<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1022/?d=1</link><description>News: News</description><language>en</language><item><title>Nuovo partner per iRacing</title><link>https://www.drivingitalia.net/home-page/software/nuovo-partner-per-iracing-r7830/</link><description><![CDATA[

<p></p>
<p align="justify">Il team di sviluppo dell'atteso <a href="http://www.iracing.com/" rel="external">iRacing</a> ha annunciato la nuova partnership tecnica e sponsorizzazione del <a href="http://www.iracing.com/news.htm" rel="external">team Pontiac Solstice</a>, che corre con un giovane pilota nel campionato SCCA americano. <a href="https://www.drivingitalia.net/index.php?showtopic=29224" rel="">Commenti sul forum</a>.</p>
<p></p>
<p align="justify"><em><a rel=""><img style="width:99px;height:62px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=solstice_sketch.JPG&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>iRacing.com Motorsport Simulations today announced its sponsorship of Pontiac Solstice racers Andrew Aquilante and Don Knowles for the 43rd Annual Sports Car Club of America (SCCA) National Championship Runoffs at Heartland Park Topeka in Kansas on Oct. 9â€“15...</em></p>

]]></description><guid isPermaLink="false">7830</guid><pubDate>Fri, 29 Sep 2006 22:09:00 +0000</pubDate></item><item><title>rF: nuovo plugin per telemetria</title><link>https://www.drivingitalia.net/home-page/software/rf-nuovo-plugin-per-telemetria-r7829/</link><description><![CDATA[
<p align="justify">Se utilizzate in rFactor l'avanzato sistema <a href="https://www.drivingitalia.net/index.php?showtopic=29155" rel="">Motec</a> per analizzare la telemetria delle vetture e quindi verificare giri veloci ed assetti, non mancate di aggiornare il software con l'ultimo <a href="https://www.drivingitalia.net/index.php?showtopic=29155" rel="">plugin in versione 0.94a</a>.</p>
]]></description><guid isPermaLink="false">7829</guid><pubDate>Fri, 29 Sep 2006 12:28:00 +0000</pubDate></item><item><title>Data, immagini e video per Gran Turismo HD</title><link>https://www.drivingitalia.net/home-page/software/data-immagini-e-video-per-gran-turismo-hd-r7827/</link><description><![CDATA[

<p></p>
<p align="justify"><a rel=""><img style="width:99px;height:56px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=ferragthd.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Insieme alle immagini che trovate raccolte nella sezione <a href="http://next.videogame.it/html/screenshot.php?id=4636" rel="external">screenshot</a>, Polyphony Digital ha distribuito in rete un nuovo mini-trailer dedicato anch'esso al marchio Ferrari, che farÃ  il suo esordio nella serie GT.</p>
<p></p>
<p align="justify">#CONTINUE#</p>
<p></p>
<p align="justify">Il video, raggiungibile cliccando sul relativo collegamento, mostra il dettaglio esterno ed interno dei modelli associati alla versione Premium e, in particolare, la presenza della tanto agognata visuale dall'abitacolo. Le ultime notizie sul gioco, inoltre, parlano di una trentina di vetture disponibili dal lancio piÃ¹ un egual numero scaricabile da Internet con gli altri aggiornamenti (a pagamento). Anche sul lato delle piste, saranno presenti nuovi circuiti (2) sia nella versione "fisica" presente nei negozi, sia in rete.<br><br>C'Ã¨ infine da segnalare l'immancabile rinvio diventato ormai standard per ogni nuova uscita nella serie Gran Turismo. Il gioco si Ã¨ infatti trasferito da fine anno, attorno al lancio della PlayStation 3, alla prossima primavera. La data si riferisce al Giappone, quindi USA ed Europa potrebbero ricevere il gioco ancora piÃ¹ tardi.<br><br><a href="http://download.scej-online.jp/scews/gtdotcom/20060928_paris/gt-hd_paris.wmv" rel="external">Filmato Windows Media (50MB, Alta Definizione)</a></p>

]]></description><guid isPermaLink="false">7827</guid><pubDate>Fri, 29 Sep 2006 12:03:00 +0000</pubDate></item><item><title>Screens: Forza Motorsport 2</title><link>https://www.drivingitalia.net/home-page/software/screens-forza-motorsport-2-r7824/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:55px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=X06_all_Forza2_ss_07.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Potete ammirare a <a href="http://www.worthplaying.com/sections.php?op=viewarticle&amp;artid=1508" rel="external">questo indirizzo</a> 11 nuovi screenshots di anteprima del prossimo Forza Motorsport 2, titolo attesissimo da tutti gli utenti della console XBox360 di Microsoft.</p>
]]></description><guid isPermaLink="false">7824</guid><pubDate>Thu, 28 Sep 2006 11:51:00 +0000</pubDate></item><item><title>Annunciato Project Gotham Racing 4</title><link>https://www.drivingitalia.net/home-page/software/annunciato-project-gotham-racing-4-r7823/</link><description><![CDATA[

<p></p>
<p align="justify">Confermato <a href="http://www.gametrailers.com/player.php?id=13518&amp;type=wmv&amp;pl=game" rel="external">in video con un trailer</a> (che arriverÃ  prossimamente su Xbox Live) in cui appare un'inconfondibile Ferrari, Project Gotham Racing 4 arriva a ribadire il legame esistente tra questa serie e le piattaforme marchiate Xbox.</p>
<p></p>
<p align="justify">#CONTINUE#</p>
<p></p>
<p align="justify">Il team creativo, Bizarre Creations, promette grandi cambiamenti per questa versione al di lÃ  degli ovvi "upgrade" alla grafica e all'audio. Stando ai primi annunci, infatti, PGR4 offrirÃ  nuove sperimentazioni con il concetto di guida sportiva, mantenendo sÃ¬ alcuni elementi tipici della saga (il sistema dei Kudos, ad esempio) ma senza dimenticare i punti di innovazione che erano prerogativa dei primissimi episodi, a partire dal precursore Metropolis Street Racer. Una data di uscita non Ã¨ ancora stata resa nota, ma il gioco dovrebbe presentarsi nei negozi tra circa un anno.</p>

]]></description><guid isPermaLink="false">7823</guid><pubDate>Thu, 28 Sep 2006 11:49:00 +0000</pubDate></item><item><title>Screens: Trackmania United</title><link>https://www.drivingitalia.net/home-page/software/screens-trackmania-united-r7821/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=tmunited_09-27-2006_05.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Potete ammirare a <a href="http://www.speedmaniacs.de/datenbank.html?id=222&amp;a=bilder&amp;fla=5" rel="external">questa pagina</a> alcuni nuovi screenshots di anteprima del prossimo e divertente <a href="http://www.trackmaniaunited.com/indexit.htm" rel="external">Trackmania United</a> della Nadeo, titolo che proseguirÃ  la fortunata saga dei Trackmania.</p>
]]></description><guid isPermaLink="false">7821</guid><pubDate>Wed, 27 Sep 2006 21:04:00 +0000</pubDate></item><item><title>Ancora video e screens per Carbon</title><link>https://www.drivingitalia.net/home-page/software/ancora-video-e-screens-per-carbon-r7819/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:56px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=nfscarbon_09-27-2006_02.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Nuovo video di anteprima per il prossimo Need for Speed Carbon della EA: potete visionare il filmato, che mostra il gioco in azione, in <a href="http://www.gametrailers.com/player.php?id=13397&amp;type=wmv&amp;pl=game" rel="external">alta</a> (39MB) o <a href="http://www.gametrailers.com/player.php?id=13398&amp;type=wmv&amp;pl=game" rel="external">bassa</a> (7,8MB) risoluzione. A <a href="http://www.speedmaniacs.de/datenbank.html?id=215&amp;a=bilder&amp;fla=5" rel="external">questo indirizzo</a> invece potete ammirare 11 nuovi screenshots in game.</p>
]]></description><guid isPermaLink="false">7819</guid><pubDate>Wed, 27 Sep 2006 19:23:00 +0000</pubDate></item><item><title>GTR2: review by DrivingItalia.NET</title><link>https://www.drivingitalia.net/home-page/software/gtr2-review-by-drivingitalianet-r7816/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=snap008.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Dal 29 settembre Ã¨ ufficialmente disponibile anche in Italia il nuovo ed atteso <a href="http://gtr-game.10tacle.com/index.php?id=246&amp;L=1" rel="external">GTR2</a>, ecco quindi arrivare puntuale la completa <a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=60" rel="">recensione</a> targata DrivingItalia.NET: il nostro Andrea "Uff" Candini ha analizzato con attenzione il secondo capitolo del simulatore FIA GT targato Simbin, erede del primo e pluripremiato GTR. <a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=60" rel="">Leggete qui la review</a>, mentre per commenti e domande utilizzate <a href="https://www.drivingitalia.net/index.php?showtopic=30449" rel="">questo post</a> del <a href="https://www.drivingitalia.net/index.php?showforum=118" rel="">forum dedicato</a>.</p>
]]></description><guid isPermaLink="false">7816</guid><pubDate>Wed, 27 Sep 2006 15:36:00 +0000</pubDate></item><item><title>Press release: Xpand Rally Extreme</title><link>https://www.drivingitalia.net/home-page/software/press-release-xpand-rally-extreme-r7815/</link><description><![CDATA[
<p></p>
<p align="justify"><a rel=""><img style="width:99px;height:79px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=2.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Koch Media inizierÃ  lâ€™anno con un nuovo eccellente titolo racing per PC: Xpand Rally Extreme. Il prodotto, realizzato dallo sviluppatore polacco Techland, verrÃ  distribuito in Italia nei primi mesi del 2007 col marchio Deep Silver.</p>
<p></p>
<p align="justify">#CONTINUE#</p>
<p></p>
<p align="justify">Seguito adrenalinico dellâ€™acclamato simulatore di rally lanciato nel 2004, Xpand Rally Extreme Ã¨ un tuffo nel mondo delle corse sfrenate su circuiti tortuosi e ricchi di ostacoli. Su strade e percorsi di diverso terreno e sviluppo geofisico, tratti da reali location mondiali, si potranno spingere al limite le proprie doti di guida e quelle dei bolidi a quattro ruote, le vere star del gioco.</p>
<p></p>
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=1.jpg&amp;val=100&amp;dir=/news/img/" align="left" border="0"></a>A disposizione dei giocatori ci saranno infatti numerose potenti auto per ogni categoria (GT, DTM e 4WD), con la possibilitÃ  di assettare ed elaborare il proprio mezzo e di correre in diverse modalitÃ  di gioco tra cui, ad esempio, Touring Challenge e Off-Road. Simulando realisticamente il comportamento dellâ€™auto su salti, dossi, terreni accidentati, e tornanti, grazie ad un sofisticato sistema di gestione della fisica, Xpand Rally Extreme potrÃ  lasciare in molti giocatori il segno indelebile di una corsa rally dal vivo. Il prodotto verrÃ  lanciato al prezzo competitivo di 29,99 â‚¬ completamente localizzato in italiano.</p>
<p></p>
<p align="justify">Caratteristiche principali:</p>
<p></p>
<p></p>Guida estrema nelle condizioni piÃ¹ ardue: innumerevoli salti, dossi, fossi e tornanti su ogni tipo di terreno e di superficie, dalle foreste alle strade di montagna. <p></p>Oltre 60 tracciati, ripresi da famose location mondiali come Malesia, Giappone, Cina, USA ed Italia. <p></p>Fisica di guida avanzata, grazie al motore fisico che monitorizza in tempo reale le reazioni delle sospensioni, delle 4 gomme e degli altri parametri meccanici come freni, differenziale, cambio ed altro ancora. <p></p>Accurato sistema di danni delle auto e del pilota! <p></p>Diverse categorie tra cui GT, DTM e 4WD e diverse modalitÃ  di gioco, Touring Challenge e Off-Road <p></p>PossibilitÃ  di tuning su parti meccaniche ed estetiche della vettura <p></p>ModalitÃ  carriera, gare singole contro lâ€™intelligenza artificiale, possibilitÃ  di sfida multiplayer online e modalitÃ  championship in rete <p></p>Motore grafico ai massimi livelli per la gestione delle ombre, delle condizioni metereologiche, delle sorgenti di luce, dellâ€™HDR e del mapping ambientale<p></p>
<p style="margin-bottom:0cm;" align="center"><span lang="it-it" xml:lang="it-it"><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=9.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=6.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=11.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></span></p>
]]></description><guid isPermaLink="false">7815</guid><pubDate>Wed, 27 Sep 2006 14:54:00 +0000</pubDate></item><item><title>FlatOut 2: patch ufficiale 1.2</title><link>https://www.drivingitalia.net/home-page/software/flatout-2-patch-ufficiale-12-r7814/</link><description><![CDATA[

<p></p>
<p align="justify">La Empire ha rilasciato una nuova patch ufficiale per il recente <a href="http://it.flatoutgame.com/" rel="external">FlatOut 2</a>, aggiornando il gioco alla <a href="http://support.empireinteractive.com/default.aspx?MID=8FF6D156CB73&amp;PID=D464897E-55BF-4DA4-A768-2E03E9875DC5" rel="external">versione 1.2</a>: numerose sono le novitÃ  apportate da questo update (vedi elenco sotto), come una chat vocale, un multiplayer migliorato e numerosi bugs corretti. Per il download del file da 15 MB seguite <a href="http://support.empireinteractive.com/default.aspx?MID=8FF6D156CB73&amp;PID=D464897E-55BF-4DA4-A768-2E03E9875DC5" rel="external">questo link</a>.</p>
<p></p>
<p align="justify">#CONTINUE#</p>
<p></p>
<p><font color="#000000"><em>[1] INSTALLATION </em></font></p>
<p></p>
<p><font color="#000000"><em>Unzip all the files into the root of the installed folder (by default this is C:Program FilesEmpire InteractiveFlatOut2) and run the game as normal. </em></font></p>
<p></p>
<p><font color="#000000"><em>WARNING: If you experience any issues with this patch, uninstall the full game then browse your installed folder (by default this is C:Program FilesEmpire InteractiveFlatOut2) and manually delete the <br>following two files: patch &amp; patch1.bfs </em></font></p>
<p></p>
<p><font color="#000000"><em>[2] FIXES IN V1.2 </em></font></p>
<p></p>
<p></p>
<font color="#000000"><em>Fixed problem in detecting the available bandwidth that causes major lag </em></font><p></p>
<font color="#000000"><em>Fixed hang when the user selects ready at the same time as the host changes game options </em></font><p></p>
<font color="#000000"><em>Fixed a crash ingame that can happen in certain cases when a player disconnects </em></font><p></p>
<font color="#000000"><em>Fixed crash in lobby, or loss of controls in the car selection screen </em></font><p></p>
<font color="#000000"><em>Fixed a problem joining when the user is behind a NAT device </em></font><p></p>
<font color="#000000"><em>Fixed French and German translations of "chat" </em></font><p></p>
<font color="#000000"><em>Fixed overlapping texts in the voice settings dialog </em></font><p></p>
<font color="#000000"><em>Improved voice quality due to reduced lag </em></font><p></p>
<font color="#000000"><em>Speeded up joining when behind a NAT device </em></font><p></p>
<font color="#000000"><em>Added 5:4 aspect ratio </em></font><p></p>
<font color="#000000"><em>Fixed the -exportstats commandline option </em></font><p></p>
<p><font color="#000000"><em>[3] FIXES IN V1.1 </em></font></p>
<p></p>
<p></p>
<font color="#000000"><em>Fix for joining behind NAT devices </em></font><p></p>
<font color="#000000"><em>Fix for crash when refreshing the list of games </em></font><p></p>
<font color="#000000"><em>Fix for joining games that are just about to start </em></font><p></p>
<font color="#000000"><em>Fix for derby hang, when all other players disconnect before the derby starts </em></font><p></p>
<font color="#000000"><em>Fix for a hang when exiting the session at the same time as someone else is joining </em></font><p></p>
<font color="#000000"><em>Fix for the sorting of the list of multiplayer games. Now it sorts games in the lobby, with the games with least amount of players first </em></font><p></p>
<font color="#000000"><em>Fix for packet relaying between machines that cannot connect directly, now it uses bandwidth and latency for that </em></font><p></p>
<font color="#000000"><em>Fix for disconnects or crashes in stunt modes with low bandwidth </em></font><p></p>
<font color="#000000"><em>Fix for crash at the game start, just after the race has loaded </em></font><p></p>
<font color="#000000"><em>Fix for crash in races or derbies when more than one player gets disconnected at almost the same time </em></font><p></p>
<font color="#000000"><em>Fix for crash when searching for multiplayer games, and there's too many games in the list </em></font><p></p>
<font color="#000000"><em>Fix for a cheat where you are able to wreck the same player multiple times in derbies </em></font><p></p>
<font color="#000000"><em>Fix for time synchronization bug, when the PC clocks are running at different speed, caused the "No other players in the game" message to appear at the start of races </em></font><p></p>
<font color="#000000"><em>Longer timeout for joining, it was failing before due to timeouts in certain cases </em></font><p></p>
<font color="#000000"><em>Fix for the last character not appearing in the text chat for the North American version </em></font><p></p>
<font color="#000000"><em>Fix for text chat when the player names contains number for the North American version </em></font><p></p>
<font color="#000000"><em>Fixed a crash in the loading screen </em></font><p></p>
<font color="#000000"><em>Force feedback improved a bit </em></font><p></p>
<font color="#000000"><em>Fix for disappearing car in the desert town track </em></font><p></p>
<font color="#000000"><em>Fix for tournaments skipping races </em></font><p></p>
<font color="#000000"><em>Player details cannot be selected for players that are not fully connected </em></font><p></p>
<font color="#000000"><em>Fix for kicked players being able to join the same game again </em></font><p></p>
<font color="#000000"><em>Hardcoded 10% deadzone removed for steering wheels </em></font><p></p>
<font color="#000000"><em>Voice chat added </em></font><p></p>
<font color="#000000"><em>Text chat added for the European version </em></font><p></p>
<font color="#000000"><em>Bandwidth detection, and adjustments to the network send bandwidth </em></font><p></p>
<font color="#000000"><em>Players are not disconnected if a race starts when they are not ready, instead they can wait in the lobby until the next race </em></font><p></p>
<font color="#000000"><em>Improved prediction of remote cars in multiplayer games </em></font><p></p>
<font color="#000000"><em>Simple cheat detection added for modified data and known hacks </em></font><p></p>
<font color="#000000"><em>The list of multiplayer games extended to show 100 games instead of 25 </em></font><p></p>
<font color="#000000"><em>Only one kick vote can be initiated per race for the same player </em></font><p></p>
<font color="#000000"><em>Return to the list of multiplayer games when you exit the lobby and have previously been searching for a game </em></font><p></p>
<font color="#000000"><em>The draw distance for dynamic objects increased </em></font><p></p>
<font color="#000000"><em>Aspect ratio option added, widescreen support </em></font><p></p>
<font color="#000000"><em>Manual gearbox option added </em></font><p></p>
<font color="#000000"><em>Userdata added to network objects that can be used when making game modifications </em></font><p></p>
<font color="#000000"><em>New command line options added (see below, in COMMAND LINE OPTIONS) </em></font><p></p>
<p><font color="#000000"><em>[4] OUTSTANDING PROBLEMS </em></font></p>
<p></p>
<p></p>
<font color="#000000"><em>Black/White screen at the start of races. It's unsure if this is fixed or not, as an effect of some of the other fixes. </em></font><p></p>
<font color="#000000"><em>Sound issues with Creative sound cards. Use the WaveOut option in the game configuration to work around this problem. </em></font><p></p>
<font color="#000000"><em>Engine sound too low in some cases. WaveOut might fix this problem too. </em></font><p></p>
<font color="#000000"><em>Game freezes in mini-games with AMD dual core processors. </em></font><p></p>
<p><em>Install the following fix: <a href="http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,00.html" title="" rel="external">http://www.amd.com/u...1_13118,00.html</a> </em></p>
<p></p>
<p><font color="#000000"><br><em>[5] COMMAND LINE OPTIONS </em></font></p>
<p></p>
<p><font color="#000000"><em>The following command line options added: </em></font></p>
<p></p>
<p><font color="#000000"><em>WARNING: These command line options are not officially supported. </em></font></p>
<p></p>
<p><font color="#000000"><em>[ { -join= { matchname | ip[:port] } } | <br>{ -host[=matchname [-num_players=number_of_initial_players] ] } <br>[-lan] ] </em></font></p>
<p></p>
<p><font color="#000000"><em>[-password=a_password] </em></font></p>
<p></p>
<p><font color="#000000"><em>[-profilenr=number_of_profile_to_select] </em></font></p>
<p></p>
<p><font color="#000000"><em>[-public_addr=ip[:port] ] </em></font></p>
<p></p>
<p><font color="#000000"><em>[-private_addr=ip] </em></font></p>
<p></p>
<p><font color="#000000"><em>[-join_timeout=timeout_in_seconds] </em></font></p>
<p></p>
<p><font color="#000000"><em>[-join_retry=search_retry_in_seconds] </em></font></p>
<p></p>
<p><font color="#000000"><em>[-exportstats=filename] </em></font></p>
<p></p>
<p><font color="#000000"><em>-join </em></font></p>
<p></p>
<p><font color="#000000"><em>Joins a game, either matching the matchname or the ip:port combination. If the game is a Gamespy game then the ip:port should be the public ports as registered on the Gamespy master server. If the game is a LAN game, then the ip:port combination could be any combination that would reach the host, preferably the private address on the same subnet. Matchname only works for Gamespy games. </em></font></p>
<p></p>
<p><font color="#000000"><em>-host </em></font></p>
<p></p>
<p><font color="#000000"><em>Creates a game on either the Gamespy master or on LAN, depending on whether the -lan parameter is specified. If a matchname is specified, the game will be joinable by a matching -join=matchname. Otherwise an ip:port combination has to be specified when joining. Matchname only <br>works for Gamespy games. </em></font></p>
<p></p>
<p><font color="#000000"><em>-num_players </em></font></p>
<p></p>
<p><font color="#000000"><em>An optional parameter for -host=matchname. Normally when a game is created with that option it will not be publicly visible and joinable until one minute has expired. The only way to join it before that timeout is to specify -join=matchname. -num_players can make the timeout expire faster. If you specify this option, then the game will be publicly visible as soon as number_of_initial_players has joined <br>the game. </em></font></p>
<p></p>
<p><font color="#000000"><em>-lan </em></font></p>
<p></p>
<p><font color="#000000"><em>Specifies that you will join or create a LAN game instead of a Gamespy one. </em></font></p>
<p></p>
<p><font color="#000000"><em>-password </em></font></p>
<p></p>
<p><font color="#000000"><em>If this is specified, then only games that are created by a matching password will be visible and joinable. Games created when this option is set will be created with the password. The password option can be specified both when joining and creating from command line or when creating and joining the game normally. </em></font></p>
<p></p>
<p><font color="#000000"><em>-profilenr </em></font></p>
<p></p>
<p><font color="#000000"><em>Automatically selects a profile at game start. If the profile doesn't exist or is invalid, then the user has to choose the profile manually. </em></font></p>
<p></p>
<p><font color="#000000"><em>-public_addr </em></font></p>
<p></p>
<p><font color="#000000"><em>Can be used if you know your public address and port. Normally it shouldn't be necessary to specify this explicitly, but it can be used when joining LAN games, and port forward is enabled on the router, so that you know your public address. This option should be specified on LAN games, if the host is on the same subnet as a joiner and someone outside wants to join. Without this parameter the joiner inside the LAN and the joiner outside the LAN might not be able to communicate directly. Another case where this might be needed is if you have more than three IP addresses on the machine. This option is most useful for LAN games, as Gamespy games most likely will be able to connect anyway, however it might speed up the joining. </em></font></p>
<p></p>
<p><font color="#000000"><em>-private_addr </em></font></p>
<p></p>
<p><font color="#000000"><em>Forces the game to report this private address to other players. The game will automatically detect up to four IP addresses, but if you have more than that, then you might not be able to communicate with players on a subnet of an IP that isn't detected. Specifying -private_addr will force the game to put that IP first in the list. This option is most useful for LAN games, as Gamespy games most likely will be able to connect anyway, however it might speed up the joining. </em></font></p>
<p></p>
<p><font color="#000000"><em>-join_timeout </em></font></p>
<p></p>
<p><font color="#000000"><em>Specifies the amount of time to try to join a game from command line. After this time expires, the user is given the option to retry or quit. The default is 30 seconds. </em></font></p>
<p></p>
<p><font color="#000000"><em>-join_retry </em></font></p>
<p></p>
<p><font color="#000000"><em>Specifies how often a new search will be done when joining a Gamespy game from the command line. The default is to do a search every 5 seconds. Dont set this option too small or it might overload the <br>Gamespy servers. </em></font></p>
<p></p>
<p><font color="#000000"><em>-exportstats </em></font></p>
<p></p>
<p><font color="#000000"><em>Writes the game results of every multiplayer game into an xml file in the savegame folder.</em></font></p>

]]></description><guid isPermaLink="false">7814</guid><pubDate>Tue, 26 Sep 2006 22:24:00 +0000</pubDate></item></channel></rss>
