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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1177/?d=1</link><description>News: News</description><language>en</language><item><title>F1RST2 per Nascar 2003</title><link>https://www.drivingitalia.net/home-page/software/f1rst2-per-nascar-2003-r3904/</link><description><![CDATA[
<p align="justify">Tutti gli appassionati dei simulatori targati EA Sports conoscono bene l'<a href="http://www.f1rst2.com/" rel="external">F1 Race Search Tool 2</a>, la comoda utility per la ricerca di partite online, che da oggi Ã¨ compatibile anche con il Nascar Racing 2003 Season della Papyrus: in futuro verrÃ  implementato anche il supporto per i mod's, anti cheat, download dei circuiti e campionati.</p>
]]></description><guid isPermaLink="false">3904</guid><pubDate>Wed, 09 Jun 2004 00:00:00 +0000</pubDate></item><item><title>Richard Burns Rally il 2 settembre</title><link>https://www.drivingitalia.net/home-page/software/richard-burns-rally-il-2-settembre-r3893/</link><description><![CDATA[
<p align="justify">La Warthog ha annunciato che l'atteso <a href="http://www.richardburnsrally.com/" rel="external">Richard Burns Rally</a> targato SCi sarÃ  disponibile per PC a partire dal prossimo 2 settembre, mentre la versione per Playstation 2 la troverete nei negozi giÃ  dal 9 luglio.</p>
]]></description><guid isPermaLink="false">3893</guid><pubDate>Tue, 08 Jun 2004 17:29:00 +0000</pubDate></item><item><title>Driv3r tra pochi giorni in vendita</title><link>https://www.drivingitalia.net/home-page/software/driv3r-tra-pochi-giorni-in-vendita-r3892/</link><description><![CDATA[
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<p align="justify">La casa di produzione Atari, ha annunciato il completamento di <em><font color="#000000">Driv3r</font></em> nelle prime due versioni X-Box e PlayStation 2, in arrivo sul suolo europeo martedÃ¬ 22 giugno. Salvo per alcuni dettagli grafici (texture migliorate sulla console Microsoft), non dovremmo incontrare differenze sostanziali sulle due console. La versione PC di Driv3r non ha ancora una data di pubblicazione confermata.</p>
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<p align="justify"><em>[Fonte: NextGame.it]</em></p>
]]></description><guid isPermaLink="false">3892</guid><pubDate>Tue, 08 Jun 2004 16:27:00 +0000</pubDate></item><item><title>Intervista: Nascar Thunder 2005</title><link>https://www.drivingitalia.net/home-page/software/intervista-nascar-thunder-2005-r3890/</link><description><![CDATA[

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<p align="justify">Il portale di <a href="http://pc.gamespy.com/pc/nascar-thunder-2005/521296p1.html?fromint=1" rel="external">GameSpy</a> ha pubblicato una interessante intervista dedicata al prossimo <a href="http://pc.gamespy.com/pc/nascar-thunder-2005/521296p1.html?fromint=1" rel="external">Nascar Thunder 2005</a> che la EA Sports realizzerÃ  per PC nel corso del prossimo anno.</p>
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<p align="justify"><em><strong>GameSpy:</strong> EA has announced its new NASCAR PC title will be shipping in 2005, months after the new Chase for the Cup console titles. Can you tell us why?<br></em><em><b>Hawkins:</b> We want to create and deliver the best NASCAR PC game ever. To help us do this and elevate our game above and beyond the next level we decided to move NASCAR PC in-house to the Tiburon studio -- home of the Madden, NCAA, and NFL Street console and PC games.</em></p>

]]></description><guid isPermaLink="false">3890</guid><pubDate>Tue, 08 Jun 2004 10:55:00 +0000</pubDate></item><item><title>Cross Racing Championship</title><link>https://www.drivingitalia.net/home-page/software/cross-racing-championship-r3889/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=Cross%20Racing%20Championship.JPG&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a><a href="http://www.invictus.hu/" rel="external">Invictus</a>, emergente software house ungherese, ha annunciato lo sviluppo per PC di un nuovo racing-game: <strong>Cross Racing Championship</strong> (CRC). Sul <a href="http://www.invictus.hu/" rel="external">sito ufficiale</a>, inoltre, potrete trovare i primi sedici screenshot di questo interessante titolo previsto per la fine del 2004.</p>
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<p align="justify"><em>Invictus, announces details of their forthcoming release, Cross Racing Championship on PC. Utilizing the next generation of the Invictus engine which incorporates its new real-time physics module, Cross Racing Championship (CRC) will allow the player to experience the thrills of high-speed on and off road racing across vast open terrains.</em></p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>The player can contest over 60 races across six distinct environments, ranging from icy mountainous regions and lush countryside to parched desert areas and beaches. CRC will appeal to Rally fans and road-racing fans with its crossover approach to vehicles and race circuits.</em></p>
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<p align="justify"><em>CRC features multiplayer action and extensive set-up options which are an integral part of the game, along with realistic real-time damage and stunning graphical effects including High Dynamic Range imaging, bump mapping, dynamic environmental reflections and motion blur. The vehicles are fully user-customisable, both in their appearance and performance, using an intuitive and powerful interface. The game also features TV replay options and realistic sound effects. Invictus will raise the bar for car racing games on the PC with Cross Racing Championship, which has a planned Q3 04 release in Europe, followed closely by a US release. <br>Publishers and distribution channels to be confirmed. </em></p>
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<p align="justify"><em><u><strong>Technical Specifications:</strong><br></u><strong>AI:</strong><br>- AI drivers have the ability to learn the various tracks to offer the player a realistic and continually challenging racing experience. <br>- AI drivers can react emotionally and can become angry and unpredictable. </em></p>
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<p align="justify"><em><strong>3D Engine:</strong><br>- Real time environment mapping<br>- High Dynamic range imaging<br>- Bump mapping<br>- Specular highlights<br>- Flare and Glow effects<br>- Animated textures<br>- Pixel shader water reflection effects for lakes, rivers, ponds and Waterfalls</em></p>
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<p align="justify"><em><strong>Physics:</strong><br>- Incredibly accurate handling system <br>- Realtime damage system<br>- 100% simulation, no cheat forces.<br>- Dynamic modeling of tyres, surfaces and aero-dynamics</em></p>
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<p align="justify"><em><strong>Gameplay:</strong><br>- Multiple gameplay modes including various single player and multiplayer dedicated game modes.<br>- Non linear career mode <br>- Special "hot seat" and other multiplayer modes<br>- Fully player customisable cars including Race Number, decals, paint job and performance tuning.</em></p>
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<p align="justify"><em><strong>Graphics:</strong><br>- Highly detailed interiors, particle effects, detailed car components including articulated suspension systems and glowing disc brakes<br>- Detailed and living environments</em></p>

]]></description><guid isPermaLink="false">3889</guid><pubDate>Tue, 08 Jun 2004 08:05:00 +0000</pubDate></item><item><title>Un bel simulatore di camion ?</title><link>https://www.drivingitalia.net/home-page/software/un-bel-simulatore-di-camion-r3881/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=pttm_03.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Potete trovare a <a href="http://www.hsw.hu/jatekhirek_eng.shtml" rel="external">questo link</a> alcuni nuovi screenshots ed un nuovo video da ben 150MB del <font face="Verdana, Arial, Helvetica, sans-serif">prossimo<em> 18 Wheels of Steel: Pedal to metal</em>: questo nuovo titolo in fase di sviluppo ci permetterÃ  di metterci alla guida di enormi bestioni potentissimi e tutti da domare!</font></p>

]]></description><guid isPermaLink="false">3881</guid><pubDate>Mon, 07 Jun 2004 00:29:00 +0000</pubDate></item><item><title>Parliamo di Virtual Grand Prix 2</title><link>https://www.drivingitalia.net/home-page/software/parliamo-di-virtual-grand-prix-2-r3879/</link><description><![CDATA[
<p align="justify">E' da poco disponibile (acquistabile anche <a href="http://www.videogame.it/shop/?act=scheda%E2%8C%A9=ita&amp;prd_id=136" rel="external">online</a>) il nuovo <a href="http://www.virtualgrandprix2.com/" rel="external">Virtual Grand Prix 2</a> realizzato da Paolo Cattani e prodotto dalla italiana <a href="http://www.lagosim.com/vgp2/default.asp?area=home" rel="external">Lago</a>: in attesa della nostra review, vi consigliamo di installare la recente <a href="http://www.virtualgrandprix2.com/download.html" rel="external">patch ufficiale 1.06</a>, che migliora nettamente la fisica delle vetture e di seguire la <a href="https://www.drivingitalia.net/index.php?showtopic=4198" rel="">lunga discussione</a> sul nostro forum.</p>
]]></description><guid isPermaLink="false">3879</guid><pubDate>Sun, 06 Jun 2004 18:00:00 +0000</pubDate></item><item><title>Reanult Clio V6 Mod, primi screenshot</title><link>https://www.drivingitalia.net/home-page/software/reanult-clio-v6-mod-primi-screenshot-r3872/</link><description><![CDATA[

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<p align="justify"><a rel=""></a><a rel=""></a><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=RCV6.JPG&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>RobinM ha pubblicato le primissime immagini ingame del Renault Clio V6 Mod in fase di realizzazione per <em><a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=17" rel="">F1 Challenge '99-'02</a></em>. Un nuovo mod si prospetta all'orizzonte... </p>
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<p align="justify">#CONTINUE#</p>
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<p align="center"><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=RCV6_3.JPG&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=RCV6_2.JPG&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></p>

]]></description><guid isPermaLink="false">3872</guid><pubDate>Sun, 06 Jun 2004 13:17:00 +0000</pubDate></item><item><title>Intervista: FlatOut</title><link>https://www.drivingitalia.net/home-page/software/intervista-flatout-r3868/</link><description><![CDATA[

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<p align="justify">Potete leggere a <a href="http://www.xboxworld.com.au/features/feature.php?idFeature=33" rel="external">questo link</a> una interessante intervista al team Bugbear, che sta ultimando lo sviluppo del nuovo FlatOut, che sarÃ  disponibile sia per PC che su console.</p>
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<p align="justify"><em>The info released for Flat Out mentions the incredible sounding car damage model and being able to shatter fences into hundreds of pieces! How do you firstly, create such a highly detailed car damage model, and secondly, why model a fence out of hundreds of polygons when most gamers would be impressed merely by the fence breaking apart into a few bits?<br><strong>Bugbear</strong>: Haha, well whatâ€™s more impressive â€“ a few bits of fence or hundreds of bits of fence?! Itâ€™s impressive to fly to the moon but itâ€™s even more impressive to go to the edge of the solar system. And weâ€™re all the way into outer space with FlatOut with over 2000 items of scenery per track to smash into which all retain their physical properties for the duration of a race.</em></p>

]]></description><guid isPermaLink="false">3868</guid><pubDate>Sat, 05 Jun 2004 15:02:00 +0000</pubDate></item><item><title>Un nuovo Ridge Racer all'orizzonte</title><link>https://www.drivingitalia.net/home-page/software/un-nuovo-ridge-racer-allorizzonte-r3866/</link><description><![CDATA[
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<p align="justify">Il prossimo capitolo nella serie<font color="#000000"> <em>Ridge Racer</em></font> o semplicemente "R" com'Ã¨ battezzata oggi, dovrebbe arrivare nei negozi entro la fine dell'anno fiscale, ovvero marzo/aprile 2005. Lo annuncia il quotidiano Nihon Keizai Shimbun, in un articolo che tratta i risultati economici di alcune tra le maggiori software house del Giappone. Ricordiamo che, solo recentemente, Namco ha presentato svariati annunci lavorativi diretti alla creazione di un gioco di guida automobilistico, che avevano rilanciato le voci riguardanti il seguito di R: Racing. Resta da chiarire se la casa nipponica sceglierÃ  ancora una direzione "simulativa" o completamente arcade, come nei primi episodi.</p>
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<p align="justify"><em>[Fonte: NextGame.it]</em></p>
]]></description><guid isPermaLink="false">3866</guid><pubDate>Sat, 05 Jun 2004 12:42:00 +0000</pubDate></item></channel></rss>
