VELOCIPEDE Posted December 17, 2016 Share Posted December 17, 2016 Lo Studio397 ha appena pubblicato un nuovo roadmap per aggiornarci sullo sviluppo del suo rFactor 2. La prima notizia interessante è che martedi 20 dicembre sarà rilasciata la nuova build 1108 del simulatore ex ISI, che sarà disponibile esclusivamente tramite Steam (l'offerta per trasferire il software su Steam è prorogata fino al 31 gennaio). La nuova release porta con sè alcune novità interessanti, spiegate qui di seguito in dettaglio, mentre il team è già in beta testing con la nuova grafica in DirectX 11... Roadmap Update December 2016 On Tuesday, December 20th, we will release build 1108. This is our first Steam-only release, and we would like to remind you of our offer to migrate to Steam for free, which will be extended until January 31st, 2017. To reiterate where we are, we are making really good progress with a new development team coupled with a new vision. As long time sim racers, we understand the need for a strong platform with great content, physics and visuals as well as competition, both online and offline. A detailed changelog will be posted alongside the actual release, but some of the highlights of this build include a huge update to our Stock Car rules, better support for running Steam in offline mode – which can be very useful in LAN situations and a fix for the nVidia driver bug that has been plaguing some users of certain series of nVidia cards. Good news! We’re ahead of our DX11 development schedule and are internally testing the first builds now. There is still a lot to do in terms of adding new features such as depth of field and motion blur effects on external cameras as well as overall improvements such as the shadow system. Needless to say, the results so far are looking good. We are really excited about the capability we have already and where it’s going. Our goal to keep the engine backward compatible seems achievable, and in the upcoming months we will start engaging the modding community providing information on the improved engine and how best to utilise it. As we’ve announced last month, we are completely revamping the user interface of rFactor 2 to make it easier to use, nicer to look at and ready for VR. We’re leveraging modern web technology and are currently in the middle of the design phase. To give you a first impression, we’ve added a screenshot of a WIP car selection screen. Concerning content, we are very excited with the direction we are headed, certainly in the way plan to match cars and tracks. We will start to develop this approach over the next few months. We have a number of car developments underway. With our current focus on the Radical, we are adding the finishing touches to the 3D model right now while we wait for some additional data to complete the physics model. More great news! We have just signed a license with General Motors for the 2016 model of the Corvette C7.R. Development of the model ans physics will start early next year. The 2016 model has significant aerodynamic improvements with a new, larger splitter and a large diffuser to generate more downforce. The car is the weapon of choice for Corvette Racing in their 2017 IMSA campaign as well as their effort to win the 24 Hours of Le Mans. As an added bonus, this car will also contribute to improving car physics overall. Photo: Courtesy of Chevrolet, made available under Creative Commons 3.0. (Photo by Richard Prince for Chevy Racing) In terms of tracks, we’ve already shown you previews of NOLA Motorsports Park in earlier updates, and we’re now in the final stages of development. The track will feature 5 different road course layouts and 5 different karting layouts, and we’re currently placing track side objects, such as grand stands, trees and a ferris wheel and are working on AI paths. It’s looking good for release early next year. Now let’s talk about online. Since the release of rFactor 2 the pricing consisted of a one time payment and an online subscription, with the option of buying a lifetime version of that subscription. Over the years we have received a lot of questions about charging extra for online access, and what people were getting for this in return. We understand that online racing is key to the future of the platform. As online racers ourselves, we have decided to provide online access for everybody with the Steam version for free – simplifying the pricing model and encouraging everybody to race online. Steam will take care of automated updates. We recognise that some of you have made this purchase over the past few months, and it was a difficult decision. However, we’re positive that you’ll agree we’ve made the right decision for the future of the platform. With the Steam Winter Sale approaching what better way for you to relax and driver rFactor 2. Look out for an exclusive offer for the holiday period! That’s all for our last monthly update of 2016. Happy Simracing and have a great holiday. We hope to see you all in the new year! This post has been promoted to an article Link to comment Share on other sites More sharing options...
2slow4u Posted December 17, 2016 Share Posted December 17, 2016 Insomma, hanno rimosso quella ingiustificabile "tassa" per poter correre online? A me dell'online frega piu' niente da tempo, ma mi sembra una decisione decisamente saggia. Il problema si pone per chi la "tassa" l'ha gia' pagata, questo si... Link to comment Share on other sites More sharing options...
miky731 Posted December 17, 2016 Share Posted December 17, 2016 (edited) Anch'io lo capità cosi. Sono uno tra quelli che la preso a vita e prezzo pieno ma sinceramente che l'abbiano tolta non mi cambia nulla, anzi già ora (e lo fatto prendere tempo fa ad amici) si trovava la versione a vita a 20euro...quindi è come non fosse cambiato nulla hehe. Per la popolarita del gioco credo sia meglio aver più gente possibile online e a me non da fastidio, tanto li la scrematura la fanno i portali che organizzano. Edited December 17, 2016 by miky731 Link to comment Share on other sites More sharing options...
Peach Posted December 18, 2016 Share Posted December 18, 2016 Al parte la questione della licenza online mi sembra interessante che stiano già testando le dx11. Anche il fatto che escano news mensili fa capire che vogliono spingere il prodotto più di quanto facessero gli ISI. Magari mi sto illudendo, ma mi sembra ci siano buone prospettive... Link to comment Share on other sites More sharing options...
Stuka Posted December 18, 2016 Share Posted December 18, 2016 A me l'online scade il 27 dicembre:) Link to comment Share on other sites More sharing options...
enzocarbone Posted December 18, 2016 Share Posted December 18, 2016 (edited) Non avevo la licenza online, ma dopo la migrazione su Steam gioco anche in multiplayer. Trovavo ingiusto pagare e il tempo mi dato ragione. Edited December 18, 2016 by enzocarbone Link to comment Share on other sites More sharing options...
baronesbc Posted December 19, 2016 Share Posted December 19, 2016 Insomma, hanno rimosso quella ingiustificabile "tassa" per poter correre online? A me dell'online frega piu' niente da tempo, ma mi sembra una decisione decisamente saggia. Il problema si pone per chi la "tassa" l'ha gia' pagata, questo si... Anche per me decisione giusta, ne guadagniamo tutti se servira a ridare un po di slancio all'online pubblico. spiace per chi ha preso la life ovviamente, ma era una scelta necessaria. piuttosto ora spero mettano mano anche alla struttura dell'online, perche scaricare 5-6 piste per poter solo accedere ad un server è da fuori di testa. Link to comment Share on other sites More sharing options...
Lu ManiaK Posted December 19, 2016 Share Posted December 19, 2016 Beh chi ha preso la lifetime penso lo abbia fatto agli albori del sim. In pochi credo abbiano preso la lifetime negli ultimi tempi. Non credo ci siano molte persone a cui non piaccia la cosa.Ora però è da vedere se cominciano clonando una strategia alla AC con i DLC...gli auguro di no altrimenti era meglio, per loro, che lasciavano la cosa com'era prima. Link to comment Share on other sites More sharing options...
jakobdylan Posted December 19, 2016 Share Posted December 19, 2016 (edited) Inutile girarci intorno se pensate di andare online a farvi una garetta di tanto in tanto e trovare mod e pista che gradite e un buon numero di utenti con cui gareggiare rimarrete sempre delusi da rf2 .Allo stato attuale Rf2 è perfetto per le leghe e per fare i campionati , per farsi la garetta di tanto in tanto molto meno basta pensare come ha ricordato barone a volte devi scaricarti una marea di piste solo per entrare nel server.Spero che che la situazione possa migliorare rendendo free online ma ci spero poco i numeri parlano chiaro RF2 ha una media di 200 utenti online ogni giorno sparpagliati su oltre 300 server praticamente nemmeno un utente di media per server.Forse avere server con contenuti ufficiali potrebbe migliorare la situazione come era capitato inizialmente con i server ISI Edited December 19, 2016 by jakobdylan Link to comment Share on other sites More sharing options...
2slow4u Posted December 19, 2016 Share Posted December 19, 2016 Ora però è da vedere se cominciano clonando una strategia alla AC con i DLC...gli auguro di no altrimenti era meglio, per loro, che lasciavano la cosa com'era prima. Io invece do per scontato che il loro business sara' basato proprio sui DLC. Non hanno altro su cui contare del resto. Certo, con gli upgrade visivi (grafica e UI) possono acchiappare qualche nuovo utente, ma il sim ormai ha gia' venduto negli anni. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now