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Live For Speed: version 0.7E disponibile con il supporto alle mod!


Walker™

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Live For Speed si prepara ad una svolta epocale: uno degli sviluppatori ha infatti annunciato che presto arriverà il supporto alle mod.

Il tutto è nato dalle mod "VOB", mod che cambiano solo la forma di un veicolo, ma visto che era possibile implementare un editor all'interno del gioco il team ha cominciato ad integrare il tutto lavorando ad un sistema di upload con download automatico una volta entrato in un server con delle mod attive.
Per creare una mod è possibile utilizzare l'editor interno o importare una mesh da un programma terzo come Blender, fare gli aggiustamenti necessari e applicare le texture dall'editor interno. E' anche possibile utilizzare un veicolo già esistente come punto di partenza e modificare la posizione delle ruote, le sospensioni, il motore e così via.

Questo sistema però presenta delle restrizioni: le mod saranno disponibili solo per gli utenti che hanno una licenza S3, non saranno permessi nomi e loghi reali a meno che non ci sia un'autorizzazione da parte di chi detiene i diritti di nomi e loghi, non sarà permesso l'utilizzo di mesh convertite da altri giochi a meno che non ci sia un'autorizzazione da parte del creatore e ci saranno dei limiti sulle dimensioni per permettere un download rapido

Il team ha già rilasciato una sezione dove poter vedere le varie mod e ha anche rilasciato un breve trailer

 

Edited by Walker™
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  • 1 month later...

Hello Racers,
We have always wanted to support user created content in Live for Speed. We thought it could be done after the new version release, with the new physics. That would have been ideal but there is a lot of demand for mods and we started to look into it this year.

At first we started thinking about simply allowing VOB mods, with some restrictions. But it would of course be better if we had an official way to edit and export mods. So we experimented with some changes in the current public version of LFS, to the point where it could load VOB models saved from our development version. It was immediately obvious that it would be too restrictive if we only allowed VOB mods on existing cars. So we made more changes to save fully edited vehicles that could be loaded in the public version.

As a standalone model and vehicle editor was proven to be possible in principle, we got more serious about the whole thing. We started working on a mod submission system, with mods stored on our website and automatically downloaded in LFS. With the new system, you can visit any server and see new mods there for the first time as they are automatically downloaded like skins.

Read all about this update and how to install it on the Live for Speed version 0.7A page.

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  • VELOCIPEDE changed the title to Live For Speed: version 0.7A disponibile con il supporto alle mod!

Dopo un lungo silenzio, torna finalmente a farsi sentire il team di sviluppo di Live for Speed, rilasciando una nuova versione aggiornata di questo interessante simulatore. La release 0.7A di Live for Speed, oltre ad alcune migliorie ed alla correzione di alcuni bugs, porta con sè una svolta epocale: il supporto alle mods. Il tutto è nato dalle mod "VOB", mod che cambiano solo la forma di un veicolo, ma visto che era possibile implementare un editor all'interno del gioco il team ha cominciato ad integrare il tutto lavorando ad un sistema di upload con download automatico una volta entrato in un server con delle mod attive.

bJB9OrbZOYu2.jpg

Per creare una mod è possibile utilizzare l'editor interno o importare una mesh da un programma terzo come Blender, fare gli aggiustamenti necessari e applicare le texture dall'editor interno. E' anche possibile utilizzare un veicolo già esistente come punto di partenza e modificare la posizione delle ruote, le sospensioni, il motore e così via. Questo sistema però presenta delle restrizioni: le mod saranno disponibili solo per gli utenti che hanno una licenza S3, non saranno permessi nomi e loghi reali a meno che non ci sia un'autorizzazione da parte di chi detiene i diritti di nomi e loghi, non sarà permesso l'utilizzo di mesh convertite da altri giochi a meno che non ci sia un'autorizzazione da parte del creatore e ci saranno dei limiti sulle dimensioni per permettere un download rapido Il team ha già rilasciato una sezione dove poter vedere le varie mod e ha anche rilasciato un breve trailer.

RB4_in_editor.jpg

Per ulteriori dettagli visitate il sito ufficiale Live for Speed, mentre per commenti e discussioni correte in questo topic del forum.

Quote

We have always wanted to support user created content in Live for Speed. We thought it could be done after the new version release, with the new physics. That would have been ideal but there is a lot of demand for mods and we started to look into it this year.

At first we started thinking about simply allowing VOB mods, with some restrictions. But it would of course be better if we had an official way to edit and export mods. So we experimented with some changes in the current public version of LFS, to the point where it could load VOB models saved from our development version. It was immediately obvious that it would be too restrictive if we only allowed VOB mods on existing cars. So we made more changes to save fully edited vehicles that could be loaded in the public version.

As a standalone model and vehicle editor was proven to be possible in principle, we got more serious about the whole thing. We started working on a mod submission system, with mods stored on our website and automatically downloaded in LFS. With the new system, you can visit any server and see new mods there for the first time as they are automatically downloaded like skins.

 

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  • 1 month later...

Versione 0.7B

It is nearly two months since the release of the new mods system which has been very popular and well supported by the community. We have made a lot of improvements in LFS since then and you can now get them in a new patch, 0.7B.
The mods screen looks better and works more efficiently. You can now set favourites and rate mods from in game. The ratings help mods become approved when they are well received by the community.

There is a new skin viewer mode in the garage which is useful when you are working on the paint job of an LFS car or a mod. You can also export a plain skin template or a wireframe from the garage as a starting point for a skin.
Support for electric vehicles has improved, including regenerative braking. AI paths can now be generated for mods and there are various fixes and improvements.

Community members have been creating a lot of mods. Our reviewers have found it hard to keep up as so many have been submitted. It is important for us to check the source of models to make sure that copyright is respected. Reviewers have also been checking some of the best mods and giving them an 'approved' status which allows them to be displayed more prominently. To help the reviewers we have now implemented a 'public review' system in which new mods will appear on the forum to be checked by S3 licensed community members before they are first published.
See the full list of changes and how to install the update on the Live for Speed version 0.7B page.

LFS - Patch 7B

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  • VELOCIPEDE changed the title to Live For Speed: version 0.7B disponibile con il supporto alle mod!
  • 1 month later...

Il team di Live for Speed ha rilasciato la nuova versione aggiornata 0.7C del simulatore. Come al solito sono numerose le migliorie e bugfix, fra le novità principali, da segnalare il nuovo menu che mostra la lista dei vari eventi online disponibili per gli utenti. Qui di seguito tutti i dettagli.

live-for-speed.jpg

LFS version 0.7C

We have released a new update with some useful improvements. The most noticeable thing is a new entry screen which shows a list of upcoming events from the calendar. Community members run individual racing events and championships every week but you might not know about them unless you visited our calendar page. Now they are presented each time you start LFS. There are links to each event's web page (and sign up, if required) and a button to directly join the event's host. Some events have a live broadcast and in that case there is a button to go straight to the live stream on YouTube, Twitch or any other platform.

Another visible update is the new wireframe view in the garage viewer mode. New mods are now reviewed openly by community members before they are published. The wireframe feature can be useful if you want to have a closer look at a model.

Also notable is the text entry system. We first made some changes which are helpful when using the LFS editor. When you right click on a slider bar, the original value is now there as "selected text" which can be freely ignored if you want to type in a new value, or edited if you only want to make a small change. The same system is applied to all pre-filled text entry boxes. As usual, one thing led to another and we ended up with much better support for multiple input languages. Previously, LFS needed the whole computer to be set to one specific language, but now the input language can be changed while typing.

There are various other changes, including a finer adjustment to force feedback while driving, and downloading of mods while joining a host.

Changes from 0.7B to 0.7C:

List of upcoming events displayed on the entry screen
- click event name to visit the event page at lfs.net
- signup and live stream links are provided if relevant
- a "Join" button is also available if the host is running

New selected text system (for editors, but works in LFS):
If text dialog is initialised the text is shown as selected
Selected text will be replaced by the next character entered
Use left/right arrow or home/end if you want to edit the text
Alternatively use a mouse click to position the text cursor
Right click slider initialises dialog with the current value
Use CTRL+A to select all text in the dialog (e.g. to delete)
NOTE: There is no partial selection - it's all or nothing

International text entry support:
LFS is no longer a "non-unicode program" which helps a few things:
You can type into LFS with any input language supported in LFS
- Latin 1 / Central European / Turkish / Baltic / Cyrillic / Greek
- Japanese / Traditional Chinese / Simplified Chinese / Korean
You can change the input language at any time and continue typing
To paste text from elsewhere you must select correct input language
Some fixes for IME (Input Method Editors) for East Asian languages
NOTE: code pages are still used internally - change is text entry

Misc:
Maximum force feedback setting reduced to 100% (was 200%)
Force feedback adjustment keys (,/.) now move in steps of 1%
Objects with high CoG (e.g. football) retain shadow a bit higher
Removed message "You have the latest version" when selecting a mod
FIX: Wheels could penetrate vertical wall objects when wall riding

Multiplayer:
Removed /reinit command as it could cause problems
Mods in use are downloaded while you are joining a host
Reduced maximum lag to process a position packet to half a second
FIX: The check if skin was uploaded to lfs.net had stopped working
FIX: Rare crash if not yet loaded remote mod did pit damage repair
FIX: Could not play MPR if server had been in game over 24.8 days

Interface:
New option "wireframe" in garage viewer mode
Many translations updated - thank you translators
SHIFT+F now toggles force display in garage (F is front view)
FIX: CTRL key reduced size of favourites stars in mods screen
FIX: Rating numbers from previous mod were shown on local test mod

live-for-speed-2.jpg

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  • VELOCIPEDE changed the title to Live For Speed: version 0.7D disponibile con il supporto alle mod!

Proprio ad Agosto 2022 il glorioso Live for Speed ha festeggiato i 20 anni di sviluppo, visto che la prima versione del software uscì proprio il 18 Agosto del lontano 2002. Per festeggiare la ricorrenza, gli sviluppatori ci presentano una lunga lista di migliorie grafiche per vari tracciati, che saranno disponibili in una prossima release del software.

Potete provare Live for Speed scaricando l'attuale versione S3 7D.

Quote

It is the 20th anniversary of Live for Speed becoming well known! According to various sources, it was on 18th August 2002 that Demo Test 0.04k first became known to more than a few people. It was very exciting to see the reaction to this new racing simulator that seemed to have appeared from nowhere and was quite different to what was available at the time.

We decided to show a few pictures of some track updates that Eric has been working on: South City, Bancroft Autodrome and Fairfield Test Centre, which can be found on our 20th Anniversary page.

live for speed.jpg

 

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  • 4 months later...

Here is a new test patch: 0.7D4

A long requested feature to display maximum speed for each gear has been implemented.
The Layout Square map may be useful in the SBTV Soccar and MRc E-Challenge events.
Pit lane speed limiter (fixed at 80 km/h) is available on tracks that do not have a pit lane.
A couple of bugs have been fixed.
The changes are listed below.

0.7D4 is compatible with 0.7D https://www.lfs.net/forum/thread/102117

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