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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/modding/page/357/?d=1</link><description>News: News</description><language>en</language><item><title>F1CH: 1994 mod screens</title><link>https://www.drivingitalia.net/home-page/modding/f1ch-1994-mod-screens-r770/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:79px;" alt="img" hspace="4" src="http://www.drivingitalia.net/resize.php?orig=GRAB_002.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>La domanda, come diceva qualcuno, sorge spontanea: Ma con tutti questi mod, troveremo il tempo di farli partire? Ovviamente stiamo scherzando e, possiamo guardare questa "tendenza" da un altro punto di vista: Ognuno sarÃ  libero di simulare ciÃ² che vuole. A portare avanti questo filone ecco arrivare alcuni screenshots del prossimo 1994 mod che i TDG stanno completando. Per visionarli tutti visitate questo <a href="http://tdg.pzijcore.nl/index.php?s=7451560db4f62494ddb1295a6038ab1e&amp;act=ST&amp;f=6&amp;t=484&amp;st=0#entry4642" rel="external">post</a>.</p>
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<p>#CONTINUE#</p>
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<p align="center"><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=GRAB_002.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a>Â <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=GRAB_007.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a>Â <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=GRAB_008.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a>Â <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=GRAB_013.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></p>

]]></description><guid isPermaLink="false">770</guid><pubDate>Mon, 28 Jul 2003 21:30:00 +0000</pubDate></item><item><title>I DIDT non si fermano mai!</title><link>https://www.drivingitalia.net/home-page/modding/i-didt-non-si-fermano-mai-r768/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:48px;" alt="img" hspace="4" src="http://www.drivingitalia.net/resize.php?orig=R23bprev3.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Anche i nostri "alfieri" del <a href="http://didt.drivingitalia.net/" rel="external">DrivingItalia.Net Dev Team</a> stanno lavorando alacremente su diversi fronti. Tra questi il pack per la stagione 2003 di F1 Challenge. Come potete vedere sono a buon punto e le monoposto sono quasi tutte complete. Tra queste la nuova Renault R23 con la specifica Silverstone. Per maggiori informazioni visitate questo <a href="https://www.drivingitalia.net/index.php?showtopic=2387" rel="">post</a> sul loro <a href="https://www.drivingitalia.net/index.php?showforum=28" rel="">forum ufficiale</a>.</p>
]]></description><guid isPermaLink="false">768</guid><pubDate>Mon, 28 Jul 2003 19:07:00 +0000</pubDate></item><item><title>F1 2002: Fix per LeMans Mod</title><link>https://www.drivingitalia.net/home-page/modding/f1-2002-fix-per-lemans-mod-r756/</link><description><![CDATA[

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<p align="justify">Nessun modÂ nasce perfetto, o quasi.Â Sono disponibili oggi per ilÂ <a href="http://www.drivingitalia.net/stats/download.php?id=1" rel="">LeMans 24 Hrs 2002</a>, grazie al lavoro dei programmatori,Â i files di fixing che risolvono i bugs riscontrati. Ecco la lista dei problemi risolti:</p>
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<div align="justify"><a href="http://forum.racesimcentral.com/showthread.php?s=&amp;threadid=96669" rel="external">50 macchine in pista</a></div>
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<div align="justify"><a href="http://forum.racesimcentral.com/showthread.php?s=&amp;threadid=96305" rel="external">Crash To Desktop Fix</a></div>
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<div align="justify"><a href="http://forum.racesimcentral.com/showthread.php?s=&amp;threadid=96494" rel="external">FPS bassi con piÃ¹ di 36 macchine</a></div>
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<p align="justify">Buon download!</p>

]]></description><guid isPermaLink="false">756</guid><pubDate>Sun, 27 Jul 2003 11:21:00 +0000</pubDate></item><item><title>Nascar 2003: Wildfire Mods screens</title><link>https://www.drivingitalia.net/home-page/modding/nascar-2003-wildfire-mods-screens-r752/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=255.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il mitico Nascar Racing 2003 Season dei Papyrus promette di impressionare ancora di piÃ¹ con i due mods in fase di sviluppo da parte del team di <a href="http://www.bhmotorsports.com/NR2003/screenshots" rel="external">Project Wildfire</a>: su BHMotorsports potete ammirare alcuni nuovi <a href="http://www.bhmotorsports.com/NR2003/screenshots" rel="external">screenshots</a> di anteprima.</p>
]]></description><guid isPermaLink="false">752</guid><pubDate>Sun, 27 Jul 2003 00:14:00 +0000</pubDate></item><item><title>HTTC Mod: facciamo danni!</title><link>https://www.drivingitalia.net/home-page/modding/httc-mod-facciamo-danni-r748/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:79px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=stang.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il prossimo <a href="http://www.htcc2002.com/" rel="external">Historic Touring Car Championship Mod</a>, in fase di sviluppo per F1 Challenge della EA Sports, sarÃ  probabilmente il primo addon a sfruttare le nuove possibilitÃ  di deformazione delle carrozzerie offerte dal gioco: provate a guardareÂ <a href="http://forum.racesimcentral.com/showthread.php?s=&amp;threadid=89474" rel="external">queste immagini</a> nel forum ufficiale.</p>
]]></description><guid isPermaLink="false">748</guid><pubDate>Sat, 26 Jul 2003 15:17:00 +0000</pubDate></item><item><title>Nascar 2003: Non solo moderno</title><link>https://www.drivingitalia.net/home-page/modding/nascar-2003-non-solo-moderno-r744/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="4" src="http://www.drivingitalia.net/resize.php?orig=render_ts_2.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il gusto retrÃ², si sa, nei simulatori, Ã¨ sempre piaciuto. Basta guardare l'esempio di Grand Prix Legends oppure, la GTO presente in netKar o, ancora, la Caterham in Live for Speed. Per questo, su Nascar 2003, non troveremo solamente mod moderni, ma anche quelli "old". E' il caso di Nascar Legends (giÃ  uscito come simulatore a se stante qualche anno fa) mod. A conferma di questa notizia potete <a href="http://www.theuspits.com/sims/nascar_racing/stdemo/st_demo.htm" rel="external">visionare</a> i primissi renders di questa total modification. Insomma, le prospettive per il futuro sono sempre piÃ¹ rosee.</p>
]]></description><guid isPermaLink="false">744</guid><pubDate>Sat, 26 Jul 2003 09:30:00 +0000</pubDate></item><item><title>Nascar 2003: Che mod...</title><link>https://www.drivingitalia.net/home-page/modding/nascar-2003-che-mod-r738/</link><description><![CDATA[
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<p align="justify"><a rel=""></a><a rel=""><img style="width:99px;height:56px;" alt="img" hspace="4" src="http://www.drivingitalia.net/resize.php?orig=ta-vette1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Mod, mod, sempre piÃ¹ mod. Sembra quasi si divertano a farci soffrire. Dopo le immagini delle varie BMW, Alfa e Volvo dell'ETCC 2003 ecco arrivare qualche screenshots di una Corvette che gira al Watkins Glen. Il discorso Ã¨ che non si tratta di F1 Challenge, ma di Nascar 2003! Si, queste sono immagini prese dal mod che i Project Wildfire stanno completando! Insomma, l'attesa si fa sempre piÃ¹ snervante!</p>
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<p align="justify">#CONTINUE#</p>
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<p align="center"><a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=ta-vette2.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=ta-vette3.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=ta-vette5.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a> <a rel=""><img src="http://www.drivingitalia.net/resize.php?orig=ta-vette4.jpg&amp;val=100&amp;dir=/news/img/" border="0" alt="img"></a></p>
]]></description><guid isPermaLink="false">738</guid><pubDate>Fri, 25 Jul 2003 16:42:00 +0000</pubDate></item><item><title><![CDATA[GPL: Titans & 1955/65 Mod]]></title><link>https://www.drivingitalia.net/home-page/modding/gpl-titans-195565-mod-r736/</link><description><![CDATA[

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<p align="justify">I due Titans e 1955/65 Mod in fase di sviluppo per il Grand Prix Legends della Papyrus sono certamente fra i progetti piÃ¹ attesi dalla comunitÃ  di appassionati di simulazione: <a href="http://forum.racesimcentral.com/showthread.php?s=&amp;threadid=96164" rel="external">Arturo Pereira</a> ha pubblicato sul forum di Racesim Central un <a href="http://forum.racesimcentral.com/showthread.php?s=&amp;threadid=96164" rel="external">comunicato</a> per spiegare lo stato attuale dei lavori.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>GPL Titans has been postponed untill Mark Beckman completes his move (family included). He emailed me last week about some matters and he told me that everything was going well and that he will restart GPL Titans developement soon. In the meantime, new physics for the Mercedes W125 have been developed and are ready to be tested. Mark released beta versions of some tracks (Donnington 1938, Reims 1938, Avus, etc) and he will restart them after he is able to restart his GPL works.<br>1965/1955 mods are going very well. The 1965 cars' graphics will be finished soon and there are some works initiated related with wheels and tyres textures as well as cockpits. Some tests have been done about Oil and Water temps, checking the relialibility of the cars. Also some finetuning is being done to the slip angle of the tyre model. These changes will be implemented as soon as the test are completed. THe AI has been done and works ok, though it has not been fully tested yet. The sounds had been completed some months ago, as well as the menus/teams screens, including the 1965 Drivers pictures. All these works could change before the final release since none of them is considered 100% finished yet.<br>GEM+2 is also showing great progress but Paul Thurston could explain with more details. All the BETA versions released as for now worked ok, though not everything that was planned has been implemented yet. I think that the next steps will be towards online racing.<br>There is another software in the making that has also been betatested with great results and that will be expanded soon with more online features, as well as outstanding security ones. I would call this thing the 'creature' though I guess it likes to be called XXX--CLASSIFIED INFORMATION--XXX ....... yet.<br>THe 1955 physics are working great though little progress has been made with other aspects of this mod because of the lack of time. ANyway, the 1955 mod will be released after the 'creature', GEM+2 and the 1965 mod are finished and released to the public which we hope will happen soon ..... very soon.</em></p>

]]></description><guid isPermaLink="false">736</guid><pubDate>Fri, 25 Jul 2003 09:29:00 +0000</pubDate></item><item><title>F1CH: Chi si ferma pi&#xC3;&#xB9;?</title><link>https://www.drivingitalia.net/home-page/modding/f1ch-chi-si-ferma-pi%C3%A3%C2%B9-r733/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:72px;" alt="img" hspace="4" src="http://www.drivingitalia.net/resize.php?orig=bmw2.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il caldo, l'afa, la siccitÃ . Niente ferma tutti gli appassionati di simulatori di guida. Se Hummerich (e soci) sono sempre al lavoro, anche la parte "nostrana" non si ferma. E' il caso dei <a href="https://www.drivingitalia.net/index.php?s=c0f7b8143388fbb11a99c770ba01228f&amp;act=SC&amp;c=10" rel="">Racesims Revolution</a> che continuano nello sviluppo del loro mod: L'ETCC. Inoltre, l'altro nostro gruppo, il <a href="https://www.drivingitalia.net/index.php?showforum=28" rel="">DrivingItalia.NET Dev Team</a> sta delineando le prossime release. </p>
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<p align="justify">Potete leggere il tutto visitando i forum ufficiali dei <a href="https://www.drivingitalia.net/index.php?s=c0f7b8143388fbb11a99c770ba01228f&amp;act=SC&amp;c=10" rel="">Racesims Revolution</a> e dei <a href="https://www.drivingitalia.net/index.php?showforum=28" rel="">DrivingItalia.NET Dev Team</a>!</p>

]]></description><guid isPermaLink="false">733</guid><pubDate>Thu, 24 Jul 2003 19:26:00 +0000</pubDate></item><item><title>F1 2002: Le Mans 2002 Mod disponibile</title><link>https://www.drivingitalia.net/home-page/modding/f1-2002-le-mans-2002-mod-disponibile-r731/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=lemansmod1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>E' finalmente disponibile per F1 2002 della EA Sports, il nuovo <a href="http://www.drivingitalia.net/download/drivingitalia/f12002/LM2002Modsetup.exe" rel=""><strong>Le Mans 2002 Mod</strong></a> (197MB)  realizzato dal team <a href="http://sm.racesimcentral.com/SSM/" rel="external">SSM</a>: correte subito a <a href="http://www.drivingitalia.net/download/drivingitalia/f12002/LM2002Modsetup.exe" rel="">scaricarlo</a> dal mirror di DrivingItalia.NET e lanciatevi nella mitica 24 Ore !<br>Ecco nel dettaglio le caratteristiche di questo  addon:</p>
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<p align="justify">#CONTINUE#</p>
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<div align="justify">Race all fifty cars from the 2002 24 hours of Le Mans</div>
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<div align="justify">Brand new vehicle dynamic physics by Xzibit-A</div>
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<div align="justify">Realistic real-world-sampled vehicle sounds by Stargazer and Greg Dunn</div>
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<div align="justify">Custom Menus, Music, and Intro Videos</div>
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<div align="justify">Animated pit crew</div>
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<div align="justify">Custom driver helmets and suits</div>
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<div align="justify">Very detailed real-life 3d cockpits</div>
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<div align="justify">Updated Le Mans track to 2002 spec</div>
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<div align="justify">4 versions of the 2002 Le Mans Track (Dawn, Day, Dusk, Night)</div>
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<div align="justify">3 brand new tracks by offshore and Greg Dunn (Washington DC, Lime Rock, and Mid-Ohio)</div>

]]></description><guid isPermaLink="false">731</guid><pubDate>Thu, 24 Jul 2003 17:35:00 +0000</pubDate></item></channel></rss>
