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  1. Le Mans 1991-96 v1.00 is available now (~181MB): download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5282 Basic info: - This is a greatly improved version of the previous release. The most refined area is the guardrails and the specularity levels of the objects. A lot more objects are reflected on the cars or during rain. AI has been refined and the AI-does-not-pit bug has been fixed. Oh and there's also pit perches now. - Originally the track was started for rF1 by Sylvain Glapa, who has done an incredible job with most of which you still see today. The largest ones (in my opinion) would be the trees (look out for the distinct types in the right areas), the road surface modelling and the grandstands/pit buildings. The shaders and some textures have evolved but without his basis we would not have such a track today, let alone one this great. - The shoulders down the Hunaudières straight are not for driving. We could not find any hard info but racing cars generally do not use it outside cases of emergency. We implemented this by making them uncomfortably bumpy. - If you find something that should not be please leave a kind note. Few things are worse than you having a point that we don't read because it was presented in an unkind manner. Incomplete Changelog for v1.00 - fuel consumption recalculated, didn't notice any mods being impacted by this but better safe than sorry. - increased LOD bias for some textures which increases resolution at a distance, lessening unintentional "haze" effects, if that's what you guys meant - a lot more objects will now reflect on the cars, most noticably on cars with high reflection settings and dark paint schemes. This does cost a fair amount of performance so make sure to test the track with your favourite mod and desired number of cars again. There are three settings for reflections now, No (meaning a static cube map), Low and High - trackside cameras have optimized shadow ranges to lessen the issue of car shadows disappearing too soon - sunblock meshes have been added, one to fix sunlight showing through gaps, one to avoid having objects lighted once the sun moves below the horizon - reworked a handful textures, increasing texture size minimally where helpful. Also optimized the mip map bias to sharpen textures which are already large enough. - guardrails have had extensive work done on them. Gaps have been protected by rebuilding the guardrails. Variety maps have been added in two distinct varieties. - made shadows beneath tirewalls transparent instead of opaque black - fixed intermittent specularity issue on helicopters - worked on specularity, especially of the road and the guardrail. For some reason they had practically no specularity in v0.90. - re-assigned pit spots, now including 23 pit spots instead of the previous 18. Maximum number of cars is still 46. - eliminated any flashing in the specular effects I could find Performance guide: - Use the Track Detail and Shadow Detail settings! Both are implemented intensively for you to fine-tune performance. Max/Full settings are beyond what my machine can easily manage. Don't be afraid to use High or even Medium settings, it will still look good. - If you only have 1GB of Video RAM you might struggle due to the size of the track. Single Player should be fine even at high/full settings, but as soon as you load more than one or two AI cars you will probably see slow-downs. I'd suggest to go down to Track Detail: High and Shadow Detail: Medium as a first step and see if that frees up enough Video RAM for you. Track Detail: Medium and a lower Texture Detail setting would be the next steps. Known Issues: - There is some flickering and clipping present due to the size of the track. We tried to minimize the flickering, especially with the spectators on the grandstands when looking straight at them from your garage, but could not completely eliminate it. This is more pronounced in some cars (depending on how far away the near clipping plane is as far as we can tell) rather than others. - We had a single case of the pace car not deploying for a rolling start online but could not replicate it offline where it worked just as it should. If you encounter this please let us know. - The 370z is prone to rolling over when cutting the second curb (the one on the right) of the Ford chicanes, presumably due to the underside hitting the edge at a bad angle or the suspension travel being too short. We, much like the FIA probably would, advise not to cut the curb. If you notice this kind of behaviour with other cars as well, let us know. - On some systems the Zeppelin is showing through the trees. This is an issue with rF2 that should be fixed with the next build. Some screens:
  2. Dopo avervi segnalato gli ultimi circuiti storici aggiornati e le apps da non perdere per Assetto Corsa, oggi vi suggeriamo, sempre con l'aiuto di un video realizzato da Gamermuscle, i 6 circuiti moderni creati dai modders assolutamente da provare per il simulatore della Kunos Simulazioni. Qui di seguito, ecco quali sono quelli suggeriti da Gamermuscle, con il relativo link per scaricarli: Bridgehampton Race Circuit - download link Paul Ricard - download link Donington park - download link Road-america - download link Longford - download link Barbagallo - download link Infine aggiungerei personalmente il mitico ed imperdibile tracciato di Le Mans 24 Ore e la temibile Laguna Seca ! Per altri circuiti fate riferimento all'apposito forum dedicato.
  3. DOWNLOAD Circuit de la Sarthe 2015 The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world. Track features:​ 30 Pits and Grid spots Working ai 3d grass Trackmap and sections corner names 2 layouts , 24 hours and non chicane version Changes to suit the 2015 race , escape road publicity boards road surroundings curbs position curbs usage Physical mesh Complete new version converted again and reworked ( more than 250 hours of work )
  4. Updated with kind permission of Feels3. Big thanks to Feels3 for this great track. Changelog : 02/07/2017 - V1.1 - Replaced Static flags with animated ones. - Add some crowd - Add some flash for the photographer - Various gdb - Fix the transparency tree - Fix some Shadows - Updated DX11 Link : https://www.mediafire.com/?ssegaaw57tyucsh This post has been promoted to an article
  5. Fonte. Here are two screenshots from the current track. Only a few corners have trees yet, so do not be dissapointed, when you load the track. The trees are at the hairpin area. I still have to figure out how to make the trees look better. All materials/shaders are placeholders, ill do the modeling first. So no normalmaps/specularmaps on everything. Have fun! DOWNLOAD v0.37
  6. Circuiti Extra

    http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=636'>A1 Ring http://http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=635'>Adelaide1989 + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1689'>Fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=639'>Ahvenisto http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=157'>Autumn Ring http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=186'>Barcelona 2010 v1.0 + http://www.mediafire.com/?vt71caefk5p811i'>update 1.5 + http://www.mediafire.com/?34xf5wg0x3hf2hx#2'>start lights fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=64'>Barhain v1.0 http://www.drivingitalia.net/forum/index.php?showtopic=53105&pid=637896&st=0entry637896'>Blackwood LFS http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=641'>Brands Hatch v1.1 + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1695'>mappa circuito Brescia http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=650'>Brno http://www.drivingitalia.net/forum/index.php?showtopic=50317&view=findpost&p=627710'>Crema Update http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1348'>Crystal Palace Historic http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1592'>Dijon + http://www.filefront.com/17551953/Dijon.rar'>mappa pista http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=649'>Dinosaure Canyon http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=648'>Donington Park http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=155'>El Pinar (Uruguay) http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=653'>F1 Stadium http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=645'>Falkenberg http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=159'>Fuji Speedway 1.0 + http://www.mediafire.com/?c0ijw8xs7dx89dx'>FIX http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1071'>Goodwood http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=651'>Hockeneim http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=158'>Hungaroring http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2435'>Imola 2011 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=647'>Interlagos + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1692'>patch v1.1 + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1693'>textures 2010 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=621'>Interlagos 1979 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=153'>Istanbul v1.2 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=642'>Laguna Seca + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1691'>Fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=652'>Lastplace.lake http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=643'>Le Mans 24 Ore Night & Day http://www.drivingitalia.net/forum/index.php?showtopic=49407&view=findpost&p=644323'>Lime Rock Park http://www.drivingitalia.net/forum/index.php?showtopic=48402'>Magione - Autodromo dell'Umbria http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=165'>Magny Cours v1.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4339'>Marina Bay Street Circuit http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=657'>Melbourne http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=646'>Monaco + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1694'>mappa circuito http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1593'>Montreal + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1690'>Fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2653'>Mondello http://www.drivingitalia.net/forum/index.php?showtopic=52165'>Monza+ http://ttp://www.drivingitalia.net/forum/index.php?app=downloads&showfile=66'>update v1.2.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=62'>Mountain Sprint http://www.drivingitalia.net/forum/index.php?showtopic=51751'>Mugello http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=415'>Nordschleife http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=644'>Nurburgring v2.0 + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1696'>mappe circuito http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=36'>Oschersleben + update 2 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=640'>Oval http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1591'>Road America http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=163'>Sepang v1.0 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=164'>Shanghai http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=655'>Silverstone + http://www.radiators-champ.com/download/Silverstone%20flags.rar'>Fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=654'>Singapore Beta Pit Open http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=656'>Snetterton http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1350'>Spa 1967 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=67'>Spa-Francorchamps 2010 + http://www.gamefront.com/files/17907186/spa2010fixlaptime.rar/'>laptime fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=637'>Spa-Francorchamps 2001 SS 81 Monno-Mortirolo http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=56'>Suzuka v1.0 http://www.filefront.com/17296662/Ricardo-Tormo_beta.rar/'>Valencia Ricardo Tormo Beta + http://www.filefront.com/17565715/Ricardo%20Tormo.rar'>mappa http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=156'>Valencia Street circuit v1.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=666'>Zolder http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1657'>Updated main GUI track layout images
  7. Fonte. V0.5 Transfagarasan North. Hill Climb V0.5 http://www.mediafire.com/download/p29awbr3ax16ixr/tn_t-drdoomslab_v0.5.rar -Fixed missing road side gravel (Thanks to Nao for helping out finding the gravel holes) -Redone the timing to new Point to Point Timing. -There is now a new DownHill Point to Point, UpHill Point to Point, and UpHill race. - AI does not work properly. It needs to be redone. -DownHill Has no AI. If you wish to see your TV cam replay please copy AI in after you have saved replay. Do not use when Driving. -UpHill Has AI. It does not work very well. Ok For TV Cam. -UpHill Race Has AI. It does not work very well. Ok For TV Cam. This is the Old Timing and 16 starting grid on the start line. This is for Online Races. -Redone LOD's to improve performance -Tweaked material setting in KSEditor -Tweaked some textures -Tweaked grass -Redone some normal maps -Fixed lots more holes and gaps. Still lots to go -Road side Gravel redone -Added some road side tarmac -3D Grass is on Maximum track detail only. Screen shot from v0.4O Thanks to Benjamin Joel.
  8. Rivijera v0.8 for Assetto Corsa location: Somewhere on Earth, fantasy track type: Temporary Point-to-Point Sprint (A2B) 2 layouts: Rivijera length: 4.3km pit boxes: 5 Rivijera Downhill length: 7.0km pit boxes: 5 Originally made for rFactor1 download
  9. La produzione e la qualità dei mods per l'ultimo Automobilista targato Reiza inizia ad essere particolarmente interessante: vi segnaliamo oggi la disponibilità del nuovo Clio Cup 2013 v1.3, per simulare l'omonimo e combattuto monomarca della casa francese e l'imperdibile update 1.2 del Track Megapack, un pacchettone suddiviso in due files che installa in un colpo solo oltre 20 circuiti aggiuntivi fra i più importanti, come Monza, Silverstone, Nurburgring e Laguna Seca.
  10. Fonte. hello a long time a go , we made a spa track for rf1 : the track for rf1 was never released , but work fine on him. the architect who made the 2007 chicane give us in 2008 the cad datas of the track .we still have those datas .So we find one talented guy who remade the full work , from 0 , for rf2 so for resume : we made the spa 2007 track for rfactor2 , based on cad datas with real elevation , from scratch. First pic of this rework : cad datas imported on 3ds max : Questo messaggio
  11. Croft v1.01 by Senormen (original version feels3) Download https://mega.nz/#!TVswBIpa!IllCxzVJvqSNfmIUCzl8eZ9c0u2NXhU0IM5pYk5wQ-4 http://www.mediafire.com/file/dn591gr8cgvt3og/Croft_Circuit_v1.01sm.rfcmp
  12. Fonte. Dopo aver creato da zero l'ottima versione per netKar Pro, Roberto ha ceduto alla tentazione di convertire il tracciato e migliorarlo per portarlo agli standard di AC. download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=8024
  13. AC: imperdibili Misano e Virginia!

    Assolutamente da non perdere, per tutti gli appassionati di Assetto Corsa, i due circuiti extra disponibili questa mattina, realizzati con una qualità ed attenzione al dettaglio davvero fuori dal comune: innanzitutto la nuova versione 1.1 dello spettacolare Missano World Circuit creato da Roberto Olivetti, quindi l'affascinante tracciato americano di Virginia International Raceway, realizzato dal trio DB, Rigel & Arthur666. Come vedete dagli screens di anteprima, due download obbligati!
  14. Fonte. Autodromo di Modena Made from scratch by Giuseppe Bernardi (aka Rigel) and Angelo Granata. How to install: Extract the "modena3" folder in C:\Program Files (x86)\Steam\SteamApps\common\assettocorsa\content\tracks, or wherever your AC folder is located. download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7514
  15. disponibile -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5572 Svelata oggi la prossima pista degli ISI creata per rFactor2: si tratta dell'autodromo sardo di Mores "Franco di Suni" che potete anche vedere nel video sottostante; ci sta lavorando da tempo Tuttle, che a breve darà il via al testing ed a quanto si può notare dai primi screens, sembra decisamente un ottimo lavoro. Contemporaneamente a Mores, sono iniziati anche i lavori sulla pista dell'Indianapolis Motor Speedway. Introducing new and improved Autodromo di Mores: the atmospheric Mediterranean track of Sardegna! This new version offers a bunch of improvements including, 4K textures, balanced colors, an all new “AIW”, and many more changes listed below. Steam version should auto update via Workshop. Changelog v1.6: – TDF updated to actual standards – New HD Track Loader – Fixed a terrain mesh triangle causing a black patch. – Fixed Tire Canvas not tagged as light receiver – Fixed main Starting Light Overhang Z fight – Fixed missing caps on main Overhang – Fixed some mesh shadows groups assignation – Fixed floating shadows in pitlane when using low shadows settings – Fixed unwanted cut warnings – Fixed Sewers mapping – Fixed Asphalt bicolor patch edges to match crackle decals – Fixed Verges mapping – A tad more saturation for all Grass Textures – Terrain maps now in 4K version – Green Defender Barrier; Fresnel Specular smoothed out to avoid edgy/glitchy speculars – Vegetation; a tad more luma for all tree/bush textures – Cones; a tad less sat/luma for albedo map – Tweaked specular for different asphalts – Stripes specular tune to match reference – Added Test Team RRBINs – AIW various improvements – Added more side cams. – All roads updated to latest RealRoad shader – All roads remapped – gMotor Normals export for all mesh – Material optimization and matballs cleaning – Overall texture tweaking to balance the HDR output – Applied random VC in the vegetation color palette, for all trees. – Glass optimization to work a tad better with actual Static – Fixed outer terrain overlapped vertices causing black patches
  16. News link: http://rfactor.net/web/2016/07/13/palm-beach-international-raceway-v2-02-now-available/ Background: This updated Palm Beach completes the phase of updating all originally released track content to our more modern standards, and we hope we managed to save the best and most extensive one for last! Over time it has served as a test bed for new shaders and techniques, all of which have now been wrapped up in this v2.02. Not only has the long-awaited tight and twisty Kart layout been added, but with no object untouched, this update transforms the place and puts Palm Beach where it belongs, in Florida’s hot and humid atmosphere. Enjoy this virtually new track! Changelog: Added Kart layout Improved surface/microbumps feel Implemented latest RealRoad shader New road texture New road detail maps Replaced paddock asphalt with a more accurate version Replaced pitlane concrete with a more accurate version Fixed inaccurate curb lengths Remapped curbs Updated white line material Added blue lines in pitlane Reconformed and remapped all painted lines Remapped and enhanced RaceGroove for both layouts Optimized RaceSurfaces for smoothness Cleaned up terrain mesh Implemented latest terrain shader and blended terrain New grass and soil textures Terrain Radiosity pass Optimized terrain objects for smoothness Added grass verge decals Improved water to resemble swamp pond Added sunblocker object Optimized fence materials for better performance Fixed fence mapping glitch Added foam defender barriers Fixed tyre belt shadow issues Replaced tyre walls Added barrier collision objects Optimized walls, fences, tyre barriers for smoothness Replaced 3D trees with much better ones Replaced and replanted 2D trees with baked 3D trees Replaced and replanted shrubs Added water plants Optimized vegetation objects for smoother performance Replaced Road Course and Drag Race Control towers with new, high detail models Optimized secondary buildings and improved textures and materials Optimized grandstand objects and materials, and improved textures Added DigiFlags to Road Course Replaced floodlight posts with much better model Added night glow objects Removed flags and sponsor signs Added stand in pitlane Added some electrical boxes Optimized power lines Updated notice boards to rF2 users Improved drag strip score board signs (static) Replaced cones with much more detailed ones Replaced outhouses with much better model Replaced bins with much better model Replanted and optimized crowds Replaced car trailer and bus with much better models Replaced low poly trackside cars with higher detail ones Refreshed trackside cameras Updated AIW with all the latest tech Updated TDF with all the latest tech Removed HDR Profiles Created new UI art Added Test Team RealRoad Preset Package Downloads: http://www.mediafire.com/download/wfsi0abq0hse0l0/ISI_PalmBeach_2012-v202.rfcmp
  17. ITA: Di seguito la lista completa dei mod e delle piste rilasciate con i link alle relative discussioni sul forum. Ciascuna entry ha indicato l'autore, così da facilitarne la ricerca. Se (ad esempio) state cercando i lavori dei Virtua_LM, premete Ctrl + F sulla tastiera e scrivete il nome del team: potrete così navigare tra tutti i loro rilasci grazie al tasto F3. UFFICIALE significa che è un lavoro pubblicato ufficialmente dagli ISI. TOP significa che è un mod che ci sentiamo di consigliare data la sua alta qualità. ENG: You can find down below a full list of released mods and tracks with links to their respective threads. Each entry has the author's name specified, so that it will be easier to look for its contents. If (e.g.) you are looking for Virtua_LM's works, press Ctrl + F on your keyboard and write the team's name: you'll be able to surf among all their releases by pressing the F3 button. UFFICIALE means that it is an official work from ISI. TOP means that we suggest this mod due to its high quality. Tracciati - Tracks Mod - Mods
  18. Fonte. Authorized Conversion Original Creator : Nuno Ferraz Converted to Assetto Corsa by: Tiago Lima Fully Fuctional track 42 Pit boxes Ai and cameras by FlashCrow Thanks to Nuno Ferraz for His permition Free free to give ideas to improvements Special Thanks : -All the friends at Sim Racing Portugal that helped with testing -All The ideas from people around the forums -Word Sim Racing Championship -chargingcar for the authorization to do my own work to the track DOWNLOAD
  19. Malagoli è al lavoro su una nuova versione della pista giapponese, basata sul progetto di Katsuo creato per rFactor
  20. rFactor 2: Indianapolis by ISI v1.7

    What’s changed? A good amount of cutting false positives have been addressed, as well as the pit entry glitch on the 2014 layout. Cam bugs have also been fixed, and the AI cars now use headlights on the road courses. In an attempt to slowly move away from the recent desaturated look, the grass should look a tad more alive. And yes, non-Steam people can still grab the full download and install manually if they wish. Download: 447MB (Steam version should update automatically if subscribed to Image Space Inc in workshop). Changelog: – Fixed AI headlights on road courses – Fixed several false positive cut detections – Fixed pit entry glitch on 2014 layout – Fixed cams on 400 and 500 layouts – Increased grass saturation
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