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rFactor 2 - Racing into the future!


Alfred ita
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2 small content updates, details of which can be found below:

Formula Pro v1.19
- Added new sound engine compatibility
- Added Engine and Brake duct cooling
- Added shift protection
- Corrected AI tire wear
- Added Push to Pass
- Tire refinements,

INDYCAR Dallara 2022 v1.43
- Added new sound engine compatibility
Added engine and Brake duct cooling
Added shift protection

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Aston Martin Vantage GTE v3.09

  • New Tires
  • New engine cooling parameters
  • New brake cooling parameters
  • Added Goodyear sidewalls
  • Added shift protection
  • Upgraded to new sound engine
  • +9kg, +7% aero drag
  • Added LMV 2021 liveries

BMW M8 GTE v3.09

  • New Tires
  • New engine cooling parameters
  • New brake cooling parameters
  • Added Goodyear sidewalls
  • Added shift protection
  • Upgraded to new sound engine
  • -10kg, +4% aero drag
  • Added LMV 2021 liveries

Corvette C7R GTE v3.09

  • New Tires
  • New engine cooling parameters
  • New brake cooling parameters
  • Added Goodyear sidewalls
  • Added shift protection
  • Upgraded to new sound engine
  • -5kg, +17% aero drag

Corvette C8R GTE v3.09

  • New Tires
  • New engine cooling parameters
  • New brake cooling parameters
  • Added Goodyear sidewalls
  • Added shift protection
  • Upgraded to new sound engine
  • -10kg, +5% aero drag
  • Added LMV 2021 liveries

Ferrari 488 GTE v3.09

  • New Tires
  • New engine cooling parameters
  • New brake cooling parameters
  • Added Goodyear sidewalls
  • Added shift protection
  • Upgraded to new sound engine
  • -5kg
  • Added LMV 2021 liveries

Porsche 991RSR GTE v3.09

  • New Tires
  • New engine cooling parameters
  • New brake cooling parameters
  • Added Goodyear sidewalls
  • Added shift protection
  • Upgraded to new sound engine
  • +10kg, +4% aero drag
  • Added LMV 2021 liveries

Oreca 07 LMP2 v3.01

  • New Tires
  • New engine cooling parameters
  • New brake cooling parameters
  • Added shift protection
  • Upgraded to new sound engine
  • Added LMV 2021 liveries
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General

  • Updated Track Limits System taking into account many factors to award warning points for infringements, with drivers given a short amount of time post cut to give up any gained time or positions in race.
  • Ability to set Track Limits to None/Default/Strict
  • Ability to configure number of Track Limit Points before a Drive Through during race sessions.
  • Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more.
  • During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement.
  • During race sessions earn warning points, if 3 points are acquired in one go, or you pass the cumulative point limit threshold (5 by default) a drive through is given. The size of penalty increases for extreme cuts.
  • Pit Lane Exit violations are now logged and penalized accordingly (May require content updates)
  • Wrong Way Driving calculations have been tweaked to be more lenient when far from the track.
  • Strict mode intended for eSports, has harsher thresholds and invalidates all off track laps in non-race sessions.
  • Improved logging options and ModDev options for analysing cuts.

HUD

  • Added current Track Limits points to Penalties MFD Page in Race Sessions.

Graphics

  • Driver labels now correctly depth buffer regardless of display mode

UI

  • The first launch wizard controls configuration can now be re-run from the “Calibrate controls” page
  • Moved “Electronics” setup settings (TC and ABS) under the “Engine” heading, which has been renamed to “Engine & electronics”
  • Fixed damage multiplier setting description in singleplayer session settings
  • Moved damper setup settings to their own tab
  • Fixed sporadic empty car list on server join
  • Added “Track Limits Rules” singleplayer setting
  • Added “Track Limits Points Allowed” singleplayer race setting
  • Added Tender Springs to suspension setup page

Physics

  • Dynamic track temperatures based on weather conditions and cars driving on track
  • Added improved anti-lock braking and traction control systems. (Only available on the TEST version of the McLaren Senna GTR)
  • Added Traction Control Power Cut map to control the amount of TC to apply. (Only available for the new TC)
  • Added Traction Control Slip Angle map to control the target (maximum) slip angle before TC activates. (Only available for the new TC)
  • Added ABS/TC dash LEDs which show the amount of slip and show when the systems activate
  • Added Tender Springs functionality (Only available on the TEST version of the Porsche 991 GT3 Cup)

Networking

  • Cars that lag too much or teleport will have collision disabled for 5 seconds.

Sound

  • Fixed loops not restarting correctly
  • Fixed loud audio spike when loading into multiplayer sessions
  • Fixed random shift sounds in the garage
  • Separated TC and Pit Limiter events
  • Fixed audio loop points
  • Fixed spotter and start lights not playing or being delayed
  • Fixed game startup without audio device or with +nosound enabled
  • Performance: Sound system now uses another thread, eliminating random frame time spikes and improving game performance

Modding

  • Batched loading warning pop up messages together for fewer popups (Dev Mode/Scene Viewer)
  • Added warning popup for assets exported with default LOD Out for optimization debugging (Dev Mode/Scene Viewer)
  • Added cancel button to show no more messages that session (Dev Mode/Scene Viewer)
  • Fixed various content issues with Showrooms and Joesville (Dev Mode/Scene Viewer)
  • Added Sideview_UI showroom to ModDev for UI screenshots of cars.
  • Fixed an issue in MapConverter where it would crash with textures named *_M_<type>.TGA

Known issues

  • Tender Spring setup description is missing
  • Cut Detection is presently very strict on turbo cars (under investigation)
  • Ambient temperature can be set arbitrarily and might not correspond to weather conditions at the track location. This can cause track temps to be very different from the ambient temperature.
  • There is no feedback for players when their collision gets turned off (due to lag).
  • One dash LED which indicates ABS/locking does not turn on when locking wheels
  • Certain car/track combos may not have any sound if the number of effects is low
  • Driver labels do not toggle correctly in the monitor
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Annunciata la Austin Mini Cooper S MkI Group 2

https://www.studio-397.com/2022/08/announcing-the-austin-mini-cooper-s-mki-group-2/

Quote

Hello sim racers! 

Welcome to our latest content announcement as part of the rapidly approaching 2022 Q3 August Content Drop here in rFactor 2. 

Today, we have the distinct pleasure to welcome to our roster of cars a very exciting entry level addition, the frankly quite delightful Mk1 Austin Mini Cooper S Group 2 race car!

Austin_Mini_Cooper_S_Statics_1.png?width

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Caterham Academy in arrivo gratuitamente

https://www.studio-397.com/2022/08/announcing-caterham-academy/

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Hello sim racers!

Here we go again with another content announcement for rFactor 2, and this time, we are delighted to be able to bring a very important national level racing car to the simulation, free to all users, as part of our upcoming 2022 Q3 Content Drop this August – the wonderful Caterham Academy! 

A car steeped in history and sold in the thousands throughout the UK and abroad, for decades now, Caterham has become synonymous with bringing motorsport to the wider public, and very soon our drivers here in rFactor 2 will get the opportunity to sample what is one of the most cost-effective and enjoyable ways to hit the race circuits, now in virtual form! 

Caterham-Academy-Statics-7-1920x1080-102

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Annunciata la Hyundai i30 Fastback N Performance NGTC

https://www.studio-397.com/2022/08/announcing-hyundai-i30-fastback-n-performance-ngtc/

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Hello sim racing fans! 

Ah, don’t we all love that wonderful time when we at Studio 397 share with you all the fruits of our labours over the last few months, rolling through that exciting journey of announcements ahead of the latest quarterly update and content drop for rFactor 2? 

Since we deployed our hugely popular Q2 2022 release back on May 9th, we have been delighted to hear the waves of positive feedback from the community about our first batch of modern British Touring Car vehicles, and following up on our intention to bring the full grid to life within rFactor 2, we cannot wait for you to get your hands on this next mighty new car! We are sure you will agree, this car is one of the most interesting and exciting brands in the championship, representing one of the very latest models to join this hugely popular series – and to see it in virtual form within our simulation is an incredibly exciting moment for the team – one that we hope you share with us as we step ever closer to release day. 

i30-Extra-Angles-11.png?width=1202&heigh

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