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Found 12 results

  1. Nuovo video di anteprima per la modalità "dirt" di iRacing, che sarà disponibile con la prossima build del 29 marzo: questa volta possiamo ammirare in azione in una gara su sterrato le divertenti Sprint Car.
  2. Christopher Bell, pilota reale americano impegnato nella stagione NASCAR Camping World Truck e nella World of Outlaws Craftsman Sprint Car, ci racconta e ci mostra in video la nuova modalità di gare su sterrato che sarà disponibile in iRacing alla fine di marzo. When he's not busy racing in the NASCAR Camping World Truck Series and the World of Outlaws Craftsman Sprint Car Series, Christopher Bell helps provide real-world feedback to our developers about our upcoming dirt racing feature. Fresh off his win in the NASCAR Camping World Truck Series at Atlanta, Christopher Bell sat down with us for a quick run down on how to approach the 410 Winged Sprint car at Williams Grove Speedway, Eldora Speedway, and Volusia Speedway Park. Dirt racing is due on iRacing at the end of the month.
  3. Con l'ormai imminente arrivo in iRacing della nuova modalità di gare su sterrato (l'ormai famoso "dirt"), il team del simulatore americano annuncia la nuova partnership con la World of Outlaws, ovvero la serie USA che include le tre categorie delle gare che si disputano su sterrato. Aspettiamoci quindi di vedere prima o poi un pilota virtuale "dirt" correre su un vero ovale tutto sporco di fango! Qui di seguito il comunicato stampa ed il trailer di lancio. iRacing.com and the World of Outlaws announced today that iRacing will become the World of Outlaws exclusive online racing partner. The agreement brings the world’s leading online motorsports simulation service together with North America’s premier dirt track racing series and comes as iRacing prepares to launch its highly anticipated dirt racing feature on March 29. Known around the racing world as “The Greatest Show on Dirt,” the World of Outlaws sanctions nearly 140 events a year throughout North America as part of the World of Outlaws Craftsman® Sprint Car Series and the World of Outlaws Craftsman Late Model Series, while iRacing’s 235,000 plus member subscribers race dozens of precisely-modeled cars on laser-scanned versions of nearly 100 of the world’s greatest ovals and road courses. “We couldn’t be happier than to be associated with the World of Outlaws at the dawn of our online dirt racing feature,” says Steve Myers, Executive Vice President and Executive Producer for iRacing.com. “iRacers around the world are already eager to try their hands at dirt racing, and our partnership with the World of Outlaws will ramp up their enthusiasm to another level.” “This is really exciting news for World of Outlaws fans and competitors,” says Ben Geisler, Chief Marketing Officer of the World of Outlaws. “iRacing is recognized around the world for delivering a remarkably authentic racing experience, and we can’t wait for our fans to see for themselves what it’s like to race our cars at legendary tracks like Eldora, Williams Grove, and Volusia Speedways.” The agreement is part of a long-term commitment by iRacing and the World of Outlaws to integrate their brands in the dirt and online racing communities. In addition to the World of Outlaws Craftsman Sprint Car and Late Model Series, the World of Outlaws’ grassroots sanctioning body, DIRTcar Racing will be partnering with iRacing to bring authenticity to the entry level divisions featured as part of the dirt launch. DIRTcar Racing sanctions thousands of races in more than a dozen divisions ranging from Street Stocks to Pro Late Models and more at hundreds of tracks across the United States and Canada. In collaboration, iRacing plans to develop online versions of a variety of DIRTcar Racing series as a core element of its new dirt racing feature. To learn more about World of Outlaws and to take advantage of special offers visit www.worldofoutlaws.com
  4. Con l'ormai imminente arrivo in iRacing della nuova modalità di gare su sterrato (l'ormai famoso "dirt"), il team del simulatore americano annuncia la nuova partnership con la World of Outlaws, ovvero la serie USA che include le tre categorie delle gare che si disputano su sterrato. Aspettiamoci quindi di vedere prima o poi un pilota virtuale "dirt" correre su un vero ovale tutto sporco di fango! Qui di seguito il comunicato stampa ed il trailer di lancio. iRacing.com and the World of Outlaws announced today that iRacing will become the World of Outlaws exclusive online racing partner. The agreement brings the world’s leading online motorsports simulation service together with North America’s premier dirt track racing series and comes as iRacing prepares to launch its highly anticipated dirt racing feature on March 29. Known around the racing world as “The Greatest Show on Dirt,” the World of Outlaws sanctions nearly 140 events a year throughout North America as part of the World of Outlaws Craftsman® Sprint Car Series and the World of Outlaws Craftsman Late Model Series, while iRacing’s 235,000 plus member subscribers race dozens of precisely-modeled cars on laser-scanned versions of nearly 100 of the world’s greatest ovals and road courses. “We couldn’t be happier than to be associated with the World of Outlaws at the dawn of our online dirt racing feature,” says Steve Myers, Executive Vice President and Executive Producer for iRacing.com. “iRacers around the world are already eager to try their hands at dirt racing, and our partnership with the World of Outlaws will ramp up their enthusiasm to another level.” “This is really exciting news for World of Outlaws fans and competitors,” says Ben Geisler, Chief Marketing Officer of the World of Outlaws. “iRacing is recognized around the world for delivering a remarkably authentic racing experience, and we can’t wait for our fans to see for themselves what it’s like to race our cars at legendary tracks like Eldora, Williams Grove, and Volusia Speedways.” The agreement is part of a long-term commitment by iRacing and the World of Outlaws to integrate their brands in the dirt and online racing communities. In addition to the World of Outlaws Craftsman Sprint Car and Late Model Series, the World of Outlaws’ grassroots sanctioning body, DIRTcar Racing will be partnering with iRacing to bring authenticity to the entry level divisions featured as part of the dirt launch. DIRTcar Racing sanctions thousands of races in more than a dozen divisions ranging from Street Stocks to Pro Late Models and more at hundreds of tracks across the United States and Canada. In collaboration, iRacing plans to develop online versions of a variety of DIRTcar Racing series as a core element of its new dirt racing feature. To learn more about World of Outlaws and to take advantage of special offers visit www.worldofoutlaws.com
  5. Steve Myers, vice presidente del gruppo iRacing, ha annunciato con il breve comunicato che potete leggere qui sotto, l'ulteriore ritardo della modalità sterrato (l'ormai noto "dirt") per il simulatore americano. Non sarà quindi presente nel prossimo aggiornamento in uscita il 7 marzo, ma è attualmente prevista per il 29 marzo. Sarà la volta buona? Hi all, I know that the excitement to finally start racing on dirt is very high! We are so very close to be able to get our first go at this out but we have a few open issues that we would like to get in a better place before we do that. So we have made the decision to NOT release dirt next week. What we have decided though is that we are going to officially target a release of some kind of oval dirt racing by March 29th. If the open issues are fixed quickly it very well could be before the 29th but we are committing to do our best to release some combination of the dirt content by March 29th. Thanks for your patience and we really are excited at how this is turning out and we think you will love it! Steve Myers
  6. Il team di iRacing ci presenta in video una delle prossime novità del simulatore americano: si tratta del veloce tracciato speedway sterrato di Volusia che, come potete notare dal trailer, sarà parecchio divertente. Un paio di giorni fa, sempre in video, ci è stato presentato anche il piccolo ovale in asfalto di Las Vegas. Vi ricordiamo che la nuova build di iRacing sarà rilasciata il 7 marzo. Announcing Volusia Speedway Park as the latest addition to iRacing's dirt track lineup. Coming Soon.
  7. iracing

    Dopo le immagini di anteprima delle ultime settimane, arriva finalmente un breve filmato che ci mostra in azione in pista l'attesa novità "sterrato" (o dirt come dicono gli americani) della prossima build di iRacing. Cosa ve ne pare? Di sicuro ci sarà da divertirsi... Dirt racing is coming soon to iRacing.com. Welcome to a whole new world of racing. This footage is from a work in progress
  8. iracing

    Tramite i social network, il team di iRacing ci mostra alcuni nuovi screens di anteprima del lavoro in corso sullo sterrato per iRacing, ormai di prossimo arrivo. Truckin' @EldoraSpeedway. #DIRT is coming soon to a PC near you. The dirt cushion is now implemented for our #DIRT testers, which moves up the track over the course of a race. @peakauto
  9. iracing

    Si torna a parlare di sterrato (dirt appunto) per iRacing, in quanto il campione NPAS Tyler Hudson ha annunciato di essere entrato nello staff tecnico del simulatore americano ed ha iniziato a provare tutte le caratteristiche "dirt" del software. Nel lungo messaggio, Tyler ha anche confermato che la prima release alpha dirt sarà rilasciata ai beta testers la prossima settimana. 2013 NPAS Champion Tyler Hudson offers his initial thoughts on iRacing’s upcoming Dirt feature Just this week I accepted a job at iRacing working in the customer service department working with Nim, Susan, Angela and the rest of the team including helping Shannon as well with the WC series. I am very excited about it and chomping at the bit to get going. I look forward to doing my best to help iRacers for many years to come. I don’t officially start for a couple weeks. I will be flying up to Bedford to start my training on the various systems they use and start my training. The only bummer is I will not be allowed to race in the NASCAR Peak World Championship Series but I’ll still be racing everything else when I can so that will be fun! I also already started to get some employee perks. The guys let me try out the dirt content last night and after sending Steve a wall of text about it he thought it would be a good idea to post it in the forums! I’m also told Dirt is going to all alpha testers this week. First, let me start by saying most of my real world racing experience is on dirt tracks, from karts, mini stock and street stocks to late models. Not an extraordinary amount, but more than any other form of racing. So I can honestly say that climbing into iRacing’s version of a dirt late model took me by a huge surprise. From the start I had the sensation I was back in my race car; not from the adrenaline rush as much as the fact that the driving sensation and feedback were like no other car I’ve ever driven in the sim. There is so much to say about the many different cars iRacing is developing, but I'll make this as short as possible. These guys have nailed it. Sure, there are some minor issues as with anything in development, but they blew this one out of the park. Maybe it's because we dirt fans/racers have been left out for so long, we haven't had anything worth playing since the PS2 game World of Outlaw Sprint Cars or Dirt to Daytona, but believe me, this is the real deal. The track changes.... A LOT, visually and grip wise. That is a huge part of what makes dirt racing what it is, so you'll be happy to hear that. You legitimately have to search for moisture in the track for grip. After 10 laps around the bottom at Eldora, the grip had fallen off by half a second and - visually - you could SEE the track change color from wet to dry dirt. I followed the moisture every lap until I was up by the wall. Then I went back to the bottom and was 3 tenths slower than up top where it was still a little damp. Eventually, I had gotten all the initial moisture out of the track from the bottom to the top, and virtually from the inside wall to the outside wall ran almost identical lap times. This will be great for searching for grip and racing. Oh, but that's not all. I backed out, set the track state to 100% and went back out. THERE'S A CUSHION!! I couldn't really see the cushion, as I understand that's still in development, but boy you sure can feel it! And the grip it provides will make dirt racing on iRacing genuine, authentic and as real as it gets. I’ve seen a lot of forum posts by people worried by some of the pictures that the late model won't "get up on the bars." Well let me tell you, it took some messing around in the garage, but it does. I haven't found a way to make the car as far up on the bars as I’d like, but maybe that's another item in development -- or for a crew chief way better than me! I was able to twist the rear end and float the left front - everything you see in pictures of real race cars. I'm telling you guys, I am amazed at what iRacing has done. I am thrilled to be a part of it, to help develop it and I can’ wait to see how much further we can push the envelope in motor sports simulations. This is ground breaking stuff: No other game on the market has even scratched the surface at what these guys have already done with dirt – and it’s getting better every day. As I understand it there is still quite a bit of work to do but all the hype will be worth it. I can't wait to turn laps with other cars on the track. Oh, and did I even mention the Ford Fiesta?!?!? No? Well we'll save that for another day. =)
  10. Dirt: As you probably are aware we are very excited about “dirt” and have heard the same from so many of you. Major pieces of it have been finished for months. There are so many details, facets and challenges to this new form of racing for us graphically and physically. We had many new development challenges to tackle and many new and unique features to develop. I think you will be very impressed with all the work and detail put into this when you get a chance to see it and drive it. However, a few smaller things are still lingering and we want to nail this down to our satisfaction. The small things can make a big difference. We would not expect to release it by year end either with the year winding down and holidays etc. The good news is we feel we are close and are still optimistic to release before the March build. We would do a “mid-season” release if the feature/Dirt was ready. As far as content we have Eldora, Williams Grove and a dirt version of USA Speedway about done and more tracks in the works already. We have 305, 358 and 410 versions of a Dirt Super Late Model. We have a wingless dirt 410 sprint car. We have a winged Sprint Car including 305, 360 and 410 versions. We are putting the cars through our CFD “wind tunnel” to get better aero data, especially for the Winged Sprint car. We also will have dirt versions of our NASCAR truck and a dirt version of the legends car out of the gate. Much more coming and already in the works including global rally cross. Thanks for your patience. It is heart-breaking not to release some of it for year-end with all the work we have put in and being so close but it is the right thing to do. Time-Attack: This new hot-lapping competition/feature we think is going to be a great fun and will be something that almost everyone from rookies/time constrained people to veteran sim-racers will really enjoy. We are also close on this new feature and also would release at a point in time, not necessarily needing to wait until a season end build. We will be doing a video about it soon to give you a better idea of it. Other: We are also still working on many other things discussed previously like the new damage model, new in-sim UI, web interface, improved and new sounds including working on utilizing XAudio 2, animation and graphics, new forums, physics, incredible content and working on many other things not yet discussed!
  11. Sul forum ufficiale di iRacing, Tony Gardner in persona conferma per il 6 dicembre l'arrivo della nuova build del simulatore americano. Gardner ci parla anche delle numerose novità che arriveranno in iRacing nel corso del 2017, come la modalità dirt (lo sterrato), la funzionalità time attack e molto altro ancora. We are excited about the build next week! You will see multiple enhancements and improvements to the simulation and overall service. Right now the plan is to do the usual quarterly software update on December 6th at about 8:00 AM EST. However I wanted to discuss just a few things that are NOT going to be in build next week and provide a brief update. You will see soon enough what will be in the build next week! Dirt: As you probably are aware we are very excited about “dirt” and have heard the same from so many of you. Major pieces of it have been finished for months. There are so many details, facets and challenges to this new form of racing for us graphically and physically. We had many new development challenges to tackle and many new and unique features to develop. I think you will be very impressed with all the work and detail put into this when you get a chance to see it and drive it. However, a few smaller things are still lingering and we want to nail this down to our satisfaction. The small things can make a big difference. We would not expect to release it by year end either with the year winding down and holidays etc. The good news is we feel we are close and are still optimistic to release before the March build. We would do a “mid-season” release if the feature/Dirt was ready. As far as content we have Eldora, Williams Grove and a dirt version of USA Speedway about done and more tracks in the works already. We have 305, 358 and 410 versions of a Dirt Super Late Model. We have a wingless dirt 410 sprint car. We have a winged Sprint Car including 305, 360 and 410 versions. We are putting the cars through our CFD “wind tunnel” to get better aero data, especially for the Winged Sprint car. We also will have dirt versions of our NASCAR truck and a dirt version of the legends car out of the gate. Much more coming and already in the works including global rally cross. Thanks for your patience. It is heart-breaking not to release some of it for year-end with all the work we have put in and being so close but it is the right thing to do. Time-Attack: This new hot-lapping competition/feature we think is going to be a great fun and will be something that almost everyone from rookies/time constrained people to veteran sim-racers will really enjoy. We are also close on this new feature and also would release at a point in time, not necessarily needing to wait until a season end build. We will be doing a video about it soon to give you a better idea of it. Other: We are also still working on many other things discussed previously like the new damage model, new in-sim UI, web interface, improved and new sounds including working on utilizing XAudio 2, animation and graphics, new forums, physics, incredible content and working on many other things not yet discussed! This post has been promoted to an article
  12. Introducing the upcoming Dirt Late Model, Dirt Sprint Car, and Dirt Street Stock - coming soon to iRacing. Painters, get a head start on creating custom paints and download the paint templates for each car below.