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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1006/?d=1</link><description>News: News</description><language>en</language><item><title>Screens: Test Drive Unlimited</title><link>https://www.drivingitalia.net/home-page/software/screens-test-drive-unlimited-r8287/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:62px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=testdrive8483_big.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Potete ammirare a <a href="http://www.hsw.hu/index.php?headlinesid=8483" rel="external">questa pagina</a> alcuni nuovi screenshots di anteprima della versione per PC dell'atteso Test Drive Unlimited della Atari, che arriverÃ  a febbraio 2007.</p>
]]></description><guid isPermaLink="false">8287</guid><pubDate>Mon, 11 Dec 2006 23:18:00 +0000</pubDate></item><item><title>Screens: F1 Championship Edition (PS3)</title><link>https://www.drivingitalia.net/home-page/software/screens-f1-championship-edition-ps3-r8286/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:55px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=F1_CE_0062.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Potete ammirare a <a href="http://www.worthplaying.com/article.php?sid=39241&amp;mode=thread&amp;order=0" rel="external">questo indirizzo</a> ben 52 nuovi screenshots di anteprima del prossimo ed atteso F1 Championship Edition, titolo ufficiale del Mondiale Formula 1 in arrivo su Playstation 3.</p>
]]></description><guid isPermaLink="false">8286</guid><pubDate>Mon, 11 Dec 2006 22:39:00 +0000</pubDate></item><item><title>Doppio partner per iRacing</title><link>https://www.drivingitalia.net/home-page/software/doppio-partner-per-iracing-r8283/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:53px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=legends_lowes.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il team <a href="http://www.iracing.com" rel="external">iRacing</a> ha appena annunciato una nuova duplice partnership, la prima con la <a href="http://www.iracing.com/news_111206b.htm" rel="external">ECCI</a>, nota azienda che produce periferiche di guida professionali, mentre la seconda con la <a href="http://www.iracing.com/news.htm" rel="external">Speedway Motorsports Inc.</a>, accordo che consentirÃ  di inserire nel gioco le Legends Cars (foto), storiche vetture Nascar del 1930! <a href="https://www.drivingitalia.net/index.php?showtopic=29224&amp;st=0" rel="">Commenti sul forum</a>.</p>
]]></description><guid isPermaLink="false">8283</guid><pubDate>Mon, 11 Dec 2006 17:10:00 +0000</pubDate></item><item><title>Sprint Cars: Road to Knoxville demo</title><link>https://www.drivingitalia.net/home-page/software/sprint-cars-road-to-knoxville-demo-r8278/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=sprintcar-ss1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Se amate le sprint cars, tipiche vetturine fuoristrada made in USA, non mancate di provare la nuova <a href="http://www.worthdownloading.com/game.php?gid=2332" rel="external">versione demo</a> da 172 MB del divertente Sprint Cars: Road to Knoxville della Valusoft.</p>
]]></description><guid isPermaLink="false">8278</guid><pubDate>Sun, 10 Dec 2006 14:59:00 +0000</pubDate></item><item><title>Screens: TrackMania United</title><link>https://www.drivingitalia.net/home-page/software/screens-trackmania-united-r8277/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=ScreenShot39.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Vi segnaliamo a <a href="http://www.worthplaying.com/article.php?sid=39202&amp;mode=thread&amp;order=0" rel="external">questo link</a> quattro nuovi screenshots in game del prossimo Trackmania United della Nadeo.</p>
]]></description><guid isPermaLink="false">8277</guid><pubDate>Sun, 10 Dec 2006 14:37:00 +0000</pubDate></item><item><title>Intervista: SBK 2007</title><link>https://www.drivingitalia.net/home-page/software/intervista-sbk-2007-r8275/</link><description><![CDATA[

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<p align="justify">Se aspettate con ansia il nuovo SuperBike 2007 sviluppato dalla Milestone, che arriverÃƒÂ  su pc solo a novembre 2007, non mancate di leggere <a href="http://www.computerandvideogames.com/article.php?id=149886" rel="external">questa intervista</a> fatta a Simone Bechini, sviluppatore del gioco. <a href="https://www.drivingitalia.net/index.php?showtopic=31211&amp;st=400" rel="">Commenti sul forum</a>.</p>
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<p align="justify"><em><strong>And the hardcore bike nuts, can we switch all of that off?<br></strong>Sure, of course. We are going to have three basic levels of realism: novice, intermediate and professional. Besides this you can also customise every single option to suit your own needs. If you want the ultimate riding experience you got it, you can turn off everything and you've got separate front/rear braking controls, you have to control body position of the rider, manage very carefully the throttle and braking...</em></p>

]]></description><guid isPermaLink="false">8275</guid><pubDate>Sat, 09 Dec 2006 15:23:00 +0000</pubDate></item><item><title>Review: Need for Speed Carbon</title><link>https://www.drivingitalia.net/home-page/software/review-need-for-speed-carbon-r8272/</link><description><![CDATA[

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<p align="justify">Il portale italiano di Nextgame.it ha pubblicato la <a href="http://next.videogame.it/html/articolo.php?id=6105&amp;advkey=1165659567" rel="external">recensione completa</a> del nuovo Need for Speed Carbon della EA per la console XBox360.</p>
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<p align="justify"><em>Need for Speed Carbon Ã¨ un buon titolo che prosegue la tradizione della serie senza particolari sussulti, proponendo alcune idee di gradevole originalitÃ , contrapposte ad altre di trascurabile utilitÃ  ai fini dell'esperienza di gioco...</em></p>

]]></description><guid isPermaLink="false">8272</guid><pubDate>Sat, 09 Dec 2006 11:29:00 +0000</pubDate></item><item><title>Speciale: Ridge Racer 3</title><link>https://www.drivingitalia.net/home-page/software/speciale-ridge-racer-3-r8270/</link><description><![CDATA[

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<p align="justify">Potete leggere a <a href="http://next.videogame.it/html/articolo.php?id=6132" rel="external">questo indirizzo</a> un completo speciale in italiano dedicato al prossimo Ridge Racer 3, attesissimo titolo racing in arrivo per Playstation 3.</p>
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<p align="justify"><em>Ridge Racer 7 Ã¨ pressochÃ© identico al suo predecessore uscito un anno fa su Xbox 360: pulito ed estremamente fluido nel suo rigoroso impatto visivo, terribilmente immediato ed adrenalinico a semaforo verde. Al di lÃ  delle prestazioni grafiche che non appaiono evolutive rispetto al passato...</em></p>

]]></description><guid isPermaLink="false">8270</guid><pubDate>Fri, 08 Dec 2006 17:38:00 +0000</pubDate></item><item><title>rF: nuova versione della traduzione italiana</title><link>https://www.drivingitalia.net/home-page/software/rf-nuova-versione-della-traduzione-italiana-r8268/</link><description><![CDATA[
<p align="justify">Il nostro Fabio "Magnus" Magnani ha rilasciato una versione aggiornata, rivista e corretta della traduzione in italiano per <em>rFactor</em>. Download ed istruzioni per l'installazione <a href="https://www.drivingitalia.net/index.php?showtopic=29012&amp;st=30" rel="">a questo link del nostro forum</a>. Una chicca da non perdere!</p>
]]></description><guid isPermaLink="false">8268</guid><pubDate>Fri, 08 Dec 2006 13:22:00 +0000</pubDate></item><item><title>Test Drive Unlimited: Developer Diary #1</title><link>https://www.drivingitalia.net/home-page/software/test-drive-unlimited-developer-diary-1-r8262/</link><description><![CDATA[
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<p align="justify">Aspettate con ansia il nuovo Test Drive Unlimited della Atari ? Allora non mancate di leggere il primo diario di sviluppo del gioco che ci spiega le differenze fra la versione XBox giÃ  disponibile e quella PS2, che uscirÃ  insieme a quella pc.</p>
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<p align="justify"><em>Hi, Iâ€™m Kevin 'Zaph' Burfitt, the head of development at Melbourne House, the developer of Test Drive Unlimited for the PlayStation 2 and PSP. Welcome to the first in a series of journals documenting the development of the game leading up to its release in February.</em></p>
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<p align="justify"><em>#CONTINUE#</em></p>
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<p align="justify"><em>In one of my upcoming journals, I will discuss the PSP version. For now, since many of you may have played the Xbox 360 version of Test Drive Unlimited, I thought Iâ€™d start off by comparing the Xbox 360 version to the upcoming PlayStation 2 version.</em></p>
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<p align="justify"><font color="#000000"><em>As a starting point, letâ€™s focus on what aspects of the game will remain consistent between the Xbox 360 and the PS2 versions. Test Drive Unlimited PS2 takes place on the same island of Oahu, with the same network of roads (more than 1,000 miles of road) - all in a streaming world (no loading screens while driving around). So in a nutshell: 1000 square miles of island, hundreds of thousands of trees, buildings and other objects, made up of almost a billion triangles! If thatâ€™s not enough for you, this is all happening while you are playing online with friends and other racers from all over the world, all on the same server.</em></font></p>
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<p align="justify"><font color="#000000"><em>There are of course, some differences between the two platforms, so we should also note a few of the things you wonâ€™t see in the PS2 version of Test Drive Unlimited. Due to the technical differences between the Xbox 360 and the PS2, we had leave out some of the Xbox 360 versionâ€™s features: online trading, motorcycles, user-created races and avatar customization. </em></font></p>
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<p align="justify"><font color="#000000"><em>But not to worry â€“ weâ€™ve made up for those omissions with some amazing new features! The PS2 version is using Melbourne House's highly specialized "Racing Engine" for car handling, the same engine that grew up through DethKarz, GP500, LeMans and Grand Prix Challenge. The cars have all been hand-tuned for PS2 and they have definite personalities - from the heavy US muscle cars to the nimble Lotus, or the insane acceleration and wheelspin of the Supercars. TDU PS2 will suit both newcomers and hard-core racers, and everyone will have their own favorite car that handles just the way they like.</em></font></p>
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<p align="justify"><font color="#000000"><em>Single-player progression has been an important focus for us and we've made some significant changes that are apparent from the moment you start the game. Initially, we unlock a set of races near your starting point in order to get you going without overwhelming you. As soon as you drive your first car out of the rental yard you will notice the "Master Points" being tracked on the screen. Master Points are unique to the PlayStation 2 and you get these for driving fast, slipstreaming, and drifting - either while just roaming the island or inside a race. Races also award bonus Master Points for winning a trophy. Once you collect 100,000 Master Points you will progress from Rookie to Amateur and unlock another collection of races. This continues up through the ranks until you reach Master, after which your points are still being collected and recorded on the servers for bragging rights :-) </em></font></p>
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<p align="justify"><font color="#000000"><em>The second unique feature is "Rival Clubs," which are scattered all over the island. You will be invited to join a Rival Club in order to race against club members (AI NPCs) and eventually become the President of each of the clubs. Being invited into these clubs usually requires purchasing or winning a car of a certain type (e.g. the Caterham club requires that you drive in a Caterham). The races consist of head-to-head challenges created on the fly, and there's always a good reward when you become President of each club.</em></font></p>
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<p align="justify"><font color="#000000"><em>The next unique feature is the concept of a Race Series - these are collections of races which, initially, only the first is unlocked. You will need to win Gold to unlock the next race in the series, and once you've unlocked them all you will win a prize - often a new car! We also have "QuickRace" which (once unlocked) will let you fire up the game and do a few randomly chosen races with cars you may not yet have seen. There are more than 240 unique races around the island, many of which will feature in the QuickRaces. The QuickRaces are also the only place you can race in a multiplayer race in single-player mode (which is good for those who want to learn the course without being left behind the pack).</em></font></p>
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<p align="justify"><font color="#000000"><em>It takes our QA team about five days to complete a play-through of the single-player side of the game. In order to make racing accessible to all skill levels, you can choose to race against the AI in either Easy, Normal or Hard mode. The rewards are significantly better for Hard, but you'll be up against tougher opposition. Easy, on the other hand, is there so that even a beginner can get in and play the game and make progress (albeit slower than the hardcore players).</em></font></p>
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<p align="justify"><font color="#000000"><em>Oahu is a big island, and it's easy to feel lost out there, so we've added another unique feature to Test Drive Unlimited PlayStation 2 called "Auto GPS". When the Auto GPS is enabled it will automatically set your GPS target to a race that you have not yet tried, in which you can use your current car or one from your garage. If you've tried every unlocked race then it will start sending you back to ones you haven't yet won a trophy in. Once you've used it, you won't want to turn it off (unless you just feel like a leisurely drive around the island). Trust me, there's nothing better than popping into the Mercedes dealership and picking up a new Merc, then wandering out the door and having the Auto GPS direct you to a nearby Mercedes-only race that you didn't even know existed so you can try the car out!</em></font></p>
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<p align="justify"><em><font color="#000000">Test Drive Unlimited PS2 is also online, and we have made a few changes to improve the online experience. First up, if you want to enter a multiplayer race, then you can either drive to a multiplayer race and see if anyone is waiting in the lobby, or use the new Drive-Ins which will automatically find you a race somewhere on the island matching your criteria, with people ready to race! Secondly, even if you are just cruising around the island, you can decide at ay moment to fire off an instant challenge. In the beta-tests there were regular meet-ups of players who just wanted to drive up the coast, enjoying the view (and showing off). We've also found that some people like to complete the single-player side of the game hand-in-hand with a friend, by doing the same event then waiting for each other before driving to the next event together. Lastly, every single race has an online high-score table. Any time you race while online (single player or multiplayer, or even QuickRace) your record will be uploaded to the server, and you can easily check your status for every race in the game from your home, so that you know which ones you need to improve in and which ones you've never even set a time for. </font><font color="#000000">Thanks for taking the time to catch-up on the development of Test Drive Unlimited PlayStation 2! Stayed tuned for updates!</font></em></p>
]]></description><guid isPermaLink="false">8262</guid><pubDate>Thu, 07 Dec 2006 21:26:00 +0000</pubDate></item></channel></rss>
