<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/addons/page/247/?d=1</link><description>News: News</description><language>en</language><item><title>F1 Challenge: nuovo video per Shanghai</title><link>https://www.drivingitalia.net/home-page/addons/f1-challenge-nuovo-video-per-shanghai-r4793/</link><description><![CDATA[
<p align="justify">E' stato pubblicato un nuovo video che mostra un intero giro sul circuito di Shanghai in fase di ultimazione per <em>F1 Challenge</em>. Per il download (16 Mb) cliccate <a href="http://park.sportscn.com/eaf1/Shanghai_Preview.mpg" rel="external">qui</a>.</p>
]]></description><guid isPermaLink="false">4793</guid><pubDate>Sat, 25 Sep 2004 12:02:00 +0000</pubDate></item><item><title>Richard Burns Rally: Camera Hack 2.0</title><link>https://www.drivingitalia.net/home-page/addons/richard-burns-rally-camera-hack-20-r4784/</link><description><![CDATA[

<p></p>
<p><a rel=""><img style="width:99px;height:74px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=new8.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>Le inquadrature del nuovo Richard Burns Rally della SCi non vi soddisfano ? Allora correte a scaricare la nuova utility <a href="http://www.bhmotorsports.com/download/7420" rel="external">Camera Hack 2.0</a> (soli 41Kb) che vi permetterÃƒÂ  di modificarle a vostro piacimento! Se invece cercate la grafica aggiornata per le vetture <a href="http://www.bhmotorsports.com/RBR/downloads/3502" rel="external">puntate qui</a> il vostro mouse.</p>
<p></p>
<p>#CONTINUE#</p>
<p></p>
<p><em>Whats new in Camera Hack v2.0 on 9/24/04? <br>*Only supports RBR Patch 1.01 <br>*Migrated to DirectX KeyDown event <br>*Moved 'Save View' to LEFT CTRL+# or LEFT ALT+# <br>*Fixed problems when calling for help <br>*Ability to customize which view is used for 'Call for help' <br>*Fixed Look Left/Right/Back keys when in-car <br>*Remembers last preset</em></p>

]]></description><guid isPermaLink="false">4784</guid><pubDate>Fri, 24 Sep 2004 21:59:00 +0000</pubDate></item><item><title>netKar: Sachsenring disponibile</title><link>https://www.drivingitalia.net/home-page/addons/netkar-sachsenring-disponibile-r4777/</link><description><![CDATA[<p align="justify"><a rel=""></a> href='javascript:driving(Immagine,resize.php?orig=sachsenring.jpg&amp;val=800&amp;dir=/news/img/,385,291);'&gt;style="WIDTH: 99px; HEIGHT: 72px" alt="" hspace=10 <br>src="http://www.drivingitalia.net/resize.php?orig=sachsenring.jpg&amp;val=100&amp;dir=/news/img/" <br>align=right border=0&gt;E' disponibile per <em><a rel=""></a> href='http://www.drivingitalia.net/articoli.php?sez=software&amp;id=18'&gt;netKar</em> <br>di Stefano Casillo il nuovo e spettacolare tracciato di Sachsenring del 1997, <br>autorizzato anche per le gare in multiplayer: per il download della pista, in <br>alta (6,5MB) o bassa (4MB) risoluzione, dirigetevi a <a rel=""></a> href='http://encio.altervista.org/Tracks/Authorized/Sachsenring/index.htm'&gt;questo <br>link.</p>]]></description><guid isPermaLink="false">4777</guid><pubDate>Fri, 24 Sep 2004 08:47:00 +0000</pubDate></item><item><title>F1 Challenge: Shanghai in arrivo</title><link>https://www.drivingitalia.net/home-page/addons/f1-challenge-shanghai-in-arrivo-r4774/</link><description><![CDATA[
<p align="justify">Tutti i piloti di F1 Challenge '99-'02 potranno presto correre virtualmente sulla nuova pista cinese di Shanghai, che verrÃƒÂ  rilasciata nei prossimi giorni: gustatevi intanto questo spettacolare <a href="http://www.eaf1.net/download/Shanghai_Preview.mpg" rel="external">video di preview</a> !</p>
]]></description><guid isPermaLink="false">4774</guid><pubDate>Fri, 24 Sep 2004 00:18:00 +0000</pubDate></item><item><title>SCC Mod: N&#xC3;&#x192;&#xC2;&#xBC;rburgring 24h Cars</title><link>https://www.drivingitalia.net/home-page/addons/scc-mod-n%C3%A3%C6%92%C3%A2%C2%BCrburgring-24h-cars-r4773/</link><description><![CDATA[<p align="justify">E' stato pubblicato da Saxe, per il mod Sports Car Challenge degli <a rel=""></a> href='http://www.rsdg.net/' target=_blank&gt;RSDG, il "NÃƒÂ¼rburgring 24h Cars": <br>questo addon include 8 nuove fantastiche vetture, come la Porsche del team Alzen <br>Motorsport. Per il download <a rel=""></a> href='http://forum.rscnet.org/showthread.php?t=166497'&gt;correte qui.</p>]]></description><guid isPermaLink="false">4773</guid><pubDate>Fri, 24 Sep 2004 00:05:00 +0000</pubDate></item><item><title>24 Hours of Spa Carset per l'SCC Mod</title><link>https://www.drivingitalia.net/home-page/addons/24-hours-of-spa-carset-per-lscc-mod-r4752/</link><description><![CDATA[
<p align="justify"><a rel=""><img style="width:99px;height:72px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=2003_spa_f1ch_scc.JPG&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>E' stato rilasciato per l'<a href="http://www.drivingitalia.net/articoli.php?sez=software&amp;id=41" rel="">SCC Mod del team RSDG</a> un pacchetto contenente le vetture che han preso parte alla 24 Ore di Spa-Francorschamps 2003. Per il download cliccate <a href="http://ouray.cudenver.edu/~thnguyen/24hoursofspaF1C/" rel="external">qui</a> mentre per seguirne lo sviluppo seguite <a href="http://forum.rscnet.org/showthread.php?t=176539" rel="external">questo post</a> del forum RSC.</p>
]]></description><guid isPermaLink="false">4752</guid><pubDate>Wed, 22 Sep 2004 10:38:00 +0000</pubDate></item><item><title>SCGT: Charterhall Airfield</title><link>https://www.drivingitalia.net/home-page/addons/scgt-charterhall-airfield-r4750/</link><description><![CDATA[

<a rel=""><img style="width:99px;height:45px;" alt="img" hspace="10" src="http://www.drivingitalia.net/resize.php?orig=charterhall.jpg&amp;val=100&amp;dir=/news/img/" align="right" border="0"></a>E' disponibile per il sempre ottimo Sports Car GT il nuovo tracciato di Charterhall Airfield, realizzato partendo dalla versione originale per Grand Prix Legends; per il download dirigete il vostro mouse a <a href="http://h-man.s1.cybton.com/Misc/misc.html" rel="external">questo indirizzo</a>. 
]]></description><guid isPermaLink="false">4750</guid><pubDate>Wed, 22 Sep 2004 08:27:00 +0000</pubDate></item><item><title>GPL: Tripoli disponibile</title><link>https://www.drivingitalia.net/home-page/addons/gpl-tripoli-disponibile-r4745/</link><description><![CDATA[
<p>E' finalmente disponibile per il mitico Grand Prix Legends della Papyrus il nuovo e spettacolare circuito di Tripoli Mellaha del 1937, realizzato da Sergio Loro: per il download da 7,66MB fate <a href="http://gplmz.speedgeezers.com/tracks/tripoli_gpl.zip" rel="external">click qui</a>.</p>
]]></description><guid isPermaLink="false">4745</guid><pubDate>Tue, 21 Sep 2004 08:32:00 +0000</pubDate></item><item><title>Richard Burns Rally: patch nomi reali!</title><link>https://www.drivingitalia.net/home-page/addons/richard-burns-rally-patch-nomi-reali-r4744/</link><description><![CDATA[
<p align="justify">I possessori di Richard Burns Rally per Pc hanno la possibilita' di installare la nuova <a href="http://www.dde.it/giochi/pc/burns_rally/misc.zip" rel="external">Real WRC Names patch</a> (264KB) che inserisce i nomi reali dei piloti, dei copiloti, dei team e dei dirigenti all'interno del gioco. Scompattate il file ''misc.zip'' all'interno della cartella principale del gioco e sovrascrivete ''misc.rbz'' (fate prima un backup di quello originale). Avviate il gioco ed iniziate una nuova stagione per gareggiare con i nuovi nomi. Per problemi o commenti <a href="https://www.drivingitalia.net/index.php?showtopic=18201" rel="">correte qui</a>.</p>
]]></description><guid isPermaLink="false">4744</guid><pubDate>Mon, 20 Sep 2004 22:47:00 +0000</pubDate></item><item><title>Toca 2: nuova fisica Sim</title><link>https://www.drivingitalia.net/home-page/addons/toca-2-nuova-fisica-sim-r4738/</link><description><![CDATA[

<p></p>
<p align="justify">Il team <a href="http://www.x-plane.org/users/xfiles/v8x.html" rel="external">Project V8-X</a> ha rilasciato per Toca Race Driver 2 della Codemasters una nuova versione molto piÃƒÂ¹ realistica della fisica per le vetture: questo <a href="http://www.x-plane.org/users/xfiles/v8x.html" rel="external">file da 10MB</a> aggiorna la trazione, la frenata, l'aerodinamica, il peso ed in generale la guidabilitÃƒÂ  delle auto nella sola modalitÃƒÂ  Sim, mentre per quella Pro-Sim sono previste ulteriori migliorie future.</p>
<p></p>
<p align="justify">#CONTINUE#</p>
<p></p>
<div align="left"><font color="#000000"><em><font face="Verdana, Arial, Helvetica, sans-serif"><font size="1"><b>IMPROVEMENTS :</b> The cars are still too fast, being 3-9 secs faster than actual lap times depending on the circuit. Slowing the cars further involves altering gear ratios, but this has some side effects on acceleration and top speed, as well as frame rates; on some machines it may seem that the cars are now moving "too slow". </font></font></em></font></div>
<p></p>
<p align="left"><em><font face="Verdana, Arial, Helvetica, sans-serif" size="1"></font></em></p>
<p></p>
<div align="left"><font color="#000000"><em><font face="Verdana, Arial, Helvetica, sans-serif"><font size="1"><b>PRO SIM MODE : </b>Sooner or later someone will want a tougher set of handling rules to test their mettle. As I see it, this will involve taking the exisitng modified set of mech files and reducing grip to make the cars harder to drive. By comparing the mech (sim mode) and SimMech (prosim) files inside a car's .big file, there are more numbers in the SimMech files, but what they do isnt clear as yet. I plan to try introducing these into the modified mech files I have modified to see the results. </font></font></em></font></div>
<p></p>
<p align="left"><em><font face="Verdana, Arial, Helvetica, sans-serif" size="1"></font></em></p>
<p></p>
<div align="left"><font color="#000000"><em><font face="Verdana, Arial, Helvetica, sans-serif"><font size="1"><b>2004 CAR SET :</b> Skins are available for most of the 2004 cars thanks to that talented genius Enigma/Fetal Icecream (depending on what forum you go to). Modifying the ini files will give correct drivers names. As yet we dont seem to be able to update AU or VX cars to BA or VY - but perhaps there's a work around.</font></font></em></font></div>
<p></p>
<p align="left"><em><font face="Verdana, Arial, Helvetica, sans-serif" size="1"></font></em></p>
<p></p>
<div align="left"><font color="#000000"><em><font face="Verdana, Arial, Helvetica, sans-serif"><font size="1"><b>ADDING TRACKS AND CARS :</b> It was announced at the R.E.G website that Codemasters has promised editing tools for V8SCRD2 after the release of the PS2 version. Perhaps this will allow us to make some signifigant upgrades... assuming it gets released. Here's hoping.... the game could be SO much better with just a little work and if CM dont want to invest the time there are others who will, if we have the tools. Stay tuned.</font></font></em></font></div>

]]></description><guid isPermaLink="false">4738</guid><pubDate>Mon, 20 Sep 2004 08:21:00 +0000</pubDate></item></channel></rss>
