Jump to content
DrivingItalia.NET fa parte del network di
  • News

    News - articles

    Sector3 annuncia la licenza Porsche per RaceRoom

    Con il breve comunicato e con il trailer di anteprima che vedete qui sotto, il team Sector3 annuncia la licenza ufficiale Porsche per il suo RaceRoom Racing Experience. Commenti sul forum.
    We are thrilled to finally share with you all a very special announcement on what has now been brewing behind our curtains for a while.
    Porsche is coming to RaceRoom! #WelcomeHome
    Porsche and RaceRoom have reached a long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience. No less than 9 Porsche race cars will come to RaceRoom, with the first three set for release in 2017.
    Check out the video to get a first taste of the beautiful Porsche 911 GT3 Cup (991 II) and its unique flat-six sound in #RaceRoom
    More details will be revealed in the near future.

    rFactor 2: roadmap update Luglio 2017

    Il team Studio 397 ci aggiorna con il roadmap update di luglio sullo sviluppo in corso riguardo il suo rFactor 2. Come prima cosa, ci ricorda l'avvio del torneo Worlds Fastest Gamer in collaborazione con la McLaren, con gli eventi sul circuito di Silverstone, quindi viene confermata la nuova McLaren 650S GT3 con licenza ufficiale ed un corposo aggiornamento per il circuito di Zandvoort, non mancano migliorie alla grafica DirectX 11 ed alla UI, oltre che al modello fisico dei pneumatici. Il tutto condito da qualche screens inedito.
    As we’re counting down to the start of the McLaren World’s Fastest Gamer rFactor 2 competition, it is time for another roadmap update! We have so much underway at the moment in many areas, however, we are not quite ready to show it all.
    As we previously announced, McLaren’s World’s Fastest Gamer starts soon, and we are really excited that rFactor 2 was chosen as the flagship qualifying platform. This competition aligns with the overall competition structure that we are currently building, allowing tournament style events that extend all the way to a license progression system. Our competition platform will be unique in many ways: we will have our own structured competition and, in addition, support the community. We actively believe in the strength of our community to run outstanding events, both online and onsite. Specifically, APIs will be made available to allow sanctioned leagues/competitions to integrate with our overall structure, providing visibility and consistency. We are also developing our license structure based on an overall percentage rating and a system that penalizes drivers for off-track or bad driving by giving time penalties instead of relying on an independent safety rating.
    We have some even more exciting news: it’s no secret that we are releasing a McLaren GT car. And now, we are pleased to announce that it will be….drum roll please… the awesome McLaren 650s GT3!
    This McLaren will be used in the World’s Fastest Gamer competition and will be available for you all as a paid item in our upcoming item store at the start of August. We’re really excited to launch with this car, which was developed in close cooperation with McLaren. But that’s not all! This car will also be part of a soon-to-be-released wider pack, reaffirming our ambition to align our content! What a tease!
    Many of you saw our rendition of Zandvoort at the Max Verstappen days. Since then, we have optimised and further enhanced the track. Like the McLaren above, Zandvoort will be used in the World’s Fastest Gamer competition and will be released as a free addition. Check out some screens below!
    Additionally, we are working on some new significant track projects and will share more in the next couple of months.
    Ever since the beginning of the year, we’ve showed you the evolution of our DX11 graphics engine. Right now, we’re close to the point where we are happy enough with the visuals and performance of this engine to soon switch it to become the default. We will keep the DX9 engine around as an option for a little while longer, at least until we’ve rolled out the new overlays (see below). This also does not mean we are done developing the engine. We still have many bigger and smaller improvements to make it look better, and we will keep pushing those out in the upcoming months. At this point, we would also like to thank everybody who actively participated in our open beta. Your input was very helpful and allowed us to improve the whole engine, and VR mode, a lot quicker and better.
    Not only are we putting the final touches on our in-game user interface, as you have read above, we are also about to roll out the first parts of the new competition infrastructure, which will fit right in with the new UI. To show you some of the last details we are currently working on, we’ve captured two details of the UI, starting with the calibration screen for your wheel and pedals. As you know, you could always calibrate axes visually, but when specifying the ranges of motion and the deadzones, you had to physically move your wheel or pedal in the right position to set such a limit. Now we’ve included not only the exact numbers, but you can also directly edit them to fine tune them exactly the way you want without having to mess around with text files.

    A second detail we’d like to show is what we’ve done with the garage setup screens. There was already a way to compare, and we made that a bit smarter, but we also added a quick way for you to see what changes you made to the current setup compared with the one you saved last. In the shot, you see two gear ratios that have an orange font. Those are ratios you’ve changed. That way you can quickly get an overview. It’s little things like this we are still tweaking. We know it’s taking a bit longer than you, and we, anticipated, but the wait is almost over!

    One of the things we have been working on over the last few months is our tyre model. You may have noticed some changes in the latest version of the Radical, and you will also see them in the upcoming McLaren. These updates reflect our work on improving accurate tyre fidelity. We have a number of tyre updates underway, making one of the best tyre models in consumer racing simulation even better.
    We have been working hard to create a solution for overlays. As you know, we aren’t great fans of rendering over rFactor 2 screens as this can cause issues that become hard for us to resolve. We have built a solution using HTML. Shortly, we will be allowing 3rd parties to develop their own overlays, not just for broadcast, but for in-game HUDS through an API.
    For those of you who don’t know, this year’s Sim Expo will be held on the 16/17th September at Nurburgring – another great chance for all of sim racing to come together. We will be there, of course, showcasing some cool future features and content, so make sure you pop by!

    Ridiamo vita al mitico GTR 2 dei Simbin

    Mentre siamo ancora in attesa di notizie sul nuovo GTR 3 (ormai da marzo...), abbiamo pensato ad un tuffo nel passato per ridare nuova vita al mitico GTR 2, titolo dei Simbin uscito nel settembre 2006 che ora è possibile ancora acquistare tramite Steam a soli 5,99€.
    Per aggiornare GTR 2 in un colpo solo e nel miglior modo possibile, vi consigliamo di scaricare ed installare i seguenti mods:
    GTR2 Essential part 1 GTR2 Essential part 2 HQ Mods Collection Ricordate che tutti i mods richiedono la versione originale e completa del gioco aggiornata unicamente con la patch ufficiale v1.1 dei Simbin (scaricabile da questo link). Per commenti e discussioni in merito fate riferimento a questo topic del forum.

    Le 4 McLaren "storiche" di F1 2017 Codemasters

    Dopo averci presentato Red Bull, Ferrari, Williams e Renault, la Codemasters ci mostra oggi ufficialmente le 4 monoposto McLaren "storiche" che saranno protagoniste nel prossimo F1 2017.
    We’ve been reading all your guesses about what the final few classic cars featured in F1™ 2017 might be, and today we’re very happy to be able to fill in those last gaps for you. We’ve also released a brand new trailer that showcases the four iconic McLarens (including three previously unannounced cars!), which you can watch just below
    Zak Brown, McLaren Group Executive Director, said:  “It’s pretty hard to pick just four significant McLaren Formula 1 cars – so all credit to the people at Codemasters for choosing these iconic, championship-winning machines.
    “I don’t think you’d be able to get away without choosing 1988’s MP4/4 – it’s probably the most iconic F1 car of the last 40 years, a machine that looks as sleek and fast today as when it was first raced. And it’s superbly complemented by another Senna car, the V12-engined MP4/6; Mika Hakkinen’s beautiful, silver-liveried MP4-13, and Lewis Hamilton’s jaw-droppingly complex MP4-23.
    “If you’re a gamer, or a McLaren fan of any era, then I think you’re going to want to race these cars in Codemasters’ F1 2017.”
    So, what are the final few classic cars of F1 2017? Read all about them below!
    1988 McLaren MP4/4 – as driven by Alain Prost and Ayrton Senna during the 1988 Formula 1™ season. The Honda-powered MP4/4 is one of the most iconic and dominant Formula One cars ever built, winning all but one race (15 out of 16) and claiming all but one pole position in the 1988 season. It was the car that powered Senna to his first world championship title.
    1991 McLaren MP4/6 – During the 1991 season, this was driven by the then reigning World Champion Ayrton Senna and Gerhard Berger, and was considered by some to be the most competitive car ever at the time, taking eight wins and ten pole positions, and scored 148 points, with Senna winning his third and final world championship title.
    1998 McLaren MP4-13 – In the 1998 F1™ season the MP4-13 was driven by Mika Häkkinen and David Coulthard and again proved to be the dominant car of the season, with Häkkinen winning his first Drivers’ Championship, and McLaren’s securing their first constructor’s title since 1991.
    2008 McLaren MP4-23 – the MP4-23 was driven by Lewis Hamilton and Heikki Kovalainen in the 2008 season, and is notable for being the car in which Hamilton won his first World Drivers’ Championship in dramatic fashion at the Brazilian Grand Prix by overtaking Toyota’s Timo Glock on the final corner of the final lap of the final grand prix of the season, to claim the required 5th-place finish and win the Drivers’ title by a single point from Ferrari’s Felipe Massa, and become at the time the youngest driver ever to win the title.
    These complete the twelve classic cars that feature in F1 2017, and if you fancy a reminder of all the classic cars, here’s a list:
    1988 McLaren MP4/4* 1991 McLaren MP4/6 1992 Williams FW14B 1995 Ferrari 412 T2 1996 Williams FW18 1998 McLaren MP4-13 2002 Ferrari F2002 2004 Ferrari F2004 2006 Renault R26 2007 Ferrari F2007 2008 McLaren MP4-23 2010 Red Bull Racing RB6

    Kart Racing Pro by Piboso release 2 disponibile

    Il buon Piboso ha rilasciato la nuova versione definitiva ed ufficiale, denominata "release 2", del suo Kart Racing Pro, simulatore di guida dedicato al mondo del karting. La nuova release 2, non più beta quindi, fra le tante novità, migliorie e fix, ci mette a disposizione il nuovo telaio di marchio MS Kart e lo spettacolare circuito belga di Genk, sul quale si è disputata recentemente la prima gara del campionato Europeo KZ/KZ2 ! Qui di seguito il chanelog completo, commenti e discussioni in merito a questo topic del forum.
    Attenzione: per convertire la classica licenza in un codice Steam andate a questa pagina http://stats.kartracing-pro.com/steam.php
    Kart Racing Pro release 2 released. 
    fix: memory optimizations 
    fix: controllers calibration bug 
    fix: challenge 
    fix: radiator cover in replays 
    fix: helmet acceleration 
    fix: plugins acceleration 
    new: support for an external mod folder 
    new: engine limiter sound support 
    new: "very high" network connection setting 
    new: Launcher 
    new: MS Kart 
    new: Karting Genk
    fix: connection crash
    fix: failed connection crash
    fix: whitelist and blacklist
    fix: bandwidth setting in the Server Setup page
    fix: VR tracking reset
    fix: Vive ( SteamVR ) default tracking position when going to track
    new: VR reset control setting
    new: the VR reset control affects the UI virtual screen position, too

    Scopriamo il simulatore Chevrolet

    Grazie ad un articolo pubblicato dal mensile Racer, scopriamo il simulatore professionale della Chevrolet, situato a Huntersville, in North Carolina (USA), utilizzato per la simulazione delle vetture Nascar.
    The simulator itself is the cockpit of a race car. Drivers climb in like they would a car, strap in with the same seat belts, look at the same digital dash, and use a standard steering wheel. The shifting mechanism even came from Hendrick Motorsports. Once inside, the top comes down completing the car look with the roof, windshield cut out, and driver's side window complete with window net.

    Turn10 conferma 167 auto per Forza Motorsport 7

    Turn10 conferma ufficialmente le prime 167 vetture per il suo prossimo Forza Motorsport 7. Fra le 167 auto (la lista completa la trovate qui sotto), sono presenti ben 29 Porsche e addirittura 46 Ferrari, ma non mancano vetture totalmente inedite, come per esempio la Aston Martin DB4GT Zagato del 1960.
    2013 Ariel Atom 500 V8 2016 Ariel Nomad 1958 Aston Martin DBR1 1960 Aston Martin DB4GT Zagato 1964 Aston Martin DB5 1977 Aston Martin V8 Vantage 1998 Aston Martin V8 Vantage V600 2006 Aston Martin #007 Aston Martin Racing DBR9 2008 Aston Martin DBS 2010 Aston Martin One-77 2012 Aston Martin V12 Zagato 2012 Aston Martin Vanquish 2013 Aston Martin V12 Vantage S 2016 Aston Martin Vantage GT12 2016 Aston Martin Vulcan 2017 Aston Martin DB11 2014 BAC Mono 1992 Bugatti EB110 Super Sport 2011 Bugatti Veyron Super Sport 2013 Donkervoort D8 GTO 1948 Ferrari 166MM Barchetta 1952 Ferrari 375 1953 Ferrari 500 Mondial 1957 Ferrari 250 California 1957 Ferrari 250 Testa Rossa 1962 Ferrari 250 GT Berlinetta Lusso 1962 Ferrari 250 GTO 1963 Ferrari 250LM 1964 Ferrari F-158 F1 1967 Ferrari #24 Ferrari Spa 330 P4 1968 Ferrari 365 GTB/4 1969 Ferrari Dino 246 GT 1971 Ferrari #2 Ferrari Automobili 312 P 1976 Ferrari #1 Scuderia Ferrari 312T2 1982 Ferrari #71 Ferrari France 512 BB/LM 1982 Ferrari #72 N.A.R.T. 512 BB/LM 1984 Ferrari 288 GTO 1987 Ferrari F40 1989 Ferrari F40 Competizione 1990 Ferrari #1 Scuderia Ferrari 641 1992 Ferrari 512 TR 1994 Ferrari F355 Berlinetta 1995 Ferrari F50 1996 Ferrari F50 GT 1998 Ferrari #12 Risi Competizione F333 SP 1998 Ferrari #30 MOMO Doran Racing F333 SP 2002 Ferrari 575M Maranello 2002 Ferrari Enzo Ferrari 2003 Ferrari 360 Challenge Stradale 2004 Ferrari 612 Scaglietti 2007 Ferrari 430 Scuderia 2008 Ferrari California 2009 Ferrari 458 Italia 2010 Ferrari 599 GTO 2010 Ferrari 599XX 2011 Ferrari #62 Risi Competizione 458 Italia GTC 2011 Ferrari FF 2012 Ferrari F12berlinetta 2013 Ferrari 458 Speciale 2013 Ferrari LaFerrari 2014 Ferrari #51 AF Corse 458 Italia GTE 2014 Ferrari #62 Risi Competizione 458 Italia GTLM 2014 Ferrari California T 2014 Ferrari FXX K 2015 Ferrari 488 GTB 2015 Ferrari F12tdf 2012 Hennessey Venom GT 2011 Koenigsegg Agera 2015 Koenigsegg One:1 2016 Koenigsegg Regera 2013 KTM X-Bow R 1967 Lamborghini Miura P400 1986 Lamborghini LM 002 1988 Lamborghini Countach LP5000 QV 1988 Lamborghini Jalpa 1997 Lamborghini Diablo SV 2008 Lamborghini Reventón 2010 Lamborghini Murciélago LP 670-4 SV 2011 Lamborghini Gallardo LP 570-4 Superleggera 2011 Lamborghini Sesto Elemento 2012 Lamborghini Aventador LP700-4 2013 Lamborghini Veneno 2014 Lamborghini #14 GMG Racing LP 570-4 Super Trofeo 2014 Lamborghini #18 DragonSpeed Gallardo LP 570-4 Super Trofeo 2014 Lamborghini Huracán LP 610-4 2014 Lamborghini Urus 2015 Lamborghini #63 Squadra Corse Huracán LP620-2 Super Trofeo 2016 Lamborghini Aventador LP750-4 SV 2016 Lamborghini Centenario LP 770-4 1956 Lotus Eleven 1966 Ford Lotus Cortina 1967 Lotus Type 49 1971 Lotus Elan Sprint 1976 Lotus #5 Team Lotus 77 1990 Vauxhall Lotus Carlton 1999 Lotus Elise Series 1 Sport 190 2000 Lotus 340R 2002 Lotus Esprit V8 2005 Lotus Elise 111S 2009 Lotus 2-Eleven 2011 Lotus Evora S 2012 Lotus Exige S 2016 Lotus 3-Eleven 1939 Maserati 8CTF 1953 Maserati A6GCS/53 Pininfarina Berlinetta 1957 Maserati 300 S 1961 Maserati Tipo 61 Birdcage 1997 Maserati Ghibli Cup 2004 Maserati MC12 2010 Maserati Gran Turismo S 2014 Maserati #35 M.Calamia Swiss Team MC Trofeo 2014 Maserati Ghibli S Q4 1966 McLaren M2B 1969 McLaren #4 McLaren Cars M8B 1976 McLaren #11 Team McLaren M23 1988 McLaren #12 Honda McLaren MP4/4 1993 McLaren F1 1997 McLaren F1 GT 2011 McLaren #59 McLaren GT 12C GT3 2011 McLaren 12C 2013 McLaren P1 2014 McLaren #60 Bhaitech 12C GT3 2015 McLaren 570S Coupé 2015 McLaren 650S Coupe 2015 McLaren P1 GTR 2010 Noble M600 2009 Pagani Zonda Cinque Roadster 2010 Pagani Zonda R 2012 Pagani Huayra 2016 Pagani Huayra BC 1955 Porsche 550A Spyder 1957 Porsche 356A Speedster 1960 Porsche 718 RS 60 1970 Porsche 914/6 1973 Porsche 911 Carrera RS 1982 Porsche 911 Turbo 3.3 1987 Porsche #17 Porsche AG 962C 1987 Porsche #17 Porsche Dunlop 962C 1987 Porsche 959 1989 Porsche 944 Turbo 1993 Porsche 928 GTS 1995 Porsche 911 GT2 1998 Porsche 911 GT1 Strassenversion 2003 Porsche Carrera GT 2004 Porsche 911 GT3 (996) 2008 Porsche #7 Penske Racing RS Spyder Evo 2011 Porsche #45 Flying Lizard 911 GT3-RSR 2012 Porsche 911 GT2 RS 2012 Porsche 911 GT3 RS 4.0 2012 Porsche Cayenne Turbo 2014 Porsche 911 Turbo S 2014 Porsche 918 Spyder 2015 Porsche #19 Porsche Team 919 Hybrid 2015 Porsche Macan Turbo 2016 Porsche 911 GT3 RS 2016 Porsche Cayman GT4 2017 Porsche #1 Porsche Team 919 Hybrid 2017 Porsche Panamera Turbo 2018 Porsche 911 GT2 RS 2011 Radical SR8 RX 2015 Radical RXC Turbo 2004 Saleen S7 2016 Spania GTA GTA Spano 2005 TVR Sagaris 2015 Ultima Evolution Coupe 1020 2016 W Motors Lykan HyperSport 2016 Zenvo TS1

    Il nuovo Race Engineer di Project CARS 2

    Fra i tantissimi video di anteprima pubblicati in questi giorni dedicati alla versione beta di Project CARS 2, il cui gioco in versione definitiva sarà disponibile dal 22 settembre, risulta essere molto interessante il trailer che trovate qui sotto, che ci mostra il funzionamento del nuovo ingegnere di pista nel gioco Slightly Mad Studios.
    In pratica troviamo 4 diverse aree di assistenza, freni, cambio, carico aerodinamico e sospensioni, selezionando le quali e fornendo poi le risposte fra le opzioni disponibili per segnalare al tecnico i nostri problemi, otterremo dei suggerimenti per modificare di conseguenza il nostro assetto.


Important Information

By using this site, you agree to our Terms of Use.