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  • Luccaring - Circuito de' Baluardi   By VELOCIPEDE

    • 3860
    From now on 2 versions are available: Luccaring v0.9 SD is packaged with reduced textures resolution for better performance on lower end PCs and to fit RaceDepartment maximum upload size limits; Luccaring v0.9 HD is packaged with full resolution textures and is available for download to contributors on the official website www.directo.it/luccaring   LuccaRing SD should look not much different than the HD version up to 1920×1080. If you can afford a powerful PC, a triple monitor setup and a good graphics card with at least 2GB of ram (…and feel you can live with sligthly longer load times), please consider making a donation to enjoy the track in full-res, and to help us with hosting, bandwidth costs and further development. Folder structure and file names of SD and HD versions are exactly the same so they should be fully compatible for online racing. This has not been tested (yet).
    Added fully 3D Porta San Pietro and Porta Sant’Anna + baked AO Fixed camera facing people .ini values Added mipmaps to most textures Updated several shaders/textures Added more AO bakings (offtrack tarmac, terrain and others) Removed tyre barriers at T7 Fixed several trees positions Fixed sponsors positions at Porta San Petro Added missing garden fences/walls (100% done!) Added a few textured and AO baked buildings inside the walls Fixed some floating cardboard grass patches Faster load times (wnet from 20+ secs to 13 secs on my SSD for the HD version, and 8 seconds for the SD version) Splitted some physics surfaces for (slightly) better CPU performance
  • Motorsport Manager 2016 Mod   By VELOCIPEDE

    • 4234
    • 0
    Forum topic here   INSTALL (WINDOWS) :
    1. Right-click MM 2016 Mod 1.2.1.part1.rar and uncompress it.
    Part 2 will be uncompressed automatically. You should now have a folder MM_Data with the installer right next to it.​
    2. Launch the installer and follow instructions.
    Please "Uninstall" first if you used the installer before for previous mod version
    Alternative w/o installer : copy MM_Data folder into your Motorsport Manager Folder​
    *******************************************   FAQ:
    - My game crashes after launch
    Make sure you run the last version of the game on steam.
    - How can I change logos/team names/... myself?
    Download Unity Assets Bundle Extractor and open resources.assets with it. Extract textures or textassets with the "plugin" button on the left. Modify things and import file back using the same "plugin" button.
    Logos are in logos1@1080. Practice and Quali Times are in simulationsettings.   INCLUDED:
    196 real drivers with real bio/abilities/physics and tweaked traits, potential, marketability, fan and sponsors popularity...
    30 real teams with correct infos, location and logos in ...
    3 real competitions : F1/GP2/GP3 (GP3 is made of gp2, gp3 and Formula 3 teams)
    Real names, bio, physics and tweaked abilities for chairmans, team principals, engineers, mechanics.
    Real free Team Principals and many real free engineers/mechanics
    Real Medias, Journalists, Celebs with correct physics and real F1 president
    Real sponsors and longer contracts
    Real names for tracks
    Real equipment colors and logos on hats
    Real liveries for F1 teams
    Real Engine and Fuel Suppliers
    Real Tires for cars
    Many other tweaks to bring a maximum of reality
  • IER Car Pack #1 - USCC Mod   By VELOCIPEDE

    • 1655
    http://iersimulations.com/ L'International Endurance Racing Simulations Team (meglio noto come IER) ha rilasciato per Assetto Corsa la nuova versione aggiornata 1.1 del suo IER Car Pack #1, contenente la Corvette Daytona Prototypes 2014 e la Oreca FLM09 LMPC2015. Qui di seguito tutti i dettagli delle migliorie, a questo link il download. An update to the Corvette DP and Oreca FLM09 car pack featuring bug fixes, improved physics, and additional features, has been released. Thank you for your suppor
  • Barbagallo   By Alessandro Pollini

    • 456
    Author : Nibiru   Basically re-textured 70% of objects to fit in with rF2 and where I could I recycled ISI textures. I have made a few new animated objects and replaced some TSO's with ISI TSO's.   There is still a few things to do but here is taste of what's to come. Thanks to Papaosa for the awesome video   CREDITS:   Original Track: Darren Blythe
    Conversion: Nibiru
    Objects: Darren Blythe, Nibiru, ISI
    Textures: Darren Blythe, Nibiru, ISI
    Cam File: Hexogramme
    AIW: Hexogramme
    Promo Video: Papaosa  
        The wait is over   First up thanks to Darren Blythe for making this track and then allowing me to convert it over.
    2nd Thanks to Hexagramme for making the AIW
    Also a big thanks to all the guys at xfactorracing.com for all the testing and downloading they did.   Not very much left to do so it's time for the public test and see what you guys find. I welcome your feedback so I can try and make it the best I can. The CAM file needs some work.   v1.0
    Fixed the z-fighting tree last turn
    Fixed z-fighting on small hut (last turn)
    made the uvw mapping of the cube map on the windows smaller and reduced the reflectiveness
    Lowered the lip around the track on the corners and race line.
    Redbull tents now cast a shadow.
    Re-textured the railing on the G stand
    new cam file
    replaced some trees