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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1129/?d=1</link><description>News: News</description><language>en</language><item><title>Gran Turismo 4 puntuale?</title><link>https://www.drivingitalia.net/home-page/software/gran-turismo-4-puntuale-r5024/</link><description><![CDATA[
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<p align="justify"><a rel=""><img style="width:99px;height:99px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=granturismo4_notizia_ps20.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Le conferme sulla puntualitÃƒÂ  di <em>Gran Turismo 4</em>, in Giappone, arrivano dall'apertura dei preordini, avviata direttamente attraverso il portale Internet di Sony. Insieme alla versione standard piÃƒÂ¹ volte annunciata, ÃƒÂ¨ prevista un'edizione speciale contenente un DVD-Video che riassume il processo di sviluppo e contiene commenti esclusivi del direttore al progetto, l'ormai famoso Kazunori Yamauchi.</p>
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<p>#CONTINUE#</p>
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<p align="justify">Come spesso vediamo per altri titoli molto attesi, anche le prenotazioni di <em>GT4</em> riceveranno un piccolo omaggio: in questo caso, si tratta del portachiavi ritratto a fondo news, affiancato da alcune stampe dei maggiori modelli presenti nel titolo completo. Per quanto riguarda gli accessori, ÃƒÂ¨ invece prevista la distribuzione delle memory card coordinate, che arriveranno (vendute separatamente) lo stesso 3 dicembre previsto per l'apparizione del gioco sugli scaffali nipponici.</p>
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<p align="justify"><em>[Fonte: NextGame.it]</em></p>
]]></description><guid isPermaLink="false">5024</guid><pubDate>Wed, 20 Oct 2004 18:41:00 +0000</pubDate></item><item><title>Intervista: Need for Speed Underground 2</title><link>https://www.drivingitalia.net/home-page/software/intervista-need-for-speed-underground-2-r5022/</link><description><![CDATA[

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<p>Il portale di <a href="http://interviews.teamxbox.com/xbox/923/Need-for-Speed-Underground-2-Kristian-von-Fersen-Interview/p1/" rel="external">TeamXBox</a> ha pubblicato una interessante intervista ad uno dei produttori dell'atteso <a href="http://interviews.teamxbox.com/xbox/923/Need-for-Speed-Underground-2-Kristian-von-Fersen-Interview/p1/" rel="external">Need for Speed Underground 2</a>. Eccovene un estratto:</p>
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<p><em><strong>Are there any plans for downloadable content?</strong><br>Kristian von Fersen: I can't confirm anything yet, but let me assure you we're doing everything possible to try and include some cool downloadable content for Underground 2.</em></p>

]]></description><guid isPermaLink="false">5022</guid><pubDate>Wed, 20 Oct 2004 17:56:00 +0000</pubDate></item><item><title>Motorsport: prosegue lo sviluppo</title><link>https://www.drivingitalia.net/home-page/software/motorsport-prosegue-lo-sviluppo-r5021/</link><description><![CDATA[

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<p align="justify">Prosegue lo sviluppo dell'interessante <a href="http://forum.rscnet.org/showthread.php?p=2091638#post2091638" rel="external">Motorsport</a>, nuovo progetto di simulatore di guida nato dalla passione di un gruppo di accaniti hardcore-simmers: in attesa del rilascio della prima release, ormai prossima, correte a leggere gli <a href="http://forum.rscnet.org/showthread.php?p=2091638#post2091638" rel="external">ultimi sviluppi</a>.</p>
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<p align="justify"><em>In the last diary i said that we would be having a playable version by now. Hmm... you know, right now i understand publishers having to say "sorry, it's delayed, it'll be out 3 months later". This means that there still isn't a playable version yet, of course. But don't panic, it won't be delayed 3 months! I'd say that a playable version can be ready by the end of this week...</em></p>

]]></description><guid isPermaLink="false">5021</guid><pubDate>Wed, 20 Oct 2004 17:49:00 +0000</pubDate></item><item><title>Review: Colin McRae Rally 2005</title><link>https://www.drivingitalia.net/home-page/software/review-colin-mcrae-rally-2005-r5019/</link><description><![CDATA[

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<p align="justify">Il portale di Racesim Central ha pubblicato la propria recensione dell'ultimo <a href="http://forum.rscnet.org/article.php?a=89" rel="external">Colin McRae Rally 2005</a>: il titolo targato Codemasters viene valutato a livello simulativo con un voto di 2 su 5...</p>
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<p align="justify"><em>All in all CMR2005 is probably the best Colin McRae game yet. ItÃ¢â‚¬â„¢s got nice graphics and sound effects, a large new Career game mode and a good collection of recent and historic race cars. It still canÃ¢â‚¬â„¢t shake the ghost of the giant leap forward that was CMR 2.0 however and the quality issues really distract from the overall experience. As it is not intended as a sim (Codemasters may say so, but we all know better than that) it gets a sim score of 2 out of 5. Overall game score is 3 out of 5, mostly because of the quality issues that should have been caught before the game went into production.</em></p>

]]></description><guid isPermaLink="false">5019</guid><pubDate>Wed, 20 Oct 2004 14:12:00 +0000</pubDate></item><item><title>Nuovi video per NfS Underground 2</title><link>https://www.drivingitalia.net/home-page/software/nuovi-video-per-nfs-underground-2-r5017/</link><description><![CDATA[<p align="justify">Vi segnaliamo altri due nuovi filmati dedicati al prossimo <em>Need for Speed Underground 2</em>: il primo video lo trovate su <a rel=""></a> href='http://media.ps2.gamespy.com/media/679/679032/vids_1.html'&gt;GameSpy, <br>mentre il secondo, che mostra le "bellezze" del gioco, ÃƒÂ¨ reperibile sul <br>portale <a rel=""></a> href='http://www.gamespot.com/xbox/driving/needforspeedunderground2/media.html'&gt;Gamespot.</p>]]></description><guid isPermaLink="false">5017</guid><pubDate>Tue, 19 Oct 2004 22:05:00 +0000</pubDate></item><item><title>Live for Speed: test patch H3</title><link>https://www.drivingitalia.net/home-page/software/live-for-speed-test-patch-h3-r5016/</link><description><![CDATA[
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<p align="justify">Ancora un aggiornamento per l'ottimo <a rel=""></a></p>
<p><a rel=""> href='http://www.liveforspeed.net/'&gt;Live for Speed</a></p>
<a rel=""></a>: potete infatti trovare <p>sul forum ufficiale del gioco la nuova <a rel=""></a></p>
<p><a rel=""> href='http://forum.rscnet.org/showthread.php?t=181673'&gt;test patch versione </a></p>
<a rel=""></a><p><a rel="">H3</a></p>
<a rel=""></a>, che corregge alcuni piccoli problemi elencati qui di seguito.<p></p>
<p><em>FIX : Flickering objects (e.g. traffic lights at SO Long)<br>FIX : </em></p>
<p>Closing X connects (when leaving multiplayer section)<br>FIX : The rare </p>
<p>"flickering from side to side" multiplayer bug</p>
]]></description><guid isPermaLink="false">5016</guid><pubDate>Tue, 19 Oct 2004 21:49:00 +0000</pubDate></item><item><title>MiniRacing: divertimento online</title><link>https://www.drivingitalia.net/home-page/software/miniracing-divertimento-online-r5015/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=08.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Vi segnaliamo un gioco racing gratuito che sta ottenendo grande successo nella comunitÃƒÂ  di appassionati: grazie a <a href="http://www.miniracingonline.com/" rel="external">MiniRacingOnline</a> infatti, titolo di guida con visuale dall'alto, potrete sfidare in rete fino a 16 giocatori ! Per il download dell'ultima versione 0.76C dirigetevi sul <a href="http://www.miniracingonline.com/descargas.php" rel="external">sito ufficiale</a>, mentre per commenti o problemi visitate <a href="https://www.drivingitalia.net/index.php?showtopic=19004" rel="">questo link</a> del forum.</p>
]]></description><guid isPermaLink="false">5015</guid><pubDate>Tue, 19 Oct 2004 18:00:00 +0000</pubDate></item><item><title>GTR &#xC3;&#x192;&#xC2;&#xA8; in ritardo: solo nel 2005</title><link>https://www.drivingitalia.net/home-page/software/gtr-%C3%A3%C6%92%C3%A2%C2%A8-in-ritardo-solo-nel-2005-r5014/</link><description><![CDATA[

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<p align="justify">Un breve comunicato stampa del team Simbin ha purtroppo annunciato che l'atteso <a href="http://www.gtr-game.com/" rel="external">GTR</a> sarÃƒÂ  disponibile solo a partire dai primi mesi del 2005. La sola versione in lingua tedesca sarÃƒÂ  invece venduta in Germania a partire dal 4 novembre prossimo. Per i commenti <a href="https://www.drivingitalia.net/index.php?showtopic=19376&amp;hl=" rel="">correte qui</a>.</p>
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<p align="justify"><em>So, finally I can give you some information about the delay: Yes - there is going to be a delay of the Scandinavian release. Official press release expected within the next few days. No new release date set at this point but it will be during the first Q of 2005. Hopefully a specific date will be announced soon as well. German release still right on time - 4th of November.</em></p>

]]></description><guid isPermaLink="false">5014</guid><pubDate>Tue, 19 Oct 2004 17:50:00 +0000</pubDate></item><item><title>GP4: GPxPatch 3.83</title><link>https://www.drivingitalia.net/home-page/software/gp4-gpxpatch-383-r5012/</link><description><![CDATA[

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<p align="justify">E' disponibile per Grand Prix 4 ed i suoi predecessori, la nuova <a href="http://www.xs4all.nl/~rsdi/download.html#gpxpatch" rel="external">versione 3.83</a> dell'imperdibile utility <a href="http://www.xs4all.nl/~rsdi/download.html#gpxpatch" rel="external">GPxPatch</a> (1,2MB), che con questa release porta con sÃƒÂ¨ numerose novitÃƒÂ  elencate di seguito. Per problemi o commenti utilizzate il <a href="https://www.drivingitalia.net/index.php?s=55f42e2364b612771d3d8ba101e337e1&amp;showforum=15" rel="">forum dedicato</a>.</p>
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<p align="justify">#CONTINUE#</p>
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<em>GPxSound: added 3D pit siren sound. </em><p></p>
<em>GPxSound: added global event sound volume option. </em><p></p>
<em>GPxSound: fixed "Use voice management" option (it was always interpreted as being checked). </em><p></p>
<em>GPxLap: ATL: show fastest 3 cars in standings and first 3 cars in fastest lap standings. </em><p></p>
<em>GPxLap: ATL: changed selection indicator. </em><p></p>
<em>GPxLap: Log: added TyreManufacturer to Entry record (inserted it before the setup so check the version number if you used to read the setup). </em><p></p>
<em>GPxLap: Log: added FuelLaps to Lap record. </em><p></p>
<em>GPxCInfo: added a game time item. Useful for offline leagues with time limited races. </em><p></p>
<em>GPxCInfo: added option to set the number of decimals for floating point items (e.g. gap front/behind and speed). </em><p></p>
<em>GPxCInfo: image control Toggle mode also has an upper limit now (threshold range within which the other image will be shown). </em><p></p>
<em>GPxCInfo: fixed F8 help item (thanks to Shuttle for reporting this bug). </em><p></p>
<em>GPxCInfo: fixed Transpose mode of image control, which didn't map and scale the end position. </em><p></p>
<em>GPxCInfo: fixed ctrl+9 clashing with ATL. </em><p></p>
<em>Spanish translation of the dialogs updated by Jose Luis. </em><p></p>
<em>French translation of the dialogs updated by lo2k</em>

]]></description><guid isPermaLink="false">5012</guid><pubDate>Tue, 19 Oct 2004 17:44:00 +0000</pubDate></item><item><title>Flatout: developer diary #3</title><link>https://www.drivingitalia.net/home-page/software/flatout-developer-diary-3-r5011/</link><description><![CDATA[

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<p align="justify">Il portale di Gamesradar.com ha pubblicato la terza parte dell'esclusivo <em>developer diary</em> dedicato al prossimo Flatout della Bugbear: per saperne di piÃƒÂ¹ dirigetevi a <a href="http://gamesradar.msn.co.uk/features/default.asp?pagetypeid=2&amp;articleid=32342&amp;subsectionid=1634" rel="external">questo indirizzo</a>.</p>
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<p align="justify"><em>I'll start from how the idea originally formed. We had the crash system done, and began wondering if there was anything more to spice up the whole thing and take an extra step ahead the competition. All the falling and bouncing stuff was very cool and all, but we felt we should go just a bit further. So, we sat down and thought through the chains of events that go on during a car crash...</em></p>

]]></description><guid isPermaLink="false">5011</guid><pubDate>Tue, 19 Oct 2004 14:30:00 +0000</pubDate></item></channel></rss>
