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È stata pubblicata ieri su RaceDepartment una nuova intervista con Stefano: buona lettura!

How extensive will the damage systems be?

Mechanical damage is easy to implement and it will be there. The hard part is to find the right balance between damage model and playability. It’s quite easy to say “if you treat the gearbox poorly it will break” but finding the mathematical definition for “treat poorly” is difficult and there’s always the risk of wasting time on a feature that nobody will see (eg, damage that isn’t obvious) or end up with races full of DNFs if you if make it too extreme. As with most other features in Assetto Corsa, they will be in the public version only if we are 100% confident they work and they improve the experience.

Will there be any form of car customization?

Our physics developer, Aris Vasilakos, loves this stuff. We have spoken about it and came up with a plan but, again, we’re back into “when it’s done” territory.

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However, Trento Bondone is so well loved that we could plan to add it as bonus track, even if we are totally focused on the new laser-scanned tracks.

Figata... soprattutto adeguando la grafica allo standard di Assetto Corsa :thumbsup:

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