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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1180/?d=1</link><description>News: News</description><language>en</language><item><title>Intervista: NfS Underground 2</title><link>https://www.drivingitalia.net/home-page/software/intervista-nfs-underground-2-r3800/</link><description><![CDATA[

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<p align="justify">Il portale di <a href="http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=105198" rel="external">Computer &amp; Videogames</a> ha pubblicato una interessante intervista agli sviluppatori del prossimo <a href="http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=105198" rel="external">Need for Speed Underground 2</a> della Electronic Arts.</p>
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<p align="justify"><em><b>Can you tell us about the concept behind Underground 2, give us some background to the sequel?<br></b><b>Osieja:</b> Underground 2 has been in development since last Fall [2003], before Underground actually shipped, and the goal behind it was to create something that was quite different to Underground, so we're very conscious of the fact that we didn't just want to throw out a sequel to the game and have it be more of the same thing.</em></p>

]]></description><guid isPermaLink="false">3800</guid><pubDate>Sat, 29 May 2004 11:12:00 +0000</pubDate></item><item><title>GPL: Pribluda 0.97b</title><link>https://www.drivingitalia.net/home-page/software/gpl-pribluda-097b-r3794/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=pribl08b.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il <a href="http://rugpl.simulators.ru/cgi-bin/view.cgi?docs/34418210503" rel="external">Pribluda</a> creato da Denis Federov Ã¨ un utilissimo programmino per Grand Prix Legends che mostra numerose informazioni utili in tempo reale (vedi immagine): come ad esempio la velocitÃ , la temperatura delle gomme, i tempi e i distacchi. Da oggi Ã¨ disponibile la nuova versione 0.97b prelevabile da <a href="http://rugpl.simulators.ru/cgi-bin/view.cgi?docs/34418210503" rel="external">questo link</a>.</p>
]]></description><guid isPermaLink="false">3794</guid><pubDate>Fri, 28 May 2004 23:52:00 +0000</pubDate></item><item><title>RPM Tuning sfreccia verso i negozi</title><link>https://www.drivingitalia.net/home-page/software/rpm-tuning-sfreccia-verso-i-negozi-r3791/</link><description><![CDATA[
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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=RPM_Tuning.JPG&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Microids ha annunciato il prossimo arrivo nei negozi di <em><font color="#000000">RPM Tuning</font></em>, gioco di guida arcade per PlayStation 2 che appartiene alla nuova sotto-categoria dello Street Racing (gare in cittÃ  perlopiÃ¹ illegali). Le caratteristiche salienti includono oltre 80 Km modellati dalla vera cittÃ  di Los Angeles, ampie possibilitÃ  di modifica delle auto e 8 vetture ispirate a modelli reali.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify">In fatto a modalitÃ  di gioco, troveremo prove a tempo, inseguimenti con la polizia e piÃ¹ classiche competizioni su tracciato chiuso, dove saranno le modifiche apportate alla nostra vettura (soprattutto nelle prestazioni) a fare la differenza. L'arrivo di <em>RPM Tuning</em> Ã¨ annunciato a giorni nei negozi della penisola; il prezzo consigliato Ã¨ di 39,99 Euro.</p>
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<p align="justify"><em>[Fonte: NextGame.it]</em></p>
]]></description><guid isPermaLink="false">3791</guid><pubDate>Fri, 28 May 2004 19:51:00 +0000</pubDate></item><item><title>Mercedes World Racing: nuova patch 1.6.6</title><link>https://www.drivingitalia.net/home-page/software/mercedes-world-racing-nuova-patch-166-r3789/</link><description><![CDATA[

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<p align="justify">La <a href="http://www.synetic.de/worldracing/" rel="external">Synetic</a> ha rilasciato per l'ottimo <a href="http://www.synetic.de/worldracing/" rel="external">Mercedes Benz World Racing</a> la nuova patch ufficiale che porta il gioco alla <a href="http://www.synetic.de/worldracing/" rel="external">versione 1.6.6</a>: questo update da 3,5MB, che potete prelevare direttamente da <a href="http://www.synetic.de/worldracing/wrupd_v166.exe" rel="external">qui</a>, corregge alcuni problemi riscontrati nella modalitÃ  multiplayer implementata dal precedente aggiornamento.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>- Fixed Multiplayer for Win98/ME <br>- Fixed raceresults in Multiplayer <br>- Fixed pausebug in Multiplayer <br>- Fixed Listingbug in lounge <br>- Fixed /Kick kommando<br>- </em><em>Added Multiplayer for LAN/Internet <br>- Added support for Matrox surroundgaming (Engine only)<br>- hot fixes for Launcher + multiplayer in v1.5.5</em></p>

]]></description><guid isPermaLink="false">3789</guid><pubDate>Fri, 28 May 2004 17:42:00 +0000</pubDate></item><item><title>Gran Turismo 4 Mobile?</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-4-mobile-r3788/</link><description><![CDATA[
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<p align="justify"><a rel=""><img style="width:99px;height:56px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=GT4M.JPG&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Kazunori Yamauchi, guru della serie <em>Gran Turismo</em>, Ã¨ tornato a parlare con la stampa occidentale attraverso i contatti avuti con il sito inglese Eurogamer. Nell'intervista, il boss Polyphony Digital sfiora anche il misterioso <em><font color="#000000">Gran Turismo 4 Mobile</font></em>, ovvero l'episodio diretto alla prossima piattaforma PSP. Senza rivelare alcunchÃ© di nuovo rispetto alle presentazioni dell'ultima fiera statunitense, Yamauchi ha comunque rassicurato il pubblico che si tratterÃ  di un episodio completo in tutte le sue parti, e pensato per sfruttare al meglio le capacitÃ  della macchina.</p>
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<p align="justify"><em>[Fonte: NextGame.it]</em></p>
]]></description><guid isPermaLink="false">3788</guid><pubDate>Fri, 28 May 2004 15:10:00 +0000</pubDate></item><item><title>E3 Report: Richard Burns Rally</title><link>https://www.drivingitalia.net/home-page/software/e3-report-richard-burns-rally-r3785/</link><description><![CDATA[

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<p align="justify">Penultimo appuntamento con l'<a href="http://www.bhmotorsports.com/article/148" rel="external">E3 Report</a> pubblicato dal portale di Blackhole Motorsports: oggi Ã¨ il turno dell'atteso <a href="http://www.bhmotorsports.com/article/148/5" rel="external">Richard Burns Rally</a> della SCi.</p>
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<p align="justify"><em>I was particularly curious about the dynamic weather, but this version of the game had only preset weather stages, no rallies or championship were yet implemented. We did play the first stage of the Pirelli In. Rally, first at dry, then wet. At the second run water filled sections of the track and it was literally a pool of mud with very little grip.</em></p>

]]></description><guid isPermaLink="false">3785</guid><pubDate>Fri, 28 May 2004 08:49:00 +0000</pubDate></item><item><title>Review: Toca Race Driver 2</title><link>https://www.drivingitalia.net/home-page/software/review-toca-race-driver-2-r3783/</link><description><![CDATA[

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<p align="justify">Anche il portale di <a href="http://pc.gamespy.com/pc/race-driver-2/518825p1.html" rel="external">GameSpy</a> ha pubblicato la propria recensione dell'ultimo <a href="http://pc.gamespy.com/pc/race-driver-2/518825p1.html" rel="external">Toca Race Driver 2</a>: il titolo della Codemasters viene giudicato con un voto finale di 4 su 5 stelline.</p>
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<p align="justify"><em>TOCA Race Driver 2 is very much the solid, satisfying racing experience any racing fan could want. The wide array of race types is the tasty icing on this cake, giving the game a lot of replay value even after your racing career is over.</em></p>

]]></description><guid isPermaLink="false">3783</guid><pubDate>Thu, 27 May 2004 23:31:00 +0000</pubDate></item><item><title>Mercedes World Racing 2: primi screens</title><link>https://www.drivingitalia.net/home-page/software/mercedes-world-racing-2-primi-screens-r3777/</link><description><![CDATA[
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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=WR2204.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Ecco finalmente in tutto il loro splendore, i primi screenshots di gioco del nuovo <em>Mercedes Benz World Racing 2</em>, per il quale non Ã¨ ancora stata fissata una data precisa di rilascio, ma la grafica promette sicuramente faville! Per vedere tutte le immagini fate click su #CONTINUE#</p>
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<p align="center"><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=WR2012.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=WR2013.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=WR2201.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=WR20202.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></p>
]]></description><guid isPermaLink="false">3777</guid><pubDate>Thu, 27 May 2004 00:11:00 +0000</pubDate></item><item><title>Driv3r: screenshots e video</title><link>https://www.drivingitalia.net/home-page/software/driv3r-screenshots-e-video-r3776/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=668_image19_large.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il prossimo Driv3r, oltre a stupire per la sua grafica, sarÃ  certamente un titolo molto divertente: la <a href="http://www.atari.com.au/news/?action=view&amp;id=668" rel="external">Atari</a> ha pubblicato nell'attesa una nuova serie di spettacolari screenshots di gioco ed alcuni filmati, il tutto reperibile a <a href="http://www.atari.com.au/news/?action=view&amp;id=668" rel="external">questo link</a>.</p>
]]></description><guid isPermaLink="false">3776</guid><pubDate>Wed, 26 May 2004 23:44:00 +0000</pubDate></item><item><title>E3 Report: Xpand Rally</title><link>https://www.drivingitalia.net/home-page/software/e3-report-xpand-rally-r3775/</link><description><![CDATA[

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<p align="justify">Prosegue l'articolo dell'<a href="http://www.bhmotorsports.com/article/148" rel="external">E3 Report</a> pubblicato dal sito di Blackhole Motorsports: oggi viene analizzato il prossimo <a href="http://www.bhmotorsports.com/article/148/4" rel="external">Xpand Rally</a> (due nuovi screens <a href="http://www.bhmotorsports.com/XR/screenshots" rel="external">qui</a>) della software house polacca Techland.</p>
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<p align="justify"><em>Overall, the game felt polished and fun for the hours I've played with it. The late "announcement" of corners, I have discovered to be a major problem, but Adam reassured me that they are in fact working on recording the voices for the co-driver (the concept of having no co-driver is now history) and beta testing will certainly remedy this. One other thing is the menu system that needs to be greatly polished before release as it is not up to the overall quality of the game...</em></p>

]]></description><guid isPermaLink="false">3775</guid><pubDate>Wed, 26 May 2004 23:33:00 +0000</pubDate></item></channel></rss>
