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Track Day R - Videogame [Bike Sim Experience]


VELOCIPEDE

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Dear Followers,

As we decided that AI implementation will be in this major update, we have decided to delay the major release as soon as we can. We are very excited about this update cause manage the AI is a big challenge for MadCow’s little team. We hope you will understand

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Il nuovo layout del Cremona Circuit in arrivo su TrackDayR!

Grazie alla collaborazione con @dromocircuitdesign , a cui appartengono i diritti sul design, siamo felici di annunciarvi che la modellazione del nuovo layout basato sulle scansioni LiDAR è iniziata! Grazie allo scanner, i players potranno godersi questo fantastico circuito riprodotto in maniera perfetta!

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  • 2 weeks later...

BUILD 1.0.84.45


Hey guys, time to release a new major update!

TDR AI first release is finally ready so you will be able to race against AI riders!
You can also take the best grid position trying to take a fast lap in qualifying session.
We hope you will enjoy this new feauture!

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!
 

NEW

  • Added alpha IA system behaviours
  • Add IA collision system
  • Add race mode with IA different categories
  • Add Qualify mode with IA different category
  • Add Podium endscreen animation
  • add pit in/out during qualify

HotFix

  • bug that prevented taking lap times correctly
  • bug that prevented taking split times correctly

Bikes

  • modified glass materials

Physics

  • improved side weight rider influence




We will evaluate in the next days if to clear leaderboards (maybe partially)

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  • 3 weeks later...

BUILD 1.0.85.15

Hey guys, time to release a new major update!

One of the biggest update we released, we worked a lot on AI behaviour based on feedbacks we received from the players.
We canged a lot of rider animation to make it more realistic and great to ride.
We also added two new tracks, Italianring and Toshana GP.

We hope you will enjoy this new feauture!

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!
 

NEW

  • Italianring Track
  • Toshana PG Track
  • Rider animation on bike

AI

  • New "EYE" System for AI riders
  • New check free space on track
  • New start system

General

  • change rider movement
  • improved performance for setting ( low and very low )

Physics

  • changed rider to bike transfer weight
  • improved stability of chain pull calculation
  • change check impact wheel/avatar
Edited by Walker™
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  • 4 weeks later...

a3ea6eb490220422dc851ab9257e2289ce088d34

BUILD 1.0.87.10


Hey guys, time to release a new major update!

One of the biggest updates we ever released with great contents and a feature never seen in a motorcycle videogame: FRONT AND REAR HOLESHOT SYSTEM (Available only in our new GP Motorbike BEAST!). We worked a lot on our physics core, devoting a lot of time to braking behaviour.
With the new build of Unity3d you can also find totally new graphics, with the support for Nvidia DLSS.
We also changed our HDR sky with the new Unity3d sky system so you now are able to change the time of the day. ( choosing from 4 presets at the moment)

We also added two new tracks, SharkBay Circuit and Motor Arena CIrcuit.

We hope you will enjoy this new feauture!

P.s.: The best is yet to come 😛

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!

 

NEW

  • SharkBay Circuit
  • Motor Arena CIrcuit
  • GP specs motorbike called GP1000
  • HOLESHOT Device (front and rear, the rear one can be used on corner exit)
  • Time of the day with 4 presets

 

Unity3d Framework

  • Updated to new stable build 2021.2
  • Improved materials on all our assets

 

Graphics

  • Improved Dynamic Resolution system to stabilize performances
  • Added Nvidia DLSS support for RTX Graphics Cards
  • Added Physics Sky with ambient lights and clouds calculation

 

Physics

  • Improved Engine brake and rear brake managment
  • Improved low rpm engine algorithm
  • Improved wheels inercia when they not touch the ground
  • Improved rider push on footpegs and handlebars
  • Improved wheight transfer algorithm
  • Improved chain pull algorithm
  • Improved wheight distribution algorithm based on drag



IMPORTANT NOTICE : All the old mods (tracks or bikes) will not work with this current build. To all the MODDERS, please export your project with unity3d 21.2 and re-upload it!

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  • 3 weeks later...

BUILD 1.0.89.22


Hey guys, TDR MAJOR RELEASE is coming to your PCs!

Finally it's time to crash! 🙂 We are happy to introduce the first release of our dynamic damage system!
You can damage chassis, fairings and also the engine can generate issues and valvetrain blocking!
Pay attention on downshifting during hard braking 😛
We also added a "special" AI behaviour on ROBO46 avatar (you can try it when ROBO46 AI will pass you during races )

All feedbacks will be welcome!

P.s.: The best is yet to come 😛

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!

 

NEW

  • Add: Europa Track
  • Add: showroom
  • dynamic crash camera
  • engine failure on wrong and aggressive downshifting (OVER REV LIMIT)
  • dynamic damage system for fairings, chassis and engine
  • collider generating system from bikes body
  • new "ROBO46 is a rude boy" AI reaction

Bugfix

  • Fix: possibility to start a session without choosing bike generating game block
  • fix: sound electrical starter
  • fix: activating/disactivating pit limiter on controller
  • fix: airbag inflatate
  • fix camera change when beating lap time on TimeAttackR mode
  • General bugfixing

General

  • new virtual rider algorithm
  • improved load transfer system
  • improved engine inertia
  • improved AI performance (much more faster)
  • improved tyres behaviour

Graphics

  • ROBO46 skin
  • GRT skin
  • Removed bike rotation on menu

Physics

  • Code cleaning
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  • 3 months later...

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