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Showing results for tags 'update 23'.
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In arrivo novità interessanti con la prossima build di rFactor 2: ISI ha ottimizzato lo sfruttamento della RAM da parte del software e sarà disponibile un eseguibile espressamente dedicato ai sistemi a 64 bit, che consente di sfruttare più di 4GB di RAM ove presenti (fino a questo momento il gioco ne utilizzava al massimo 4). We’ve been hard at work recently on the overall experience rFactor 2 provides. Key to this; decreasing the chances of users running out of system memory, and increasing code efficiency with more range for CPU instructions, improving overall performance. What uses system memory, and why? Well, system memory (RAM) has much faster access times than a hard drive or swap file. Games use RAM to read, write and temporarily store items for quicker access than other storage methods.
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Update 23 (Build 659-unstable, 660-release) Changelog April 14, 2014): ===================================================== GRAPHICS: ———————— Added texture sharpening option to plr file allow mip lod bias adjustments (alt-m no longer required) BUG FIXES / OPTIMIZATIONS: ———————— Made presets actually available in RealRoad gizmo for tracks besides the first one loaded. Fixed scoreboard tower code. Fixed a newly-introduced crash if there were no trackside cameras. Fixed potential crash if transparent trainer is enabled on client. Fixed it so trace.txt doesn’t go to VirtualStore. Fixed minor memory leaks. MODDING / PUBLIC DEV ———————— Report some inner tire temperatures to plugins. Computed some missing telemetry info. Added some replay control to the plugin interface. MULTIPLAYER: ———————— hooking up skin download/upload progress bar to the actual transfer library progress Implemented a likely improvement in multiplayer collision. AI ———————— If AI has front wheels off the track pauses any steering changes until wheels back on the ground.