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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/modding/page/60/?d=1</link><description>News: News</description><language>en</language><item><title>AC: Renault 5 Alpine Coup&#xE8;</title><link>https://www.drivingitalia.net/home-page/modding/ac-renault-5-alpine-coup%C3%A8-r23003/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/69f5e4b5259a4877c3a73cd41d3bf4a1.jpg" /></p>

<p><em>The car is 100% from scratch, physics too, except sound engine.</em><br><em>I tried to do the maximum so that it looks realistic !</em><br><em>I work alone so we must recognize that it is sometimes hard.</em><br><em>Thank you to let me go your impressions , suggestions to update the car.</em><br><em>I leave you if following the presentation and a video presentation :</em></p>
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<p><em>characteristics of the RENAULT 5 ALPINE COUPE :</em><br><em>- 100 Ch / 810 kg / 115 Nm / 180 km/h vmax / 5 rapports en H</em></p>
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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/9ZQ26B3iSUE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">23003</guid><pubDate>Sat, 01 Oct 2016 08:35:00 +0000</pubDate></item><item><title>AMS: Corvette C7R by UnitedRacingDesign</title><link>https://www.drivingitalia.net/home-page/modding/ams-corvette-c7r-by-unitedracingdesign-r22982/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/b2cc81a62ac7dc06ad05a39fc3b5043c.jpg" /></p>


<p>Il team UnitedRacingDesign ha rilasciato quella che di fatto è la prima vettura modding di un certo livello disponibile per l'ottimo Automobilista targato Reiza Studios: la spettacolare <a href="https://www.drivingitalia.net/index.php?showtopic=74484" rel="">Corvette C7R</a>. Oltre alla ben nota cura che da sempre contraddistingue il team URD, c'è da segnalare anche la collaborazione dello stesso Renato Simioni dei Reiza, per quanto riguarda la fisica del veicolo. Download e commenti <a href="https://www.drivingitalia.net/index.php?showtopic=74484" rel="">a questo link</a>.</p>
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<div style="text-align:center"><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-12089700-1474312121.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-12089700-1474312121_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31965" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-12089700-1474312121_thumb.jpg"></a></div>
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]]></description><guid isPermaLink="false">22982</guid><pubDate>Mon, 19 Sep 2016 17:05:00 +0000</pubDate></item><item><title>AC: BMW M6 GT3 v1.0 by AGU Modding</title><link>https://www.drivingitalia.net/home-page/modding/ac-bmw-m6-gt3-v10-by-agu-modding-r22981/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/3e763b10a8e3b1b7d144d4c93af819d2.jpg" /></p>


<p>Il team AGU Modding ha rilasciato come promesso per Assetto Corsa la prima versione 1.0 della spettacolare <a href="https://www.drivingitalia.net/index.php?showtopic=72375#entry836262" rel="">BMW M6 GT3 2016</a>, che vedete protagonista del video qui sotto. Per il download del file correte <a href="https://www.drivingitalia.net/index.php?app=downloads&amp;showfile=8031" rel="">a questo link</a>, mentre per commenti e discussioni fate riferimento a <a href="https://www.drivingitalia.net/index.php?showtopic=72375#entry836262" rel="">questo topic</a> del forum.</p>
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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/A1I5GEp8dDs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22981</guid><pubDate>Sun, 18 Sep 2016 15:45:00 +0000</pubDate></item><item><title>PCARS: Zonda Ragno by Machine Dojo</title><link>https://www.drivingitalia.net/home-page/modding/pcars-zonda-ragno-by-machine-dojo-r22971/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/1f68ac59596ea3cf19da7811b44be2c8.png" /></p>


<p>Dopo l'<a href="https://www.drivingitalia.net/index.php?showtopic=73422&amp;page=2" rel="">Audi R8 LMS 2015</a> (giunta alla v2.01) e la release 1.03 dell'affascinante<a href="https://www.drivingitalia.net/index.php?showtopic=73422" rel=""> McLaren P1 GTR</a>, il team Machine Dojo Modding rilascia per Project CARS anche la nuovissima e spettacolare <a href="https://www.drivingitalia.net/index.php?showtopic=73422#entry836081" rel="">Pagani Zonda LM-R Ragno</a>. Il mod offre anche la possibilità di utilizzare un diverso alettone per la vettura stradale, seguendo il procedimento <a href="https://www.drivingitalia.net/index.php?showtopic=73422#entry836081" rel="">spiegato di seguito</a>.<br><br><em>So here is the next car from us for Project CARS, the Pagani Zonda LM-R Ragno (Ragno being Italian for Spider). A very unqiue design, tons of power and a hell of a lot of work to tame. With the brakes, suspension and engine from the Zonda Revolucion, the turbo from the Pagani Huayra, a whole custom chassis bring the car down to 1125kg and the exterior of modified Cinque, this car truly has presence.</em><br></p>
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<br><a href="http://machinedojomt.weebly.com/uploads/2/2/6/1/22611400/20160909020245-1_orig.jpg" rel="external"><img src="http://machinedojomt.weebly.com/uploads/2/2/6/1/22611400/20160909020245-1.jpg" alt="20160909020245-1.jpg"></a>
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]]></description><guid isPermaLink="false">22971</guid><pubDate>Wed, 14 Sep 2016 18:40:00 +0000</pubDate></item><item><title>AC: imperdibili Misano e Virginia!</title><link>https://www.drivingitalia.net/home-page/modding/ac-imperdibili-misano-e-virginia33-r22964/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e27ddc3e6ebcb6dc27e974e1ffd95598.jpg" /></p>


<p>Assolutamente da non perdere, per tutti gli appassionati di Assetto Corsa, i due circuiti extra disponibili questa mattina, realizzati con una qualità ed attenzione al dettaglio davvero fuori dal comune: innanzitutto la nuova <a href="https://www.drivingitalia.net/index.php?showtopic=70252#entry835881" rel="">versione 1.1 dello spettacolare Missano World Circuit</a> creato da Roberto Olivetti, quindi l'affascinante tracciato americano di <a href="https://www.drivingitalia.net/index.php?showtopic=73062" rel="">Virginia International Raceway</a>, realizzato dal trio DB, Rigel &amp; Arthur666. Come vedete dagli screens di anteprima, due download obbligati!</p>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-83339700-1473498346.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-83339700-1473498346_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31952" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-83339700-1473498346_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-29102500-1473498352.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-29102500-1473498352_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31953" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-29102500-1473498352_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-62996400-1473498357.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-62996400-1473498357_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31954" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-62996400-1473498357_thumb.jpg"></a>
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<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-55184800-1473498391.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-55184800-1473498391_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31960" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-55184800-1473498391_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-11061300-1473498387.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-11061300-1473498387_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31959" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-11061300-1473498387_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-23541100-1473498382.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_09_2016/ccs-2-0-23541100-1473498382_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=31958" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-23541100-1473498382_thumb.jpg"></a>
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]]></description><guid isPermaLink="false">22964</guid><pubDate>Sat, 10 Sep 2016 07:05:00 +0000</pubDate></item><item><title>Assetto Corsa: video a Misano</title><link>https://www.drivingitalia.net/home-page/modding/assetto-corsa-video-a-misano-r22958/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/21ca315106a8dae68155337ba73b0d9e.jpg" /></p>


<p>Siete in attesa del prossimo Gran Premio di MotoGP di San Marino e della Riviera di Rimini? Allora, grazie al <a href="https://www.drivingitalia.net/index.php?showtopic=61791&amp;page=272" rel="">nuovo video</a> realizzato dal nostro <strong>Andrea "Uff" Candini,</strong> scoprite l'autodromo <a href="https://www.drivingitalia.net/index.php?showtopic=70252#entry796261" rel="">Misano World Circuit Marco Simoncelli</a> con la versione 1.0 rilasciata da Roberto Olivetti per Assetto Corsa!<br></p>
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<br><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/tzlpidcv1LE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22958</guid><pubDate>Wed, 07 Sep 2016 13:47:00 +0000</pubDate></item><item><title>PCARS: McLaren P1 GTR by Machine Dojo</title><link>https://www.drivingitalia.net/home-page/modding/pcars-mclaren-p1-gtr-by-machine-dojo-r22955/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/4ec1be45393e47b9454b02a902809500.jpg" /></p>


<p>Download <a href="http://machinedojomt.weebly.com/downloads.html" rel="external">http://machinedojomt.weebly.com/downloads.html</a></p>
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<div style="text-align:center"><a href="https://www.mediafire.com/?wx28832udyo8l7e" rel="external"><img src="http://machinedojomt.weebly.com/uploads/2/2/6/1/22611400/3590059_orig.jpg" alt="3590059_orig.jpg"></a></div>
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]]></description><guid isPermaLink="false">22955</guid><pubDate>Tue, 06 Sep 2016 18:45:00 +0000</pubDate></item><item><title>rF2: Le Mans Bugatti by ECAR</title><link>https://www.drivingitalia.net/home-page/modding/rf2-le-mans-bugatti-by-ecar-r22948/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/0ea5f7836413b15775676e76755d47c1.jpg" /></p>

<p><em>Notes of v1.00</em><br><em>---------------------</em><br><em>*Driving*</em><br><em>First track segment totally rebuilt (T1 and small straight before Dunlop esses) to get rid excessive bumping (fixed wrong elevation data).</em><br><em>Redone track's night lighting, eliminated TGA textures, grouped light glows for optmization.</em><br><em>Moved time-strap sectors</em><br><em>Corrected Pit-Out position to avoid incorrect penalty due leaving pits before green and corrected pit and start-lights behavior</em><br><em>Corrected wrong properties (collide or HAT) of several objects.</em><br><em>Reshaped tall red kerbs and decreased their height due AI turnovers of some mods with stiff suspension parameters (1).</em><br><em>Reversed several wrong 3D kerbs direction and remodelled to match the real thing (Yoss' picture database)</em><br><em>Inserted new tarmac material in negative kerbs zones to accent the force-feedback in those off-tracks</em><br><em>Increased gravel resistance in sand-pits to match real run-offs observed during 2016 LM 24 heures.</em><br><em>Added two DRS zones (2)</em><br><em>Reviewed track cutting parameters in order to outline what is cutting and what is lose control and avoid unfair penalties.</em></p>
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<p><em>*AI*</em><br><em>Improved AI fast line and overall speed to increase offline challenge</em><br><em>Corrected AI right and left lines to avoid offs when pace laps</em><br><em>Improved AI pit entry and exit line</em><br><em>Better AI defensive line, AI is capable to defend its position whitout lose to much time in corner exits</em><br><em>Reduced some wide corridor zones to avoid AI crazy overtake atempts which would result in disasters.</em><br><em>Reviewed Track-Side cameras set</em><br><em>Replaced Safety-Car to a safe place</em><br><em>Tweaked AI corner speed, reduced slowing when pushed, AI field spread and draft behavior.</em><br><em>Added specific AI learning files for several cars (3)</em></p>
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<p><em>*Optmizing*</em><br><em>Possibly fixed the Nvidia driver crash that affects many systems using 900 NV series cards (4)</em><br><em>Created far LOD objects for some high-poly instances</em><br><em>Full revision of track geometry: corrected smoothing groups, unused channels cleaned, removed overlapping faces, isolated vertices, converted all normals to Gmotor system.</em><br><em>Created Shadow Groups to improve performance in low end computers</em><br><em>Created non-rendereable shadow casters for all high poly elements as tyre barriers (performance purposes)</em><br><em>Remodelled and remapped pit buildings which were carrying a lot of invisible polygons and useless vertices harming the game engine performance aside bad visual aspect.</em><br><em>Occluded a lot of unnecessary objects from mirrors to improve FPS</em><br><em>Excluded a number of unnecessary objects from reflected environment and car cube reflections.</em></p>
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<p><em>*Visuals*</em><br><em>Another pass on track material light properties</em><br><em>Improved overall ambient by including several track-side vegetation as texture shadow caster (shadow settings = max)</em><br><em>Replaced placeholders windows frames and other metal structures to final ones.</em><br><em>Improved terrain ambient occlusion through alpha channel painting</em><br><em>Inserted grass-tarmac alpha transition</em><br><em>Corrected excessive vegetation night light reflectance</em><br><em>All environmental and car-cube reflections were made from scratch, several objects were wrongly quoted in old SCN file.</em><br><em>Replaced some vertex-coulour painted objects by actual textures</em><br><em>Added main yard as real-road to darken when raining</em><br><em>Improved kerbs texture 2048 px and remapping</em><br><em>New grass with reversed wrong pattern which induces too dark grass areas</em><br><em>Created detailed far outfield with blended grass texture</em><br><em>Other minor corrections on texture mapping, replaced concrete textures, etc</em></p>
<p><em> </em></p>
<p><em>*Misc*</em><br><em>Inserted animated Le Mans Ferris-Wheel taking advantage of rF2 animation system (bones)</em><br><em>Insert some simple assets in the boxes to improve immersion just in case (used ISI Toban texture)</em><br><em>Corrected Z elevation of several objects as TSO vehicles</em><br><em>Replaced temporary MM Arena Football Stadium object to the final one and modelled the park area around</em><br><em>Added very low-poly TSO cars in park lots</em><br><em>Added invisible walls to avoid driving out of circuit areas and avoid AI to stuck in any unusual accident</em><br><em>Added some Real Road pre-saves</em></p>
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<p><em>*Additional Notes - V.1.00*</em><br><em>(1) The red obstacles is lower now but the cut corridors are the same. In addition, the red material have a high tyre-wear value to discourage human players to cut track. I suggest to cars modders to have a special attention on their collision feelers, there're several cars which they are unnecessarily low, producing some bizarre behavior when attacking tall kerbs.</em><br><em>(2) There's no visual indication of DRS zone so you'll have to keep your eye in car's panel until get used with the start positions.</em><br><em>(3) It seems rF2 engine is not able to automatically load the AI learning files from package yet. However, when it get fixed the TL3 files are already inserted in a specific MAS file (you might unpack to manually put it in correct folders ore, easier, get in alone in a practice period with fuel usage and damage off, add one AI car and type</em></p>
]]></description><guid isPermaLink="false">22948</guid><pubDate>Sun, 04 Sep 2016 07:00:00 +0000</pubDate></item><item><title>Assetto Corsa: BTCC 2016 v1.1</title><link>https://www.drivingitalia.net/home-page/modding/assetto-corsa-btcc-2016-v11-r22874/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/4cd2afb593d94ec74f81c260af9b7647.jpg" /></p>

<p><em>Thanks for all the input we got from a lot of you drivers and from our testers. Today we can present you the first update of our BTCC T7R Mod (from V1.0 to V1.1).</em></p>
<p><br><em><strong><span style="color:#ff0000">Important Note:</span></strong></em><br><em><strong>- If you already got the V1.0 Mod, then you only need the tiny (~177 KB) V1.0 to V1.1 update!!!</strong></em><br><em>- Only if you don’t have the mod at all you would need the big (~290 MB) V1.1 full version download.</em><br><em>- The extra BTCC Classic Skinpack and the Basic Skin Templates are still fully compatible with V1.1</em></p>
<p> </p>
<p><em><strong>BTCC T7R Mod Changelog V1.0 to V1.1</strong></em></p>
<ul><li>
<em>Honda, Ford &amp; Toyota:</em><br><em>- Steer Ratio increased</em><br><em>- Steer Anim increased</em><br><em>- FF Multi reduced</em><br><em>- Diff Coast Lock increased</em><br><em>- Front ARB increased</em><br><em>- Rear ARB decreased</em><br><em>- Front Spring Rate increased</em><br><em>- Flashing headlights added</em><br><em>- Fuel consumption decreased</em><br><em>- Steer assist increased</em><br><em>- Added “Dampers” to the setup option</em><br><em>- Tyre temperatures tweaked</em><br>
</li></ul>
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<ul><li>
<em>BMW:</em><br><em>- Steer Ratio increased</em><br><em>- Steer Anim increased</em><br><em>- FF Multi reduced</em><br><em>- Flashing headlights added</em><br><em>- Fuel consumption decreased</em><br><em>- Steer assist increased</em><br><em>- Added “Dampers” to the setup option</em><br><em>- Tyre temperatures tweaked</em><br>
</li></ul>
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]]></description><guid isPermaLink="false">22874</guid><pubDate>Thu, 21 Jul 2016 16:57:47 +0000</pubDate></item><item><title>rF2: Endurance Series in screens</title><link>https://www.drivingitalia.net/home-page/modding/rf2-endurance-series-in-screens-r22913/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/6fcda87854e8789b059b34f7e45aa5ba.jpg" /></p>


<p>Arriva oggi la buona notizia che gli appassionati di rFactor 2 e gare endurance attendevano da tempo: il team Enduracers ha in pratica completato lo sviluppo dell'atteso <a href="https://www.drivingitalia.net/index.php?showtopic=70981&amp;page=3#entry834724" rel="">Endurance Series Mod</a> per l'ultimo sim targato ISI, con il rilascio del progetto non ancora fissato, ma previsto nelle prossime settimane. Nell'attesa gustiamoci <a href="https://www.drivingitalia.net/index.php?showtopic=70981&amp;page=3#entry834724" rel="">questi quasi 30 nuovi screens</a> !<br><em>Our screen maker CpR took a bit of his time to deliver you some up to date screenshots of the mod build 1.00. A good way to see a new body shader in use for the mod first releast, and that should be used by the Flat6 Series rF2 mod on a later coming update. This should be our last media communication before the mod build 1.00 release, as the mod should be ready in the upcoming weeks. As usual, no need to ask for any release date, you won't get any answer. Stay tuned !</em></p>
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