>
	<li>
		WRC 10 a -40%
	</li>
	<li>
		KartKraft a -20%
	</li>
	<li>
		Drift21 a -60%
	</li>
</ul>

<p>
	 
</p>

]]></description><guid isPermaLink="false">27923</guid><pubDate>Tue, 29 Mar 2022 20:29:12 +0000</pubDate></item><item><title>Automobilista 2: F1 2022 in arrivo molto presto</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-f1-2022-in-arrivo-molto-presto-r27921/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2022_03/Hnet.com-image.jpg.eaedffadab455bbc4ff56ba8836959dd.jpg" /></p>
<p>
	 
</p>

<p>
	Automobilista 2 si conferma ancora una volta il simulatore per gli amanti delle vetture da Formula 1 e delle monoposto in generale: tramite un post su Twitter il team brasiliano ha annunciato l'arrivo, con il prossimo aggiornamento, di una vettura basata sui nuovi regolamenti della Formula 1, che da quest'anno ha reintrodotto l'effetto suolo e un'aerodinamica molto semplificata per ridurre l'effetto deleterio dell'aria sporca e permettere alle vetture di seguirsi con meno difficoltà, permettendo più lotte ravvicinate e più spettacolo in pista.
</p>

<p>
	Reiza non ha fornito alcuna finestra temporale per il rilascio del prossimo aggiornamento, ma seguendo i precedenti è possibile che questo venga rilasciato entro la prima settimana di Aprile
</p>

<p>
	<img alt="FO28X5IXwAcq6mK?format=jpg&amp;name=large" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://pbs.twimg.com/media/FO28X5IXwAcq6mK?format=jpg&amp;name=large" />
</p>

<p>
	<img alt="FO28X5hXoAchAkb?format=jpg&amp;name=large" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://pbs.twimg.com/media/FO28X5hXoAchAkb?format=jpg&amp;name=large" />
</p>
]]></description><guid isPermaLink="false">27921</guid><pubDate>Mon, 28 Mar 2022 10:39:20 +0000</pubDate></item></channel></rss>
