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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1168/?d=1</link><description>News: News</description><language>en</language><item><title>Review: Trackmania</title><link>https://www.drivingitalia.net/home-page/software/review-trackmania-r4161/</link><description><![CDATA[

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<p align="justify">Nuova recensione per il divertente <a href="http://www.gamespot.com/pc/driving/trackmania/review.html" rel="external">Trackmania</a> della Nadeo, pubblicata questa volta dal portale di <a href="http://www.gamespot.com/pc/driving/trackmania/review.html" rel="external">Gamespot</a>, che giudica il gioco con un voto finale di 8.</p>
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<p align="justify"><em>At its $30 price tag, TrackMania is completely worth it if you have any interest in PC driving games or ever liked miniature cars as a kid. Sure, the driving mechanics aren't perfect, and it isn't much to look at, but on the whole, this is a great game with plenty of depth and lasting appeal. And with Nadeo already having released an additional program that lets you import custom online avatars and custom car skins into the game, it seems as though TrackMania could potentially find itself with a solid fan community (in North America as well as Europe) and plenty of downloadable goodies in the future...</em></p>

]]></description><guid isPermaLink="false">4161</guid><pubDate>Wed, 07 Jul 2004 14:19:00 +0000</pubDate></item><item><title>Intervista a Richard Burns</title><link>https://www.drivingitalia.net/home-page/software/intervista-a-richard-burns-r4159/</link><description><![CDATA[

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<p align="justify">Sulla versione in inglese del <a href="http://www.richardburnsrally.com/richardBurnsInterview.htm" rel="external">sito ufficiale</a> dedicato all'atteso <em>Richard Burns Rally</em>, potete leggere una breve ma interessante <a href="http://www.richardburnsrally.com/richardBurnsInterview.htm" rel="external">intervista</a> al campione rallystico che ha dato il proprio nome al gioco della SCi.</p>
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<p align="justify"><em><strong>What is the difference between your game and Colinâ€™s?</strong><br>Lots! We needed to make this game stand out from the other Rally games out there, and I really wanted a game that actually felt something like the experience you get out of a rally and looked like it does when you watch it on TV. So we decided to make the game as realistic as possible. No one seemed to have done this so there was a gap in the market, if you like, thatâ€™s what we have been working towards.</em></p>

]]></description><guid isPermaLink="false">4159</guid><pubDate>Wed, 07 Jul 2004 08:43:00 +0000</pubDate></item><item><title>Review: Mercedes Benz World Racing</title><link>https://www.drivingitalia.net/home-page/software/review-mercedes-benz-world-racing-r4158/</link><description><![CDATA[

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<p align="justify">Il portale di <a href="http://www.bhmotorsports.com/" rel="external">Blackhole Motorsports</a> ha pubblicato la propria recensione del recente <em>Mercedes Benz World Racing</em> della SCi: per leggere l'intero articolo correte a <a href="http://www.bhmotorsports.com/review/MBWR" rel="external">questo link</a>.</p>
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<p align="justify"><em>So while MBWR hasn't earned a spot on my "all-time favorites" list, I would rate it as a "must have" title for the serious (and semi-serious) sim racers. There's a lot of depth here, and with new cars being released on a more regular basis, combined with solid multiplayer support, MBWR offers a lot of bang for the buck, and it is definitely a solid and unique offering. The tracks alone are worth the price of admission, and I have heard that Synetic is currently looking for a U.S. distributor, which means that MBWR may soon be available for those of us on the other side of the pond.</em></p>

]]></description><guid isPermaLink="false">4158</guid><pubDate>Wed, 07 Jul 2004 08:39:00 +0000</pubDate></item><item><title>Preview: FlatOut</title><link>https://www.drivingitalia.net/home-page/software/preview-flatout-r4155/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=flatout_preview_playstation2-xbox4.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Anche oggi <a href="http://next.videogame.it/" rel="external">NextGame.it</a> ci regala una succulenta anteprima, questa volta relativa a <em>FlatOut</em>, in versione PlayStation 2 e X-Box. Per leggere l'intero articolo, fate un salto <a href="http://next.videogame.it/html/articolo.php?id=4362&amp;pagina=1" rel="external">qui</a>.</p>
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<p align="justify"><em>FlatOut sposa la scelleratezza di Burnout alle sportellate di Destruction Derby, mischiando le carte in tavola con una fisica all'ultimo grido. Siamo di fronte a un titolo in grado di indicare una nuova direzione ai giochi di guida arcade o a una miscela troppo ambiziosa? Nextgame.it ha testato una versione incompleta dell'ultimo lavoro di Bugbear alla ricerca della veritÃ . Ecco cos'ha scoperto...</em></p>

]]></description><guid isPermaLink="false">4155</guid><pubDate>Tue, 06 Jul 2004 15:45:00 +0000</pubDate></item><item><title>GPL: Replay Analyser 7.6</title><link>https://www.drivingitalia.net/home-page/software/gpl-replay-analyser-76-r4152/</link><description><![CDATA[

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<p align="justify">Vi segnaliamo che Ã¨ disponibile per il Grand Prix Legends della Papyrus la nuova <a href="http://www.bonetweb.com/grandprix/gplra/" rel="external">versione 7.6</a> della comodissima utility <a href="http://www.bonetweb.com/grandprix/gplra/" rel="external">Replay Analyser</a>, per la verifica ed analisi dei giri veloci: numerosi i bugs corretti e le novitÃ  introdotte da questa release.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>This is the new/changed stuff:<br>*Race History Graph: Added information about who and when fastest laps were set during the race. This based on a suggestion and original idea from Michele Merlino (</em><a href="http://www.forix.com/" rel="external"><font color="#22229c"><em>www.forix.com</em></font></a><em>)<br>*Race History Graph: Added information about when drivers retired.<br>*Removed the warptime detection when loading laps set by someone else than the guy who saved the replay (as it was most likely not reliable)<br>*Made sure numbers were not written in scientific format in the Laptime Consistency Table in the Race Report.<br>*Added support for 65 and 55 season mod teamnames to PB Viewer's columns.<br>*Adjusted scale in RPM-graph to account for the high revving 1965 cars.<br>*Added GPL65Rank v1 in GPLRank Calculator found in PB-Viewer. (always available, but only really meaningful if you choosed the 65 season ofcourse...)<br>*And we've fixed these bugs:<br>-Under some circumstances when drivers entered the server but noone entered the track the Report Site Listener crashed when processing such a replay.<br>-AI cars used season was misreported. AI cars will now ALWAYS be reported as using the standard 1967 season.<br>-Short for "Japan" is now "JPN" instead of "JAP"<br>-Replay databases with internal version number 3 (since GPLRA v7.5) could not be read correctly.<br>-If the first section in player.ini was laptimes for a track, then that track's laptimes were not recorded in PB-viwer.<br>-The scale of the trackmap in the graph could sometimes be incorrect.</em></p>
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<p align="justify">Vi ricordiamo inoltre che per problemi o consigli riguardanti GPL potete consultare il nostro <a href="https://www.drivingitalia.net/index.php?showforum=16" rel="">forum dedicato</a> ed in particolare <a href="https://www.drivingitalia.net/index.php?showtopic=15138" rel="">questo post</a>, davvero utilissimo, con la guida all'installazione ed all'uso.</p>

]]></description><guid isPermaLink="false">4152</guid><pubDate>Tue, 06 Jul 2004 00:10:00 +0000</pubDate></item><item><title>Intervista: Live for Speed S2</title><link>https://www.drivingitalia.net/home-page/software/intervista-live-for-speed-s2-r4149/</link><description><![CDATA[

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<p align="justify">Potete leggere a <a href="http://www.m4driving.sm/article/8/13294.html" rel="external">questo link</a> una nuova intervista fatta agli sviluppatori della nuova ed attesissima versione S2 del divertente <a href="http://www.liveforspeed.net" rel="external">Live for Speed</a>, eccovene un estratto:</p>
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<p align="justify"><em><strong>Come e percheâ€™ nasce il progetto LiveForSpeed?</strong><br>Live for Speed eâ€™ stato pensato da Scawen Roberts (programmatore) e Eric Bailey (grafico 3d) mentre stavano ancora lavorando alla Lionhead (hanno lavorato a Black&amp; White ndr). Le prime idee per un nuovo tipo di simulazione automobilistica vennero fuori subito e cominciarono ad sperimentare le basi di un simulatore. Appena trovarono un buon modello che gli permetteva di continuare lo sviluppo, hanno cominciato ad espanderlo...</em></p>

]]></description><guid isPermaLink="false">4149</guid><pubDate>Mon, 05 Jul 2004 23:34:00 +0000</pubDate></item><item><title>Review: Driv3r</title><link>https://www.drivingitalia.net/home-page/software/review-driv3r-r4148/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=driv3r_recensione_ps21.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il portale italiano <a href="http://next.videogame.it/" rel="external">NextGame.it</a> ha redatto una completa recensione relativa a <em>Driv3r</em> in versione PlayStation 2. Per leggerla tutta, non vi resta che seguire <a href="http://next.videogame.it/html/articolo.php?id=4373&amp;pagina=1" rel="external">questo link</a>.</p>
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<p align="justify"><em>Un videogioco moderno deve superare almeno tre passaggi per potersi definire completo. Il primo Ã¨ la stesura delle idee generali sul gameplay, dove si creano le fondamenta per le attivitÃ  che saranno svolte nel gioco. Il secondo Ã¨ la programmazione "vera e propria" dove si portano le idee sullo schermo. Infine il terzo Ã¨ piÃ¹ importante: il controllo qualitÃ . Driv3r ne ha saltato almeno uno.</em></p>

]]></description><guid isPermaLink="false">4148</guid><pubDate>Mon, 05 Jul 2004 21:16:00 +0000</pubDate></item><item><title>Richard Burns Rally: nuovi video</title><link>https://www.drivingitalia.net/home-page/software/richard-burns-rally-nuovi-video-r4138/</link><description><![CDATA[
<p align="justify">Potete prelevare da <a href="http://www.digitalphotos.pwp.blueyonder.co.uk/misc/Rally.avi" rel="external">questo link</a> (click tasto destro del mouse, poi "salva...") un nuovo filmato da ben 15 MB che mostra in azione nella prima tappa in Inghilterra l'atteso <em>Richard Burns Rally</em> della SCi; il video Ã¨ stato catturato dalla versione XBox del gioco. Per un riepilogo di tutti i filmati pubblicati finora <a href="https://www.drivingitalia.net/index.php?showtopic=15217" rel="">correte qui</a>.</p>
]]></description><guid isPermaLink="false">4138</guid><pubDate>Sun, 04 Jul 2004 17:08:00 +0000</pubDate></item><item><title>Nascar Racing 2003 Season FAQ</title><link>https://www.drivingitalia.net/home-page/software/nascar-racing-2003-season-faq-r4136/</link><description><![CDATA[
<p align="justify">Il sito <a href="http://www.theuspits.com/" rel="external">The US Pits</a> ha aperto una sezione dove potranno trovar posto tutte le <a href="http://www.tptcc.com/board/viewtopic.php?t=4875" rel="external">FAQ</a> (<em>Frequently Asked Question - Domande Frequenti</em>) che verranno poste relative a <em>Nascar Racing 2003 Season</em>, l'ultimo simulatore di casa Papyrus. </p>
]]></description><guid isPermaLink="false">4136</guid><pubDate>Sun, 04 Jul 2004 13:02:00 +0000</pubDate></item><item><title>GP4: nuovo 3D Editor, nuovi caschi hi-res</title><link>https://www.drivingitalia.net/home-page/software/gp4-nuovo-3d-editor-nuovi-caschi-hi-res-r4135/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:57px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=3deditor.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>E' disponibile per <em>Grand Prix 4</em> la nuova versione aggiornata 10.6 del <a href="http://www.realgpx.com/Menus/menu.eng.php?pages=3deditor&amp;menu=log" rel="external">3D Editor</a>: in questa release sono stati corretti numerosi bugs ed implementato il controllo del textures filtering. Inoltre, su <a href="http://www.simuitaly.biz/" rel="external">GP4Italia</a>, potrete trovare i caschi in versione hi-res di Kimi Raikkonen e Marc GenÃ©.</p>
]]></description><guid isPermaLink="false">4135</guid><pubDate>Sat, 03 Jul 2004 23:38:00 +0000</pubDate></item></channel></rss>
