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Found 109 results

  1. Il team Sector3 ha appena rilasciato per il suo RaceRoom Racing Experience il nuovo circuito di Sepang: lungo 5.54 km situato vicino a Kuala Lumpur in Malesia è stato inaugurato nel 1999 e da allora ha ospitato numerose serie di corse come F1 e Moto GP, Super GT, Asian Le Mans Series, Blancpain GT Series Asia e TCR Internazionale. RaceRoom ha nuovamente collaborato direttamente con il famoso architetto Tilke (che disegna tutti i moderni impianti di oggi) per offrire il miglior livello possibile di precisione del layout e dei suoi dintorni. La pista è costituita da lunghi tratti seguiti da curve strette e lente che offrono opportunità di sorpasso e combinazioni di curve incredibilmente veloci e alcune curve molto tecniche che sfidano le tue tecniche di guida. Il Sepang International Circuit può essere acquistato per Euro 4,98 direttamente dallo shop online. In occasione del GP di Formula 1, in corso in queste ore a Sepang, il team Sector3 ha anche organizzato un evento dal vivo con i simulatori, denominato RaceRoom eMotorsports Challenge, che è possibile seguire live tramite Youtube:
  2. Il team Sector3 ha appena annunciato per il suo RaceRoom Racing Experience l'arrivo della nuova Corvette C7R GT3. Tutti i dettagli, le specifiche della vettura ed alcune immagini sono disponibili qui di seguito. The Callaway Competition Corvette C7 GT3-R is coming to RaceRoom! Arguably one of the most spectacular cars in the ADAC GT Masters Series, the american classic is a welcome addition to our evergrowing GT3 lineup. Read more on our forum: http://bit.ly/Callaway_Corvette The GT3 grid in RaceRoom keeps growing as we are adding another new car to the line up!​ Callaway Corvette C7 GT3-R ​ The all new Callaway Corvette C7 GT3-R builds on the famous Corvette Z06.R GT3 and comes with once again more performance and aerodynamics. ​ This astonishing racing car was developed by the company Callaway Competition based in Leingarten (Heilbronn, Germany), 151 kilometers south of Frankfurt and 10 kilometers west of Heilbronn. Callaway Competition was established-one in 1985 under the name “Woehr & Ciccone” company that has specialized since its foundation on body manufacturing, vehicle repairs and racing modifications. In 1988, the company “Woehr & Ciccone” expanded to take over the distribution of Callaway in Europe. The racing department Callaway Competition got its name in 1994. ​ The car sets new standards in the league of GT3 race cars and should, as its predecessor C6-based model, become a worldwide sensation in GT3. Vehicle data Width: 2042 mm (80.4 in.) Wheelbase: 2713 mm (106.8 in.) Overall Length: 4592 mm (188.7 in.) Homologation Weight: 1240 kg (2734 lb.) Chassis: Aluminium Engine Type: 8 Cylinder V, 90° Bank Angle Power: 550 - 600 HP (depending on Air-Restrictor) Engine Displacement: 6245 cc (381 cid) This post has been promoted to an article
  3. Dopo averci mostrato un video di anteprima con addirittura Bottas alla guida, il team Sector3 ci presenta ufficialmente, con alcune immagini, il nuovo tracciato malesiano di Sepang, in arrivo a breve per RaceRoom Racing Experience. We are glad to announce that we are going to expand our Asian track list with another FIA Grade 1 circuit: The Sepang International Circuit is coming to RaceRoom! Thanks to our close relationship with Herman TILKE Engineers & Architects, stemming from our past collaboration to bring you the first ever virtual representation of Chang International Circuit, we were able to build the track based on data from the track architect to ensure best possible accuracy of the layout and surroundings. The track was specifically built for a Petronas Event in Malaysia. The Petronas RaceRoom eMotorSports Challenge is a competition run by Raceroom Malaysia where drivers have a chance to win tickets for the Malysian GP. The Top 20 will battle it out in a Multiplayer Race on September 29th. Keep an eye out for a LIVE broadcast of the event on the RaceRoom Youtube channel this Sunday. You will be able to race the track in 3 different layouts: GP, North & South
  4. RaceRoom update con il circuito di Imola

    Il team Sector3 ha appena rilasciato per il suo RaceRoom Racing Experience il nuovo update del mese di settembre che, oltre a numerosi bugfix e migliorie varie elencati in dettaglio qui di seguito, ci mette a disposizione anche lo spettacolare circuito Enzo e Dino Ferrari di Imola. La patch, fra le novità più interessanti, ci offre le gomme di mescole diverse per la Formula X-17 e la US, il warmup sul server ed una riduzione del join lag. Il tracciato del Santerno, che vedete negli screens e video di anteprima qui sotto, è disponibile per l'acquisto ad euro 4,98 direttamente sullo shop online. Commenti e discussioni sul forum. We are back live with a new track for you to race on! Autodromo Enzo e Dino Ferrari di Imola is now available ➤http://bit.ly/RaceRoom_Imola Further patch highlights include: - Different tyre compounts for the FR X-17 and FR US - Optional warmup session before multiplayer races - Reduced join lags Game: Reduced Join Lags in multiplayer Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction. Results files generated by the dedicated server now include car class information and results per class. Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them. Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours) Decision to inflict Stop and Go and Drive Through penalties is now more lenient. Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car. Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact. Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance. Improved AI decision making in pitstops when it comes to tire wear and changing tires. Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car. Custom Championship default naming now includes the car class name instead of just the date and time. Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line. Added variables for tire compounds in shared memory. Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring). Added a default profile for Fanatec 2.5 wheelbase. Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes. Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92) Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general. Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17 Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay. Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch. Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane. Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game. Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off. Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes. Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible. Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car. Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version. Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay. Sound, Physics & AI: Audi R18 : Fixed the default driving camera that was too high BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier. Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks. Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks. Chang International : updated cut detection rules Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board. Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars. Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path. Art: BMW 134 Judd - New driver animation BMW M6 GT3 : improved the yellow headlights visuals Chevrolet Daytona Prototype : New driver animation DMD P20 : New driver animation Mistral M530 : New driver animation Mistral M531 : New driver animation Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible
  5. The September patch will introduce a couple of interesting game updates as well as a new track! Who can guess which one it is?
  6. Il team Sector3 ha appena annunciato per il suo RaceRoom Racing Experience il prossimo arrivo dello spettacolare circuito Enzo e Dino Ferrari di Imola. Il tracciato del Santerno, che vedete negli screens di anteprima qui sotto, sarà disponibile con la patch della prossima settimana.
  7. Vi proponiamo qui sotto un nuovo ed interessante video di confronto, che mette in paragone diretto la McLaren 650S GT3 a Silverstone con Assetto Corsa, rFactor 2 e RaceRoom. Voi cosa preferite?
  8. Anche se siamo nel pieno di un Agosto torrido, qui su DrivingItalia siamo già al lavoro al muretto box, come vedete dalla foto , per garantirvi un autunno ed inverno all'insegna del miglior simracing, con gare e tornei online aperti a tutti. Come prima cosa, vi ricordiamo il torneo Sparco TopDriver Challenge con Assetto Corsa, che ha superato addirittura i 100 iscritti ed al quale potete ancora partecipare, provando a qualificarvi per la fase 2, visto che sono ancora 16 i posti disponibili per le gare online che si svolgeranno a Dicembre. A Settembre si accenderanno i motori di altri due tornei con Assetto Corsa: il TT Endurance Cup e, a grande richiesta, la seconda stagione del Tatuus Challenge, tutti e due già con un decina di iscritti. Affrettatevi quindi con le iscrizioni per non rischiare di... rimanere a piedi ! In autunno vogliamo accontentare anche i numerosi appassionati di RaceRoom Racing Experience e del WTCC: abbiamo già aperto un server dedicato per i primi test, sul quale potete già iniziare a girare e teneteci d'occhio perchè lanceremo un torneo pensato appunto per i fans del Mondiale Turismo. Per gli appassionati dello spettacolare karting e dell'eccellente simulatore Kart Racing Pro di Piboso, sono sempre attivi i nostri servers dedicati. Se infine volete proporre oppure organizzare una vostra "garetta", non dovete fare altro che dirigervi sull'apposito forum dedicato. Siamo sempre a vostra disposizione! PS. guardate la foto in alto: secondo voi chi fra loro è il nostro simracing manager Alessandro "Gambero" Gamberini?
  9. RaceRoom: patch e BMW M235i disponibili

    Dopo averla annunciata a marzo 2016, confermando il rinnovo dell'accordo di collaborazione con la BMW, il team Sector3 ha finalmente rilasciato per il suo RaceRoom Racing Experience la nuova BMW M235i Racing, vettura della casa bavarese fra le protagoniste di serie come il VLN Endurance Championship e la Nürburgring 24 Hours del Nürburgring - Nordschleife. Oltre alla nuova BMW, Sector3 ha rilasciato anche una corposa patch per il gioco, con varie migliorie e bugfix elencati qui di seguito. The BMW M235i Racing is a close-to-production coupé, developed by BMW Motorsport. Its regular hunting ground: The Nordschleife. The traction control gives the car a very predictable handling and makes it a good entry-level car. But when you turn it off and push the pedal to the metal, the 333 horsepower strong engine will provide a good challenge. The car comes with a wide variety of liveries, all 100% accurate representations of the real liveries that are used on the racetracks all over the world. But the car looks even more impressive when you take a look inside, and see the steering wheel with the integrated data display. RaceRoom worked together closely with Sorg Rennsport, a racing team that enters the BMW M235i Racing on the Nordschleife, and we managed to implement all of its functions into our simulation. Accurate sound is one of the trademarks of RaceRoom, and in order to get the best representation, our sound designer Anthony Monteil met up with the Duwo team, which entered the BMW M235i Racing at the Hankook 24h race at Paul Ricard, to get the best impression and sound recordings from all angles. The visuals and the sound are important, but what is potentially the most important thing for a simracing enthusiast is that the car is as realistic as possible. In order to achieve that, we have taken some extra steps to ensure that you get the full M235i Racing experience. In addition to the factory data we received from BMW, we worked together with the Duwo team and Sorg Rennsport and collected a lot of telemetry and data which was used for the creation of our virtual version. Data alone isn’t everything; the feeling has to be right as well. For this reason, Oskar Sandberg joined the development team as a beta tester. Oskar has years of experience as a real racing driver, a lot of experience on RaceRoom – and most importantly, he drives the BMW M235i Racing in real life. He managed to claim the victory of the Dubai 24 hours race in the car, and this season he is driving on the Nordschleife. He could give us invaluable in-depth feedback on the behavior of the car that we implemented before the release. We are proud to say: The only way of getting a more realistic BMW M235i Racing experience is driving the actual car. But that won’t be possible for 349 vRP. So get your virtual helmet! New content: BMW M235i Racing BMW M6 GT3 : Bathurst 12H 2017 liveries Game: Lowered default minimum force setting for Thrustmaster wheels. Fixed Slow Down penalty calculations on turbocharged cars DRS no longer deactivates from lateral G’s Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session Change so the pitlane speed information overlay always shows when inside the pitlane. Fixed a case where cars would appear to be hovering above tarmac on pre-race screens. Fixed some data displays showing a ticker counting up to 0 at race starts. Fixed an invalid lap overlay that was sometimes showing without any text. Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position. Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display. Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs. Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay. Fixed a crash occuring sometimes when cycling through cameras in the pitlane. Game now aborts start-up if no display adapter resolution was found. Multiplayer: Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted. Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner. Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway. Fixed a case where disconnected players would sometimes remain visible on the HUD track map. Sounds, Cameras, Physics & AI: All cars: new external gearshifts added. All cars: Adjusted suspension sounds. All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples. Audi TT cup : Increased AI respect for other cars space Mercedes 190 DTM 1992 : New sounds Opel Omega DTM 1992 : New sounds Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area. Nordschleife : Tweaked AI speed in Carousel. Spa-Francorchamps : added some fly by cameras Portal & Backend: Added Team information on player profile and leaderboards. Free content is now visible again in store. Art: Lada Vesta 2017: Fixed an interior window texture Nürburgring : modified the font of the Porsche tagline on the GP pitwall. Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
  10. Con il breve comunicato e con il trailer di anteprima che vedete qui sotto, il team Sector3 annuncia la licenza ufficiale Porsche per il suo RaceRoom Racing Experience. Commenti sul forum. We are thrilled to finally share with you all a very special announcement on what has now been brewing behind our curtains for a while. Porsche is coming to RaceRoom! #WelcomeHome Porsche and RaceRoom have reached a long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience. No less than 9 Porsche race cars will come to RaceRoom, with the first three set for release in 2017. Check out the video to get a first taste of the beautiful Porsche 911 GT3 Cup (991 II) and its unique flat-six sound in #RaceRoom More details will be revealed in the near future.
  11. We are thrilled to finally share with you all a very special announcement on what has now been brewing behind our curtains for a while. Porsche is coming to RaceRoom! #WelcomeHome Porsche and RaceRoom have reached a long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience. No less than 9 Porsche race cars will come to RaceRoom, with the first three set for release in 2017. Check out the video to get a first taste of the beautiful Porsche 911 GT3 Cup (991 II) and its unique flat-six sound in #RaceRoom More details will be revealed in the near future.
  12. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre a correggere vari bugs, ci offre alcune migliorie, come il sistema delle bandiere gialle perfezionato, un miglior VR, updates a fisica e grafica. Inoltre è stato rilasciato il nuovo circuito svedese di Ring Knutstorp, protagonista del trailer qui sotto. Ring Knutstorp is now available ➤http://game.raceroom.com/store/tracks/all/knutstorp-ring Update includes: - Reworked Yellow Flag code - VR improvements - Updated Audi TT Cup physics according to feedback from Philip Ellis Racing - Texture updates to Nürburgring-Nordschleife & Zandvoort - Various bug fixes Full changelog: https://goo.gl/Njq32y Ring Knutstorp in Sweden is almost a miniature version of the Nordschleife. It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill.
  13. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre a correggere vari bugs, ci offre alcune migliorie, come il sistema delle bandiere gialle perfezionato, un miglior VR, updates a fisica e grafica. Inoltre è stato rilasciato il nuovo circuito svedese di Ring Knutstorp, protagonista del trailer qui sotto. Ring Knutstorp is now available ➤http://game.raceroom.com/store/tracks/all/knutstorp-ring Update includes: - Reworked Yellow Flag code - VR improvements - Updated Audi TT Cup physics according to feedback from Philip Ellis Racing - Texture updates to Nürburgring-Nordschleife & Zandvoort - Various bug fixes Full changelog: https://goo.gl/Njq32y Ring Knutstorp in Sweden is almost a miniature version of the Nordschleife. It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill.
  14. Il team Sector3 ha appena rilasciato per RaceRoom Racing Experience la nuova Formula RX-17, praticamente una monoposto di fantasia ispirata alle moderne Formula 1 del 2017, con motore V10. E' possibile acquistarla direttamente dallo shop al prezzo di 3,98 euro. Are you ready for the ultimate thrill? The Formula RaceRoom X-17 will be released tomorrow! It is the quickest car in RaceRoom and a must-have for all adrenaline junkies and lovers of V10 engine sound, as this video shows
  15. Con le immagini ed il trailer di anteprima che trovate qui sotto, il team Sector3 conferma ufficialmente il prossimo arrivo per RaceRoom Racing Experience della nuova Formula RaceRoom X-17, in sostanza una moderna monoposto di Formula 1 di fantasia, ma con tutte le caratteristiche tecniche delle vetture che avete potuto ammirare proprio ieri sul circuito di Barcellona. We have already shown various teasers, but now its time to officially reveal the new top runner of our Formula RaceRoom Series. We proudly present the: Formula RaceRoom X-17 3.0 liter V10 950hp @ 19000 rpm 370Nm @ 17000 rpm 7 speed paddle shift 620 kg including driver 44/56% Weight distribution, including driver, excluding fuel 150 liter fuel tank Maximum theoretical downforce is aprox 2800 kg @ 322 km/h. Traction Control available DRS System The low weight and advanced aerodynamics make it the quickest car currently available in RaceRoom. The V10 engine will leave you with nothing to be desired in terms of performance and sound. Equipped with fat slick tyres the car will stun you with insane mechanical grip. Next to the outstanding performance and sound of the FR X-17, the shape and design also know how to please. The FR X-17 is a must have for everyone looking for the ultimate thrill on the race track. Coming soon! fonte Sector3 forum
  16. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  17. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). Commenti sul forum. We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  18. We are very excited to bring you another classic Scandinavian Track. Ring Knutstorp in Sweden is an absolute fan favorite. Some say it resembles a miniature Nordschleife. It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill. Keep the speed down and it is a fun rollercoaster ride, but as you gain speed it becomes a serious challenge. There is no time to relax, no place to catch your breath and no forgiving run-off areas. You are truly all-in when pushing the limits at this relatively unknown gem of a track. Coming soon!
  19. Con le immagini ed il trailer di anteprima che trovate qui sotto, il team Sector3 conferma ufficialmente il prossimo arrivo per RaceRoom Racing Experience della nuova Formula RaceRoom X-17, in sostanza una moderna monoposto di Formula 1 di fantasia, ma con tutte le caratteristiche tecniche delle vetture che avete potuto ammirare proprio ieri sul circuito di Barcellona. We have already shown various teasers, but now its time to officially reveal the new top runner of our Formula RaceRoom Series. We proudly present the: Formula RaceRoom X-17 3.0 liter V10 950hp @ 19000 rpm 370Nm @ 17000 rpm 7 speed paddle shift 620 kg including driver 44/56% Weight distribution, including driver, excluding fuel 150 liter fuel tank Maximum theoretical downforce is aprox 2800 kg @ 322 km/h. Traction Control available DRS System The low weight and advanced aerodynamics make it the quickest car currently available in RaceRoom. The V10 engine will leave you with nothing to be desired in terms of performance and sound. Equipped with fat slick tyres the car will stun you with insane mechanical grip. Next to the outstanding performance and sound of the FR X-17, the shape and design also know how to please. The FR X-17 is a must have for everyone looking for the ultimate thrill on the race track. Coming soon! fonte Sector3 forum
  20. Continuing our series of Scandinavian Tracks we present you another frequently requested Swedish circuit: Falkenberg The track is part of the STCC - Scandinavian Touring Car Championship calendar and hosts regular endurance races and classic events. It is Sweden's fastest track showcasing a layout that is quite different from other Scandinavian tracks. Falkenberg is coming to RaceRoom soon! More info on our forums: https://goo.gl/F9D538
  21. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. In contemporanea con l'update software è stato anche rilasciato il nuovo e storico circuito svedese di Anderstorp. Anderstorp Raceway is now available http://bit.ly/RR_Anderstorp Anderstorp is a long standing marker in Swedish racing history, this is where the greats of Formula One battled in the glory days and where speed kings of Scandinavia were crowned for decades. The track combines a very long straight with cambered sweepers and tight hairpin turns. It demands a good setup of the car and precise lines from the driver to master. The tight final corner combination is always an invitation for last lap heroics, at Anderstorp your win is not certain until the very final meter. The track will come in two variants: GP & South Layout 04-05-2017 Game: Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30. Fixed an issue where players sometimes received a penalty while on grid at the start of MP race. Added a 2 second period during which the yellow flag causer still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore. Increased the speed threshold needed to release a yellow flag. Multiplayer Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty. Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying. Sounds, Cameras, Physics & AI: Mclaren 650s: Camera update following the steering wheel alignment fix. Suzuka: Fixed BMW procar going wide in 130R and fixed too harsh 130R cut rules Art: McLaren 650s GT3: Fixed alignment of the steering wheel. Portal & Backend: Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC
  22. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. In contemporanea con l'update software è stato anche rilasciato il nuovo e storico circuito svedese di Anderstorp. Anderstorp Raceway is now available http://bit.ly/RR_Anderstorp Anderstorp is a long standing marker in Swedish racing history, this is where the greats of Formula One battled in the glory days and where speed kings of Scandinavia were crowned for decades. The track combines a very long straight with cambered sweepers and tight hairpin turns. It demands a good setup of the car and precise lines from the driver to master. The tight final corner combination is always an invitation for last lap heroics, at Anderstorp your win is not certain until the very final meter. The track will come in two variants: GP & South Layout 04-05-2017 Game: Fixed an issue where time allowed to give a position was showing 15 seconds instead of 30. Fixed an issue where players sometimes received a penalty while on grid at the start of MP race. Added a 2 second period during which the yellow flag causer still can be overtaken after he/she has fulfilled the criteria for not causing a yellow anymore. Increased the speed threshold needed to release a yellow flag. Multiplayer Added a setting “Stay in Practice Session if Empty” to turn on/off session freeze to dedi. If ON, the server will stay in practice session if it’s empty. If OFF the server will continue to qualifying even if it’s empty. Added a setting “Allow Players Join in Qualifying” to allow/disallow players join during Qualifying. If OFF players can’t join during Qualifying. If ON players can join during Qualifying. Sounds, Cameras, Physics & AI: Mclaren 650s: Camera update following the steering wheel alignment fix. Suzuka: Fixed BMW procar going wide in 130R and fixed too harsh 130R cut rules Art: McLaren 650s GT3: Fixed alignment of the steering wheel. Portal & Backend: Fixed some inconsistencies with competition starting and ending time being x hours off depending on the players local time difference to UTC
  23. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update porta con sè come al solito varie migliorie e bugfix, anche alcune novità, come la nuova e bellissima McLaren 650S GT3, che è possibile acquistare dallo shop ufficiale per euro 3,98. The 650S GT3 is the latest generation track-focused racer from McLaren, designed and optimised to compete in GT3 championships across the globe. Since its debut in 2015 the 650S GT3 has claimed multiple championships and race wins worldwide, becoming one of the most successful GT3 cars to date. With a carbon fibre Monocell chassis and an award winning 3.8-litre V8 Twin turbo engine at its heart, this evolution of the highly successful 12C GT3 improves on its elder in almost every aspect, from aerodynamics and drivability to safety and cooling. The result is a car with a huge presence and the versatility to be competitive on every type of circuit and in a variety of track conditions. 20-04-2017 Added McLaren 650S GT3 which is now available in the store. Game: Data displays: Fixed wrong color of delta and laptime on some of the new data displays. Fixed an issue where Low Fuel warning on data display screen wasn’t going away. Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam. Enabled tire temperature even when tirewear is disabled. Added speed limited revlight blinking to old data displays. Citroen data display had a typo in "Brake balance" Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled. Various other fixes and tweaks to existing displays. Flag system: Fixed yellow flag appearing during private Qualifying. Fixed White flag appearing in MP Qualifying session that used rolling start. Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap. Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled. Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% ) White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed. Fixed 2 Race Format only saving replay of second race. Fixed Multiple Race format giving overall results that did not count points. Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire. Possible fix for the issue where some players, depending on setup had their input frozen. Added some logging when initializing texture and setting video mode. Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options. Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars. Multiplayer: Added handling for more JOIN_FAIL messages so error messages are more specific. Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message. Added some fixes when on occasion, connections were not dropping when leaving sessions. Changed so client doesn't respond to ping requests unless connected or trying to join. Sounds, Cameras, Physics & AI: Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm. Art: Audi TT cup cars have a new display Audi DTM 2016 finally has its new display Backend & Portal: Fixed top Leaderboard banner in competitions not scaling properly. Fixed a minor alignment issue with VIP drivers description box in Portal. Fixed exit "x" button on partner page section clipping with the page and looking out of place. Fixed facebook section in partner page overlapping with top banner. Some fixes to the redeem popup in portal. Fixed error 13 some players were receiving after exiting wtcc championship round 1. Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
  24. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update porta con sè come al solito varie migliorie e bugfix, anche alcune novità, come la nuova e bellissima McLaren 650S GT3, che è possibile acquistare dallo shop ufficiale per euro 3,98. The 650S GT3 is the latest generation track-focused racer from McLaren, designed and optimised to compete in GT3 championships across the globe. Since its debut in 2015 the 650S GT3 has claimed multiple championships and race wins worldwide, becoming one of the most successful GT3 cars to date. With a carbon fibre Monocell chassis and an award winning 3.8-litre V8 Twin turbo engine at its heart, this evolution of the highly successful 12C GT3 improves on its elder in almost every aspect, from aerodynamics and drivability to safety and cooling. The result is a car with a huge presence and the versatility to be competitive on every type of circuit and in a variety of track conditions. 20-04-2017 Added McLaren 650S GT3 which is now available in the store. Game: Data displays: Fixed wrong color of delta and laptime on some of the new data displays. Fixed an issue where Low Fuel warning on data display screen wasn’t going away. Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam. Enabled tire temperature even when tirewear is disabled. Added speed limited revlight blinking to old data displays. Citroen data display had a typo in "Brake balance" Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled. Various other fixes and tweaks to existing displays. Flag system: Fixed yellow flag appearing during private Qualifying. Fixed White flag appearing in MP Qualifying session that used rolling start. Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap. Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled. Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% ) White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed. Fixed 2 Race Format only saving replay of second race. Fixed Multiple Race format giving overall results that did not count points. Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire. Possible fix for the issue where some players, depending on setup had their input frozen. Added some logging when initializing texture and setting video mode. Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options. Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars. Multiplayer: Added handling for more JOIN_FAIL messages so error messages are more specific. Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message. Added some fixes when on occasion, connections were not dropping when leaving sessions. Changed so client doesn't respond to ping requests unless connected or trying to join. Sounds, Cameras, Physics & AI: Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm. Art: Audi TT cup cars have a new display Audi DTM 2016 finally has its new display Backend & Portal: Fixed top Leaderboard banner in competitions not scaling properly. Fixed a minor alignment issue with VIP drivers description box in Portal. Fixed exit "x" button on partner page section clipping with the page and looking out of place. Fixed facebook section in partner page overlapping with top banner. Some fixes to the redeem popup in portal. Fixed error 13 some players were receiving after exiting wtcc championship round 1. Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
  25. We are bringing you a new Season of the popular World Touring Car Championship.​ Including all cars from the 2016 Season. ​ As a highlight we will introduce the brand new Volvo S60 Polestar TC1. ​ Based on the S60 sedan, the four-door was developed by Polestar, Volvo's performance division, and will be campaigned in the WTCC by Cyan Racing. Car Data: Engine: 4-cylinder, 1595 cc, Drive–E Volvo Drive: FWD Power: 400 HP Max rpm: 8500 rpm Gearbox: 6-speed sequential Suspension: MacPherson front and rear, adjustable Öhlins dampers Brakes front: 4-piston caliper, 390mm ventilated discs Brakes rear: 2-piston caliper, 280mm ventilated discs Rims: 18″ with five-bolt pattern Body: Steel and carbon fibre Weight: 1100 kg Stay tuned for more information! fonte Sector3 forum
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