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<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/modding/page/318/?d=1</link><description>News: News</description><language>en</language><item><title>ETCC 2003 Mod Evolution il 28 Marzo</title><link>https://www.drivingitalia.net/home-page/modding/etcc-2003-mod-evolution-il-28-marzo-r3056/</link><description><![CDATA[

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<p align="justify">Il team dei <a href="http://www.rsr-forum.net/" rel="external">Racesims Revolution</a> ha finalmente comunicato che l'attesissima nuova "evoluzione" per il fantastico <a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=25" rel="">ETCC 2003 Mod</a>, che sarÃ  denominato appunto "Evolution", sarÃ  disponibile dal prossimo 28 Marzo e porterÃ  con sÃ¨ numerose novitÃ :</p>
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<div align="justify"><em>the all new Enna Pergusa track (most of the modelling done by Ewan Chalker aka Uzzi) </em></div>
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<div align="justify"><em>completely revised physics, including improved tire physics </em></div>
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<div align="justify"><em>improved balancing, more realistic laptimes </em></div>
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<div align="justify"><em>20+ setups included for various tracks/cars </em></div>
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<div align="justify"><em>"optimized" mts-files to cure the display issues experienced by nvidia users (thanks to Marc Aarts aka Locutus) </em></div>
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<div align="justify"><em>modified engine sounds and new commentary sounds </em></div>
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<div align="justify"><em>improved AI behaviour, more intense racing</em></div>
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<div align="justify"><em>an improved launcher with new useful features</em></div>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>After the release of the ETCC 2003 Mod and the last update (1.15) we got a lot of positive reactions, but also some negative voices raised up. Following our goal to bring you the most realistic touring car simulation possible we continued our efforts to collect as much data/information as possible and got in contact with more drivers and teams in order to obtain more feedback, of course we have also listened to the feedback of all the simracers who posted their comments about the first installments of the ETCC 2003 Mod. We then decided to give the underlying physics a major overhaul using all the knowlegde and data we have obtained since the release of the last ETCC 2003 Mod update. Numerous other changes/improvements have been made "under the hood" - we have chosen the name "Evolution" in order to point out that this is not "just another update" for the ETCC 2003 Mod.</em></p>

]]></description><guid isPermaLink="false">3056</guid><pubDate>Thu, 18 Mar 2004 23:26:00 +0000</pubDate></item><item><title>GP4: 1991 Mod trova casa</title><link>https://www.drivingitalia.net/home-page/modding/gp4-1991-mod-trova-casa-r3054/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=mp4-6f.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Potete trovare a <a href="http://www.1991mod.tk" rel="external">questo indirizzo</a> il nuovo forum ufficiale dell'interessante progetto del <a href="http://www.1991mod.tk" rel="external">1991 Mod</a> in fase di sviluppo per il Grand Prix 4 di Crammond: notizie, lavori in corso e naturalmente immagini.</p>
]]></description><guid isPermaLink="false">3054</guid><pubDate>Thu, 18 Mar 2004 22:55:00 +0000</pubDate></item><item><title>Prototype-C, il rilascio &#xC3;&#xA8; imminente</title><link>https://www.drivingitalia.net/home-page/modding/prototype-c-il-rilascio-%C3%A3%C2%A8-imminente-r3045/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=901.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il portale <a href="http://www.bhmotorsports.com" rel="external">BlackHole Motorsports</a> ha pubblicato una recensione del prossimo lavoro di Virtu_LM, ovvero l'attesissimo Prototype-C mod, oramai in dirittura d'arrivo. Per leggerla seguite <a href="http://www.bhmotorsports.com/article/140" rel="external">questo link</a>.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify">- 31 cars from the Sport 3.5L including the SWC champion Jaguar XJR-14, Le Mans winning Peugeot 905s and experimental Peugeot 905 Evo2! <br><br>- Complete listing of cars included in Prototype C: <br>Allard J2X <br>BRM P351 <br>Brun C91 <br>Gebhardt C901 <br>Jaguar XJR-14 <br>Konrad KM011 <br>Lola T92-10 <br>Mazda MXR-01 <br>Mercedes-Benz C291 <br>Nissan P35 and NP35 <br>Peugeot 905 and variants <br>Peugeot 905 Evo2 <br>Toyota TS010 <br><br>- Unrivalled aerodynamics accuracy with consulting from experts and designers of the actual cars. Feel the cars hug the ground as 10,000lb of downforce builds with speed. <br><br>- Three complete new tracks: <br>Fuji <br>Jerez <br>Rouen <br><br>- New, corrected layouts for: <br>1993 Monza <br>1991 Nurburging <br><br>- Converted GTR2002 tracks: <br>Brands Hatch <br>Donington <br>Mugello <br><br>- Completely new set of AIW for all tracks. Optimized for the Prototype C cars. <br><br>- Early 90s technology, including carbon brakes which must be used gingerly to last full race distances and qualifying tires that are only useful for qualifying. <br><br>- Accurate suspension models for each car and physics which make use of the super-high rate physics setting. <br><br>- Watch the cars develop during a season with accurate track specific car models, liveries and performance!</p>

]]></description><guid isPermaLink="false">3045</guid><pubDate>Thu, 18 Mar 2004 12:04:00 +0000</pubDate></item><item><title>TPTCC Mod v2.3 disponibile</title><link>https://www.drivingitalia.net/home-page/modding/tptcc-mod-v23-disponibile-r3035/</link><description><![CDATA[

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<p align="justify">Come previsto, <a href="http://www.theuspits.com/" rel="external">The US Pits</a> ha rilasciato la <a href="http://www.tptcc.com/modules.php?name=Downloads&amp;d_op=viewdownload&amp;cid=2" rel="external">versione 2.3</a> del suo mod per <em>Nascar Racing 2003 Season</em>, il <a href="http://www.theuspits.com/sims/nascar_racing/tptcc.html" rel="external">TPTCC</a> (The Pits Touring Car Championship). In questa release sono stati corretti alcuni bug ed Ã¨ stato incrementato leggermente il framerate. Per la versione 2.5 (quella attesissima in cui ci saranno finalmente i danni alle vetture) non si dovrÃ  attendere molto...</p>
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<p align="justify"><em>Ok, version 2.3 is posted. Most people will not notice any difference between 2.2 and 2.3, it is mostly bug fixes for the v2.2 body.<br>You may see a slight increase in framerates. Now, barring any problem with v2.3, I expect the next release will be full damage...however, don't expect it *soon*... Again, version 2.1, 2.2 and 2.3 should be compatible on all servers.</em> </p>

]]></description><guid isPermaLink="false">3035</guid><pubDate>Wed, 17 Mar 2004 08:57:00 +0000</pubDate></item><item><title>Nascar 2003: TPTCC Mod 2.3 in arrivo</title><link>https://www.drivingitalia.net/home-page/modding/nascar-2003-tptcc-mod-23-in-arrivo-r3025/</link><description><![CDATA[

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<p align="justify">Jan Kohl, leader del team <a href="http://www.theuspits.com/" rel="external"><font color="#0000ff">The US Pits</font></a>, ha annunciato pubblicamente che domani potrebbe essere rilasciata la versione 2.3 del mod TPTCC. Nella dichiarazione di Jan, a parte i consueti bugfixes, si fa esplicita menzione al fatto che i danni saranno implementati nel mod soltanto in fase successiva, tramite ulteriori updates che potrebbero essere rilasciati entro la fine della settimana in corso.</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify">Pertanto si ipotizza a breve una definitiva versione 2.5 che racchiuda in sÃ¨ tutti gli ultimi aggiornamenti.</p>
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<p align="justify"><em>TPTCC 2.3 should be posted today...more minor bug fixes, but by the end of the week we should have some good information about the damage updates...</em></p>
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<p align="justify"><em>[Fonte <a href="http://www.gtitalia.com/portal/modules/news/" rel="external">GT Italia</a>]</em></p>

]]></description><guid isPermaLink="false">3025</guid><pubDate>Tue, 16 Mar 2004 00:44:00 +0000</pubDate></item><item><title>Video: Prototype C Mod</title><link>https://www.drivingitalia.net/home-page/modding/video-prototype-c-mod-r3022/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:83px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=Intrepid64wip-14.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il team Virtua LM ha rilasciato alcuni nuovi <a href="http://forum.racesimcentral.com/showthread.php?p=1611669#post1611669" rel="external">video</a> in bassa risoluzione del prossimo ed attesissimo <a href="http://forum.racesimcentral.com/forumdisplay.php?f=345" rel="external">Prototype C Mod</a> per F1 Challenge: per il download dirigetevi sul forum ufficiale di <a href="http://forum.racesimcentral.com/showthread.php?p=1611669#post1611669" rel="external">Racesim Central</a>.</p>
]]></description><guid isPermaLink="false">3022</guid><pubDate>Tue, 16 Mar 2004 00:06:00 +0000</pubDate></item><item><title>F1 Challenge: McLaren Sunday Cup</title><link>https://www.drivingitalia.net/home-page/modding/f1-challenge-mclaren-sunday-cup-r3014/</link><description><![CDATA[

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<p align="justify">Il team <a href="http://orspg.com/" rel="external">Online Race Sim Project Group</a> ha rilasciato per F1 Challenge '99-'02 il nuovo addon denominato McLaren F1 Sunday Cup, che anticipa il rilascio del McLaren Challenge Mod che sarÃ  invece disponibile il prossimo 21 marzo.</p>
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<p align="justify"><em><a rel=""><img style="width:99px;height:63px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=normal_Sunday05.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>The ORSPG team is proud to release our first Mod for F1C. It has been six months in the making, and we truly hope you enjoy it as much as our team and betatesters have. This is actually only the smaller portion of the "McLaren F1 GTR" Challenge Mod which will be released later this month on Ayrton Senna's birthday as a tribute. The twenty two "Sunday Cup" street version cars are designed primarily for online racing with as little setup options as possible to make racing equal. If you enjoy the "Sunday Cup", you are sure to enjoy the fire breathing full out racing cars, that are coming with the "McLaren F1 GTR Challenge Mod".</em></p>

]]></description><guid isPermaLink="false">3014</guid><pubDate>Sun, 14 Mar 2004 11:55:00 +0000</pubDate></item><item><title>ITC96 Mod: official patch 1.20</title><link>https://www.drivingitalia.net/home-page/modding/itc96-mod-official-patch-120-r3012/</link><description><![CDATA[

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<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=Muge_LOD.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>E' finalmente disponibile, in esclusiva su DrivingItalia.NET, per l'ottimo <a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=29" rel="">ITC96 Mod</a> realizzato da Mauro <em>Spino</em> Spinelli per F1 Challenge, l'attesa <a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=29" rel=""><strong>patch ufficiale 1.20</strong></a> (file ZIP da 6,62MB) che corregge i bugs della release precedente ed apporta anche notevoli migliorie e novitÃ  (comprese icone, sfondi...):</p>
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<p align="justify">#CONTINUE#</p>
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<p align="justify"><em>1)You Must Set your "Illumination Effects" in Graphic details on low. This is solve the CTD when press S key to request pit stop. This will give you some fps more too.<br>1)Dovete settare nelle opzioni grafiche la voce "Livello Effetti Illuminazione" su Minimo. Questo risolverÃ  il problema di crash del gioco quando richiedete la sosta ai box con il tasto S. Questo vi darÃ  anche qualche fps in piÃ¹.</em></p>
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<p align="justify"><em>2)the "Pit Crew Graphic Detail" now can be set on Complete.<br>2)Adesso il "Livello animazione Meccanici" nelle opzioni grafiche puÃ² essere settato su completo.</em></p>
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<p align="justify"><em>3)Fixed a Grafic bug. On Giancarlo Fisichella's car, side window name was Fiscella. Now is correct.<br>3)Sulla macchina di Fisichella Ã¨ stato corretto il nome del pilota sul finestrino. C'era scritto Fiscella.</em></p>
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<p align="justify"><em>4)Added Reflections map on all Alfas and added a new reflection map for opel and mercedes, the old one was "too white".<br>4)Aggiunti riflessi della carrozzeria per tutte le alfa e sostituita le texture per le mercedes e le opel. La vecchia era troppo chiara.</em></p>
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<p align="justify"><em>5)Fixed the rear flap damage on LODs for all cars.<br>5)Sistemati i danni all'alettone posteriore sui LODs di tutte le macchine.</em></p>
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<p align="justify"><em>6)Added new opel calibra backfire. The old one was wrong, in a wrong position and with only one exaust-pipe.<br>6)aggiunto un nuovo backfire alla opel calibra, quello vecchio era errato. Con solo uno scarico.</em></p>
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<p align="justify"><em>7)Fixed Charles Bartles driver name. The correct one is Micheal Bartels.<br>7)Corretto un errore nel nome del pilota Micheal Bartels.</em></p>
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<p align="justify"><em>8)Fixed Graphic color of Tarquini's alfa on Martini red Stripes. The old one were quite orange not red.<br>8)Corretto il colore del rosso martini sulla alfa di Tarquini.</em></p>
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<p align="justify"><em>9)Now 12 Laps in qualify.           <br>9)Portato a 12 il numero di giri in qualifica.</em></p>
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<p align="justify"><em>10)New Tires and engines heating curves. New grip parameters for all cars for a better driving feeling. Now I suggest ai skill set on 102-104%. New grip parameters to drive in rainy conditions.<br>10)Nuovi parametri di surriscaldamento e durata delle gomme e motore, nuovi parametri di aderenza sia sull'asciutto che sul bagnato. E' suggerito per una corsa realistica e combattuta di settare la bravura dell'ai sul 102-104%.</em></p>
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<p align="justify"><em>11)Fixed a bad bug. When you started a rainy race ai always pitting on first lap to change the tires. Now ai start with the correct tires. For this I had to add The Intermediate and Moonsoon tires. They didn't exist in 96 ITC season, but in my game they must exist to solve that problem, but the tires parametres are the same, change only the name. So intermediate, have same grip like moonsoon and rain tires. <br>11)Risolto un problema fastidioso. Nelle gare con partenza bagnata le auto ai si fermavano sempre al primo giro per cambiare le gomme. Adesso partono sempre con quelle giuste SENZA FERMARSI per niente. Per fare ciÃ² ho dovuto aggiungere le gomme intermedie e moonsoon che in realtÃ  non esistevano nell' ITC96. Ci devono perÃ² essere per l'ai. Cambia peÃ² solo il nome, i parametri di aderenza sono gli stessi per tutti e 3 i tipi di gomme da bagnato, cosÃ¬ da mantenere il realismo di un solo tipo di gomma. A livello di aderenza e consumo quindi non cambia nulla se scegliete una moonsoon o una intermedia.</em></p>
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<p align="justify"><em>12)New ai setup for hockenheim circuit             <br>12)Nuovo setup ai per la pista di hockenheim</em></p>
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<p align="justify"><em>13)Fixed problem of ai cars pitting for fuel near the end of race or ai retire for finishing fuel.<br>13)Risolto il problema che causava il ritiro delle auto ai per fine benzina in alcune gare e/o sosta ai box verso fine gara per mancanza di benzina.</em></p>
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<p align="justify">Per il download della patch 1.20 dirigetevi a <a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=29" rel="">questa pagina</a>, mentre per commenti, informazioni o problemi correte sul nostro <a href="https://www.drivingitalia.net/index.php?showtopic=11852" rel="">forum dedicato</a>.</p>

]]></description><guid isPermaLink="false">3012</guid><pubDate>Sat, 13 Mar 2004 15:56:00 +0000</pubDate></item><item><title>Screens: Grand Am 2004 Mod</title><link>https://www.drivingitalia.net/home-page/modding/screens-grand-am-2004-mod-r3008/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:114px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=crawford1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il <a href="http://sm.racesimcentral.com/SSM" rel="external">Team SSM</a> Ã¨ giÃ  al lavoro per realizzare il nuovo Grand Am 2004 Mod di F1 Challenge: dopo l'<a href="http://forum.racesimcentral.com/showthread.php?t=140498" rel="external">annuncio</a> ufficiale di qualche giorno fa, ecco arrivare le prime <a href="http://forum.racesimcentral.com/showthread.php?t=141059" rel="external">immagini</a>.</p>
]]></description><guid isPermaLink="false">3008</guid><pubDate>Sat, 13 Mar 2004 12:57:00 +0000</pubDate></item><item><title>Dark Speed Design Group</title><link>https://www.drivingitalia.net/home-page/modding/dark-speed-design-group-r3006/</link><description><![CDATA[
<p align="justify">Il <a href="http://dsdg.hsw.hu/" rel="external">Dark Speed Design Group</a> Ã¨ un nuovo team di sviluppo nato con l'idea di creare un interessante Formula Renault V6 Mod per F1 Challenge della EA Sports: per seguire gli sviluppi di questo progetto correte sul <a href="http://dsdg.hsw.hu/" rel="external">sito ufficiale</a>.</p>
]]></description><guid isPermaLink="false">3006</guid><pubDate>Sat, 13 Mar 2004 12:48:00 +0000</pubDate></item></channel></rss>
