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  • F1 1975   By Alessandro Pollini

    • 641
    F1 1975 0.93 by Postipate -Fixed brabham bugs (cockpit and FFB)
    -New car! Maki (now select 25 cars to have full AI field)
    -New brakes on every car (braking distances are now longer. Not so easy to lock brakes anymore)
    -Faster AI
    -"kick" effect on acceleration reduced (same time cockpit movement is reduced when shifting)
    -Many many other small details changed.   This mod is conversion from awesome F1 1975 LE mod By ChiefWiggum and Dave Purdy
    It was released only year ago and it has awesome updated cockpits and car liveries! Every rF1 and F1 fan should defenetly download it! They also have league if you are interested: http://www.simracers.de/forum/   rFactor 1 mod was originally done by CREW for F1 Challenge '99–'02, so this mod has come long journey.
    Big thank you for these guys! They really have made awesome job with the mod and I can thank these guys for 1000 hours of simracing in my life. One of the biggest reasons why I'm still here :   Also big thanks to guys who converted team CREW mod to rF1 with name F1 seven 1975 IPE   Amazing mod and I got lot of inspiration from that mod with the psychics   Also thanks to ISI/Studio 397
    They released BT44B from steam and are only reason why I even started whole project. Everybody can thank these guys for making possible to make car psychics so enjoyable as they are now. Lot of learned from their blog post about making cars!   Very big thank you for rF2 community. 3 months ago I had zero knowledge how to do this, but reading this forum has been very helpful. Keep up the good work, and if somebody want help with they mod, just PM me! Im happy to help and test your mods!   It has now been 2-3 months before I started this project. Have to say this has been very rewarding experience. My first goal was just to make this mod to myself (and first version was only made to myself), but after that I taught that i could make this good enough for release. Thanks for giving permission to convert it   I want to make very clear, that all appreciation, respects and "thanks you" should go to original rF1 and F1 99-02 makers!
    I had the easiest part of making this mod (REALLY!). I cant believe how talented these guys are making so awesome looking/feeling mods for FREE. That really shows how good sim racing community really is. Hopefully in future we could have less fighting between each others, and be more focused on racing. Of course all negative feedback is still welcome   Also big thank you for Mauro, who spend more time testing this mod than me! Without his feedback my progress would be much slower.   READ THESE BEFORE PLAYING
    How to play:
    Select your car
    Select 24 AI cars
    Flag rules: NONE
    Use normal FUEL AND TIRE WEAR
    100% damage!
    Ai agression atleast 50. I use 100.
    Tuning menu has option to change FFB strength! (optional)   Set AI level to match your skill.
    REMEMBER! You cannot expect to win with slower cars.
    Very good reading while downloading the mod   rFactor2 has very bad pit strategy with AI. They can sometimes change tires with last lap while they are leading. Hopefully studio 397 will fix this soon!
    AI usually pits during 20-40 laps (depending of track) I usually let them pit ones in race (so do i, because my tires are in bad shape)
    How I know what is right lap count?
    Simulate one race with AI without you racing (you can make races go faster, so you dont have to sit there 30 minutes. Default key to do is CTRL+X). Usually Brabhams go pit first, so check which lap it is (or the car that pits first). Then just multiply it with 2. To make sure, remove 2-5 laps.
    Carlos pits at lap 27
    Set race distance to 50
    If you want short races, just set race distance under 27 laps   (you can also remove tire wear, but don't that! Its boring. Nobody wants to be boring)   Sadly I don't have legal trackpack to share with you guys. Would like some help from you guys with this problem!
    Suggest some tracks to use with this mod!
    They dont need to be from season 1975. Just rF2 quality tracks with good ai!
    You can start with Brianza 1966 or Monaco 1966 to have "old" feeling
    Spa 1966 is good track also, but bit boring with these cars. Also AI makes too much suicide attempts   Lotus 72D is great car to pick if you dont know what do choose! Some AI has faster cars so you can try to pass them and have always good driving with AI
    Don't need any other arguments
    About the mod
    Cars have different psychics and reflect season 1975
    This don't mean they are 100% accurate   Mod don't have all cars from 1975 (maybe 2-3 missing) Don't know if rest of the cars are coming. It's up to master ChiefWiggum.   Updating of this mod continues after this release! It's not yet finished and I will take little modding brake after this release and just enjoy racing.
    The original idea was to make this to myself and haven't got enough time to race with this.   Would love to have feedback from you guys how to make this mod better.
    PM you suggestion and we can figure out how to do it!   Brabham and Ferrari has new tires! Rest of them will have new tires later!   Engine can blown any time (like in real F1), but remember to shift correctly! Bad shifting can reduce your engine life time very much   In the end I want to give special thanks to ChiefWiggum! This guys has been making so many great mods for rF1 and he still is making them!
    That is true passion.
    Also thanks for him, for making so high quality cars for this mod! They look like they are made scratch for rF2. And cockpits looks very very good!
    You made my favorite era of F1 cars much more better!  
    Happy racing!
    Hopefully everybody has good time with this mod!
    Atleast I have
  • F1RFT 2015   By Uff

    • 97
    F1RFT 2015 No trackpack included.
  • f1 1975 F1 1975 League Edition   By ChiefWiggum

    • 88
    Full package, it already includes all the cars. F1 1975 LE v1.1
    - new Physic
    - new Car Maki F101 (maybe the worstest Car in 1975)

    Unzip into the AMS directory, this is for league purposes only. The physics are now historically accurate, there will be a further update with Historical Edition with individual physics soon which again will be more historically accurate. Enjoy for the time being thx to:
    Team CREW (orig. Mod)
    Dave Purdy
    Mauricio Leiva