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  • CART Extreme   By VELOCIPEDE

    • 464
    CART Extreme is an official revision of the original Racing Line Development´s CART Factor mod for rFactor with direct participation from some of the original developers.

    CART Extreme for AMS includes : Several graphics improvements (updated car shaders) Moveable driver arms (from TV view only) Revamped physics Revamped sounds flat spots, dirt pickup, etc Along with all features from the original mod: Full CART 1998 field (28 cars) 4 unique chassis (Reynard, Lola, Swift & Penske) 4 engines (Honda, Ford, Mercedes, Toyota) 2 tyre manufacturers (Firestone & Goodyear) 4 chassis specifications for road, short oval and speedway tracks 4 or 5 boosts (depends on tracks, roads, 4, Ovals, 5) How to change chassis according to track :
    Go to the trackconfigsbase.ini file you can find in each constructor folder here : GameData\Vehicles\CART_Extreme\1998 and look at the name of your track. Use this syntax for each constructor:
    Chassis Configuration=0=road (default)
    Chassis Configuration=1=short oval
    Chassis Configuration=2=speedway
    Chassis Configuration=3=superspeedway

    PS: delete any previous version of this mod before installing this one
  • Barbagallo   By Alessandro Pollini

    • 456
    Author : Nibiru   Basically re-textured 70% of objects to fit in with rF2 and where I could I recycled ISI textures. I have made a few new animated objects and replaced some TSO's with ISI TSO's.   There is still a few things to do but here is taste of what's to come. Thanks to Papaosa for the awesome video   CREDITS:   Original Track: Darren Blythe
    Conversion: Nibiru
    Objects: Darren Blythe, Nibiru, ISI
    Textures: Darren Blythe, Nibiru, ISI
    Cam File: Hexogramme
    AIW: Hexogramme
    Promo Video: Papaosa  
        The wait is over   First up thanks to Darren Blythe for making this track and then allowing me to convert it over.
    2nd Thanks to Hexagramme for making the AIW
    Also a big thanks to all the guys at xfactorracing.com for all the testing and downloading they did.   Not very much left to do so it's time for the public test and see what you guys find. I welcome your feedback so I can try and make it the best I can. The CAM file needs some work.   v1.0
    Fixed the z-fighting tree last turn
    Fixed z-fighting on small hut (last turn)
    made the uvw mapping of the cube map on the windows smaller and reduced the reflectiveness
    Lowered the lip around the track on the corners and race line.
    Redbull tents now cast a shadow.
    Re-textured the railing on the G stand
    new cam file
    replaced some trees
  • Luccaring - Circuito de' Baluardi   By VELOCIPEDE

    • 3860
    From now on 2 versions are available: Luccaring v0.9 SD is packaged with reduced textures resolution for better performance on lower end PCs and to fit RaceDepartment maximum upload size limits; Luccaring v0.9 HD is packaged with full resolution textures and is available for download to contributors on the official website www.directo.it/luccaring   LuccaRing SD should look not much different than the HD version up to 1920×1080. If you can afford a powerful PC, a triple monitor setup and a good graphics card with at least 2GB of ram (…and feel you can live with sligthly longer load times), please consider making a donation to enjoy the track in full-res, and to help us with hosting, bandwidth costs and further development. Folder structure and file names of SD and HD versions are exactly the same so they should be fully compatible for online racing. This has not been tested (yet).
    Added fully 3D Porta San Pietro and Porta Sant’Anna + baked AO Fixed camera facing people .ini values Added mipmaps to most textures Updated several shaders/textures Added more AO bakings (offtrack tarmac, terrain and others) Removed tyre barriers at T7 Fixed several trees positions Fixed sponsors positions at Porta San Petro Added missing garden fences/walls (100% done!) Added a few textured and AO baked buildings inside the walls Fixed some floating cardboard grass patches Faster load times (wnet from 20+ secs to 13 secs on my SSD for the HD version, and 8 seconds for the SD version) Splitted some physics surfaces for (slightly) better CPU performance
  • [AC] Williams FW31 2009 by Virtual Racing Cars   By VELOCIPEDE

    • 2854
    Installation notes
    Please delete all files of any previous versions of this mod.
    Copy the content folder inside “AC Files” to your AC directory.
    Please, be sure to install our custom driver inside “assettocorsa\content\driver”.
    The “Optional Liveries” are installed just by copying them into the car's skins folder.
    The“Optional Tyres” are installed by copying the dds files into the livery folder you want to see them. http://www.vrc-modding-team.net/