<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/modding/page/313/?d=1</link><description>News: News</description><language>en</language><item><title>F1 2002 Mini Mod: video preview</title><link>https://www.drivingitalia.net/home-page/modding/f1-2002-mini-mod-video-preview-r3343/</link><description><![CDATA[
<p align="justify">Potete trovare a <a href="http://www.m4driving.sm/download/6406.html" rel="external">questo link</a> uno spettacolare video di anteprima dedicato all'imminente Mini Cooper Challenge Mod che sarÃ  presto disponibile per F1 2002 della EA Sports.</p>
]]></description><guid isPermaLink="false">3343</guid><pubDate>Fri, 16 Apr 2004 14:23:00 +0000</pubDate></item><item><title>GP4: Project GT Mod online!</title><link>https://www.drivingitalia.net/home-page/modding/gp4-project-gt-mod-online-r3340/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:65px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=intro_screen.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il nostro amico FortKnox ci segnala che Ã¨ finalmente disponibile per <em>Grand Prix 4</em> il <strong>Project GT Mod</strong>, realizzato da <a href="http://www.gp4italia.net/" rel="external">GP4Italia</a>. Per il download seguite <a href="http://www.gp4italia.net/" rel="external">questo link</a> mentre per qualsiasi commento (dubbi, richieste, complimenti, ecc...) potete fare riferimento a <a href="https://www.drivingitalia.net/index.php?showtopic=12680&amp;st=0" rel="">questo post</a> sul nostro forum.</p>
]]></description><guid isPermaLink="false">3340</guid><pubDate>Thu, 15 Apr 2004 22:58:00 +0000</pubDate></item><item><title>Un mod rally ... particolare</title><link>https://www.drivingitalia.net/home-page/modding/un-mod-rally-particolare-r3335/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=HalfLifeRally01.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Tutti voi conoscerete certamente il famoso Half Life (noto sparatutto della Sierra), ma da oggi avete la possibilitÃ  di giocarlo in un modo completamente nuovo: Ã¨ infatti disponibile l'ottimo <a href="http://www.hlrally.net/" rel="external">Rally Mod</a>, che trasformerÃ  il gioco in un completo simulatore rallystico, sfruttando fra l'altro le funzionalitÃ  multiplayer di Half Life stesso.</p>
]]></description><guid isPermaLink="false">3335</guid><pubDate>Thu, 15 Apr 2004 17:57:00 +0000</pubDate></item><item><title>TPTCC Mod 2.4: prima dell'estate</title><link>https://www.drivingitalia.net/home-page/modding/tptcc-mod-24-prima-dellestate-r3331/</link><description><![CDATA[

<p></p>
<p align="justify">Jan Kohl, responsabile del portale <a href="http://www.theuspits.com/" rel="external"><font color="#0000ff">The US Pits</font></a>, ha qualche ora fa rilasciato una breve dichiarazione sul futuro del "TPTCC" mod per Nascar Racing 2003 Season: la versione 2.4Â sarÃ  con buone probabilitÃ  rilasciata prima dell'inizio dell'estate e introdurrÃ  finalmente il tanto agognato sistema di danni per le vetture, giÃ  peraltro introdotto nel rivale Trans-Am.</p>
<p></p>
<p align="justify">#CONTINUE#</p>
<p></p>
<p align="justify">Non ci saranno cambiamenti relativi alle vetture e alle rispettive livree, ma saranno introdotte alcune novitÃ  non ancora specificate.</p>
<p></p>
<p align="justify"><em>[Fonte GTItalia.com]</em></p>

]]></description><guid isPermaLink="false">3331</guid><pubDate>Thu, 15 Apr 2004 01:06:00 +0000</pubDate></item><item><title>Screenshots: GTX5 Mod</title><link>https://www.drivingitalia.net/home-page/modding/screenshots-gtx5-mod-r3324/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=stratosalitalia3.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Il team Virtua LM ha pubblicato alcuni nuovi e spettacolari screenshots di anteprima relativi all'atteso <a href="http://forum.racesimcentral.com/showthread.php?p=1683672#post1683672" rel="external">GTX5 Mod</a>: correte ad ammirare la mitica <a href="http://forum.racesimcentral.com/showthread.php?p=1683672#post1683672" rel="external">Lancia Stratos</a> ! </p>
]]></description><guid isPermaLink="false">3324</guid><pubDate>Wed, 14 Apr 2004 18:42:00 +0000</pubDate></item><item><title>Nascar Heat: IROC 2004 Mod</title><link>https://www.drivingitalia.net/home-page/modding/nascar-heat-iroc-2004-mod-r3321/</link><description><![CDATA[
<p align="justify">E' disponibile per il sempre divertente Nascar Heat il nuovo <a href="http://www.racepainter.com/irocheat/index.html" rel="external">IROC 2004 Mod</a>, che vi permetterÃ  di simulare l'omonima e combattutissima serie automobilistica americana: per il download (53MB) correte <a href="http://www.racepainter.com/irocheat/index.html" rel="external">qui</a>.</p>
]]></description><guid isPermaLink="false">3321</guid><pubDate>Wed, 14 Apr 2004 18:21:00 +0000</pubDate></item><item><title>GP4: 1992 Mod in arrivo</title><link>https://www.drivingitalia.net/home-page/modding/gp4-1992-mod-in-arrivo-r3319/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=3.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Per tutti gli appassionati del Grand Prix 4 di Crammond, Ã¨ in arrivo un nuovo mod che ci catapulterÃ  nella <a href="http://www.gp4italia.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=498#3048" rel="external">stagione 1992</a> di Formula 1: per ammirare le prime immagini work in progress, correte a <a href="http://www.gp4italia.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=498#3048" rel="external">questo link</a>. </p>
]]></description><guid isPermaLink="false">3319</guid><pubDate>Wed, 14 Apr 2004 09:10:00 +0000</pubDate></item><item><title>F1 Challenge: OWOR Mod aggiornato</title><link>https://www.drivingitalia.net/home-page/modding/f1-challenge-owor-mod-aggiornato-r3316/</link><description><![CDATA[

<p></p>
<p align="justify">Vi segnalo che Ã¨ disponibile per F1 Challenge '99-'02 la nuova versione aggiornata del divertente <a href="http://www.fzeri.com/xrlow/oworf1c.htm" rel="external">Open Wheel Oval Racing Mod</a>, che in questa release implementa molte delle novitÃ  dell'engine di Nascar Thunder:</p>
<p></p>
<p align="justify"><em>New Features include: Pace lap at start of race with option to turn off and on; Caution laps for the races with option to turn that off and on; Dedicated server support for the new OWOR mod.<br>This mod uses many features from the NASCAR Thunder 2004 game engine. This mod is especially good for online racing and I hope they will see fit to support it on the F1RST2 servers.</em></p>
<p></p>
<p align="justify"><em>#CONTINUE#<br><br>THINGS TO KNOW:<br>(1) *If you are using the 53 series or higher NVIDIA drivers you might see some strange colors or something when you go from one screen to the next for a split second. This does not seem to effect the rest of the mod. But if you do see any other strange graphic happenings I would be willing to bet that the video driver is the reason if it is of the 53 series or higher.<br><br>(2) The mod comes with a default OWOR Player. You can create your own player if you like but after you do and exit the game you then need to go into your, F1 Challenge 99-02 folder and open the OWSave folder. In there open the new player folder you made in the game. Then when in there open the .PLR file. EXAMPLE:--&gt; JohnDoe.PLR. Then in there scroll down to were it says [Graphics Options]. Then scroll down about 3/4 of the way down that column and find were it says, Wheels Visible In Cockpit="0" and make the 0 a 1 so you will see the front wheels while in cockpit view. Also you must set the nomber of AI Opponents at 21. The mod comes with 22 drivers but the game will count you as the 22nd driver. There will be add on cars made to eventually make up a 42 car field. [NOTE] If you prefer you can simply rename the OWOR Player folder and any files inside there that say OWOR Player to what ever you want your name to be in game.<br><br>(3) For some reason the AI drivers seem to only give a good race at two of the tracks. Those would be Talladega and Las Vegas. I have not figured out why this is. Public assistance is more then welcome on this. In fact public assistance is more then welcome on anything in the OWOR mod. Even though the AI drivers do not race well on the rest of the tracks this is almost a perfect online racing mod. That is the main reason for this public beta release. I am sure there will be updates to finish this off so please be patient. When updates are done that I myself fix I will post it on the forums. Thank You for taking the time to read.,, J.B.B<br><br>INSTALLATION INFORMATION:<br>The mod comes with only 2 tracks to keep the download size reasonable. More tracks will be available from above. If your game is not installed to the default location from the CD then you will have to use the drop down tree on the installer to locate your F1 Challenge 99-02 folder and install to there. If your game is installed to the default location from the CD then simply click install. After installation you can use the OWOR For F1 Challenge 99-02 shortcut that will be on your desktop. When you double click on that the game will then run the 3DConfigurations for OWOR then the game will run with OWOR. Go to the site and click on the OWOR F1C MOD link at the top. Thank You for taking the time to read.,, J.B.B</em></p>

]]></description><guid isPermaLink="false">3316</guid><pubDate>Tue, 13 Apr 2004 23:52:00 +0000</pubDate></item><item><title>Review: Prototype-C Mod</title><link>https://www.drivingitalia.net/home-page/modding/review-prototype-c-mod-r3315/</link><description><![CDATA[

<p></p>
<p align="justify">Il noto portale internazionale di <a href="http://forum.racesimcentral.com/showpost.php?p=1682570&amp;postcount=3" rel="external">Racesim Central</a> ha pubblicato una completa recensione del recente <a href="http://forum.racesimcentral.com/showpost.php?p=1682570&amp;postcount=3" rel="external">Prototype-C Mod</a> realizzato per F1 Challenge: il lavoro del team Virtua LM viene premiato con un tondo 10 finale!</p>
<p></p>
<p align="justify"><em>The ground-effect cars of the Group C era made tremendous amounts of downforceâ€¦weâ€™re talking several thousand kilos at 200mph or so. By placing huge underbody tunnels on the bottom of a race car, getting the ride height down low enough so very little air can under the splitter, then speeding up that small amount of air to reduce pressure, and finally lower the pressure even further by expanding the volume of the cavity in the form of one of those tunnels, enormous amounts of downforce can be generated. Couple that with an efficient body of the car, and youâ€™ve got 4,000kg+ of negative lift at speed.</em></p>

]]></description><guid isPermaLink="false">3315</guid><pubDate>Tue, 13 Apr 2004 23:46:00 +0000</pubDate></item><item><title>Screens: Speedster Cup</title><link>https://www.drivingitalia.net/home-page/modding/screens-speedster-cup-r3311/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=speedy1.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Cos'Ã¨ lo <a href="http://www.f1gaming.de/modules.php?name=News&amp;file=article&amp;sid=89" rel="external">Speedster Cup</a> ? Semplice, un nuovo mod in fase di sviluppo per F1 Challenge, che perÃ² giÃ  dalle prime <a href="http://www.f1gaming.de/modules.php?name=News&amp;file=article&amp;sid=89" rel="external">immagini</a> sembra promettere molto bene... </p>
]]></description><guid isPermaLink="false">3311</guid><pubDate>Tue, 13 Apr 2004 22:08:00 +0000</pubDate></item></channel></rss>
