Guest Uff Posted December 21, 2012 Share Posted December 21, 2012 Sarà che non lo provavo da un pezzo con il volante, però... che miglioramento! Ho girato un po' con la BMW Z4 e la differenza è dal giorno alla notte rispetto a qualche mese fa. Il force feedback inizia finalmente ad essere utile, almeno con questa auto. Build 375 (24/12/12, Junior Member+)Physics:* First pass on Kart 01Tracks:* Moravia: Removed truck lights* Moravia: AO and emmissive fixed on some assets, added static and physic objects (cars, tents, cones, trucks), added floodlights, fixed pit spot spawning points* Moravia: New textures addition* Moravia: More lights in the occupied areas* Moravia: First pass of night lighting* Moravia: Added more static objects around start area, also added floodlights* Heusden: Fixed gaps, added missing bridges, tweaked garages* Heusden: Night lighting added, also dynamic objects* Belgian Forest: Added marbles* Belgian Forest: Wetroad effects effects tweaked to fix visible joins between different tarmacs* Bathurst: Marble effects addedVehicles:* Ford GT40 MkIV: Collision updates. Minor body shape update* Ford GT40 MkIV: Minor fixes on doors shape* Ford GT40 MkIV: Added lightglows and placeholder lights setup Build 374 (21/12/12, Team Member+)Online:* Fix for ghosts not loading on consoles* Don't wait for stat submit if not signed inStats:* Bumped version of all vehicles for Friday's stat resetTracks:* Milan Short/GP: Add latest assets from TomT, add latest assets from JanP, fixed podium model, remaping some parts, add spec map for monastery, add concrete textures for bridge parts* Heusden: Added assets, garage interiors, updated pitlane collisions, added emissive maps for pitlane buildings* Milan Update textures and nmp map* Belgian Forest Circuit: Added wetroad effects* Bathurst: Wet track and racingline added to road, kerbs, gravel, drain. Gaps found at wall fixed* Bathurst: Additional texturemaps* Moravia: Textures update* Moravia: Added new version grandstands, gas station, reworked back side of garages* Azure Circuit: More work on the portier area, added new stuff, new textures, better fixed old buidlings, reworked mirabeau walls, added latest nibox stuff under the mirabeau, replaced/added trees/bushes around this area* Monterey: Added wet road effects* Common: Tweaked wet road effect textures of drain and astroturfVehicles:* BMW Z4 GT3: 2012 24H BMW works livery - added THX FANS to car 19* Ford GT40 MkIV: Small aero tweak* Ford GT40 MkIV: Added LODD and used it as placeholder for LODs B and C. Many fixes from testing in game. Collision updated, detachables working, joints fixed* Ford GT40 MkIV: Adding GT40 AI audio* Ford GT40 MkIV: Updating GT40 sound set with latest load curves, filtering, EQ and compression. Plus subwave, vibration and exhaust res* Racers: Revised physics using as much real world data as possible* Palmer Jag: Fixed ride height detection points This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 21, 2012 Share Posted December 21, 2012 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 24, 2012 Share Posted December 24, 2012 Build 375 (24/12/12, Junior Member+)Physics:* First pass on Kart 01Tracks:* Moravia: Removed truck lights* Moravia: AO and emmissive fixed on some assets, added static and physic objects (cars, tents, cones, trucks), added floodlights, fixed pit spot spawning points* Moravia: New textures addition* Moravia: More lights in the occupied areas* Moravia: First pass of night lighting* Moravia: Added more static objects around start area, also added floodlights* Heusden: Fixed gaps, added missing bridges, tweaked garages* Heusden: Night lighting added, also dynamic objects* Belgian Forest: Added marbles* Belgian Forest: Wetroad effects effects tweaked to fix visible joins between different tarmacs* Bathurst: Marble effects addedVehicles:* Ford GT40 MkIV: Collision updates. Minor body shape update* Ford GT40 MkIV: Minor fixes on doors shape* Ford GT40 MkIV: Added lightglows and placeholder lights setup Link to comment Share on other sites More sharing options...
delpinsky Posted December 24, 2012 Share Posted December 24, 2012 Buono a sapersi, perchè non l'ho provato da un pò! Link to comment Share on other sites More sharing options...
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