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  1. Con un post su Twitter Sector3 ha annunciato l'arrivo delle nuove vetture DTM, rilascio che dovrebbe avvenire questa estate. La fruttuosa relazione tra lo studio e il DTM si era interrotta dopo il rilascio del pack 2016 (il quarto dopo il 2013, 2014 e 2015, oltre a varie vetture anni 90'), ma la pandemia da Covid19 ha costretto molte serie motoristiche a spostarsi nel virtuale, con il DTM che ha scelto proprio Raceroom per la sua Classic Challenge, riallacciando così i rapporti con Sector3. Le auto, che dal 2019 seguono il regolamento Class One, saranno verosimilmente due, l'Audi RS5 (che lascerà il campionato a fine 2020) e la BMW M4 Turbo.
  2. Con un post su Twitter Sector3 ha annunciato l'arrivo delle nuove vetture DTM, rilascio che dovrebbe avvenire questa estate. La fruttuosa relazione tra lo studio e il DTM si era interrotta dopo il rilascio del pack 2016 (il quarto dopo il 2013, 2014 e 2015, oltre a varie vetture anni 90'), ma la pandemia da Covid19 ha costretto molte serie motoristiche a spostarsi nel virtuale, con il DTM che ha scelto proprio Raceroom per la sua Classic Challenge, riallacciando così i rapporti con Sector3. Le auto, che dal 2019 seguono il regolamento Class One, saranno verosimilmente due, l'Audi RS5 (che lascerà il campionato a fine 2020) e la BMW M4 Turbo. Commenti nel topic dedicato
  3. Walker™

    Raceroom: in arrivo il DLC Porsche #3

    Tramite i suoi canali social e il suo forum Sector 3 annuncia il terzo DLC Porsche per Raceroom Racing Experience. Il DLC conterrà 4 nuove vetture Porsche, 3 delle quali arriveranno a Dicembre, mentre la quarta ad inizio 2020. Sector 3 ha anche rilasciato un'immagine teaser in cui si intravedono le 3 auto in arrivo il prossimo mese. Nei prossimi giorni Sector 3 dovrebbe rilasciare più informazioni riguardo le vetture del DLC, quindi non ci resta che aspettare. Diteci cosa ne pensate qui sotto nei commenti
  4. Dopo aver rilasciato il Dubai Autodrome, Sector3 rilascia un nuovo update per il suo RaceRoom Racing Experience, che ci mette a disposizione anche il nuovo circuito di Bilster Berg. Situato nel mezzo della Foresta di Teutoburgo (Renania Settentrionale-Vestfalia, ndr) e lungo 4,2 km, è utilizzato principalmente per test ed eventi di presentazione. Le sue 19 curve e un incredibile numero di cambi di elevazione ne fanno uno dei circuiti più impegnativi d'Europa. Il tracciato è acquistabile a questo link per euro 4,98.
  5. Il team Sector3 torna ad aggiornarci con un lungo development update sullo sviluppo in corso relativo al suo RaceRoom Racing Experience. Potete leggere e commentare direttamente a questo link, eccovene un estratto.
  6. Il team Sector3 ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento, da quasi 15Gb, oltre alla consueta lunga lista di migliorie e bugfix (qui di seguito l'elenco completo), ci mette anche a disposizione le nuove vetture di classe Group C, ovvero Porsche 962 C Team Joest and Nissan R90CK e la storica Porsche 911 Carrera Cup (964). Fate riferimento al forum dedicato per commenti e discussioni.
  7. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience: fra le novità e migliorie più significative di questo update segnaliamo regale per il taglio pista perfezionate, migliorie per l'uso della VR e triplo schermo e upgrade per la IA. Inoltre è stato rilasciato il nuovo circuito di Zhuhai, che vedete protagonista del trailer qui sotto. RaceRoom has been updated! Zhuhai International Circuit is now available ➤http://bit.ly/RR_Zhuhai Other patch highlights: - Improved Cut rules - Various improvements to VR and triple screen - AI improvements
  8. Già da ieri era disponibile l'ultimo update per RaceRoom Racing Experience, mentre poco fa il team Sector3 ha rilasciato il nuovo pacchetto Porsche DLC#1, che ci offre tre vetture della casa tedesca: la Porsche 911 GT3 R 2017, la 911 GT3 Cup 2017 e la Cayman GT4 Clubsport. Le auto possono essere acquistate direttamente tramite lo shop ufficiale, ad euro 3,98 ognuna. Qui di seguito, oltre al consueto trailer di lancio, potete ammirare una video intervista fatta a Sector3 curata da Racedepartment. A long time in the works, we are proud to finally welcome Porsche to RaceRoom. ➤http://game.raceroom.com/store/cars/all/porsche This highly anticipated Release includes the three Porsche Customer Racing flagships: ➤911 GT3 R (2017) ➤911 GT3 Cup (2017) ➤Cayman GT4 Clubsport Each of the cars has been produced with extreme attention to detail in collaboration with Teams, drivers and Porsche themselves to provide the most authentic digital recreation possible, including highly detailed models, real car data and the unique flat-six engine note. Experience Porsche Motorsport now in RaceRoom.
  9. Il team Sector3 ha appena annunciato per il suo RaceRoom Racing Experience l'arrivo della nuova Corvette C7R GT3. Tutti i dettagli, le specifiche della vettura ed alcune immagini sono disponibili qui di seguito. The Callaway Competition Corvette C7 GT3-R is coming to RaceRoom! Arguably one of the most spectacular cars in the ADAC GT Masters Series, the american classic is a welcome addition to our evergrowing GT3 lineup. Read more on our forum: http://bit.ly/Callaway_Corvette The GT3 grid in RaceRoom keeps growing as we are adding another new car to the line up!​ Callaway Corvette C7 GT3-R ​ The all new Callaway Corvette C7 GT3-R builds on the famous Corvette Z06.R GT3 and comes with once again more performance and aerodynamics. ​ This astonishing racing car was developed by the company Callaway Competition based in Leingarten (Heilbronn, Germany), 151 kilometers south of Frankfurt and 10 kilometers west of Heilbronn. Callaway Competition was established-one in 1985 under the name “Woehr & Ciccone” company that has specialized since its foundation on body manufacturing, vehicle repairs and racing modifications. In 1988, the company “Woehr & Ciccone” expanded to take over the distribution of Callaway in Europe. The racing department Callaway Competition got its name in 1994. ​ The car sets new standards in the league of GT3 race cars and should, as its predecessor C6-based model, become a worldwide sensation in GT3. Vehicle data Width: 2042 mm (80.4 in.) Wheelbase: 2713 mm (106.8 in.) Overall Length: 4592 mm (188.7 in.) Homologation Weight: 1240 kg (2734 lb.) Chassis: Aluminium Engine Type: 8 Cylinder V, 90° Bank Angle Power: 550 - 600 HP (depending on Air-Restrictor) Engine Displacement: 6245 cc (381 cid) This post has been promoted to an article
  10. The September patch will introduce a couple of interesting game updates as well as a new track! Who can guess which one it is?
  11. Il team Sector3 ha appena annunciato per il suo RaceRoom Racing Experience il prossimo arrivo dello spettacolare circuito Enzo e Dino Ferrari di Imola. Il tracciato del Santerno, che vedete negli screens di anteprima qui sotto, sarà disponibile con la patch della prossima settimana.
  12. VELOCIPEDE

    RaceRoom: patch e BMW M235i disponibili

    Dopo averla annunciata a marzo 2016, confermando il rinnovo dell'accordo di collaborazione con la BMW, il team Sector3 ha finalmente rilasciato per il suo RaceRoom Racing Experience la nuova BMW M235i Racing, vettura della casa bavarese fra le protagoniste di serie come il VLN Endurance Championship e la Nürburgring 24 Hours del Nürburgring - Nordschleife. Oltre alla nuova BMW, Sector3 ha rilasciato anche una corposa patch per il gioco, con varie migliorie e bugfix elencati qui di seguito. The BMW M235i Racing is a close-to-production coupé, developed by BMW Motorsport. Its regular hunting ground: The Nordschleife. The traction control gives the car a very predictable handling and makes it a good entry-level car. But when you turn it off and push the pedal to the metal, the 333 horsepower strong engine will provide a good challenge. The car comes with a wide variety of liveries, all 100% accurate representations of the real liveries that are used on the racetracks all over the world. But the car looks even more impressive when you take a look inside, and see the steering wheel with the integrated data display. RaceRoom worked together closely with Sorg Rennsport, a racing team that enters the BMW M235i Racing on the Nordschleife, and we managed to implement all of its functions into our simulation. Accurate sound is one of the trademarks of RaceRoom, and in order to get the best representation, our sound designer Anthony Monteil met up with the Duwo team, which entered the BMW M235i Racing at the Hankook 24h race at Paul Ricard, to get the best impression and sound recordings from all angles. The visuals and the sound are important, but what is potentially the most important thing for a simracing enthusiast is that the car is as realistic as possible. In order to achieve that, we have taken some extra steps to ensure that you get the full M235i Racing experience. In addition to the factory data we received from BMW, we worked together with the Duwo team and Sorg Rennsport and collected a lot of telemetry and data which was used for the creation of our virtual version. Data alone isn’t everything; the feeling has to be right as well. For this reason, Oskar Sandberg joined the development team as a beta tester. Oskar has years of experience as a real racing driver, a lot of experience on RaceRoom – and most importantly, he drives the BMW M235i Racing in real life. He managed to claim the victory of the Dubai 24 hours race in the car, and this season he is driving on the Nordschleife. He could give us invaluable in-depth feedback on the behavior of the car that we implemented before the release. We are proud to say: The only way of getting a more realistic BMW M235i Racing experience is driving the actual car. But that won’t be possible for 349 vRP. So get your virtual helmet! New content: BMW M235i Racing BMW M6 GT3 : Bathurst 12H 2017 liveries Game: Lowered default minimum force setting for Thrustmaster wheels. Fixed Slow Down penalty calculations on turbocharged cars DRS no longer deactivates from lateral G’s Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session Change so the pitlane speed information overlay always shows when inside the pitlane. Fixed a case where cars would appear to be hovering above tarmac on pre-race screens. Fixed some data displays showing a ticker counting up to 0 at race starts. Fixed an invalid lap overlay that was sometimes showing without any text. Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position. Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display. Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs. Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay. Fixed a crash occuring sometimes when cycling through cameras in the pitlane. Game now aborts start-up if no display adapter resolution was found. Multiplayer: Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted. Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner. Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway. Fixed a case where disconnected players would sometimes remain visible on the HUD track map. Sounds, Cameras, Physics & AI: All cars: new external gearshifts added. All cars: Adjusted suspension sounds. All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples. Audi TT cup : Increased AI respect for other cars space Mercedes 190 DTM 1992 : New sounds Opel Omega DTM 1992 : New sounds Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area. Nordschleife : Tweaked AI speed in Carousel. Spa-Francorchamps : added some fly by cameras Portal & Backend: Added Team information on player profile and leaderboards. Free content is now visible again in store. Art: Lada Vesta 2017: Fixed an interior window texture Nürburgring : modified the font of the Porsche tagline on the GP pitwall. Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
  13. Con il breve comunicato e con il trailer di anteprima che vedete qui sotto, il team Sector3 annuncia la licenza ufficiale Porsche per il suo RaceRoom Racing Experience. Commenti sul forum. We are thrilled to finally share with you all a very special announcement on what has now been brewing behind our curtains for a while. Porsche is coming to RaceRoom! #WelcomeHome Porsche and RaceRoom have reached a long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience. No less than 9 Porsche race cars will come to RaceRoom, with the first three set for release in 2017. Check out the video to get a first taste of the beautiful Porsche 911 GT3 Cup (991 II) and its unique flat-six sound in #RaceRoom More details will be revealed in the near future.
  14. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre a correggere vari bugs, ci offre alcune migliorie, come il sistema delle bandiere gialle perfezionato, un miglior VR, updates a fisica e grafica. Inoltre è stato rilasciato il nuovo circuito svedese di Ring Knutstorp, protagonista del trailer qui sotto. Ring Knutstorp is now available ➤http://game.raceroom.com/store/tracks/all/knutstorp-ring Update includes: - Reworked Yellow Flag code - VR improvements - Updated Audi TT Cup physics according to feedback from Philip Ellis Racing - Texture updates to Nürburgring-Nordschleife & Zandvoort - Various bug fixes Full changelog: https://goo.gl/Njq32y Ring Knutstorp in Sweden is almost a miniature version of the Nordschleife. It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill.
  15. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  16. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). Commenti sul forum. We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  17. We are bringing you a new Season of the popular World Touring Car Championship.​ Including all cars from the 2016 Season. ​ As a highlight we will introduce the brand new Volvo S60 Polestar TC1. ​ Based on the S60 sedan, the four-door was developed by Polestar, Volvo's performance division, and will be campaigned in the WTCC by Cyan Racing. Car Data: Engine: 4-cylinder, 1595 cc, Drive–E Volvo Drive: FWD Power: 400 HP Max rpm: 8500 rpm Gearbox: 6-speed sequential Suspension: MacPherson front and rear, adjustable Öhlins dampers Brakes front: 4-piston caliper, 390mm ventilated discs Brakes rear: 2-piston caliper, 280mm ventilated discs Rims: 18″ with five-bolt pattern Body: Steel and carbon fibre Weight: 1100 kg Stay tuned for more information! fonte Sector3 forum
  18. Dopo aver rilasciato l'ultimo ed apprezzatissimo update per il suo raceRoom Racing Experience, che ha portato con sè svariate migliorie e novità, come ad esempio l'addon ADAC GT Masters, il team Sector3 inizia a mostrarci le prime immagini di anteprima del nuovo update in fase di sviluppo, che ci metterà a disposizione il campionato FIA WTCC della stagione 2013. Next car in our FIA WTCC 2013 Line up is the all-inkl.com münnich motorsport´s SEAT Leon, driven by Rob Huff. Preview of the BMW E90 320 TC, Team ROAL Motorsport driven by Tom Coronel . Coming soon as part of the FIA WTCC 2013 Pack! This post has been promoted to an article
  19. Il team Sector3 ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento, oltre ai consueti bugfix e migliorie varie, implementa anche le nuove regole relative alle bandiere in gara (gialla, rossa, blu...) e l'atteso nuovo pacchetto WTCC 2016, che per euro 7,97 (acquistabile da qui) ci offre le vetture della passata stagione del mondiale turismo. 05-04-2017 What’s New (Summary) Flags WTCC 2016 Game: Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result. Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates. Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting. Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds. Fixed refueling sound continuing when refueling and returning back to garage in practice. Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration. Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off. Fixed issue with time of day setting not applying for race 2 and 3. Fixed so slowdown cannot reach more seconds than post race penaltytime. Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout. Fixed Xbox One controller vibration issue. Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired. Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race. Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held. Shadow splits are now always enabled. Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations. Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships. Added session length format to shared memory. (if the session is time based, lap based or time+lap based). Increased shared memory minor version to 5. Various tweaks and fixes to data displays VR: Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”) Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render. The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor. Sounds, Cameras, Physics & AI: Various AI tweaks and improvements AI: spread out their pitstops more also in shorter races AI: moved what they consider middle of race in lapped races back one lap Idle engine sounds no longer include a slight presence of on-throttle samples Fixed a case where brake sounds could be heard when standing still and steering Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS Audi TT RS VLN: AI speed tweaks Aquila : AI speed tweaks BMW M1 Procar : Chase camera tweaks BMW M6 GT3 - Engine Throttle volume increased in cockpit Formula Raceroom US : new sounds, AI speed tweaks WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates WTCC TC1 : tweaked action cameras Karlskoga : lap not counting when passing through pitlane Hungaroring : tightened cut track detection Macau : Added TV camera sets Monza : cut track detection tweaks Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout Paul Ricard 2A: TV camera to see the starting grid properly RaceRoom Raceway: Added TV cameras sets Sonoma IRL layout: Tweak AI lines Zandvoort : Tweaked AI lines Art: WTCC TC1 cars : New driver animation Switched Macau light setting to same as Paul Ricard. Bathurst - removed tirewall blocker in mountain chicane Zolder - Fixed weird bushes and smoothed track bumps a bit further Portal & Backend: Changed Leaderboard divisions to work on a percentage based system. Division 1 0.00% 2.00% of best laptime. Division 2 2.00% 4.00%, Division 3 4.00% 6.00% Division 4 6.00% 8.00%, Division 5 8.00% 10.00%, Division 6 10.00% 12.00% Division 7 12.00%+ Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.
  20. Non se ne parlava più addirittura da settembre scorso, ma sembra che finalmente sia giunta l'ora del nuovo WTCC 2016 pack per RaceRoom Racing Experience. Il team Sector3 ha infatti confermato sui social l'arrivo a breve del DLC che implementerà nel software la passata stagione del mondiale turismo, includendo anche la nuova Volvo S60 Polestar, che ci viene mostrata in azione al Nordschleife nell'ultimo video realizzato da Georg "6e66o" Ortner (che vi ricordiamo è un membro dello staff Sector3). Inoltre il prossimo update ci offrirà anche la novità delle bandiere con tutte le relative regole.
  21. VELOCIPEDE

    RaceRoom: BMW M6 GT3 disponibile

    Il team Sector3 ha appena rilasciato per il suo RaceRoom Racing Experience la nuova e spettacolare BMW M6 GT3, berlina della casa tedesca che da quest'anno ha sostituito il precedente modello Z4 in tutte le competizioni di categoria GT3, come il Blancpain Endurance o il Campionato Italiano Gran Turismo. La vettura è disponibile in un pacchetto completo di skins grafiche acquistabile a questo link, per Euro 3,98. Gustiamoci alcune immagini ed il classico trailer di lancio.
  22. Il team Sector3 ha lanciato per questo fine settimana un free weekend per il suo RaceRoom Racing Experience: per tutta la giornata di oggi e domani fino alla mezzanotte, sarà possibile provare completamente gratis la BMW Z4 GT3 sul circuito di Spa, sia in modalità singolo giocatore che anche online. Non dovete fare altro che dirigervi su Steam The now retired BMW Z4 GT3 will soon welcome its younger but bigger sister in RaceRoom, the BMW M6 GT3. This week-end, we are celebrating this awesome race machine and its so characteristic sounds on the legendary circuit of Spa-Francorchamps on which the Z4 achieved several of its best performances.
  23. Il team Sector3 ha rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update apporta una lunga serie di bugfix e migliorie, elencate in dettaglio qui sotto, inoltre è stato rilasciato il nuovo circuito svedese di Gelleråsen Karlskoga Motorstadion, protagonista del trailer che trovate in fondo alla notizia. Lo stadio di Karlskoga, anche noto come Gelleråsen, è il più vecchio circuito permanente per motorsport della Svezia. È stato progettato in modo che l’intero percorso sia visibile da tutte le aree destinate al pubblico. La pista è piuttosto piana e aperta, contiene combinazioni di curve a media velocità con un unico lungo curvone veloce che porta direttamente al punto di arrivo/partenza. Potrà anche essere un percorso abbastanza facile, ma ciò significa una gara di testa a testa molto intensa. Le zone di sorpasso sono ferocemente contese, il piazzamento iniziale della propria auto è quindi fondamentale per la vittoria. Hotfix Patch Game: Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor. Fixed mouse going offset for menu after changing resolution. Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash. Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings. Fixed a crash that could occur due to spring based range lock failing to initialize. Fixed an issue with new data displays not showing laps remaining when race has a laps based duration. Fixed an issue with new data displays showing wrong text if fuel usage is disabled. Fixed an issue where the free flight camera speed was not affecting the camera tilt. Multiplayer: Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get kicked out to the lobby without seeing the race result. Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP. Art: Bentley Continental GT3 - Adjusted steering wheel / column position Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20 Portal & Backend: Fixed so the currency preference of the player is saved on logout. Fixed an issue where linked content discount was not applying so the linked car was appearing at full price. Fixed essential packs showing twice in the storefront
  24. Il team Sector3 ha rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update apporta una lunga serie di bugfix e migliorie, elencate in dettaglio qui sotto, inoltre è stato rilasciato il nuovo circuito svedese di Gelleråsen Karlskoga Motorstadion, protagonista del trailer che trovate in fondo alla notizia. Lo stadio di Karlskoga, anche noto come Gelleråsen, è il più vecchio circuito permanente per motorsport della Svezia. È stato progettato in modo che l’intero percorso sia visibile da tutte le aree destinate al pubblico. La pista è piuttosto piana e aperta, contiene combinazioni di curve a media velocità con un unico lungo curvone veloce che porta direttamente al punto di arrivo/partenza. Potrà anche essere un percorso abbastanza facile, ma ciò significa una gara di testa a testa molto intensa. Le zone di sorpasso sono ferocemente contese, il piazzamento iniziale della propria auto è quindi fondamentale per la vittoria. Hotfix Patch Game: Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor. Fixed mouse going offset for menu after changing resolution. Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash. Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings. Fixed a crash that could occur due to spring based range lock failing to initialize. Fixed an issue with new data displays not showing laps remaining when race has a laps based duration. Fixed an issue with new data displays showing wrong text if fuel usage is disabled. Fixed an issue where the free flight camera speed was not affecting the camera tilt. Multiplayer: Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get kicked out to the lobby without seeing the race result. Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP. Art: Bentley Continental GT3 - Adjusted steering wheel / column position Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20 Portal & Backend: Fixed so the currency preference of the player is saved on logout. Fixed an issue where linked content discount was not applying so the linked car was appearing at full price. Fixed essential packs showing twice in the storefront
  25. VELOCIPEDE

    RaceRoom ci presenta l'Anderstorp Raceway

    Il team Sector3 annuncia con una manciata di screenshots di anteprima il prossimo arrivo nel suo RaceRoom Racing Experience di un nuovo circuito scandinavo: ecco il famoso tracciato del Anderstorp Raceway, luogo di motorsport ricco di storia e recentemente riscoperto. Some of you might already have seen it mentioned in the last patch notes. Another Scandinavian track is headed your direction! Anderstorp is a long standing marker in Swedish racing history, this is where the greats of Formula One battled in the glory days and where speed kings of Scandinavia were crowned for decades. The track combines a very long straight with cambered sweepers and tight hairpin turns. It demands a good setup of the car and precise lines from the driver to master. The tight final corner combination is always an invitation for last lap heroics, at Anderstorp your win is not certain until the very final meter. The track will come in two variants: GP & South Layout
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