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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/1005/?d=1</link><description>News: News</description><language>en</language><item><title>GTR2: patch 1.1 tra due giorni</title><link>https://www.drivingitalia.net/home-page/software/gtr2-patch-11-tra-due-giorni-r8326/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:62px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=patch_banner_en.gif&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Sul <a href="http://gtr-game.10tacle.com/index.php?id=246&amp;L=1" rel="external">sito ufficiale</a> di GTR 2 Ã¨ comparsa una piccola immagine che mostra quanto ancora manca al rilascio della prima patch per il gioco. Tra due giorni quindi potremo aggiornare il titolo alla versione 1.1, che prevede tanti piccoli fix: niente stravolgimenti del gioco, quanto piuttosto un lavoro di rifinitura per correggere le imperfezioni che ancora si portava dietro.</p>
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<p align="left">#CONTINUE#</p>
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<p align="left"><em>General<br>â€¢ Fixed performance hit in Changeable Weather <br>â€¢ Fixed missing race groove in driving school<br>â€¢ Fixed car number missing from results export<br>â€¢ Fixed inconsistency with "Pit Exit Arrow" UI option<br>â€¢ Fixed inconsistency with "Mirrors" UI option - Mirrors are now on in game when UI shows on<br>â€¢ Fixed Custom Championship "European 360 Champions Cup" incorrect reference to "Dubai North"<br>â€¢ Fixed Custom Championships with F575s that contained duplicate drivers<br>â€¢ Improved car balance in custom Championship "Super Endurance Drivers Championship"<br>â€¢ Improved statistics tracking in Player Profile<br>â€¢ Allow manual pit control in Novice mode<br>â€¢ Fixed bug where some cars would not visibly show repaired body damage after pitstops<br>â€¢ Fixed bug where corner markers would no longer show after first car crossed the finish line<br>â€¢ Fixed bug where track award video was shown when no track was awarded<br>â€¢ Fixed bug where Wrong time indicator and position were displayed during some Driving lessons<br>â€¢ Added option to skip award videos<br>â€¢ Enabled "+auto" command line option on the dedicated server<br>â€¢ Fixed bug where "Show All" drivers lobby option was not working on first entry to Lobby<br>â€¢ Fixed bug where the Fuel and Tyre wear labels were inverted on the dedicated server<br>â€¢ Fixed bug where "-1/16 players" was sometimes shown on the in-game server UI<br>â€¢ Fixed bug where the Lobby lists would sometimes overflow the display areas<br><br>Track Specific<br>â€¢ Valencia<br>- Corrected an issue where the Pole position was on the wrong side of the track<br>- Fixed a bug where some terrain areas caused cars to flip<br>- Fixed a bug where the tirewalls graphics were corrupted by headlights<br>â€¢ Magny Cours<br>- Fixed low-res textures on some boards<br>- Fixed a bug where the track would cause a CTD on some hardware<br>â€¢ Spa Francorchamps<br>- Corrected a graphical issue on one of the curbs<br>â€¢ Zuhai<br>- Corrected an issue where laps weren't registered by cars performing pit stops.<br><br>Car Specific<br>â€¢ Murcielago <br>- Corrected a graphical issue on the right rear wheelarch<br>â€¢ Ferrari JMB 575 <br>- Fixed a bug where the steering wheel was not disabled when the option for visible steeringwheel is unchecked</em></p>

]]></description><guid isPermaLink="false">8326</guid><pubDate>Tue, 19 Dec 2006 19:49:00 +0000</pubDate></item><item><title>Screens: Test Drive Unlimited</title><link>https://www.drivingitalia.net/home-page/software/screens-test-drive-unlimited-r8318/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:55px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=TDU_PC_070.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Correte a <a href="http://www.worthplaying.com/article.php?sid=39404&amp;mode=thread&amp;order=0" rel="external">questo indirizzo</a> per ammirare una nuova serie di screenshots di anteprima del prossimo Test Drive Unlimited della Atari.</p>
]]></description><guid isPermaLink="false">8318</guid><pubDate>Mon, 18 Dec 2006 17:43:00 +0000</pubDate></item><item><title>iRacing in azione</title><link>https://www.drivingitalia.net/home-page/software/iracing-in-azione-r8316/</link><description><![CDATA[
<p align="justify">Iniziano ad arrivare le prime immagini che ci mostrano l'atteso <a href="http://www.iracing.com/" rel="external">iRacing</a> finalmente in azione in pista: ecco infatti la <a href="https://www.drivingitalia.net/index.php?s=&amp;showtopic=29224&amp;view=findpost&amp;p=395288" rel="">nuova Legend Car</a> che si mostra e si lascia domare dal pubblico incuriosito! Non fate mancare i vostri <a href="https://www.drivingitalia.net/index.php?s=&amp;showtopic=29224&amp;view=findpost&amp;p=395288" rel="">commenti</a>.</p>
]]></description><guid isPermaLink="false">8316</guid><pubDate>Mon, 18 Dec 2006 12:50:00 +0000</pubDate></item><item><title>rF: Champ R-esult V2.5</title><link>https://www.drivingitalia.net/home-page/software/rf-champ-r-esult-v25-r8311/</link><description><![CDATA[
<p align="justify">Il bravissimo Dinix ha rilasciato per rFactor la nuova <a href="https://www.drivingitalia.net/index.php?showtopic=32206&amp;hl=" rel="">versione aggiornata 2.5</a> del suo eccellente software denominato <a href="https://www.drivingitalia.net/index.php?showtopic=32206&amp;hl=" rel="">Champ R-esult</a>: oltre ai classici bugfix, sono numerose le novitÃ  apportate da questa release, come ad esempio statistiche molto piÃ¹ dettagliate per ogni pilota in campionato.</p>
]]></description><guid isPermaLink="false">8311</guid><pubDate>Sun, 17 Dec 2006 15:26:00 +0000</pubDate></item><item><title>TORCS 1.3.0 disponibile</title><link>https://www.drivingitalia.net/home-page/software/torcs-130-disponibile-r8309/</link><description><![CDATA[

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<p align="justify">Vi segnaliamo il rilascio della nuova <a href="http://torcs.sourceforge.net/" rel="external">versione 1.3.0</a> aggiornata del divertente <a href="http://torcs.sourceforge.net/" rel="external">TORCS</a>, The Open Racing Car Simulator: questa release porta con sÃ¨, oltre ai classici bugfix e migliorie varie, anche nuove piste e vetture.</p>
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<p align="justify"><em>TORCS version 1.3.0 is </em><a href="http://torcs.sourceforge.net/sections.php?op=viewarticle&amp;artid=3" rel="external"><em>available for download</em></a><em>. The most important changes are reworked cars and tracks (Andrew, Bernhard), improved and new opponents (Christos, Bernhard), and a lot of little improvements and a few new features (Bernhard, Christos, Mart Kelder and a lot of other people). Hit <b>Read More</b> below to review the full set of changes.</em></p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>I would like to thank all the people which made this release possible, especially Andrew, Brian, Christos, Mart, Eliam, Olaf, Eugen, Felix, Eric, Christophe and all </em><a href="http://torcs.sourceforge.net/sections.php?op=viewarticle&amp;artid=19" rel="external"><em>contributors of former releases</em></a><em>. Thanks as well to the community which helped with patches, testing, artwork and valuable comments. <b>Thank you all very very much</b>.</em></p>
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<p align="justify"><em>If you are interested in the list with the available packages or the changelog hit the <b>Read More</b> link below. In case you run into trouble have a look into the </em><a href="http://torcs.sourceforge.net/sections.php?op=viewarticle&amp;artid=30" rel="external"><em>FAQ</em></a><em>, there is as well a section about how you should report a problem. If you like TORCS and think you can write a better AI </em><a href="http://www.berniw.org/trb" rel="external"><em>meet us here</em></a><em>, if you want to know how good or bad you drive </em><a href="http://speedy.chonchon.free.fr/tdc" rel="external"><em>find it out here</em></a><em>. </em></p>
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<p align="justify"><em>If you are interested in how the 1.2.4 release spread, look </em><a href="http://sourceforge.net/project/stats/?group_id=3777&amp;ugn=torcs" rel="external"><em>at the download statistics</em></a><em>. TORCS 1.2.4 got on sf.net alone 220'000 downloads, and at least (!) 500'000 if you count the downloads on various free software sites, it is amazing... Bye, have fun</em></p>

]]></description><guid isPermaLink="false">8309</guid><pubDate>Sat, 16 Dec 2006 22:59:00 +0000</pubDate></item><item><title>Preview: MotorStorm</title><link>https://www.drivingitalia.net/home-page/software/preview-motorstorm-r8304/</link><description><![CDATA[

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<p align="justify">Il portale italiano di Nextgame ha pubblicato a <a href="http://next.videogame.it/html/articolo.php?id=6180" rel="external">questo link</a> una completa anteprima dedicata al prossimo MotorStorm, atteso titolo in arrivo su Playstation 3.</p>
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<p align="justify"><em>Paul Hollywood ci sorride da uno dei divani di PS3Dome (la </em><a href="http://next.videogame.it/html/articolo.php?id=6085" rel="external"><em>"casa"</em></a><em> di PlayStation 3 nel cuore di Trastevere, a Roma) mentre sullo schermo del soggiorno scorrono le immagini della versione definitiva di MotorStorm, quella che il giorno successivo sarebbe stata regolarmente in vendita dei negozi giapponesi...</em></p>

]]></description><guid isPermaLink="false">8304</guid><pubDate>Sat, 16 Dec 2006 00:12:00 +0000</pubDate></item><item><title>Screens: Test Drive Unlimited</title><link>https://www.drivingitalia.net/home-page/software/screens-test-drive-unlimited-r8303/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:75px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=testdrive.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>All'interno della sezione <a href="http://next.videogame.it/html/screenshot.php?id=4794" rel="external">screenshot</a> potete trovare le ultime immagini di Test Drive Unlimited nella versione prevista a inizio anno su PlayStation 2, anch'essa ovviamente dotata del multiplayer via Internet.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify">Pur con alcune evidenti ottimizzazioni (oltre alla grafica, l'assenza delle motociclette), questa uscita promette di mantenere intatto lo spirito della versione originale per Xbox 360 nei 1600Km di strade hawaiane percorribili su fiammanti auto sportive (di 30 produttori reali) con 7 avversari nelle sfide di rete. La stessa procedura di avanzamento nel gioco verrÃ  mantenuta e ampliata grazie a un apposito sistema di punti (assegnati per evoluzioni e traguardi precisi) con cui si potranno sbloccare progressivamente nuovi contenuti.<br><br>Infine, la nuova modalitÃ  Quick Race (esclusiva PSP e PlayStation 2) permetterÃ  di avviare rapidamente sfide casuali nell'ambientazione, senza dover caricare una posizione salvata. A <a href="http://www.worthplaying.com/article.php?sid=39356&amp;mode=thread&amp;order=0" rel="external">questo indirizzo</a> invece potete ammirare alcune immagini della versione PC del gioco.</p>

]]></description><guid isPermaLink="false">8303</guid><pubDate>Sat, 16 Dec 2006 00:10:00 +0000</pubDate></item><item><title>Intervista: TrackMania United</title><link>https://www.drivingitalia.net/home-page/software/intervista-trackmania-united-r8295/</link><description><![CDATA[

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<p align="justify">Aspettate con ansia il nuovo Trackmania United della Nadeo ? Allora non lasciatevi sfuggire questa <a href="http://www.cgonline.com/index.php?option=com_content&amp;task=view&amp;id=1035&amp;Itemid=0" rel="external">interessante intervista</a> fatta ad uno degli sviluppatori del gioco.</p>
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<p align="justify"><em><b>What makes TrackMania United unique among the rest of the racing games on the market?<br></b>TrackMania is a video game before being a racing game. Of course, the goal is to reach the finish line as fast as you can, but TrackMania is fun to play whether you like driving games or not. I believe this is what gives TrackMania its exceptional appeal.</em></p>

]]></description><guid isPermaLink="false">8295</guid><pubDate>Wed, 13 Dec 2006 17:33:00 +0000</pubDate></item><item><title>TOCA 3 con amBX</title><link>https://www.drivingitalia.net/home-page/software/toca-3-con-ambx-r8294/</link><description><![CDATA[
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<p align="justify">La Codemasters ha annunciato un accordo con la Philips e la Introversion per inserire la tecnologia amBX nel recente TOCA Race Driver 3. Qui di seguito il comunicato stampa completo:</p>
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<p align="justify"><font color="#000000"><em>Codemasters and Introversion join an ever-increasing list of video game publishers and developers that have signed on to create amBX-enabled games, including THQ, Kuju Entertainment, Revolution Software and Sumo Digital.</em></font></p>
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<p align="justify"><font color="#000000"><em>#CONTINUE#</em></font></p>
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<p align="justify"><font color="#000000"><em>Previously announced games that will be specifically scripted to work in tandem with amBX peripherals include Broken Sword: The Angel of Death and Rail Simulator. Additional announcements are forthcoming as Philips is currently in the closing stages of agreements with a number of other high profile companies regarding amBX-enabling games in a variety of genres.</em></font></p>
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<p align="justify"><font color="#000000"><em>â€œCodemasters and Introversion are the cream of the UK-based game development community. Theyâ€™ve recognized both the creative and commercial value that amBX can add, as well as showing that even back catalogue games can be amBX-enabled, extending product shelf life in the future,â€ said Jo Cooke, Chief Marketing Officer, Philips amBX. â€œThese are three totally different titles that will use amBX in very different ways and, added to existing amBX-enabled adventure and simulation games, demonstrates how adaptable and striking amBX can really be across all genres of PC gaming.â€</em></font></p>
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<p align="justify"><font color="#000000"><em>Featuring explosive damage effects across a huge range of motor sport disciplines, TOCA Race Driver 3 delivers pure heart pounding racing for the PC. The scripted amBX effects delivered through the Philips amBX Peripherals will make the experience of playing the game even more immersive. Racers will feel the wind in their hair through the amBX fans and see the flash of lighting through tree lines, tunnels and landscapes via the amBX LED lights all in the real world around them.</em></font></p>
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<p align="justify"><font color="#000000"><em>DEFCON is an online, multiplayer strategy game simulating global thermonuclear warfare. The game, inspired by the 1983 cult-classic film Wargames, superbly evokes the tension, paranoia and suspicion surrounding the Cold War era. Arming DEFCON with amBX will allow armchair generals to actually see the blinding light, as their intercontinental ballistic missiles land; feel the ground rumble through the amBX rumble pad as fallout rains down around them; and quite literally blow their enemyâ€™s wigs off, through the force of the explosion entering the room via the desk fans.</em></font></p>
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<p align="justify"><font color="#000000"><em>Darwinia is a 2006 Best Game nominee at the Game Shadow Innovation in Games Awards and will immerse gamers into a virtual world populated by Darwinian life forms, who are under invasion. Darwinia will also take full advantage of the amBX LED light, desk fan and rumble peripherals to extend the game world out of the screen and into the playerâ€™s game room.</em></font></p>
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<p align="justify"><font color="#000000"><em>â€œAs a small developer you don't have the time and resources to play around with content and photorealistic graphics, all your energy goes into creating a mood, an unforgettable experience,â€œ said Thomas Arundel, Commercial Director, Introversion. â€œWith DEFCON we had tried to enhance the gameplay by concentrating on simple Wargames-inspired graphics and a very evocative audio soundtrack. Teaming up with amBX has given us an opportunity to take DEFCON to the next level, to really make you feel like you are the General conducting the whole messy business from your own bunker.â€</em></font></p>
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<p align="justify"><font color="#000000"><em>"amBX is a really exciting prospect from a developer point of view, simply because it allows for an added field of creativity when making our games." commented Peter Chan, Business Development Manager, Codemasters, "The TOCA series has been one of our most successful franchises to date and we feel the immersive effects offered by amBX will help us make this year's iteration the most memorable yet."</em></font></p>
]]></description><guid isPermaLink="false">8294</guid><pubDate>Wed, 13 Dec 2006 10:31:00 +0000</pubDate></item><item><title>F1 e MotorStorm in video</title><link>https://www.drivingitalia.net/home-page/software/f1-e-motorstorm-in-video-r8293/</link><description><![CDATA[
<p align="justify">Se non vedete l'ora di mettere le mani sulla nuova Playstation 3 e sui relativi titoli racing dedicati, vi interesseranno certamente i nuovi video di anteprima dedicati a <a href="http://www.gametrailers.com/gamepage.php?id=1678" rel="external">MotorStorm</a> e <a href="http://www.gametrailers.com/gamepage.php?fs=1&amp;id=1672" rel="external">Formula One Championship</a>. Parliamone nel <a href="https://www.drivingitalia.net/index.php?showforum=89" rel="">forum console</a>.</p>
]]></description><guid isPermaLink="false">8293</guid><pubDate>Tue, 12 Dec 2006 22:41:00 +0000</pubDate></item></channel></rss>
