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  • clio cup [AMS] Clio Cup 2013 By VELOCIPEDE

    • 104
    Delete all older versions of the mod by:
    1. Delete from Series the next files:
    Clio_2013.srs
    Clio_2013.tga
    RD Clio CUP.srs
    RD Clio CUP.tga

    2. Delete from Gamedata/Vehicles:
    The whole Clio_2013 folder

    3. Delete from Gamedata/Sounds:
    The whole Renault_ClioCup folder

    When you have done this install version 2.0

    Realfeel information:
    When you have installed the mod go to your automobilista install dir.
    Open the RealFeelPlugin.ini with notepad or wordpad.

    Look for the lines:
    [Clio]
    MaxForceAtSteeringRack=-2500.000000
    SteeringDamper=11500.000000
    FFBMixerRealFeelPercent=100.000000
    FrontGripEffect=0.000000
    SmoothingLevel=3
    Kf=6000.000000
    Ks=5.000000
    A=1.000000
    Kr=7.000000

    Replace it with:
    [Clio]
    MaxForceAtSteeringRack=4800.000000
    SteeringDamper=11500.000000
    FFBMixerRealFeelPercent=100.000000
    FrontGripEffect=0.000000
    SmoothingLevel=3
    Kf=6000.000000
    Ks=5.000000
    A=1.000000
    Kr=7.000000

    Save and shutdown the realfeelplugin.ini
  • [rF2] Formula Frenky 2016 By Uff

    • 463
    I proudly present to you the Formula Frenky F1 car, based on a front running formula 1 car 2016. Download here:

    This car features a system 870 - 910 bhp (boost 1 / 2 turbocharged, inlcuding artifical MGU-K and MGU-H) and comes with flexible chassis (with front and rear subbody) and CPM tires. It does not yet include the tire and mixture features of b1098 of rFactor 2. And it also does not have the Ultra Soft tire compound.

    Please leave some feedback here for further improvements. Please be aware, I only do physics editing. I cannot change graphics.

    Have fun racing!

    Special thanks for v1.0 to:
    JeDa for betatesting
    Hendrie for giving permission to use their skin

    Edit Feb 2017 - update v1.1
    - include ultrasoft tires
    - physics update
    - and a lot more...

    V1.1 is made and tested with the non-steam version of rFactor 2, b1098.

    Special thanks for v1.1 to:
    HJK Modding for the graphics
    Niels Heusinkveld for f1 2015 data shown in his youtube videos
    Acciarri for the file structure of this mod  
  • IER Car Pack #1 - USCC Mod By VELOCIPEDE

    • 1705
    http://iersimulations.com/ L'International Endurance Racing Simulations Team (meglio noto come IER) ha rilasciato per Assetto Corsa la nuova versione aggiornata 1.1 del suo IER Car Pack #1, contenente la Corvette Daytona Prototypes 2014 e la Oreca FLM09 LMPC2015. Qui di seguito tutti i dettagli delle migliorie, a questo link il download. An update to the Corvette DP and Oreca FLM09 car pack featuring bug fixes, improved physics, and additional features, has been released. Thank you for your suppor
  • Luccaring - Circuito de' Baluardi By VELOCIPEDE

    • 3930
    From now on 2 versions are available: Luccaring v0.9 SD is packaged with reduced textures resolution for better performance on lower end PCs and to fit RaceDepartment maximum upload size limits; Luccaring v0.9 HD is packaged with full resolution textures and is available for download to contributors on the official website www.directo.it/luccaring   LuccaRing SD should look not much different than the HD version up to 1920×1080. If you can afford a powerful PC, a triple monitor setup and a good graphics card with at least 2GB of ram (…and feel you can live with sligthly longer load times), please consider making a donation to enjoy the track in full-res, and to help us with hosting, bandwidth costs and further development. Folder structure and file names of SD and HD versions are exactly the same so they should be fully compatible for online racing. This has not been tested (yet).
    Added fully 3D Porta San Pietro and Porta Sant’Anna + baked AO Fixed camera facing people .ini values Added mipmaps to most textures Updated several shaders/textures Added more AO bakings (offtrack tarmac, terrain and others) Removed tyre barriers at T7 Fixed several trees positions Fixed sponsors positions at Porta San Petro Added missing garden fences/walls (100% done!) Added a few textured and AO baked buildings inside the walls Fixed some floating cardboard grass patches Faster load times (wnet from 20+ secs to 13 secs on my SSD for the HD version, and 8 seconds for the SD version) Splitted some physics surfaces for (slightly) better CPU performance
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