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Motorsport Manager by Playsport Games


VELOCIPEDE

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Physical Edition of Motorsport Manager is out now!
Containing every update & DLC we've released to-date!
This includes: the GT Series, create your own team, bonus liveries, steam workshop support and more!
Full details: http://ow.ly/RemG30akpjF

L'immagine può contenere: una o più persone
 
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Con gli le ultime patch hanno risolto un sacco di bug di questo gioco molto sottovalutato a mio avviso. Peccato per la mancanza delle licenze ufficiali

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Interessanti novità in arrivo per l'ottimo Motorsport Manager, il simulatore manageriale dedicato al mondo dei motori da corsa. Gli sviluppatori, con un nuovo development blog ed un trailer di anteprima, ci spiegano in dettaglio a cosa stanno lavorando e cosa dobbiamo aspettarci nei prossimi mesi, con un interessantissimo nuovo DLC denominato Challenge Pack, con 12 sfide ispirate alla storia del motorsport ed un update gratuito chiamato “The Devil’s in the Detail” che introduce anche nuove features come il taglio pista ed il peso.

We’ve just announced what the Motorsport Manager PC team are working on next! Tune in to our brand new series, Team Radio. We kick off with a bang, bringing you news of both the next DLC and substantial FREE update (“The Devil’s in the Detail”). Both are being developed as we speak.

We’ve been very carefully listening to our fans, reading all your feedback on the forums, Reddit and social media - and all of that has fuelled the content of this DLC and upcoming free update. In this episode, we managed to get trackside to have a very early word and peek at the updates with Luke, one of the designers at Playsport, who goes into bags of detail on what the team are planning to include in both pieces of content.

If you liked this video, and you’d like to see more behind-the-scenes updates, be sure to give us a like, love or wow below! And it's all nicely summarised over on our Steam Developer Blog: http://steamcommunity.com/…/anno…/detail/1330101023025948637

 

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Interessanti novità in arrivo per l'ottimo Motorsport Manager, il simulatore manageriale dedicato al mondo dei motori da corsa. Gli sviluppatori, con un nuovo trailer di anteprima, ci spiegano in dettaglio a cosa stanno lavorando e cosa dobbiamo aspettarci nei prossimi mesi, con un interessantissimo nuovo DLC denominato Challenge Pack, con 12 sfide ispirate alla storia del motorsport ed un update gratuito chiamato “The Devil’s in the Detail” che introduce anche nuove features come il taglio pista ed il peso. Update e DLC saranno disponibili il 21 Agosto, mentre il gioco sarà in offerta su Steam con lo sconto del 10%.

It’s time to return to the podium. Strap in and enjoy 12 thrilling new gameplay challenges inspired by events and ideas from the history of motorsport.
Each of the exhilarating challenges in this pack will test your ability to adapt and succeed under pressure. Try to win races in a season where unusual, but exciting rules like race track sprinklers and reverse grids have been introduced. Or strive to bring your team back from the brink in a season marred by the loss of your vital parts design centre.
In addition, the brand new "Devil's in the Detail" update (free and automatically downloaded for all users) brings with it much-requested community features such as save/load setups, weight stripping, run wides and more.
See you on the pit wall!

 

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Tante novità oggi per l'ottimo Motorsport Manager, il simulatore manageriale dedicato al mondo dei motori da corsa. E' infatti disponibile un interessantissimo nuovo DLC denominato Challenge Pack, con 12 sfide ispirate alla storia del motorsport ed un update gratuito chiamato “The Devil’s in the Detail” che introduce anche nuove features come il taglio pista ed il peso. Da segnalare inoltre che il gioco è in offerta da oggi (e lo sarà fino al GP del Belgio) su Steam con lo sconto del 66%.

It’s time to return to the podium. The brand new Motorsport Manager PC Challenge Pack DLC is out today. That’s not all - thanks to your great community feedback, a brand new, free update “The Devil’s in the Detail” is also released today for everyone, with a raft of upgrades for all users. They include weight stripping, run wides, the ability to tweak the driver AI to make the game even more challenging and – a much-requested feature – the ability to save/load car setups. But it doesn’t end there. From today through to the end of the Belgian GP weekend, Motorsport Manager PC will be 66% off from around 6PM. So if you’ve never played on PC, there has never been a better time!

Challenge Pack -> http://store.steampowered.com/…/Motorsport_Manager__Challe…/

66% off base game (from around 6pm BST) -> http://store.steampowered.com/app/415200/Motorsport_Manager/

Massive post below crammed with patch notes powered by your incredible feedback. Thanks for being the most awesome community in motorsports!

Patch notes:

Realistic AI Game Preference: If enabled, AI teams make smarter decisions on when to pit during races and adapt to wet weather conditions more effectively.

Run Wides & Corner Cutting: Cars can now run wide and cut corners in all tracks, the liklihood of a driver running wide or cutting a corner is increased by the pressure they're under from nearby cars.

Weight Stripping: Teams can now remove reliability from parts to increase their performance before practice, qualifying and race.

Lap Chart Screen: Availaible in the data centre, the new lap chart screen provides detailed information for every lap of the race.

Expanded Camera Preference: If enabled, increases the zoom of the raceday camera, allowing you to see the cars up close.

Ability to save and load setups for each track.

When leaving for a race weekend, the player now has the ability to force a driver to sit out the weekend if they are injured.

The driver who sits out the race weekend will recover faster and the reserve driver will take their position.

Injuries now show an icon on the driver's portrait. The icon can be moused over to reveal more information.

Player now recieves a mail when a driver recovers from an injury trait.

The race report screen has been tweaked to better inform the player about gained traits and traits that have ended.

Various UI tweaks to the title screen and race day screens.

Session HUD now shows when teams are fixing parts.

Tyre wear and heating are no longer banded into thirds, but are instead a direct reading.

Car crashes have been rebalanced to provide a more even spread of crashes throughout the race.

Driver’s adaptability stat impacts the threshold at which they can change onto wets/slicks/inter.

The two different tyre suppliers have different wet/inter threshold points.
Fixed a bug where the tyre supplier wasn't correctly affecting speed and wear.

Fixed a bug where the track rubber wasn't correctly affecting the lap times.
Street circuits (Cape Town, Sydney) take longer to achieve a full ‘Rubber on Track’ to imply that they have less grip then a standard track.

Underfuelling the car is now possible when no-refuelling is active.

Tyres left overheating for too long cause blistering, dropping the wear at a faster rate.

Tyres left underheating for too long will cause graining, dropping the performance of the car.

Cars who have retired will now keep their standings position if they cross the finish line.

The standings tab has been expanded to show live Team/Driver Championship standings and tyre history.

New personality traits.

New dilemmas with unique personality trait event chains.

Fixed issues with AI teams being able to perform pitstops faster than they should.

AI teams now make smarter desicions on when to use 'safe' pitstops.

AI team setup percentages now reflect their mechanics' stats.

Downforce setup setting affects car performance during wet sessions.

During pre-season, AI teams can gain an additional star in up to two different chassis stats. This is to mimic the player’s dilemmas.

Vehicles that are experiencing critical issues ( broken part, out of fuel, etc ) will now pit regardless of whether it causes stacking.

New radio messages.

Grammatical fixes to existing dilemmas.

Signifcant performance improvements to minimise game crashes.

Chassis Suppliers availaible to edit with Steam Workshop.

Single Seater and GT design data available to edit with Steam Workshop

 

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Beta Patch 1.41
Hey Guys,
This should only affect a small minority of users, but we've noticed a few people have been having some issues with the game since the Challenge Pack update. As a result, we're working as quickly as possible to remedy these issues.
We've decided to put a patch onto our Beta branch so that you can access today's fixes straight away.

If you would like to access the beta branch here is how you can do so:
• Right-click game in steam library
• Select properties
• Go to betas tab
• Enter password “MotorsportManager” in the text box
• Choose the beta option from drop down menu above the text box
• Starting the game will install the beta

Here are the patch notes:
• Fix to AI chassis stats being zero on older saves.
• Fix to a crash in practice to do with the simulation speed.
• Fix to crash after qualifying if running a reserve driver during Q1.
• Fix to wet and dry tracks producing the same lap times.
• Turned on practice bonuses for long races in single seater and GT series.
• Fix to a crash on some mail messages.
• Fixed the red zone on parts disappearing sometimes.
• Fixed Workshop mod cars crashing when running wide.
• Pit stop error only occurs when error chance is greater than 1%.
• Fix to the pitstop icon being wrong on the position tracker screen.
• Fix to access violation crash when loading in to a race.
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