<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/addons/page/33/?d=1</link><description>News: News</description><language>en</language><item><title>RaceRoom: Paul Ricard disponibile</title><link>https://www.drivingitalia.net/home-page/addons/raceroom-paul-ricard-disponibile-r22281/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/40ddbc075e224f6579c121f12c75d80d.jpg" /></p>


<p>Il team Sector3 ha appena rilasciato per il suo RaceRoom Racing Experience il <a href="https://www.drivingitalia.net/index.php?showtopic=71533" rel="">nuovo tracciato ufficiale del Paul Ricard</a>. Il circuito francese, molto noto ed apprezzato soprattutto per il test delle vetture da competizione (F1 comprese), è disponibile in 4 diverse configurazioni: 1A (F1 Test), 1C-2V (campionati BES, WEC), 3C (WTCC) e 2A-short.<br></p>
<div style="text-align:center">
<br><div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/HfugGjT55xA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22281</guid><pubDate>Thu, 16 Jul 2015 09:25:00 +0000</pubDate></item><item><title>rFactor 2: Portugal International by ISI v2.0</title><link>https://www.drivingitalia.net/home-page/addons/rfactor-2-portugal-international-by-isi-v20-r22272/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/69ff450a969149ff30612f9a2a9dd445.jpg" /></p>
<p><em>Changelog:</em><br><em>Implemented RealRoad Shader and reworked/remapped roads</em><br><em>Added RealRoad to curbs</em><br><em>Mapped RaceGroove for GP and GT Layouts</em><br><em>Remapped access roads</em><br><em>Remapped painted lines</em><br><em>Smoothed out the excessive road bumps for the most part</em><br><em>Lowered sawtooth curbs</em><br><em>Remapped curbs and adjusted texture to match the sawtooth profile (has some small UV glitches)</em><br><em>Cut Astroturf into terrain meshes</em><br><em>Implemented new Terrain Shader and reworked/remapped terrain</em><br><em>Cut in new gravel trap edges for use with Terrain Shader</em><br><em>New road, curb and terrain texture set</em><br><em>Terrain Radiosity pass</em><br><em>Added grass verges</em><br><em>Added high poly inner embankments inside T1-T4</em><br><em>Added high poly outer embankment between T6-T7</em><br><em>Added terrain shadow casters</em><br><em>Added vegetation shadow casters</em><br><em>Added new grid + new texture</em><br><em>Vertex Blended tyre colours</em><br><em>Added normal and spec maps to armco posts</em><br><em>Cut in transparent glass with cheap interior for key buildings</em><br><em>Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind</em><br><em>Implemented Digital Flags technology</em><br><em>Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations</em><br><em>Updated TDF to latest set of grip values</em><br><em>Added telehandlers</em><br><em>Added new and updated cams</em><br><em>Added new loading screens</em><br><em>Added Test Team RealRoad Preset Pack</em><br><em>Removed one particularly nasty tyre wall on GP Layout</em><br><em>Removed HDR Profiles</em><br><em>Fixed small building proportion inaccuracy</em><br><em>Re-conformed painted stripes to smoothed surface</em><br><em>Fixed tyre wall smoothing</em><br><em>Fixed some access road T verts</em><br><em>Remapped start lights to match reality</em><br><em>Fixed many but probably not all popups</em><br><em>Re-exported XSectors to fix 32 bit issues</em><br><em>Re-exported the handful of GMTs that weren’t touched to 2.52 format using gJED</em><br><em>Slightly reduced z-fighting of vegetation, also resulting in a tiny performance gain</em><br><em>Renamed Grand Prix of Portugal to GP Layout for the sake of consistency</em><br><em>Replaced all trackside vehicles with higher detail ones (Team Trucks, Rescue Vehicles, Cars)</em><br><em>Replaced all modular grandstands with higher detail ones</em><br><em>Replaced apex tyre stacks to GT Layout with higher detail ones</em><br><em>Replaced outhouses with much better ones</em><br><em>Replaced tyre walls with higher detail ones</em><br><em>Replaced all cones with much better models</em><br><em>Replaced glass materials</em><br><em>Replaced entire crowd and optimized for smoother performance</em><br><em>Optimized road and terrain objects and materials for better and smoother performance</em><br><em>Optimized access roads for smoother performance</em><br><em>Optimized tyre wall material</em><br><em>Optimized tyre wall objects</em><br><em>Optimized 3D tyre objects</em><br><em>Optimized fence textures and materials for better performance</em><br><em>Optimized Armco (aggressive), Armco posts and fence posts</em><br><em>Optimized and improved barriers (Armco, pitwall)</em><br><em>Optimized all vegetation objects for smoother performance</em><br><em>Optimized smaller TrackSide Objects for smoother performance</em><br><em>Optimized shadow casters for armco and tyres for better performance</em><br><em>Optimized small concrete grandstands</em><br><em>Removed some hardly-seen pit objects</em><br><em>Aggressive mirror optimization</em><br><em>Optimized night lighting</em><br><em>Removed unused/obsolete meshes and textures</em><br><em>Cleaned up pit building textures</em><br><em>Cleaned up main grandstand textures</em><br><em>Removed negative mip map bias on all/most materials</em><br><em>Improved and rebalanced all vegetation textures</em><br><em>Remapped and optimized marshal huts</em><br><em>Improved road and curb textures</em><br><em>Randomized vegetation a bit</em><br><em>Remapped tyre wall canvas and revamped its texture</em><br><em>Improved tyre textures</em><br><em>Slightly improved distance markers</em><br><em>Updated crowd textures</em><br><em>Improved vegetation textures</em><br><em>Cut in red bricks on old ruin house</em><br><em>Rescaled T3 flags</em><br><em>Tweaked fog</em><br><em>Condensed this changelog (yes, it was much larger)!</em><br><em> - - - - - - - - - - - - -</em><br><em>Tim Wheatley</em><br><em>Image Space Incorporated | rFactor | rFactor 2</em></p>]]></description><guid isPermaLink="false">22272</guid><pubDate>Fri, 10 Jul 2015 17:25:00 +0000</pubDate></item><item><title>RaceRoom: Touring Classics Pack</title><link>https://www.drivingitalia.net/home-page/addons/raceroom-touring-classics-pack-r22265/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/561eaa01d71bd3d96e890879d26b071a.jpg" /></p>


<p>Dopo il <a href="https://www.drivingitalia.net/index.php?showtopic=71482&amp;hl=" rel="">corposo update</a> rilasciato l'altro ieri, oggi il team Sector3 ci mette finalmente a disposizione il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=71463&amp;hl=" rel="">Touring Classics pack</a>: il pacchetto porta nel box del nostro RaceRoom Racing Experience le nuove Nissan Skyline GTR R32, Volvo 240 Turbo, BMW 635 CSI e BMW M3 E30 Gr.A, con ben 39 livree, inoltre porta con sè anche notevoli migliorie ed aggiornamenti alla fisica delle vetture.</p>
<p> </p>
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<div style="text-align:center"><a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_07_2015/ccs-2-0-78364900-1436442818.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_07_2015/ccs-2-0-78364900-1436442818_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29229" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-78364900-1436442818_thumb.jpg"></a></div>
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]]></description><guid isPermaLink="false">22265</guid><pubDate>Thu, 09 Jul 2015 09:50:00 +0000</pubDate></item><item><title>rF2: Indianapolis Motor Speedway by ISI v1.3</title><link>https://www.drivingitalia.net/home-page/addons/rf2-indianapolis-motor-speedway-by-isi-v13-r22240/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/e568a9d30777b74aaf5e1dd24d0819ef.jpg" /></p>

<p><em><span style="font-family:Verdana">You can </span></em><a href="http://www.mediafire.com/download/9yudc2n5at31tna/ISI_Indianapolis_2013-v130.rfcmp" rel="external"><em><span style="font-family:Verdana">download v1.3 here</span></em></a><em><span style="font-family:Verdana"> (446MB).</span></em><br><a href="http://rfactor.net/web/rf2/tracks/indianapolis-motor-speedway/" rel="external"><em><span style="font-family:Verdana">Track profile page here</span></em></a><em><span style="font-family:Verdana">.</span></em><br><em> </em><br><em><span style="font-family:Verdana"><strong>IMS v1.3 Changelog (from v1.03):</strong></span></em><br><em><span style="font-family:Verdana">New additions</span></em><br><em><span style="font-family:Verdana">– Added “Brickyard 400″ layout for Stock Cars</span></em><br><em><span style="font-family:Verdana">– Added road (micro)bump for 2007 layout</span></em><br><em><span style="font-family:Verdana">– Added road (micro)bump for 2013 layout</span></em><br><em><span style="font-family:Verdana">– Added road (micro)bump for 2014 layout</span></em><br><em><span style="font-family:Verdana">– Added 2007/2013 and 2014 curb texture variations</span></em><br><em><span style="font-family:Verdana">– Added service pitlane fence posts for 400/500/2014</span></em><br><em><span style="font-family:Verdana">– Added Pit In cone for 400/Stock Cars</span></em><br><em><span style="font-family:Verdana">– Added dashed line on pitlane for 400 and 500 layouts</span></em><br><em><span style="font-family:Verdana">– Removed pitwall fences for 400/500/2014 layouts</span></em><br><em><span style="font-family:Verdana">– Enhanced AIWs for Speedways — less extreme Block Path</span></em><br><em><span style="font-family:Verdana">– Tweaked dashed painted stripe length</span></em><br><em><span style="font-family:Verdana">– Replaced loading screens for all layouts</span></em><br><em> </em><br><em><span style="font-family:Verdana">Fixes</span></em><br><em><span style="font-family:Verdana">– Fixed various terrain gaps on drivable surfaces</span></em><br><em><span style="font-family:Verdana">– Fixed missing piece of road/terrain for 2007 and 2013 layouts</span></em><br><em><span style="font-family:Verdana">– Fixed gap in S1/T3 road for 2007/2013 layouts</span></em><br><em><span style="font-family:Verdana">– Fixed curbs gaps for 2007</span></em><br><em><span style="font-family:Verdana">– Fixed various painted stripe glitches</span></em><br><em><span style="font-family:Verdana">– Fixed and tweaked various GDB entries</span></em><br><em><span style="font-family:Verdana">– Fixed garage back door colliders on F1 pit garages</span></em><br><em><span style="font-family:Verdana">– Fixed UV mapping glitches on Gift Shops</span></em><br><em><span style="font-family:Verdana">– Fixed pit entry line for 400 and 500 layouts</span></em><br><em><span style="font-family:Verdana">– Fixed minor errors in all AIWs</span></em><br><em><span style="font-family:Verdana">– Fixed and improved various trackside cameras</span></em><br><em> </em><br><em><span style="font-family:Verdana">Specific AIW tweaks for 2007 layout</span></em><br><em><span style="font-family:Verdana">– Stopped AI hitting garages when leaving</span></em><br><em><span style="font-family:Verdana">– Reduced false positive cut track warnings</span></em><br><em><span style="font-family:Verdana">– Improved AI speed in some corners</span></em><br><em><span style="font-family:Verdana">– Made LEFT Path to pit entry transition smoother</span></em></p>
]]></description><guid isPermaLink="false">22240</guid><pubDate>Tue, 30 Jun 2015 05:50:00 +0000</pubDate></item><item><title>RaceRoom: Macau Grand Prix disponibile</title><link>https://www.drivingitalia.net/home-page/addons/raceroom-macau-grand-prix-disponibile-r22222/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/c3945150c0567b54ad6ec13b79621e89.jpg" /></p>


<p><span style="color:rgb(40,40,40)"><span style="font-family:helvetica">Sector3 ha rilasciato come promesso per il suo RaceRoom Racing Experience il nuovo ed insidiosissimo </span></span><a href="https://www.drivingitalia.net/index.php?showtopic=68959" rel=""><span style="color:rgb(40,40,40)"><span style="font-family:helvetica">circuito di Macau</span></span></a><span style="color:rgb(40,40,40)"><span style="font-family:helvetica">, che potete acquistare direttamente </span></span><a href="http://game.raceroom.com/store/tracks/all/macau" rel="external">a questo link</a><span style="color:rgb(40,40,40)"><span style="font-family:helvetica">.</span></span><br></p>
<div style="text-align:center">
<p>
</p>
<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/6scDlGPuag8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22222</guid><pubDate>Thu, 18 Jun 2015 17:50:00 +0000</pubDate></item><item><title>RaceRoom: WTCC 2014 car pack</title><link>https://www.drivingitalia.net/home-page/addons/raceroom-wtcc-2014-car-pack-r22201/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/a7d68e4028ea1730219184b06e512e76.jpg" /></p>


<p>Dopo il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=70378#entry808152" rel="">circuito di Shanghai</a>, ecco arrivare un'altra gustosa novità da parte del team Sector3 per RaceRoom Racing Experience: il nuovo <a href="https://www.drivingitalia.net/index.php?showtopic=70378#entry808205" rel="">pacchetto WTCC 2014</a> ci permette di simulare in ogni dettaglio lo spettacolare e combattutto campionato mondiale turismo, grazie alle licenze, con tutti i teams, piloti e vetture reali, ovvero Citroen WTCC C-Elysee, Honda Civic, Chevrolet Cruze e Lada Granta.<br><br></p>
<div style="text-align:center">
<a href="https://forum.sector3studios.com/index.php?attachments/2015-05-13-1645-0477-jpg.2225/" rel="external"><img src="https://forum.sector3studios.com/data/attachments/2/2225-54d23c11b3a9595ae5f195e44eabcd80.jpg" alt="2225-54d23c11b3a9595ae5f195e44eabcd80.jpg"></a> <a href="https://forum.sector3studios.com/index.php?attachments/2015-05-19-1453-0217-jpg.2228/" rel="external"><img src="https://forum.sector3studios.com/data/attachments/2/2228-01d30117b69ff6356bc19af8db21dc25.jpg" alt="2228-01d30117b69ff6356bc19af8db21dc25.jpg"></a>
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]]></description><guid isPermaLink="false">22201</guid><pubDate>Wed, 10 Jun 2015 10:25:00 +0000</pubDate></item><item><title>R3E: WTCC 2014 e Shanghai</title><link>https://www.drivingitalia.net/home-page/addons/r3e-wtcc-2014-e-shanghai-r22197/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/f13cc8555922c31402e3ed3985723534.jpg" /></p>


<p>Il team Sector3 annuncia una <a href="https://www.drivingitalia.net/index.php?showtopic=70378#entry808088" rel="">doppia novità</a> in arrivo per il suo RaceRoom Racing Experience: già domani sarà disponibile il nuovo circuito di Shanghai, mentre entro questa settimana sarà rilasciato anche l'atteso car pack dedicato alla <a href="https://www.drivingitalia.net/index.php?showtopic=70378#entry808088" rel="">stagione 2014 WTCC</a>. Qui sotto il primo video e screens di anteprima.<br><em>P1TV previewed the FIA WTCC 2014 car pack on Shanghai International Circuit. Shanghai will be released tomorrow, with the FIA WTCC 2014 car pack following later this week!</em></p>
<p> </p>
<p></p>
<div style="text-align:center">
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_06_2015/ccs-2-0-86753800-1433783713.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_06_2015/ccs-2-0-86753800-1433783713_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29089" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-86753800-1433783713_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_06_2015/ccs-2-0-48047300-1433783717.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_06_2015/ccs-2-0-48047300-1433783717_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29090" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-48047300-1433783717_thumb.jpg"></a> <a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_06_2015/ccs-2-0-17559600-1433783721.jpg" rel=""><img src="https://www.drivingitalia.net/uploads/monthly_06_2015/ccs-2-0-17559600-1433783721_thumb.jpg" data-fileid="%7B___base_url___%7D/applications/core/interface/file/attachment.php?id=29091" class="ipsImage ipsImage_thumbnailed" alt="ccs-2-0-17559600-1433783721_thumb.jpg"></a>
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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=UUcgL0SOaa2KL4R1Fl4QH7-g" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22197</guid><pubDate>Mon, 08 Jun 2015 15:10:00 +0000</pubDate></item><item><title>rF2: Atlanta Motorsports Park by ISI</title><link>https://www.drivingitalia.net/home-page/addons/rf2-atlanta-motorsports-park-by-isi-r22183/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/02763438688b679df739a09557e39e6d.jpg" /></p>

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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/bVEPz304vM8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22183</guid><pubDate>Sat, 30 May 2015 17:35:00 +0000</pubDate></item><item><title>rF2: Atlanta by ISI in video</title><link>https://www.drivingitalia.net/home-page/addons/rf2-atlanta-by-isi-in-video-r22182/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/6e088c36d9a078086e00289a0484fa95.jpg" /></p>

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<div class="ipsEmbeddedVideo " contenteditable="false"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/x9AkuBxIlMY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
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]]></description><guid isPermaLink="false">22182</guid><pubDate>Sat, 30 May 2015 08:30:00 +0000</pubDate></item><item><title>Project CARS Telemetry</title><link>https://www.drivingitalia.net/home-page/addons/project-cars-telemetry-r22171/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/84e6abe3f457c0a4ad70b1706f511c6a.jpg" /></p>


<p><strong>Session Manager</strong></p>
<ul>
<li>record, save and load any number of sessions
</li>
<li>real time session timing and plotting as you record
</li>
<li>automatic saving and unloading of recorded sessions<br>
</li>
</ul>
<p><br><strong>Session Info Display</strong></p>
<ul>
<li>display details for A, B and selected sessions
</li>
<li>add notes to sessions<br>
</li>
</ul>
<p><br><strong>Client/server</strong></p>
<ul>
<li>connect to pCARS locally, or over the LAN or the Internet using the server
</li>
<li>the server supports multiple clients, enabling e.g. a dashboard over LAN and a race engineer over Internet<br>
</li>
</ul>
<p><br><strong>Plotter(s)</strong></p>
<ul>
<li>each plotter can display any number of lanes
</li>
<li>each lane can display any number of graphs
</li>
<li>each graph has configurable plotting styles
</li>
<li>drag to size and normal zooming
</li>
<li>AB comparison of any two sessions and any lap ranges
</li>
<li>absolute measurement cursor
</li>
<li>delta measurement cursors
</li>
<li>split cursors for separate measurements per lane<br>
</li>
</ul>
<p><br><strong>Trackmap</strong></p>
<ul>
<li>generator to capture 'proper' track maps with several display modes
</li>
<li>A and B driven lines can show two telemetry parameters
</li>
<li>shows absolute and delta cursor positions
</li>
<li>zoom and pan, with follow cursor option<br>
</li>
</ul>
<p><br><strong>Dashboard</strong></p>
<ul>
<li>framework for scriptable dashboard design
</li>
<li>multiple dashboards driven by loaded sessions, live sessions or scripts<br>
</li>
</ul>
<p><br><strong>Scripting</strong></p>
<ul>
<li>integrated scripting engine using the Lua language
</li>
<li>automate the application
</li>
<li>perform data analysis and processing
</li>
<li>build simple GUIs to for integrated and interactive application extensions
</li>
<li>"micro IDE" for editing and running scripts
</li>
<li>script manager for installing and managing your favourite scripts<br>
</li>
</ul>
<p><br><strong>General</strong></p>
<ul>
<li>parameter manager, with user editable parameter color, range etc.
</li>
<li>dockable window interface for custom layouts
</li>
<li>saving and loading of window layouts
</li>
<li>saving and loading of single and all plotter setups
</li>
<li>printing support
</li>
<li>bitmap export
</li>
<li>automatically maintains connection with the sim<br>
</li>
</ul>
<p><br><strong>Planned features</strong></p>
<ul><li>more to come... community input welcome...<br>
</li></ul>
<p></p>
<p> </p>
<p><strong>Download and installation</strong></p>
<p> </p>
<p><strong>The current 64 bit version, 0.12, can be downloaded </strong><a href="https://goo.gl/Q1g0PU" rel="external"><strong>here</strong></a><strong>.</strong></p>
<p> </p>
<p><strong>The current 64 bit version, 0.12, can be downloaded </strong><a href="https://goo.gl/SS9LmX" rel="external"><strong>here</strong></a><strong>.</strong></p>
<p> </p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">If your virus software throws a warning, fear not, the installer has been scanned and cleared with Avast.</span></span></span></span></p>
<p> </p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">Version 0.12 is the first public release and any installed versions prior to v0.12 must be uninstalled in full before installing v0.12: Please remove the "C:\Users\Documents\pCARS Telemetry" folder, and delete the registry keys "HKEY_LOCAL_MACHINE\SOFTWARE\Leistad Systems Development" and "HKEY_LOCAL_MACHINE\SOFTWARE\Leistad Systems Development".</span></span></span></span></p>
<p> </p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">The minimum OS requirement is Windows Vista, Windows 7, Windows 8, 32 or 64 bit.</span></span></span></span></p>
<p> </p>
<p><strong>Support</strong></p>
<p> </p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">If the application crashes, please put the files "_crashlog.txt" and "_minidump.dmp" in a zip archive and attach it to a posting describing the circumstances of the crash. These files can be found in your "Documents/pCARS Telemetry" folder.</span></span></span></span></p>
<p> </p>
<p><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">The distribution comes with some installed scripts which effectively are 'applets' that extend the application. They can be found in the folder "managed_scripts" inside the "pCARS_Telemetry" folder. They can be managed using the Script Manager. The scripts are using the gui library and have registered buttons on the Script Toolbar (the leftmost toolbar at the top of the window). Clicking these buttons will toggle the guis open and closed. The installed scripts are:</span></span></span></span><br></p>
<ul>
<li>BigNums - showing a variable number of parameters in a row colum layout
</li>
<li>CSV-Export - CSV telemetry data export
</li>
<li>CursorStats - computes statistics for a parameter using the delta cursor pair for the range.
</li>
<li>Dash1 - example instrument panel, speedometer, rev counter and timing
</li>
<li>Dash2 - example instrument panel, speedometer, rev counter, timing and controls
</li>
<li>Dash3 - example instrument panel, gauges for four selectable parameters
</li>
<li>Dash4 - example instrument panel, temperatures, wear and g-forces
</li>
<li>Dash5 - example instrument panel, "minigraphs" of a few parameters
</li>
<li>GraphFilter - plots a graph with a low or high pass filter applied
</li>
<li>Lap2Lap - plots the lap to lap difference for a parameter
</li>
<li>LapHistogram - histogram tool applet
</li>
<li>LapStats - tool for computing statistics for a parameter over a lap range
</li>
<li>LiveaStats - shows live parameters with running averages and maxima
</li>
<li>LiverNumsRecorder - performs ad hoc live recording. Saves to CSV files
</li>
<li>RaceInfo - using dash_module.lua to create an race infor intrument panel
</li>
<li>ScatterStats - tool to perform scatter plot and statistics for two parameters<br>
</li>
</ul>
<p><br><span style="color:rgb(51,51,51)"><span style="font-family:Verdana"><span style="font-size:12px"><span style="background-color:rgb(250,250,250)">So far the documentation is brief and incomplete - the user manual proper is a WIP. It can be found on the apps Help menu, or in the "Documents/pCARS Telemetry/manual" folder. In the manual folder you will find some additional text files. The file "user_manual.txt" is a general operations manual, the file "scripting_manual.txt" is the beginnings of a reference manual for the scripting, the file "dashboard_manual.txt" is the documentation for the dashboard framework. These are raw text files hacked together while coding, so they're not too friendly. Eventually it will all be reworked and included in UserManaul.pdf.</span></span></span></span></p>

]]></description><guid isPermaLink="false">22171</guid><pubDate>Tue, 26 May 2015 08:25:00 +0000</pubDate></item></channel></rss>
