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Automobilista 2 - Official Thread


Alfred ita

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A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.

AMS2 users can now select the latest release candidate, currently V1.4.6.0 build 2264 – to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

V1.4.5.2 -> V1.4.6.0 CHANGELOG:

CONTENT

– Added Bathurst 1983 to Historic Track Pack Pt1 DLC
– Added F-Inter series

GENERAL

– Fixed official championships taking grid setup of custom championship slot in some cases
– Championship Editor: Added pit speed limit option; Disabled unused race 2 date option; Increased number of custom championship template slots to 5

UI & HUD

– Added reset seat position controller assignment and button to in-game cockpit configuration screen
– Added controls screen option to reset all saved per vehicle FFB settings.
– Added missing localisation to Opponents and Edit Grid screens
– Fixed unstyled frontend OK/Cancel dialog
– Corrected engine output figures for AJR Nissan, Nissan R89C in vehicle selection UI
– Added Formula 3, Formula Inter & Formula Vee to ‘Formula’ vehicles filter group on the vehicle selection UI
– Fixed oversized horizontal pinstripe line on ‘Test Day’ location holder when not focused

PHYSICS

– Adjusted traction control intervention for GTE, GT4, GT3. AJR Chevy & Honda, P2, DPi, MIT Lancer (both models), VW Polo/Virtus (all models), F-V10 Gen2, McLaren Senna, Camaro SS, Corvette C8 Z06, Brabham BT62
– F-Classic G1M2: Decreased engine wear from increased boost pressure
– Adjusted FFB for Formula Ultimate Gen1 & Gen2
– Brabham BT52: Corrected engine output by 50hp at default and full boost pressure
– F-Classic G1M2: Improved boost mapping at low RPM
– Mclaren MP4/4: Corrected error in pitch inertia
– F-USA (Gen2 & Gen3): Increase SW variant cooling to prevent unexpected overheating
– McLaren MP4/5B: Corrected fuel tank size from 150 to 212 lt
– Added AMDM for all kart types
– Adjusted specialized FFB parameters for F-Classics (all models), F-V10 (both gens), F-V12, F-Reiza

AI

– Several improvements to the AI weather & tire strategy logic
– Disabled holding of AI vehicles in pits when other cars are coming from behind for now (makes rules equal between player/AI preventing excessive time gain for player)
– Fixed bug where several AI cars would spin during full course yellow on a wet track
– Improved the behaviour and speed of the AI when entering and leaving the pits
– Fixed a bug where the AI would do a empty pitstop unintentionally in the race
– Calibrated simulated qualifying times for Copa Uno, Copa Fusca, Copa Classic FL & B, F-USA Gen1-2, SuperCars, HyperCars, Ginetta G40 Cup, Vintage Touring Car Tier 1 & Tier 2. F-Vee, F-Trainer (both classes), Lancer Cup, GT-Classics, F-Retro Gen2 & 3, F-Classic Gen1-4
– Jerez 1988: Improved AI fast line

AUDIO

– Audio wall reflections: further adjusted volume for trackside & chase camera
– Surface sounds: slight reduction in volume on chase & trackside camera.
– Updated tire skid sounds for Nissan R89C & R390

TRACKS

– Snetterton: Fixed asset loading issue
– Imola 2001: Fixed ice track bug
– Spa-Francorchamps 1970: Increase garage limit to 32 car for GP layout
– Bathurst: Updated and optimized foliage, foliage shadows, added 3d trees very near the track
– Added VR cameras for Goiania Outer and Short, Guapore and Ibarra

VEHICLES

– Fixed bug causing drivers to vanish if using custom liveries
– Added race suit overrides added to Camaro GT4, F3, F-Trainer, MCR2000, Opala 79, 86
– Helmet and race suit overrides: Fixed 1960s helmet and race suitNissan R390 GT1: Fixed the wiper animations on LD variant; Fixed some objects not casting shadows on the LD variants
– Updated cockpit displays for all GT3 and GT4 cars with several improvements & corrections
– Porsche GTE: new LEDs colors and alpha channel. Blue LEDs were too dark and not enough visible before
– F-USA Gen1-3 (All models): Added damage models; Fixed suspension animations on Speedway and Short Oval variants; Fixed steering animation
– F-3 (F301 & F309): Added damaged parts; Added new textures and material for rain light; Added light glow for the rain light
– F-Classic G4M1 & G4M2: Added damaged parts
– F-Classic G3M2: Changed driver animations to paddle shift; Removed gear stick from cpit; Added shift paddles to the steering wheel
– McLaren MP4/5B: Fixed wheel and badge materials issue
– Stock Cruze 2019 : Car bonnet cam adjustment
– Nissan R89c LD variant livery updates
– Corvette GTP: Added new tire textures
– Brabham BT49 & BT52: Windshield material updated for correct livery representation
– Nissan GT-R GT3: Corrected display RPM bars range
– McLaren F1 LM: Corrected oil and water gauges
– Lotus 98T: Updated warning light to be oil pressure light instead of shift light
– Added cockpit lights for BMW M4 GT4, Brabham BT62, Cadillac DPi, Corvette C8 Z06, McLaren 720S GT3, McLaren Senna, Super V8 and added mirror screen and better textures for 720S GT3 cockpit

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  • 1 month later...

We are just adding finishing touches to our upcoming AMS2 update, which will feature a project our track team has been working on for two years - the legendary Nürburgring, as it was back in 1971. Check out the first previews of the historic Green Hell!

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Nurburgring 1971 has been available for AMS2 as a Release Candidate since Saturday, and will be wrapped for official release very soon. Here are some fresh previews featuring winter, fall & spring foliage!

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The wait is finally over - Automobilista 2 V1.4.7 has been officially released, and with it our track team´s magnum opus following two years of hard work - the legendary Nürburgring, as it was in 1971, featuring the Südschleife ("South Loop"), Nordschleife ("North Loop") and Gesamtstrecke ("Whole Course") in an incredibly detailed and faithful recreation of this glorious race track.

Nürburgring Historic 1971 has been added to the previously released Nürburgring DLC already featuring the modern Nordschleife and Grand Prix layouts - users who already own that DLC or packs that include it are all set to enjoy one of the most thrilling experiences ever created in a racing sim.

https://store.steampowered.com/news/app/1066890/view/3698061261429350970

 

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  • 1 month later...

Automobilista 2 V1.4.8.0 Release Candidate

https://forum.reizastudios.com/threads/automobilista-2-v1-4-8-0-available-as-a-release-candidate.30929/

Quote

A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.
AMS2 users can now select the latest release candidate, currently V1.4.7.0 build 2297 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

V1.5 PHYSICS REVISIONS
As per the latest dev update, V1.4.8 includes extensive physics revisions to an initial batch of car classes, revisions which are expected to be completed for all cars in the game by the update that follows this one 4-5 weeks from now (v1.5.0).

IMPORTANT: all revised cars MUST have the setup reset - users can do so either by resetting each model individually from their setup menu, or for all cars by deleting your local Documents\Automobilista 2\savegame\123456789\automobilista 2\vehiclesetups folder (please note however this would also delete your existing setups from currently unrevised cars that don´t require the reset yet).

The AI dry performance is supposed to be well calibrated to the player performance for all classes already revised - if you still notice any discrepancies please report the car / track combo along with eventual specific details. Wet weather is still not fully calibrated, with some classes still needing further adjustments both to player tire as well as wet calibration - this we expect to cover in time for official release.

CLASSES WITH COMPLETE V1.5 PHYSICS REVISIONS:

Formula Retro Gen1 (all models)
Formula Retro Gen2 (all models)
Formula Retro Gen3 (all models)
Formula Classic Gen1 (all models)
Formula Classic Gen2 (all models)
Formula Classic Gen3 (all models)
Formula Classic Gen4 (all models)
Formula Inter
Formula USA 2023
Formula Ultimate Gen2
Formula Junior
P1 (all models)

CLASSES WITH PARTIAL WIP V1.5 PHYSICS REVISIONS (SHOULD BE IGNORED UNTIL COMPLETE):

Formula USA Gen1 (all models)
Formula USA Gen2 (all models)
Formula USA Gen3 (all models)

CLASSES WITH PHYSICS UNCHANGED FROM V1.4.7.2:
Everything else.

Please not that even classes already completely revised will remain subject to further minor adjustments all the way to v1.5 release.

V1.4.7.2 -> V1.4.8.0 CHANGELOG

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Automobilista 2 V1.4.8.1 is now officially released! The update introduces Circuit de Barcelona-Catalunya as a new DLC, the F-USA '23 as part of Racin' USA Pt3 and all packages that include it, as well as the F-Junior, a super-fun car free for all owners of the base game.

The update also brings completely overhauled v1.5 physics to an initial selection of classes. More info in the complete changelog here: https://store.steampowered.com/app/1066890/Automobilista_2/

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  • 2 weeks later...

So, Le Mans When?

Many of you already picked up on the big news in our latest dev update and are wondering about release prospects, so here is what we can share for now:

The Modern day Le Mans modelling is in progress with the aid of laser scan data, and we expect to have it ready towards the end of 2023. Along with it, we will also release a pack with new prototypes and GTs that raced there this year - track and cars will be separate DLCs.

We'll expand on our Le Mans adventure in 2024, with packs featuring historial versions from the 70s and 90s in the plans and appropriate car packs for each of them.

We will keep you posted as we get more news to share on both sides of the project!

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  • 1 month later...

Clip demonstrating the tire carcass of a F-Trainer realistically flexing under load - both physics of the carcass and the visual representation of its dynamics are revised in V1.5 to a much more realistic representation of each car in the game.

 

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