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  • IER Car Pack #1 - USCC Mod   By VELOCIPEDE

    • 1628
    http://iersimulations.com/ L'International Endurance Racing Simulations Team (meglio noto come IER) ha rilasciato per Assetto Corsa la nuova versione aggiornata 1.1 del suo IER Car Pack #1, contenente la Corvette Daytona Prototypes 2014 e la Oreca FLM09 LMPC2015. Qui di seguito tutti i dettagli delle migliorie, a questo link il download. An update to the Corvette DP and Oreca FLM09 car pack featuring bug fixes, improved physics, and additional features, has been released. Thank you for your suppor
  • audi tt cup Audi TT Cup by Shaun Clarke   By VELOCIPEDE

    • 115
    I am pleased to announce the revival of the Audi TT Cup Mod. I have renamed it from the 2015, as this includes updates from 2016 Tech Specs that I obtained from Audi.
    The original model was scratch made by Tommy78 and he gave me full permission to work on this to bring this up to date, which I hope, I have, so...
    Credit to Tommy78 for the Original Model, which still contains:
    Unchanged Model and UV Mapping
    Full Damage Model
    Full LODS

    So what has changed, where do I start, lets try here:
    V10 Tyres
    Steering Geometry
    FFB
    Gear Ratios
    Final Ratio
    Top speed with Limiter tested and confirmed
    Sounds - By Fonsecker, but not designed for this car
    All the Cams (F1-F6)
    AI
    Auto Gear Box
    Flashing Headlights
    Increased brightness of head lights and rear brake lights
    P2P is a 10 sec burst
    Re-Charge is depending on Braking
    Brake Temps (you will need an APP to see this)
    Default Setup File corrected and enhanced (opened)
    Added Brake Power and Steering Assist to the Setup Options

    P2P Re-Charge
    If you brake from 300kph for 1 second it will re-charge quicker than if you brake from 100kph for 1 second. AC does not support a set amount of push 2 pass button press's.

    Brakes
    I cannot stress this enough, but when you leave the pitlane, your brakes basically have 0 temp, you need to build these up, so please don't moan if you cannot stop on a six pence on lap one in turn one.
    Optimal temps are around 200-300 degrees Celsius for this type of car, which you can achieve in 1-2 laps.

    I hope this doesn't put people off, but for realism, I think it's a must. Again, thank you for your support, help and I need your feedback, please let me know
    Hope you enjoy
  • kart racing pro Kart Racing Pro by Piboso   By VELOCIPEDE

    • 2579
    • 0
    Kart Racing Pro beta 16 (806 MB)
    This download works as a demo until unlocked entering a license key. Kart Racing Pro is a realistic karting simulator. The aim is to create a software useful as a training tool for real drivers, based on a scratch built physics engine that accurately simulates kart dynamics and setup options. As such a steering wheel is strongly recommended, although keyboard, joysticks and gamepads are fully supported.
    Kart Racing Pro also allows to host and join online races, with an integrated matchmaking server. During events data is collected, to provide statistics for drivers' comparison.
    More features:
    - automotive industry-standard tyre model
    - chassis flex simulation
    - dynamic track surface groove buildup
    - wet track simulation and dynamic drying
    - dynamic marbles generation
    - tyres pickup of marbles, grass and dirt, affecting grip
    - user-selectable driver gestures
    - output of CSV files with telemetry data to analyze driving sessions
    - a plugins interface allows external programs to receive realtime data from the simulated kart
    - LAN and online racing. Dedicated server available
    - support of custom paint schemes for kart, helmet and suit
    - full modding is possible: advanced users can build new tracks, karts, engines, helmets, ... and integrate them with the provided tools
    - Oculus Rift support. Minimum requirements:
    Operating System: Windows 98/ME/2000/XP/Vista/7/8/10, 32 or 64 bits
    Processor: 2 GHz
    RAM: 1 GB
    Video Card: 256 MB OpenGL 1.2.1-compliant
    DirectX Version: DirectX 8.1 or newer libraries
    If possible, make sure graphics drivers are updated to the latest official version Kart Racing Pro License - 34 Euro
    With the license you get, with no time limit: support, software updates and additional content. When payment is completed a license key is automatically generated and sent to the email address used for PayPal. If the email doesn't appear in a few minutes then please take the following steps:
    a) Check the spam folder for an email with subject "Kart Racing Pro License"
    b) Send an email to support@kartracing-pro.com including first name, last name and email address as they appear in the PayPal receipt.
    Note: this step is not automated, so it could take a few days to complete.
    c) If the above won't work then please send a PM to PiBoSo member of official forum including first name, last name and email address as they appear in PayPal receipt. To update Kart Racing Pro to a newer version:
    1) download the latest version: http://www.kartracing-pro.com/?page=downloads
    2) go to the folder where Kart Racing Pro is installed ( usually C:\Program Files (x86)\Kart Racing Pro ) and backup the addons ( paints, dashes, tracks, ... )
    3) manually delete the Kart Racing Pro installation folder
    4) go to My Documents/PiBoSo/Kart Racing Pro/ and delete everything except license.ini
    5) install the new build
    6) restore the addons in the Kart Racing Pro installation folder
  • Circuit de la Sarthe 2015 by Tiago Lima   By Alessandro Pollini

    • 6711
    Converted to Assetto Corsa By Tiago Lima   Circuit de la Sarthe 2015
    The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world.   Track features:​ 30 Pits and Grid spots Working ai 3d grass Trackmap and sections corner names 2 layouts , 24 hours and non chicane version Changes to suit the 2015 race , escape road publicity boards road surroundings curbs position curbs usage Physical mesh Complete new version converted again and reworked ( more than 250 hours of work )