VELOCIPEDE Posted February 27, 2017 Share Posted February 27, 2017 Massarutto su Facebook We have arranged a dedicated room for VR in our new studio (including a motion simulator to reduce the sickness), and this week finally we have completed the setup for Vive, that definetely isn't "plug&play" like the Oculus (both in terms of hardware and software setup), but once installed, the HTC Vive has shown a very interesting potential. So, now at least we can evaluate properly the change to support it in Assetto Corsa, with some dedicated R&D. It's early to confirm if we'll support it, but we'll try Link to comment Share on other sites More sharing options...
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