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Found 694 results

  1. [rFactor2] - rFactor 2 Steam Version

    View File rFactor 2 Steam Version rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line. rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand! Submitter Alessandro Pollini Submitted 10/20/2012 Category Official ISI Files  
  2. La McLaren 650S GT3 ufficiale è la prima vettura del pacchetto GT3 di auto create con licenza da Studio 397, rilasciata tramite Steam, sia come vettura singola, sia come pack di varie GT3. McLaren has become the first Formula 1 team to enter the esports arena, announcing World’s Fastest Gamer – the world’s most intense and demanding competition for virtual racers. It’s a contest that will see the winner offered the best job in esports – a role with the Formula 1 team as one of its official simulator drivers.
  3. Dopo la McLaren 650S GT3, Studio 397 ha finalmente annunciato quale sarà la seconda vettura per rFactor 2 facente parte del pacchetto GT3 ufficiale: si tratta della possente Bentley Continental GT3 2017 che vedete protagonista delle immagini qui sotto. We are very excited to announce the Bentley Continental GT3 2017 as the second car in our upcoming GT3 pack. Used in many of the premier GT3 categories around the world, the car has a 4.0-litre twin-turbo V8 and up-to unrestricted 600hp
  4. [rF2] F1 2002 by Schumi View File F1 2002 Conversion Submitter Uff Submitted 02/13/2017 Category Open Wheel Mod  
  5. Il modding team Slow Motion ha rilasciato per rFactor 2 la nuova versione aggiornata del suo ottimo GP3 Series mod. La nuova release 1.31, oltre a vari bugfix e migliorie, ci mette a disposizione anche le nuove livree 2017 e numerosi perfezionamenti anche sul fronte della fisica. GP3 SERIES 2016/2017 build 1.31 Build 1.31: updated to latest real life 2017 liveries, added 2017 helmets and visors for each driver (Chris 'Brack Jabham', Boxer, LcR) - improved steering wheel for new paddles (3d by Chris 'redapg') and new dash fonts - added GP3 TVCockpit Cam - added/replaced new drivers --- PHYSICS: tuned brake heating, cooling, bias, duct, range and new default setting for brakes - added option for 2017 gearbox - improved performances of DRS for 2017 series due to MoTeC info of real cars - new default setup for 2016 and 2017 for packers and ride height.
  6. Il modding team ASR Formula ha appena rilasciato per Assetto Corsa e per rFactor 2, il suo nuovo ed atteso ASR2 Championship, progetto che ci permette di simulare l'appassionante campionato Formula 2 della FIA. Per il download del mod è necessaria una donazione di euro 3,99, più che doverosa, considerando l'altissima qualità dei progetti realizzati dal gruppo ASR Formula. Per l'acquisto e download del mod correte sul sito ASR Formula. We are pleased to announce the release of the ASR2 Championship for rF2 and AC.The date of release will be Friday, September 1th. You can get the Mod at a price of € 3.99Your support is important for all of us, because ASR is a live team even in the future. For all those who will get the mod "regulary", the full official skin package will be released privately. Release instructions and readme.txt will be released within the purchased mod. Basically, Mod will have F1SR - ASR Formula sponsors and not real names. We are asking for a little bit patience, but we are sure to make you happy. Taking the opportunity of Monza Grand Prix, we want create an online event with many of you, more details will be given soon.
  7. To encourage the community who have appreciated our first version of rFactor 2 '92 Mod 1.7 LE, we decided to improve it and, although not matching the standard of our recent works, we think that this new version can easily substitute what for us was the first experiment of rFactor 2 platform, but that was also used by major community. Go to ASR Formula Website to download and test rF2 Full 92 Season by ASR FORMULA (Version 1.8Beta): http://www.asrformula.com/#download
  8. We’re very pleased to announce the 1967 Formula 2 Mod for rFactor 2. The 1967 European F2 season was the first using the new 1.6 litre engine formula and would establish the dominance of the Cosworth FVA engine in the class. Prominent chassis constructors such as Brabham, Lotus, McLaren, Matra, Cooper and Lola were all represented in the class throughout the 10 race season. During the 1960’s, many established Formula 1 drivers would compete in Formula 2 events. However, the two tier championship structure meant that “graded” drivers were ineligible for points but were able to compete for wins. Graded drivers that competed in the the 67 F2 season included Jack Brabham, Denny Hulme, Jochen Rindt, Graham Hill, Jim Clark, Bruce McLaren and John Surtees. Though the championship was won by Jacky Ickx (Matra) followed by Frank Gardner (Brabham) each with 1 win, the season was dominated by graded drivers with Rindt (Brabham) taking 5 wins with Clark (Lotus) and Stewart (Matra) taking 1 win each. This mod will include 3 unique cars and their drivers of the 1967 European F2 season: Brabham BT23 FVA Drivers: Jack Brabham, Denny Hulme, Frank Gardner, Jochen Rindt, Alan Rees, Robin Widdows (DX9) (DX9) McLaren M4A FVA Drivers: Bruce McLaren, Piers Courage, Alan Rollinson (DX9) (DX9) Lotus 48 FVA Drivers: Jim Clark, Graham Hill, Jackie Oliver (WIP) (WIP) The 3 cars are obviously at different stages of development. All are still WIP. Credits Klaasvh : Modelling (Primary),Skins Crossply: Textures, Materials, Additional Modelling. ISI: Sounds, Base Physics, Additional Models and Textures (Brabham BT20)
  9. Due piccole cattive per rFactor 2

    Sicuramente da provare sulle piste di rFactor 2 le due piccole cattive rilasciate oggi: cominciamo dalla 500 Abarth 695, macchinina con più di 400 cavalli, disponibile nella nuova versione 3.75; altrettanto divertente è la Peugeot Sport 207 S2000, giunta invece alla build 1.27.
  10. Fonte Build 3.75: updated mainly for adding the new class: 500 Ares by Pogea Racing, a monster FWD with: 400+ (maybe 411) HP max power 445 Nm more than 280 km/h 4.1 (or 4.7) seconds 0-100 km/h 5 gears 215/35R18 and many changes to the body... Few fixes and improvements to the other classes too as explained in the thread. As usual the mod is available on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=521592981 For manual download: https://mega.nz/#!alZXzQiD!xqyLJNtWxnstF8jgJjJCG_yEZoX1lG86HzbP2CdAhFw http://www.mediafire.com/file/cegw1ia1ywe8me5/500_695Abarth_v3.75.rfcmp https://1drv.ms/u/s!AjVjc1JhYcCwhyBPfnqPdmD1M6DO The template of the Ares: https://mega.nz/#!mk5yxBbR!XHF8ppqFay071_haOYUQQ6ll7e6g_PaUafmQhw6j7SU Many thanks to Chris "redapg" that modeled a lot of parts specifically addressed to the Ares, otherwise the mod would remained on a dream. And many thanks to LcR that painted the skins and looked in deep at discovering and improving several details. Now try to drive this beast!
  11. Nuovi circuiti disponibili per rFactor2 !

    Da non perdere, per tutti gli appassionati di rFactor 2, ben tre nuovi circuiti aggiornati alla grafica DirectX 11, rilasciati nelle ultime 24 ore: si tratta del tracciato inglese di Donington Park, dello spettacolare autodromo italiano del Misano World Circuit e della mitica Le Mans 1991 - 1996 realizzata dal team Virtua_LM !
  12. Le Mans 1991-96 v1.00 is available now (~181MB): download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5282 Basic info: - This is a greatly improved version of the previous release. The most refined area is the guardrails and the specularity levels of the objects. A lot more objects are reflected on the cars or during rain. AI has been refined and the AI-does-not-pit bug has been fixed. Oh and there's also pit perches now. - Originally the track was started for rF1 by Sylvain Glapa, who has done an incredible job with most of which you still see today. The largest ones (in my opinion) would be the trees (look out for the distinct types in the right areas), the road surface modelling and the grandstands/pit buildings. The shaders and some textures have evolved but without his basis we would not have such a track today, let alone one this great. - The shoulders down the Hunaudières straight are not for driving. We could not find any hard info but racing cars generally do not use it outside cases of emergency. We implemented this by making them uncomfortably bumpy. - If you find something that should not be please leave a kind note. Few things are worse than you having a point that we don't read because it was presented in an unkind manner. Incomplete Changelog for v1.00 - fuel consumption recalculated, didn't notice any mods being impacted by this but better safe than sorry. - increased LOD bias for some textures which increases resolution at a distance, lessening unintentional "haze" effects, if that's what you guys meant - a lot more objects will now reflect on the cars, most noticably on cars with high reflection settings and dark paint schemes. This does cost a fair amount of performance so make sure to test the track with your favourite mod and desired number of cars again. There are three settings for reflections now, No (meaning a static cube map), Low and High - trackside cameras have optimized shadow ranges to lessen the issue of car shadows disappearing too soon - sunblock meshes have been added, one to fix sunlight showing through gaps, one to avoid having objects lighted once the sun moves below the horizon - reworked a handful textures, increasing texture size minimally where helpful. Also optimized the mip map bias to sharpen textures which are already large enough. - guardrails have had extensive work done on them. Gaps have been protected by rebuilding the guardrails. Variety maps have been added in two distinct varieties. - made shadows beneath tirewalls transparent instead of opaque black - fixed intermittent specularity issue on helicopters - worked on specularity, especially of the road and the guardrail. For some reason they had practically no specularity in v0.90. - re-assigned pit spots, now including 23 pit spots instead of the previous 18. Maximum number of cars is still 46. - eliminated any flashing in the specular effects I could find Performance guide: - Use the Track Detail and Shadow Detail settings! Both are implemented intensively for you to fine-tune performance. Max/Full settings are beyond what my machine can easily manage. Don't be afraid to use High or even Medium settings, it will still look good. - If you only have 1GB of Video RAM you might struggle due to the size of the track. Single Player should be fine even at high/full settings, but as soon as you load more than one or two AI cars you will probably see slow-downs. I'd suggest to go down to Track Detail: High and Shadow Detail: Medium as a first step and see if that frees up enough Video RAM for you. Track Detail: Medium and a lower Texture Detail setting would be the next steps. Known Issues: - There is some flickering and clipping present due to the size of the track. We tried to minimize the flickering, especially with the spectators on the grandstands when looking straight at them from your garage, but could not completely eliminate it. This is more pronounced in some cars (depending on how far away the near clipping plane is as far as we can tell) rather than others. - We had a single case of the pace car not deploying for a rolling start online but could not replicate it offline where it worked just as it should. If you encounter this please let us know. - The 370z is prone to rolling over when cutting the second curb (the one on the right) of the Ford chicanes, presumably due to the underside hitting the edge at a bad angle or the suspension travel being too short. We, much like the FIA probably would, advise not to cut the curb. If you notice this kind of behaviour with other cars as well, let us know. - On some systems the Zeppelin is showing through the trees. This is an issue with rF2 that should be fixed with the next build. Some screens:
  13. Il team Studio 397 ha appena pubblicato un nuovo roadmap update, per il mese di agosto, dedicato al suo rFactor 2. Gli sviluppatori ci aggiornano su come sono andate le cose finora riguardo le qualificazioni del torneo Worlds Fastest Gamer con la McLaren GT3, che ha visto in pista migliaia di appassionati. Prosegue intanto il lavoro di sviluppo sull'interfaccia grafica del gioco (qui sotto un nuovo screen) e sulla grafica in DirectX 11, che diventerà lo standard (anche per la demo) a partire da fine settembre. Un annuncio particolarmente interessante è invece quello della nuova licenza ufficiale con la Tatuus, famosa azienda italiana produttrice di monoposto da competizione. Ci attendono quindi grandi sfide a bordo delle spettacolari Formula 4 Abarth e non solo quelle ! In the last couple of months we have shown you various bits of the new UI. We are now at a point where we have basically incorporated all features of the existing user interface into the new one, with a few extensions. In the upcoming weeks, we will be testing the first beta of this user interface with our testing team. During that phase we not only intend to focus on bugfixing, but also usability testing, so depending on how our testers respond, we might make further changes to parts of the interface. Obviously we can’t predict yet how long this phase will take, but it should tell you that we’re pretty close to a first public beta release. As you know, for the competition we released an early version of Zandvoort, dubbed 0.20, indicating it is not finished yet. Although the track already is very drivable and enjoyable, we intend to further improve it over the next couple of months. Also, we’ve learned that for the DTM race this weekend, they repaved the final section of the track, and made some curb changes to the “Audi S” curve, so we’ll probably take a closer look at those for the final version. In the mean time we have news to share on the licensing front. A lot is going on there, also in terms of tracks, but as a general rule we do not talk about licenses until the deal is sealed. We are proud to be able to announce that we signed a multi-car deal with the Italian race car manufacturer Tatuus. This will bring several of their current racing cars to rFactor 2, which should be very exciting for all the fans of open wheelers!
  14. rFactor 2 Roadmap Update August 2017

    Il team Studio 397 ha appena pubblicato un nuovo roadmap update, per il mese di agosto, dedicato al suo rFactor 2. Gli sviluppatori ci aggiornano su come sono andate le cose finora riguardo le qualificazioni del torneo Worlds Fastest Gamer con la McLaren GT3, che ha visto in pista migliaia di appassionati. Prosegue intanto il lavoro di sviluppo sull'interfaccia grafica del gioco (qui sotto un nuovo screen) e sulla grafica in DirectX 11, che diventerà lo standard (anche per la demo) a partire da fine settembre. Un annuncio particolarmente interessante è invece quello della nuova licenza ufficiale con la Tatuus, famosa azienda italiana produttrice di monoposto da competizione. Ci attendono quindi grandi sfide a bordo delle spettacolari Formula 4 Abarth e non solo quelle ! Commenti sul forum. In the last couple of months we have shown you various bits of the new UI. We are now at a point where we have basically incorporated all features of the existing user interface into the new one, with a few extensions. In the upcoming weeks, we will be testing the first beta of this user interface with our testing team. During that phase we not only intend to focus on bugfixing, but also usability testing, so depending on how our testers respond, we might make further changes to parts of the interface. Obviously we can’t predict yet how long this phase will take, but it should tell you that we’re pretty close to a first public beta release. As you know, for the competition we released an early version of Zandvoort, dubbed 0.20, indicating it is not finished yet. Although the track already is very drivable and enjoyable, we intend to further improve it over the next couple of months. Also, we’ve learned that for the DTM race this weekend, they repaved the final section of the track, and made some curb changes to the “Audi S” curve, so we’ll probably take a closer look at those for the final version. In the mean time we have news to share on the licensing front. A lot is going on there, also in terms of tracks, but as a general rule we do not talk about licenses until the deal is sealed. We are proud to be able to announce that we signed a multi-car deal with the Italian race car manufacturer Tatuus. This will bring several of their current racing cars to rFactor 2, which should be very exciting for all the fans of open wheelers!
  15. L'inarrestabile Carrera4 ha rilasciato per rFactor 2 la nuova versione aggiornata 0.94 del suo imperdibile Formula 1 1988 Season Mod! Con il nuovo update, tutte le vetture e circuiti sono ora aggiornati per sfruttare al meglio la grafica in DirectX 11 offerta dal titolo Studio 397. Vi ricordiamo di non perdere lo speciale dedicato all'incredibile F1 1988 mod, che ha riscosso un grande successo, e l'intervista a Carrera4 curata dal nostro Mauro Stefanoni. Nell'intervista Carrera4 ci racconta di come ha iniziato la sua avventura nel mondo dei mod e di quanto la passione giochi un ruolo fondamentale nella realizzazione di un ottimo lavoro. After long work I release version 0.9 of Formula 1 1988 for rF2. Base is my scratch made mod from rF1. - 31 cars - 16 tracks - new showroom - new hud etc. All features of rF2 are implemented: realroad,turboengines,deformable tyres,moveable arms etc. Cars have different physics and engines, turbo and normally aspirated (season 1988 had both) Tracks are optimized for HDR, atleast on my PC looks good . Im always working alone so please dont expect fast updates but work continues, still needs lot to do. known issues: - Cars only tested and optimized with G25. - Analog rev counter looks weird on other tracks then 1988, u can deactivate reflection in upgrades menue when u need. - Lots of little graphical details to fix everywhere. Update V0.93 flex-chassis implemented gives more precise and direct feeling of suspension work. changelog: - flex chassis implemented - again improved aiws on tracks for better ai behaviour - some graphical details improved Update V0.94 cars and tracks updated to DX11.(RF2 Beta build) on DX9 looks now a bit dark and grey.
  16. In occasione della seconda tappa del torneo World's Fastest Gamer, Studio 397 ha rilasciato per RFactor 2 la prima versione (0.20) dell'atteso tracciato di Zandvoort. La pista olandese è il primo autodromo realizzato interamente dal team per l'ex simulatore ISI: ci abbiamo fatto qualche giro di prova e lo abbiamo confrontato con un'altra versione della stessa pista, ovvero quella presente in Assetto Corsa. Entrambe le piste sono state rilasciate gratuitamente: quella di Assetto Corsa è disponibile già dall'estate 2015, mentre quella per rFactor 2 può essere scaricata direttamente dallo Steam Workshop.
  17. Il team Studio 397 ci aggiorna con il roadmap update di luglio sullo sviluppo in corso riguardo il suo rFactor 2. Come prima cosa, ci ricorda l'avvio del torneo Worlds Fastest Gamer in collaborazione con la McLaren, con gli eventi sul circuito di Silverstone, quindi viene confermata la nuova McLaren 650S GT3 con licenza ufficiale ed un corposo aggiornamento per il circuito di Zandvoort, non mancano migliorie alla grafica DirectX 11 ed alla UI, oltre che al modello fisico dei pneumatici. Il tutto condito da qualche screens inedito. As we’re counting down to the start of the McLaren World’s Fastest Gamer rFactor 2 competition, it is time for another roadmap update! We have so much underway at the moment in many areas, however, we are not quite ready to show it all. Competition As we previously announced, McLaren’s World’s Fastest Gamer starts soon, and we are really excited that rFactor 2 was chosen as the flagship qualifying platform. This competition aligns with the overall competition structure that we are currently building, allowing tournament style events that extend all the way to a license progression system. Our competition platform will be unique in many ways: we will have our own structured competition and, in addition, support the community. We actively believe in the strength of our community to run outstanding events, both online and onsite. Specifically, APIs will be made available to allow sanctioned leagues/competitions to integrate with our overall structure, providing visibility and consistency. We are also developing our license structure based on an overall percentage rating and a system that penalizes drivers for off-track or bad driving by giving time penalties instead of relying on an independent safety rating. Content We have some even more exciting news: it’s no secret that we are releasing a McLaren GT car. And now, we are pleased to announce that it will be….drum roll please… the awesome McLaren 650s GT3! This McLaren will be used in the World’s Fastest Gamer competition and will be available for you all as a paid item in our upcoming item store at the start of August. We’re really excited to launch with this car, which was developed in close cooperation with McLaren. But that’s not all! This car will also be part of a soon-to-be-released wider pack, reaffirming our ambition to align our content! What a tease! Many of you saw our rendition of Zandvoort at the Max Verstappen days. Since then, we have optimised and further enhanced the track. Like the McLaren above, Zandvoort will be used in the World’s Fastest Gamer competition and will be released as a free addition. Check out some screens below! Additionally, we are working on some new significant track projects and will share more in the next couple of months. DX11 Ever since the beginning of the year, we’ve showed you the evolution of our DX11 graphics engine. Right now, we’re close to the point where we are happy enough with the visuals and performance of this engine to soon switch it to become the default. We will keep the DX9 engine around as an option for a little while longer, at least until we’ve rolled out the new overlays (see below). This also does not mean we are done developing the engine. We still have many bigger and smaller improvements to make it look better, and we will keep pushing those out in the upcoming months. At this point, we would also like to thank everybody who actively participated in our open beta. Your input was very helpful and allowed us to improve the whole engine, and VR mode, a lot quicker and better. UI Not only are we putting the final touches on our in-game user interface, as you have read above, we are also about to roll out the first parts of the new competition infrastructure, which will fit right in with the new UI. To show you some of the last details we are currently working on, we’ve captured two details of the UI, starting with the calibration screen for your wheel and pedals. As you know, you could always calibrate axes visually, but when specifying the ranges of motion and the deadzones, you had to physically move your wheel or pedal in the right position to set such a limit. Now we’ve included not only the exact numbers, but you can also directly edit them to fine tune them exactly the way you want without having to mess around with text files. A second detail we’d like to show is what we’ve done with the garage setup screens. There was already a way to compare, and we made that a bit smarter, but we also added a quick way for you to see what changes you made to the current setup compared with the one you saved last. In the shot, you see two gear ratios that have an orange font. Those are ratios you’ve changed. That way you can quickly get an overview. It’s little things like this we are still tweaking. We know it’s taking a bit longer than you, and we, anticipated, but the wait is almost over! Physics One of the things we have been working on over the last few months is our tyre model. You may have noticed some changes in the latest version of the Radical, and you will also see them in the upcoming McLaren. These updates reflect our work on improving accurate tyre fidelity. We have a number of tyre updates underway, making one of the best tyre models in consumer racing simulation even better. Overlays We have been working hard to create a solution for overlays. As you know, we aren’t great fans of rendering over rFactor 2 screens as this can cause issues that become hard for us to resolve. We have built a solution using HTML. Shortly, we will be allowing 3rd parties to develop their own overlays, not just for broadcast, but for in-game HUDS through an API. Misc For those of you who don’t know, this year’s Sim Expo will be held on the 16/17th September at Nurburgring – another great chance for all of sim racing to come together. We will be there, of course, showcasing some cool future features and content, so make sure you pop by!
  18. Il team Studio 397 ha rilasciato tramite Steam per il suo rFactor 2 la prima versione beta 0.2 del circuito olandese di Zandvoort 2017. Vi ricordiamo che il tracciato sarà utilizzato per la prossima prova del torneo Worlds Fastest Gamer della McLaren, giunta al secondo round. After the opening in 1948, the circuit was the home of multiple Formula 1 Grand Prix races. The sixties were the combativeness of the famous drivers Graham Hill, Jim Clark, and Jackie Stewart. They all won at least one of the races. Wolfgang von Trips and Jack Brabham also triumphed at the circuit of Zandvoort. In the seventies the circuit experienced a underwhelming period, with deadly accidents of Piers Courage in 1970 and Roger Williamson in 1973. Amongst the race winners were Niki Lauda , James Hunt, Mario Andretti and Alan Jones. 1985 saw the last Formula 1 Grand Prix, and it was again Niki Lauda that won the race in what turned out to be his last Formula 1 win. The circuit subsequently went through a rough phase, until the Masters proved to be a very popular event, spawning lots of drivers that ended up in Formula 1 such as David Coultthard, Pedro Lamy, Enrique Bernoldi, and Jos Verstappen. More recent examples are Takumo Sato, Christian Klien, and Formula 1 World Champion Lewis Hamilton. Today, the track is popular amongst both teams and racing drivers. The friendly, incomparable Zandvoort hospitality and the unique atmosphere make Zandvoort a much sought-after track for international race series. It wasn’t long until ADAC GT Masters, FIA GT3 European Championship, FIA European Formula 3 Championship en Blancpain Sprint Series, came to Zandvoort.
  19. Il team Studio 397 ha rilasciato tramite Steam per il suo rFactor 2 la prima versione beta 0.2 del circuito olandese di Zandvoort 2017. Vi ricordiamo che il tracciato sarà utilizzato per la prossima prova del torneo Worlds Fastest Gamer della McLaren, giunta al secondo round. After the opening in 1948, the circuit was the home of multiple Formula 1 Grand Prix races. The sixties were the combativeness of the famous drivers Graham Hill, Jim Clark, and Jackie Stewart. They all won at least one of the races. Wolfgang von Trips and Jack Brabham also triumphed at the circuit of Zandvoort. In the seventies the circuit experienced a underwhelming period, with deadly accidents of Piers Courage in 1970 and Roger Williamson in 1973. Amongst the race winners were Niki Lauda , James Hunt, Mario Andretti and Alan Jones. 1985 saw the last Formula 1 Grand Prix, and it was again Niki Lauda that won the race in what turned out to be his last Formula 1 win. The circuit subsequently went through a rough phase, until the Masters proved to be a very popular event, spawning lots of drivers that ended up in Formula 1 such as David Coultthard, Pedro Lamy, Enrique Bernoldi, and Jos Verstappen. More recent examples are Takumo Sato, Christian Klien, and Formula 1 World Champion Lewis Hamilton. Today, the track is popular amongst both teams and racing drivers. The friendly, incomparable Zandvoort hospitality and the unique atmosphere make Zandvoort a much sought-after track for international race series. It wasn’t long until ADAC GT Masters, FIA GT3 European Championship, FIA European Formula 3 Championship en Blancpain Sprint Series, came to Zandvoort.
  20. Vi proponiamo qui sotto un nuovo ed interessante video di confronto, che mette in paragone diretto la McLaren 650S GT3 a Silverstone con Assetto Corsa, rFactor 2 e RaceRoom. Voi cosa preferite?
  21. A quanto pare la lunga attesa degli appassionati di rFactor 2 sta per concludersi: dopo le immagini di anteprima di qualche tempo fa, oggi con il trailer che vedete qui sotto, il modding team ASR Formula annuncia il prossimo arrivo della sua monoposto Formula 2 (denominata ASR2) anche per il simulatore made in Studio 397!
  22. Dopo il successo della versione per Assetto Corsa, il team francese ACFL, in collaborazione con il modding team Apex, ha appena rilasciato anche per rFactor 2 la prima versione 1.0 del suo ACFL F1 2017 Season mod, che ci permette di simulare l'attuale stagione del mondiale di Formula 1. Il download del mod richiede una donazione di 5 euro, che salgono a 7,50 nel caso si vogliano scaricare sia la versione per rFactor 2 che quella per Assetto Corsa. ACFL 2017 APEX VERSION RFACTOR 2 - RELEASED ON 1.0 FULL Version 1.0 pour RF2 uniquement http://acfligue.fr/produit/acfl-2017-apex-rf2/ Version RF2 + AC http://acfligue.fr/produit/acfl-pack-2017-rf2-ac/ le mod est en version 1.0, toutes les voitures et pilotes sont disponible. L'intégralité du travail a été réalisé par APEX (Yoss) donc vous pouvez le remercier chaleureusement et surtout en ne distribuant pas gratuitement autours de vous de liens du mod en version gratuite. Pour tous signalement de problème le forum ACFL ou par mail à : acflsupport@free.fr Si vous avez déjà la version AC et que vous souhaitez la version RF2, vous pouvez me contacter à l'email acflsupport@free.fr en indiquant votre numéro de commande ACFL 2017 VERSION AC pour que je vous donne un code de réduction (et inversement, vous avez la version RF2 et vous voulez la version AC même marche à suivre.) Amusez vous bien et postez vos screens ou vidéos !
  23. Il team Studio 397 ha aperto le iscrizioni per la fase dedicata ad rFactor 2 del torneo simracing Worlds Fastest Gamer organizzato dalla McLaren. La nuova McLaren 650S GT3 ufficiale, necessaria per gareggiare, sarà rilasciata nel corso della nottata tramite Steam, sia come vettura singola, sia come pacchetto di varie GT3, mentre per l'occasione rFactor 2 sarà acquistabile via Steam in offerta speciale. McLaren has become the first Formula 1 team to enter the esports arena, announcing World’s Fastest Gamer – the world’s most intense and demanding competition for virtual racers. It’s a contest that will see the winner offered the best job in esports – a role with the Formula 1 team as one of its official simulator drivers. Registration is now open, welcome to rFactor 2 World’s Fastest Gamer using the McLaren 650S GT3. The servers will be live for lapping 2nd August at 12pm BST and the car is available from the rFactor Store here. Click here to register Before you begin, you will need to have a copy of rFactor 2 installed, if you do not have this follow the steps below, you will also need to download the car from the above link. If not, there are a few steps required to get going. Il round 1 inizia già domani dal circuito di Silverstone. Ulteriori dettagli sul blog ufficiale.
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