[FT] Autodromo Floripa by Alex Sawczuk - Simulatori by Reiza Studios - DrivingItalia.NET simulatori di guida Jump to content

[FT] Autodromo Floripa by Alex Sawczuk


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Nuovo tracciato per Formula Truck.

Here you can find a conversion of my Game Stock Car addon track Autodromo Floripa, updated for Formula Truck

Autodromo Floripa is the result of the ‘buildatrackquick‘ project that I worked on for a week. The aim was to build a fantasy race track really quick. A ‘long’ weekend was the initial time frame, in the end it took pretty much a full week to complete. In order to complete it in the time frame TSOs were reused from the existing standard Game Stock Car tracks with a few tweaks to make them suit the set.

For those that don’t know Florianopolis is a beautiful island off the south coast of Brazil, and should you ever goto Brazil it’s well worth the visit. Definitely worth longer than the half a day I got to spend there a few years ago.

Anyway please find some screenshots below. Thanks to the people credited, it wouldn’t have been possible to do this in such a short time frame with out the work they did for GSC.

AUTODROMO FLORIPA V1.0 FOR FORMULA TRUCK

RELEASE DATE: 2ND APRIL 2013.

CONVERSION INFORMATION

• Conversion of Autodromo Floripa from Game Stock Car

• Updated road shader, advertisement mapping and new loading screens.

AUTODROMO FLORIPA V2.0 FOR GSC 2012

RELEASE DATE: 1ST JULY 2012.

UPDATE INFORMATION

• Autodromo Floripa has been updated to make use of the new shaders included in the Game Stock Car 2012 Update

• New Road, Grass and Gravel Textures and Shaders

• Fixed Curitiba Setup Folder Bug

• Will not work with original Game Stock Car

AUTODROMO FLORIPA V1.0 FOR GAME STOCK CAR

RELEASE DATE: 8TH OCTOBER 2011.

GENERAL INFORMATION

• This track is the product of my ‘build a track quick’ project. The initial intention was a long weekend but it’s ended up being more like a week.

• The track is fantasy but set in the real life location of Florianopolis, which I was lucky enough to visit briefly last year.

• The track has 13 turns and is 4.695km long.

• The terrain is all scratch built, but all buildings and TSOs have been imported from the standard Game Stock Car tracks, and have been tweaked to suit the location.

THANKS GO TO

• Luc Van Camp: Environment Textures

• Bruno Afonseca, Alec Moody: TSOs from Game Stock Car tracks

• Luigi Campastri: Cameras

USEAGE TERMS

• It is strictly prohibited to use this track in a commercial situation without prior permission.

• As all the TSOs are from Game Stock Car, permission will not be granted for conversions, sorry.

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