Uff Posted March 6, 2013 Share Posted March 6, 2013 (edited) Dal forum ufficiale di AC SHELBY COBRA 427 COMPETITIONCreated bythe_mecopankykapusShelby Cobra 427 S/C is now officially in Assetto Corsa.The street car, s1 replica and Competition cars are still mods.1.2 MODIncludes-Shelby Cobra 427 street carShelby Cobra 427 Replica+ Shelby Cobra 427 Competition :-DUpdatesPhysics:-Added missing code in aero, drivetrain, engine, tyres, brakes, ai-Competition car is now more consistent with the official S/C version-Tyres updated as per latest AC updates-Vintage tyres only for Competition-Street tyres updated for Street and S1-Performance tyres dropped (obsolete)Graphics:-Minor graphics tweaks and fixes-LOD optimization for reduced file sizeUI:-New preview images-Competition version now appears separately on the car selection screen DOWNLOAD This post has been promoted to an article Edited August 14, 2015 by VELOCIPEDE Link to comment Share on other sites More sharing options...
Uff Posted March 14, 2013 Author Share Posted March 14, 2013 Hey everyone, another progress update for you all So at this stage the body is mostly done apart from fine tuning, fixing the bonnet, doors and boot and finishing its back end. Currently coming in at around 35k tris total and with the cobras relatively simple interior it should be close to or under the recommended count Also thanks for your kind words, it's good to see people enjoying this project like me Link to comment Share on other sites More sharing options...
Uff Posted March 22, 2013 Author Share Posted March 22, 2013 Another update coming your way. Some wireframes this time as I havn't got much time for any renders, plus I thought it would be nice for people to see how the model is shaping up more clearly. There's still plenty to do, brake discs, fuel cap, badges, most of the interior and undercarriage. Progress has been a little slow due to work but I'm getting there Link to comment Share on other sites More sharing options...
Uff Posted March 27, 2013 Author Share Posted March 27, 2013 Been working on the interior tonight. Here's current progress on the wheel. Hello again, another other update. This time I've been working on the texture. The cobra was a horrible car to unwrap, without any obvious seams it was very challenging to avoid distortion. After lots of effort I managed to get a pretty clean unwrap, so for people out there who might be wanting to make their own skins hopefully the process shouldn't be too challenging. The interior is coming along as well. Soon the model will be fully complete and I can focus on the rest of the textures. I hope you guys like This is the racing style texture. I'll also be producing over designs based on popular cobra color schemes. Also the door's are missing they will be back though! Link to comment Share on other sites More sharing options...
Uff Posted April 2, 2013 Author Share Posted April 2, 2013 Hello everyone, so this is gonna be my last update for a while I think as I'm at a stage where I would need to see how AC cars are set up, so the cobra will be on hold till the game is released. In celebration of this, and because I feel like it, I've made a short video showcasing the car in more detail Hope you enjoy! Link to comment Share on other sites More sharing options...
Uff Posted April 8, 2013 Author Share Posted April 8, 2013 Hey, so I know I said no more update till the game is out ( don't hate me for it ), but based on what I'm hearing around the internet that could still be a while. Soooo, in the mean time I've been working on the AO maps, even though I'm not 100% sure I've done this correctly. I guess this is half update, half request for advice. Currently I've done two AO maps for the interior - one for the main bulk of stuff and the other for finer details that will most likely require higher resolution such as the wheel and dials (hopefully this is correct). So my plan is to have one other AO map for all the exterior details like the front grill, lights, exhausts, windscreen etc, and one for the main body. The main body's uvs still have a fair bit of wasted space, so I was wondering do all textures have to be square? If i can use rectangular texture sizes then I can make better use of that space. If not would it be a good idea to have additional exterior elements ( grill, lights, exhausts, windscreen etc ) make use of that free space or is it best to have the car body have its individual texture and have the other elements separate? Also undercarriage is still an issue, maybe if the car body can share texture I can use the free space for the undercarriage. I know it's a lot of questions, I come from a cg background so this stuff is kinda alien to me. Here is current progress Link to comment Share on other sites More sharing options...
Uff Posted April 13, 2013 Author Share Posted April 13, 2013 Hey, a small update showing off more progress with AO maps. Not the most exciting but still a necessary stage. It still needs a bit of tweaking here and there but you get the picture Also I'm glad to see there are more and more modders coming to AC. It's looking very exciting! Link to comment Share on other sites More sharing options...
steve67 Posted April 13, 2013 Share Posted April 13, 2013 Concedetemelo, ma leggendo il titolo della discussione e ammirando la cura dei particolari, mi viene spontaneo:" MECO....." (si scherza è) Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 9, 2013 Share Posted May 9, 2013 nuovi screens Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 4, 2013 Share Posted December 4, 2013 a wallpaper of my Shelby Cobra You can get the full res image here - http://www.mediafire.com/view/eeyc2c5rjefr1ed/Cobra_AC_wallpaper02.jpg Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now