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  1. DOWNLOAD Circuit de la Sarthe The Circuit des 24 Heures, also known as Circuit de la Sarthe,located in Le Mans, Maine, France, is a semi-permanent race course most famous as the venue for the 24 Hours of Le Mans auto race. The track uses local roads that remain open to the public most of the year. The circuit, in its present configuration, is 13.629 kilometres (8.47 mi) long, making it one of the longest circuits in the world. Credits: zolee145 For the original 2012 rfactor version Conversion and improvement to Assetto Corsa Tiago Lima Update to version 2017 by jim lloyd Terra21
  2. Fonte. Hi, i converted Prato from nKPro (both short and long version). It's pretty much finished, 16 pit boxes, 3 sectors. Maybe just some shader optimization to do according to the feedback i'm going to receive and adjust the ac_start objects if somebody is going to create the ai for the track. v1.21 - Fixed green "kerbs" - Added cameras files (provided by JayJayRaceinho) v1.20 - Better ui preview image for prato long - 21 pit boxes - Added tracks lenght in the ui info - Ai for both tracks, new ai for short layout (provided by Stepy) - A bunch of new textures - Adjusted a few shaders settings that i missed last time - Fixed bumpy white lines - Corrected start spawn positions - Working traffic lights - Fixed some invisible walls - Removed windows on the pit wall DOWNLOAD
  3. Fonte. Circuito San Martino del Lago ( Cremona ) Mappa google - Official Site -
  4. Alessandro Pollini

    Spa Francorchamps

    Version 0.86


    Author : ~IsR~Barabba Spa Francorchamps 0.86 for rFactor 2
  5. Le Mans 1991-96 v1.00 is available now (~181MB): download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5282 Basic info: - This is a greatly improved version of the previous release. The most refined area is the guardrails and the specularity levels of the objects. A lot more objects are reflected on the cars or during rain. AI has been refined and the AI-does-not-pit bug has been fixed. Oh and there's also pit perches now. - Originally the track was started for rF1 by Sylvain Glapa, who has done an incredible job with most of which you still see today. The largest ones (in my opinion) would be the trees (look out for the distinct types in the right areas), the road surface modelling and the grandstands/pit buildings. The shaders and some textures have evolved but without his basis we would not have such a track today, let alone one this great. - The shoulders down the Hunaudières straight are not for driving. We could not find any hard info but racing cars generally do not use it outside cases of emergency. We implemented this by making them uncomfortably bumpy. - If you find something that should not be please leave a kind note. Few things are worse than you having a point that we don't read because it was presented in an unkind manner. Incomplete Changelog for v1.00 - fuel consumption recalculated, didn't notice any mods being impacted by this but better safe than sorry. - increased LOD bias for some textures which increases resolution at a distance, lessening unintentional "haze" effects, if that's what you guys meant - a lot more objects will now reflect on the cars, most noticably on cars with high reflection settings and dark paint schemes. This does cost a fair amount of performance so make sure to test the track with your favourite mod and desired number of cars again. There are three settings for reflections now, No (meaning a static cube map), Low and High - trackside cameras have optimized shadow ranges to lessen the issue of car shadows disappearing too soon - sunblock meshes have been added, one to fix sunlight showing through gaps, one to avoid having objects lighted once the sun moves below the horizon - reworked a handful textures, increasing texture size minimally where helpful. Also optimized the mip map bias to sharpen textures which are already large enough. - guardrails have had extensive work done on them. Gaps have been protected by rebuilding the guardrails. Variety maps have been added in two distinct varieties. - made shadows beneath tirewalls transparent instead of opaque black - fixed intermittent specularity issue on helicopters - worked on specularity, especially of the road and the guardrail. For some reason they had practically no specularity in v0.90. - re-assigned pit spots, now including 23 pit spots instead of the previous 18. Maximum number of cars is still 46. - eliminated any flashing in the specular effects I could find Performance guide: - Use the Track Detail and Shadow Detail settings! Both are implemented intensively for you to fine-tune performance. Max/Full settings are beyond what my machine can easily manage. Don't be afraid to use High or even Medium settings, it will still look good. - If you only have 1GB of Video RAM you might struggle due to the size of the track. Single Player should be fine even at high/full settings, but as soon as you load more than one or two AI cars you will probably see slow-downs. I'd suggest to go down to Track Detail: High and Shadow Detail: Medium as a first step and see if that frees up enough Video RAM for you. Track Detail: Medium and a lower Texture Detail setting would be the next steps. Known Issues: - There is some flickering and clipping present due to the size of the track. We tried to minimize the flickering, especially with the spectators on the grandstands when looking straight at them from your garage, but could not completely eliminate it. This is more pronounced in some cars (depending on how far away the near clipping plane is as far as we can tell) rather than others. - We had a single case of the pace car not deploying for a rolling start online but could not replicate it offline where it worked just as it should. If you encounter this please let us know. - The 370z is prone to rolling over when cutting the second curb (the one on the right) of the Ford chicanes, presumably due to the underside hitting the edge at a bad angle or the suspension travel being too short. We, much like the FIA probably would, advise not to cut the curb. If you notice this kind of behaviour with other cars as well, let us know. - On some systems the Zeppelin is showing through the trees. This is an issue with rF2 that should be fixed with the next build. Some screens:
  6. Dopo avervi segnalato gli ultimi circuiti storici aggiornati e le apps da non perdere per Assetto Corsa, oggi vi suggeriamo, sempre con l'aiuto di un video realizzato da Gamermuscle, i 6 circuiti moderni creati dai modders assolutamente da provare per il simulatore della Kunos Simulazioni. Qui di seguito, ecco quali sono quelli suggeriti da Gamermuscle, con il relativo link per scaricarli: Bridgehampton Race Circuit - download link Paul Ricard - download link Donington park - download link Road-america - download link Longford - download link Barbagallo - download link Infine aggiungerei personalmente il mitico ed imperdibile tracciato di Le Mans 24 Ore e la temibile Laguna Seca ! Per altri circuiti fate riferimento all'apposito forum dedicato.
  7. Uff

    Longford 1967 by Tiago Lima

    Version 1.0.1


    Fonte. Longford 1967 For Assetto corsa Converted by Tiago Lima -30 pit box -Hotlap working -sectors working -Cameras -Ai Ai and cameras by : @Flashcrow Conversion permited by the creator woochoo (Shannon Woolley) Testers: -woochoo - @Kristaps -flashcrow -modek -gamer muscle -Ricardo costa -Sergio vieira -daniel nogal -Michael Hornbuckle Downhill cameras fixed by @flascrow https://www.dropbox.com/s/1pweizpkyyzyipn/longford_cameras.zip
  8. Updated with kind permission of Feels3. Big thanks to Feels3 for this great track. Changelog : 02/07/2017 - V1.1 - Replaced Static flags with animated ones. - Add some crowd - Add some flash for the photographer - Various gdb - Fix the transparency tree - Fix some Shadows - Updated DX11 Link : https://www.mediafire.com/?ssegaaw57tyucsh This post has been promoted to an article
  9. Fonte. Here are two screenshots from the current track. Only a few corners have trees yet, so do not be dissapointed, when you load the track. The trees are at the hairpin area. I still have to figure out how to make the trees look better. All materials/shaders are placeholders, ill do the modeling first. So no normalmaps/specularmaps on everything. Have fun! DOWNLOAD v0.37
  10. BoNI

    Circuiti Extra

    http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=636'>A1 Ring http://http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=635'>Adelaide1989 + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1689'>Fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=639'>Ahvenisto http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=157'>Autumn Ring http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=186'>Barcelona 2010 v1.0 + http://www.mediafire.com/?vt71caefk5p811i'>update 1.5 + http://www.mediafire.com/?34xf5wg0x3hf2hx#2'>start lights fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=64'>Barhain v1.0 http://www.drivingitalia.net/forum/index.php?showtopic=53105&pid=637896&st=0entry637896'>Blackwood LFS http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=641'>Brands Hatch v1.1 + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1695'>mappa circuito Brescia http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=650'>Brno http://www.drivingitalia.net/forum/index.php?showtopic=50317&view=findpost&p=627710'>Crema Update http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1348'>Crystal Palace Historic http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1592'>Dijon + http://www.filefront.com/17551953/Dijon.rar'>mappa pista http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=649'>Dinosaure Canyon http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=648'>Donington Park http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=155'>El Pinar (Uruguay) http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=653'>F1 Stadium http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=645'>Falkenberg http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=159'>Fuji Speedway 1.0 + http://www.mediafire.com/?c0ijw8xs7dx89dx'>FIX http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1071'>Goodwood http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=651'>Hockeneim http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=158'>Hungaroring http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2435'>Imola 2011 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=647'>Interlagos + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1692'>patch v1.1 + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1693'>textures 2010 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=621'>Interlagos 1979 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=153'>Istanbul v1.2 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=642'>Laguna Seca + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1691'>Fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=652'>Lastplace.lake http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=643'>Le Mans 24 Ore Night & Day http://www.drivingitalia.net/forum/index.php?showtopic=49407&view=findpost&p=644323'>Lime Rock Park http://www.drivingitalia.net/forum/index.php?showtopic=48402'>Magione - Autodromo dell'Umbria http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=165'>Magny Cours v1.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4339'>Marina Bay Street Circuit http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=657'>Melbourne http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=646'>Monaco + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1694'>mappa circuito http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1593'>Montreal + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1690'>Fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2653'>Mondello http://www.drivingitalia.net/forum/index.php?showtopic=52165'>Monza+ http://ttp://www.drivingitalia.net/forum/index.php?app=downloads&showfile=66'>update v1.2.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=62'>Mountain Sprint http://www.drivingitalia.net/forum/index.php?showtopic=51751'>Mugello http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=415'>Nordschleife http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=644'>Nurburgring v2.0 + http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1696'>mappe circuito http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=36'>Oschersleben + update 2 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=640'>Oval http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1591'>Road America http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=163'>Sepang v1.0 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=164'>Shanghai http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=655'>Silverstone + http://www.radiators-champ.com/download/Silverstone%20flags.rar'>Fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=654'>Singapore Beta Pit Open http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=656'>Snetterton http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1350'>Spa 1967 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=67'>Spa-Francorchamps 2010 + http://www.gamefront.com/files/17907186/spa2010fixlaptime.rar/'>laptime fix http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=637'>Spa-Francorchamps 2001 SS 81 Monno-Mortirolo http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=56'>Suzuka v1.0 http://www.filefront.com/17296662/Ricardo-Tormo_beta.rar/'>Valencia Ricardo Tormo Beta + http://www.filefront.com/17565715/Ricardo%20Tormo.rar'>mappa http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=156'>Valencia Street circuit v1.1 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=666'>Zolder http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1657'>Updated main GUI track layout images
  11. Fonte. V0.5 Transfagarasan North. Hill Climb V0.5 http://www.mediafire.com/download/p29awbr3ax16ixr/tn_t-drdoomslab_v0.5.rar -Fixed missing road side gravel (Thanks to Nao for helping out finding the gravel holes) -Redone the timing to new Point to Point Timing. -There is now a new DownHill Point to Point, UpHill Point to Point, and UpHill race. - AI does not work properly. It needs to be redone. -DownHill Has no AI. If you wish to see your TV cam replay please copy AI in after you have saved replay. Do not use when Driving. -UpHill Has AI. It does not work very well. Ok For TV Cam. -UpHill Race Has AI. It does not work very well. Ok For TV Cam. This is the Old Timing and 16 starting grid on the start line. This is for Online Races. -Redone LOD's to improve performance -Tweaked material setting in KSEditor -Tweaked some textures -Tweaked grass -Redone some normal maps -Fixed lots more holes and gaps. Still lots to go -Road side Gravel redone -Added some road side tarmac -3D Grass is on Maximum track detail only. Screen shot from v0.4O Thanks to Benjamin Joel.

    Rivijera by Lemax

    Rivijera v0.8 for Assetto Corsa location: Somewhere on Earth, fantasy track type: Temporary Point-to-Point Sprint (A2B) 2 layouts: Rivijera length: 4.3km pit boxes: 5 Rivijera Downhill length: 7.0km pit boxes: 5 Originally made for rFactor1 download
  13. La produzione e la qualità dei mods per l'ultimo Automobilista targato Reiza inizia ad essere particolarmente interessante: vi segnaliamo oggi la disponibilità del nuovo Clio Cup 2013 v1.3, per simulare l'omonimo e combattuto monomarca della casa francese e l'imperdibile update 1.2 del Track Megapack, un pacchettone suddiviso in due files che installa in un colpo solo oltre 20 circuiti aggiuntivi fra i più importanti, come Monza, Silverstone, Nurburgring e Laguna Seca.
  14. Fonte. hello a long time a go , we made a spa track for rf1 : the track for rf1 was never released , but work fine on him. the architect who made the 2007 chicane give us in 2008 the cad datas of the track .we still have those datas .So we find one talented guy who remade the full work , from 0 , for rf2 so for resume : we made the spa 2007 track for rfactor2 , based on cad datas with real elevation , from scratch. First pic of this rework : cad datas imported on 3ds max : Questo messaggio

    Nordschleife by Snoopy

    Version v1.1


    Original makers: *Com8* - modeling, texturing, scene Nor, G99 - former modeling, organisation 6e66o - textures Thorsten Rueter - Cam's Misan - AIW, Cam's Tobi - website, board Many thanks to the guys on this forum: Tmanning47- Conversion Stereo- Conversion fixes Qwaribo-brute force json editing Flashcrow-AI fastlane never_eat_yellow_snow1-overlay map The_Doctor and-trackside cameras Installation copy the entire folder called "nord_snoopy_0.5.0" to: X:\Games\Steam\steamapps\common\assettocorsa\content\tracks and paste it

    Donington Park by BrunUK

    Version v1.03


    v1.03 Not a major update, just a few small changes... Fixed the pitlane issue so people running with penalties enabled won't be limited to 50kph Changed the sectors so they're distributed more evenly around the track. Can't remember where I got the locations for the original ones but think they may have been for the National circuit. Also made sure the objects for the splits (and start/finish line) are outside the track boundaries so it should no longer be possible to miss them. Added a background/horizon object and texture. Looks much better for it, although it probably needs tweaking cos it looks a bit too mountainous from some replay cameras.
  17. Alessandro Pollini

    Blackwood RELOADED

    Version v0.8


    This Conversion is permited by Live For Speed Dev Team: http://www.lfs.net/ Live for Speed (LFS) is a racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode. I release the BETA 0.8 in the UHD Version (some 4K textures) and the HD Version. Tell me what do you think about the performance of this BETA versions and reported errors. 0.8 Track specifications: - 18 pitboxes (i'm building another new pit area for more pitboxes) - working pitlane - fully working AI - trackmap Extract to Assetto Corsa tracks folder and race it.
  18. Version 0.9.5


    Fonte. So i recived the ok by the original creator of the track Fuji International Speedway Special thanks to Katsuo For giving me the permition Original Creators Katsuo So here it is my conversion. Converted to Assetto Corsa By Tiago Lima Special thanks to : @Changincar to teach me everything i know @Modek by the help and support All my friends at Sim Racing Portugal that helped me with the testing v0.9.5 -Updated tarmac texture -new grass texture settings -tweked some objects shadows -tweaked shaders -tweked orizon
  19. Uff

    Prato by DarkShinryu

    Version 1.21


    Forum. v1.20 - Better ui preview image for prato long - 21 pit boxes - Added tracks lenght in the ui info - Ai for both tracks, new ai for short layout (provided by Stepy) - A bunch of new textures - Adjusted a few shaders settings that i missed last time - Fixed bumpy white lines - Corrected start spawn positions - Working traffic lights - Fixed some invisible walls - Removed windows on the pit wall
  20. Uff

    Interlagos by ACFL

    Version v0.5


    v0.5 - Fixed Grip track - Fixed Grip off the track - Fixed colors of objects on the track - Fixed brightness objects - Fix shadows v0.4 - Fixed texture road - Fixed Textures of the track (a facelift) there will be further changes in the coming updates. - Added AI file - Added Camera File - Adverse Deleted Objects https://www.youtube.com/watch?v=DzF3KXrvgEM
  21. Version v0.7


    Author : Yagami93 Changelog v0.7 - Reshaped trees - Reshaped pitlane - Crew Stands (empty atm) - Surrounding environment (basic terrain) - Pits: Pit Boxes, 22 places To Do - Surrounding environment (buildings, etc) - Pits: Pitwalls - Starting Grid (Lights) - White lines around the track - AI & Cameras - Others
  22. Alessandro Pollini

    Dragon Range by Dori

    Version 0.4.1


    Author : Dori Here's a track I've been working on, it's a mountain road point to point. I designed it for drifting, there's an up hill and down hill version. I included a blank for the wrong way warning and a back up of the original. I have the AI for the up hill in the down hill track too so the cameras work (making cameras is a pain). I also included an AI line for down hill if you don't want to get rid of the wrong way warning, only the replay cameras are not set up for it. I will fix this when there's a working camera tool. None of the included Ai will actually work for racing. I didn't think it will be important for a drift track, I just wanted the replay cams to work. I got most of the textures free online, from places like Deviant Art, so did what I can for now with them, until I learn to do this properly. I will be extending the track to about 8km once I get what I have looking good and running good. The bottom of the hill was meant to be like a small town or city, but I'll have to wait until I can do it properly, so I just threw something in there so it doesn't look too bare. v0.4.1 Added online friendly downhill track with no AI. v0.4 New terrain textures New grass textures with flowers road signs added remodeled some terrain New concrete shader and some shader adjustments. New lakes added, with experimental water. added 35 pit boxes more accurate track map v0.3.1 Fixed mistakes in downhill track, mainly grass should look much better now. v0.3 First version made using the ks editor. Pretty much every shader adjusted and textures changed for some parts. Rebuilt terrain, saved more than 50% less vertices. New illumination. New background mountains added. Runs great now best performance and best looking version yet. v0.2.2 Fixed grass New shaders for terrain, tarmac, armco and walls. Various shader and texture adjustments v0.2.1 Online compatiblity. v0.2 Lots of optimisations, terrain and cherry trees redone. Palm trees added. Improved Grass. Roundabout at down hill start added. Wall fixed to stop weird stuff. Some shaders adjusted. I wanted to do more with shaders and textures for this version, but I'm having trouble importing my track to the Ks editor. Should see big improvement in FPS, about 30% or more.
  23. Uff

    Nurburgring by mianiak

    Version 1.00



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