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  • Circuit de la Sarthe 2015 by Tiago Lima   By Alessandro Pollini

    • 6546
    Converted to Assetto Corsa By Tiago Lima   Circuit de la Sarthe 2015
    The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world.   Track features:​ 30 Pits and Grid spots Working ai 3d grass Trackmap and sections corner names 2 layouts , 24 hours and non chicane version Changes to suit the 2015 race , escape road publicity boards road surroundings curbs position curbs usage Physical mesh Complete new version converted again and reworked ( more than 250 hours of work )

  • CART Extreme   By VELOCIPEDE

    • 408
    CART Extreme is an official revision of the original Racing Line Development´s CART Factor mod for rFactor with direct participation from some of the original developers.

    CART Extreme for AMS includes : Several graphics improvements (updated car shaders) Moveable driver arms (from TV view only) Revamped physics Revamped sounds flat spots, dirt pickup, etc Along with all features from the original mod: Full CART 1998 field (28 cars) 4 unique chassis (Reynard, Lola, Swift & Penske) 4 engines (Honda, Ford, Mercedes, Toyota) 2 tyre manufacturers (Firestone & Goodyear) 4 chassis specifications for road, short oval and speedway tracks 4 or 5 boosts (depends on tracks, roads, 4, Ovals, 5) How to change chassis according to track :
    Go to the trackconfigsbase.ini file you can find in each constructor folder here : GameData\Vehicles\CART_Extreme\1998 and look at the name of your track. Use this syntax for each constructor:
    Chassis Configuration=0=road (default)
    Chassis Configuration=1=short oval
    Chassis Configuration=2=speedway
    Chassis Configuration=3=superspeedway

    PS: delete any previous version of this mod before installing this one
  • [rF2] Formula Frenky 2016   By Uff

    • 266
    I proudly present to you the Formula Frenky F1 car, based on a front running formula 1 car 2016. Download here:

    This car features a system 870 - 910 bhp (boost 1 / 2 turbocharged, inlcuding artifical MGU-K and MGU-H) and comes with flexible chassis (with front and rear subbody) and CPM tires. It does not yet include the tire and mixture features of b1098 of rFactor 2. And it also does not have the Ultra Soft tire compound.

    Please leave some feedback here for further improvements. Please be aware, I only do physics editing. I cannot change graphics.

    Have fun racing!

    Special thanks for v1.0 to:
    JeDa for betatesting
    Hendrie for giving permission to use their skin

    Edit Feb 2017 - update v1.1
    - include ultrasoft tires
    - physics update
    - and a lot more...

    V1.1 is made and tested with the non-steam version of rFactor 2, b1098.

    Special thanks for v1.1 to:
    HJK Modding for the graphics
    Niels Heusinkveld for f1 2015 data shown in his youtube videos
    Acciarri for the file structure of this mod  
  • Ginetta G55 GT4 Supercup   By Alessandro Pollini

    • 4540
    Author : BzyQ Firstly I want to apologise for the renaming and new download, but why will become apparent. This is the same mod (Model) at the moment as the file I uploaded, the G55 but with a few more features, as I will explain.
    After extensive research, this is actually not the G55, but this is based on the Ginetta GT4 Supercup (A BTCC based Support Series) so what some might see, in other countries, it doesn't appear here in the UK, so I apologise if I have upset anybody, but I have based this on the BTCC Support package. I want this to be as real as possible, so there is going to be some things, that will upset some people, and I am sorry for that.

    As like the I uploaded before, it is Ginetta G55 GT4 Cup Pitone-Edition - by Peter Utecht, so all credit him and the original Modeller.
    It has the AC 1.8 Shaders,complete reworked car in texture and material settings,added Racing Seat (don´t know why no one there before),
    added antenna in roof,many changes in data files,new sound,
    v10 tyre model,new flames and textures,new preview pics,all templates includes + new texture for color changing on rollcage......

    So what have I changed you might ask...well here goes....
    Auto Gear Box now works ( and made it better in this version) quicker up and down shifting
    Driver 3d with hands now fixed
    Gear ratios now match the top speed of the car (top speed is 150mph)
    Cars Weight corrected
    Tyre Temps now match how you drive. they are now adpative. I can;t explain, just watch them in the tyre app, cold, hot, depending on how you drive.
    Tyre Wear sorted, i think
    AI are fast, very fast and gear changing is sorted
    Rear brake lights are brighter ( but you need PP filter to see them, AC, not me is the reason why)
    Updated Bonnet Cam
    Updated Bumper Cam
    Updated Dash Cam
    Updated Sounds
    Brake Fade has been added
    Updated FFB
    Fuel warning light been fixed
    Paddle shift animation added (although no paddles as of yet)
    LH Driver view changed from 7 to 6 and reduced to 150. Tested.

    Somebody asked about the Clutch, but I cannot find any reference on this, and I tested Kunos GT cars, and I cannot do it on them.
    Locked Diffs and Gears and Engines. After some research, this is actually a legal requirement in Ginetta ( unlike pCars where it is open, and you are allowed to change them, and they have official license) oh well..here is the rules and regs..... So that means, locked Gear ratios I am afraid, so don;'t shout at me please, it the rules...
    At the end of the day, I want to make this mod, this GEM as real as possible, and will continue to update as and when I have the information.
    Changes to come are the Gear stick removable, paddles on the wheel, and MOTEC on the dash and removed from the steering wheel, but these take time.
    Again, thank you all for your input and support, and please, keep them coming