Jump to content
DrivingItalia.NET fa parte del network di

Search the Community

Showing results for tags 'project cars'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Modellismo
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Due ruote
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • Driving Simulation Center
    • Gare
    • DrivingItalia Champs & Races

Calendars

  • DrivingItalia.NET Calendar

Categories

  • Assetto Corsa & netKar Pro
    • Assetto Corsa
    • netKar PRO
  • rFactor & rFactor 2
    • rFactor2
    • rFactor
  • F1 2017 Codemasters
    • mods & addons
    • patch
  • Simulatori by SimBin
    • Race ON - Race 07 - GTR Evolution
    • GT Legends
    • GTR 2
  • Simulatori by Reiza Studios
    • Automobilista
    • Game Stock Car
  • Simulatori by PiBoSo
    • Kart Racing Pro
    • GP Bikes
    • World Racing Series

Categories

  • Software
  • Hardware
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Marker Groups

  • Members

Location


Interests


GTR 2002 Rank


GPL Rank


Nascar Rank


Come hai trovato DrivingItalia.NET?

Found 97 results

  1. Il Machine Dojo Modding Team prosegue il lavoro di sviluppo dei propri progetti per Project CARS: torna a mostrarci la spettacolare Citroen GT-LM Concept e la Porsche 918 Spyder, inoltre rilascia la nuova versione aggiornata 1.12 del FIA GT1 World Championship car pack, che ci mette a disposizione le mitiche vetture di classe GT1 del mondiale Gran Turismo della FIA. Infine ci viene segnalata la closed beta della McLaren MP4/4, realizzata dal VRC Modding Team. Citroen gt-lm concept We have now got most of the 3D done with AO baked for the Citroen racing concept by our modeller Yatsu. More photos coming soon. Porsche 918 spyder Robillard3381, LamboMantisMan23 and Didouc are working the Porsche 918 Spyder with every complete feature of pCARS found on the Audi, including LODs, damage, AO and much more. Here are some shots of the progress. FIA gt1 mod Newest version of the FIA GT1 has been released by Didouc with physics and graphical fixes. Download v1.12 on the Downloads page Mclaren mp4/4 for vrc modding team A close beta release for the Project CARS conversion of the MP4/4 model. Only a few things to fix. The car will look a lot better than this shot due to it lacking AO at the moment. Check out the VRC Modding Team website for more info on their team and their awesome classic F1 mods (http://www.vrc-modding-team.net/).
  2. Il miglior setup per la VR

    Il sito di Racedepartment ha appena pubblicato una interessante guida che ci spiega come impostare al meglio sul nostro PC un sistema VR di realtà virtuale, come il visore Oculus Rift. Inoltre vengono forniti alcuni utili consigli su come impostare i vari parametri di Oculus ed in game, con titoli come Assetto Corsa, Project CARS, DiRT Rally ed altri ancora. Assetto Corsa is for me one of the best experiences a sim racer can have in Virtual Reality. Fortunately setting up the game for use in VR is a relatively simple affair and you can do a few little tricks to help improve the visual experience. Before going in to the physical act of setting up the game I'll share a couple of useful tips I use to get best performance.
  3. Il Machine Dojo Modding Team prosegue il lavoro di sviluppo dei propri progetti per Project CARS rilasciando oggi la nuova versione aggiornata del FIA GT1 World Championship car pack, che ci mette a disposizione le mitiche vetture di classe GT1 del mondiale Gran Turismo della FIA. L'ultima release include anche le nuove Corvette C6R e Ford Matech GT. The FIA GT1 World Championship Car Pack has been updated with the following changes Change Log: - Added 2010 Chevrolet Corvette C6.R GT1 - Added 2010 Ford Matech GT GT1 - Changed tyres on all cars to GT1 - Renamed cars in menu to show which cars compete in the serie
  4. Il Machine Dojo Modding team ha appena rilasciato per Project CARS la nuovissima McLaren 688HS del 2016, che vedete protagonista delle immagini qui sotto, che potete scaricare da questa pagina. Da non perdere, sempre dallo stesso modding team, il comodissimo pacchetto completo FIA GT1 per installare in un colpo solo, nel sim targato Slightly Mad, le tre vetture di classe GT1 ed ulteriormente aggiornate con questo update, ovvero Maserati MC12, Lamborghini Murcielago LP670-4 e Nissan GTR Nismo, A breve saranno rilasciate anche altre vetture, a cominciare dalla Corvette e dalla DBR9. Vi ricordiamo che, oltre ai bolidi GT1, i Machine Dojo hanno già reso disponibili anche l'Audi R8 LMS 2015, la McLaren P1 GTR e la Pagani Zonda LMR Ragno, che potete scaricare singolarmente sempre da questa pagina. To celebrate my birthday (LamboMantisMan23), we are releasing a new car, the 2016 McLaren 688HS. I am particularly proud of this car, due to the details we went to, to make the car as incredible as possible. Ambient Occlusion is now featured on this car like the 2015 Audi R8 LMS did and it transforms the car. There will also be a damage update in the future when it has been modelled. I hope you guys enjoy this reverse birthday present! Using the 675LT ‘super series coupe’ chassis, McLaren has been developing a supercar even more powerful than the crazy LT. Estimated to output around 679bhp, the McLaren MSO HS will use the same basic 3.8-litre V8 from the other cars in the company’s range but cranked up to sit below only the P1. A nod to the P1 comes in the shape of a fully-active rear wing which is combined with a 40kg weight reduction from the already feather-weight 675LT. A striking roof-scoop and carbonfibre front splitter make for a hardcore McLaren that will take the fight to the best NA supercars that the car world has to offer.
  5. Il Machine Dojo Modding team ha rilasciato per Project CARS un comodissimo pacchetto completo FIA GT1 per installare in un colpo solo, nel sim targato Slightly Mad, le tre vetture di classe GT1 realizzate da loro ed ulteriormente aggiornate con questo update, ovvero Maserati MC12, Lamborghini Murcielago LP670-4 e Nissan GTR Nismo, A breve saranno rilasciate anche altre vetture, a cominciare dalla Corvette e dalla DBR9. Vi ricordiamo che, oltre ai bolidi GT1, i Machine Dojo hanno già reso disponibili anche l'Audi R8 LMS 2015, la McLaren P1 GTR e la Pagani Zonda LMR Ragno, che potete scaricare singolarmente da questa pagina.
  6. Come ormai sappiamo, il pilota tedesco Renè Rast è un grande appassionato dei titoli targati Slightly Mad Studios, tanto è vero che sta già testando il nuovo Project CARS 2. In questa intervista Rast ci racconta come si sta allenando al simulatore in vista della prossima stagione DTM ed in quale misura questo tipo di training lo aiuta e stimola per la guida reale. Commenti sul forum. How close to reality are the computer simulations? It depends. If you are driving in a game with a DTM car with standard setup, the difference to reality is rather big. But when you know how driving a DTM car feels in reality you can take the virtual pendant of the setup very close to reality. Then, the lap times differ by just a few tenths of a second. Nonetheless, the simulator can’t replace driving a real racing car, for me. But at the same time, the DTM cars require a special style of driving that also can be trained in the simulator. If you know the original that is. An ordinary person can’t get behind the wheel of a DTM car and be fast right away. You need experience. What are you missing most in the simulations? The feeling in your bum. A real racing car is moving all the time and you feel it in everywhere in your body. Oversteer, for instance, is noticed really fast in reality. In the simulator this isn’t the case. The only thing you’ve got is the ‘Force Feedback’ via the steering wheel that is far more sensitive.
  7. Dopo l'Audi R8 LMS 2015, la McLaren P1 GTR, la Pagani Zonda LM-R Ragno, la Lamborghini Murcielago LP670-4 GT1 e la Nissan GTR Nismo GT1, il team Machine Dojo Modding rilascia per Project CARS la sua sesta vettura aggiuntiva: questa volta si tratta dell'attesissima Maserati MC12 GT1, vettura campione del mondo GT1 nella stagione 2010, che potete scaricare direttamente da questa pagina. Da segnalare inoltre che, sempre dalla pagina download del team, potete scaricare le versioni aggiornate della Murcielago e della Nissan.
  8. Ogni mese, la Microsoft offre la possibilità di scaricare un gioco completamente gratis a tutti i suoi abbonati XBox Live Gold. Vi anticipiamo che, fra i titoli disponibili nel mese di febbraio, troverete il Project CARS targato Slightly Mad Studios. Il download digitale includerà anche il pacchetto Limited Edition, con le seguenti vetture extra: Ford GT40 Mk IV BMW M1 Pro Car McLaren F1 Sauber C9 Mercedes-Benz AMG C-Coupe DTM
  9. Dopo aver pronosticato l'uscita del nuovo Project CARS 2 per il mese di settembre, Ian Bell del team Slightly Mad Studios ha accennato ad una particolare ed interessante feature prevista nel prossimo titolo corsaiolo: la possibilità di sceglierci la "qualità" dei nostri avversari. We're building a very comprehensive ratings based system into pCARS2. You can choose the 'quality' of the people you prefer to race with/against. We have much more coming in this vein but I don't want to steal the thunder from the upcoming announcements.
  10. Nel video qui sotto possiamo ammirare il pilota tedesco Renè Rast che si allena al simulatore con Project CARS, sul circuito del Hockenheimring, in preparazione del prossimo campionato DTM 2017. Lo stesso Rast fa notare che il tempo fatto segnare in virtuale, sul minuto e 34 secondi, è molto vicino a quello reale della pista.
  11. Dopo l'Audi R8 LMS 2015, la McLaren P1 GTR, la Pagani Zonda LM-R Ragno e la Lamborghini Murcielago LP670-4 GT1 (aggiornata proprio ieri), il team Machine Dojo Modding rilascia per Project CARS la sua quinta vettura aggiuntiva: questa volta si tratta della corsaiola Nissan GTR Nismo GT1 del 2010, che potete scaricare direttamente da questa pagina. So here is the 2nd car of the 2010 FIA GT1 series for Project CARS - the 2010 Nissan GT-R Nismo GT1, definitely a fan favourite! Designed and produced specifically to compete in the FIA GT1 World Championship, the GT-R NISMO GT1 is based on the road-going version of the Nissan GT-R and was the only car to have ever been constructed implicitly to the GT1 technical regulations. The GT-R NISMO GT1 is powered by a NISMO race-prepped VK56DE, a naturally aspirated V8 engine that displaces 5,552 cc. It measures 80.3 inches in width, 186.2 inches in length, and has a wheelbase of 109.4 inches. Only 4 more cars to go until the series is complete! Also, our Lamborghini Murcielago LP670-4 R-SV GT1 mod has been updated to fix some tire issues in the rain, so download the new version of that too!
  12. Dopo l'Audi R8 LMS 2015, la McLaren P1 GTR, la spettacolare Pagani Zonda LM-R Ragno, il team Machine Dojo Modding rilascia per Project CARS la sua quarta vettura aggiuntiva: questa volta si tratta della cattivissiima Lamborghini Murcielago LP670-4 GT1 del 2010 ! The R-SV is an evolution of the R-GT developed by Reiter Engineering to comply with the FIA rules for the new FIA GT1 World Championship. The 2010 FIA GT1 World Championship season saw Reiter run two cars and the other two were run by All-Inkl.com Münnich Motorsport. Reiter saw some success winning two Championship races finishing third in the teams championship. The All-Inkl team did not have as much success finishing ninth in the championship. The 2011 season saw Swiss Racing Team run the ex-Reiter R-SV's, after an unsuccessful season in 2010 running Nissan GT-R's. All-Inkl have had a successful season so far topping the teams championship as of round seven. Swiss Racing Team had some points finishes but after a crash between both cars at the Sachsenring round, they had a lack of spare parts and did not compete in the next three events. DKR Engineering announced that they would be using Murcielago R-SVs for the last 2 rounds of the season, instead of the Chevrolet Corvette C6.R that they were using for the first 8 rounds. Beware of the future GT1 beasts coming to your pCARS game soon also....
  13. Guida FFB con PCARS e CSL Elite

    Il nostro Andrea "Uff" Candini torna in video: ecco quindi i consigli di DrivingItalia per trovare un buon settaggio di partenza per il force feedback in Project CARS con la base volante CSL Elite di Fanatec. Seguite le nostre linee guida per impostare correttamente il force feedback del titolo degli Slightly Mad Studios!
  14. Project CARS: PC STEAM Patch 11.2

    How do I do this? - Look in this folder: \Users\<current user>\Documents\Project CARS\ Depending on the HMD you're using... Oculus Rift, edit: oculussettings.xml HTC Vive, edit: openvrsettings.xml Look for a line called HTML Code: "<prop name="ResScale" data="1" />" Change the number after 'data=' to whatever you want to set your super sampling to. Higher numbers will increase the resolution, while lowering the number will decrease the resolution. We recommend starting with a value around 1.5 and experimenting with it from there. How much you can push this will depend on your GPU. Have fun
  15. [PATCH] Project CARS - PC STEAM Patch 11.1 (20.4MB) Virtual Reality * The game will now shut down correctly when the user choose to Exit via Steam Dashboard or Oculus Home * The game will now Pause when the user accesses Oculus Home or Steam Dashboard while in the game * Fixed an issue in Option>Virtual Reality, where when the user changed the defaults for the 'reset on boot' and 'reset on race start', some of the other settings were being reset to default. Controllers - Fanatec * Added Fanatec CSL Elite wheel base profile to code and GUI * Fixed an issue where during gameplay he centering spring would turn on * Fixed issue where the menu spring would sometimes not be enabled when exiting a race or changing controllers * Fixed an issue that lead to 100% CPU usage with Fanatec controllers connected General * Corrected an exploit where user-modified tyres could be used on original cars * Fixed TrackIR support to still work when you run the non-vr version of the game
  16. Arriva oggi una bella sorpresa da parte del team Slightly Mad Studios: è infatti disponibile gratuitamente tramite Steam il nuovo Project CARS - Pagani Edition, ovvero una versione free ridotta del già noto Project CARS dedicato unicamente alle splendide supercars create da Horacio Pagani. Scaricando Project CARS - Pagani Edition avremo a disposizione 5 Pagani (la Huayra e la BC, Zonda Cinque, R e Revolucion) ed i circuiti Nurburgring e Nords combo, Monza GP ed Azure Coast con le modalità di gioco Quick Race Weekend e Time Trial. Project CARS - Pagani Edition Welcome to this special free edition of Project CARS, featuring a select group of Pagani vehicles and three locations to drive them at. 'Project CARS – Pagani Edition' Features the Pagani Huayra, Huayra BC, Zonda Cinque, Zonda R, and Zonda Revolucion, and three intricately modeled tracks — the Nürburgring and Nordschleife combo, Monza GP, and Azure Coast — along with two game modes, and full VR support on both Oculus Rift and HTC Vive, as well as support for 4K screens and traditional displays. This free, PC-only game has been built around the market-leading Project CARS simulation, and is the result of a unique collaboration with legendary Italian car-maker Pagani Automobili. Designed to showcase both the very best examples of Pagani’s eponymous supercars along with the world-class technology that underpins the best-selling Project CARS simulation, 'Project CARS – Pagani Edition' is an invitation to encounter the digital integration of high-octane hypercars with cutting-edge racing-game technology. Vehicles Huayra Huayra BC Zonda Cinque Zonda R Zonda Revolucion Tracks Nurburgring+Nords combo Monza GP Azure Coast Game modes Quick Race Weekend Time Trial This post has been promoted to an article
  17. Project CARS - Pagani Edition (gratis)

    This free, PC-only game has been built around the market-leading Project CARS simulation, and is the result of a unique collaboration with legendary Italian car-maker Pagani Automobili. Designed to showcase both the very best examples of Pagani’s eponymous supercars along with the world-class technology that underpins the best-selling Project CARS simulation, 'Project CARS – Pagani Edition' is an invitation to encounter the digital integration of high-octane hypercars with cutting-edge racing-game technology. Vehicles Huayra Huayra BC Zonda Cinque Zonda R Zonda Revolucion Tracks Nurburgring+Nords combo Monza GP Azure Coast Game modes Quick Race Weekend Time Trial
  18. Nell'ambito dei suoi già collaudati tornei eSports, il team di Project CARS lancia oggi la nuova Ginetta Cup, un torneo online dedicato alla divertente e gestibilissima vettura inglese, pensato soprattutto per i piloti più giovani ed alle prime esperienze. Qui di seguito tutti i dettagli del campionato che prevede anche un cospicuo montepremi. Project CARS, in partnership with Ginetta Cars, launch the ‘Ginetta x Project CARS Esports Cup’, a fully manufacturer-backed, international Esports racing competition with £5,000 in prizes Ginetta Cars have been launching the motorsport careers of young chargers for a decade, so their decision to enter the world of simulated racing is great news for everyone involved. Now you too can get involved with a company that is dedicated to fostering, promoting, and creating motorsport opportunities for talented drivers. How? Simply register for the ‘Ginetta x Project CARS Esports Cup’, and bring your best against the best in November. Ginetta Cars have been launching the motorsport careers of young chargers for a decade, so their decision to enter the world of simulated racing is great news for everyone involved. Now you too can get involved with a company that is dedicated to fostering, promoting, and creating motorsport opportunities for talented drivers. How? Simply register for the ‘Ginetta x Project CARS Esports Cup’, and bring your best against the best in Novembe Ginetta Cars is a British specialist builder of racing and sports-cars, as well as a major player in the motorsport world who run a number of professional championships across the calendar, in addition to catering for racers all the way through from novices to drivers looking to compete in cutting-edge prototype sports-car series. Ginetta, who have been building race cars since the 1950s, runs three championships a season, two of which feature as support races for the UK’s premiere racing series, the British Touring Car Championship. If you happened to watch Le Mans this year, you might also have seen the Ginetta leading the LMP3 class with young star Charlie Robertson behind the wheel. Motor racing is in the company’s DNA. The high-end British-based car manufacturer, based in a state-of-the-art factory in Leeds, has been at the business-end of creating motorsport opportunities for young drivers for a decade, too, ever since the introduction of the Ginetta Junior Championships in 2005, and continues to be at the forefront of familiarizing young drivers to the sport. This unique and highly-successful championship is tailored to provide an affordable and competitive entry-point into the world of motor racing for aspiring and talented drivers between the ages of 14 and 17. Young drivers are afforded an entry point into a scalable career-ladder through the various Ginetta championships, and provides UK-based youngsters the opportunity to ultimately compete in top-level GT racing, or even top-tier single-seater racing. With entry into the world of motorsport beyond the financial and commercial possibilities of so many talented and fast drivers out there, the Ginetta Junior Championship remains an indispensable and crucial gateway into this elite world. The championship has become, in ten short years, an institution, one that is both highly-praised and respected by former competitors, the motoring media, and within the motorsport community at large. The Ginetta Junior Championship has seen over 250 kids come racing through the program in identical Ginetta G40s. The championship runs as support races to the enormously popular British Touring Car Championship, and this affords these ambitious young charges the kind of TV and live audience exposure that can make professional careers: as entry-points go into the real-world of motorsport, there are not many programs that can compete with Ginetta’s Junior Championship both from a commercial, or a results, vantage point. Dino Zamparelli is a perfect illustration of the type of career that Ginetta’s Junior Championship can forge, going from the series’ champion in 2007 all the way up through European single-seaters, a finalist in the 2011 McLaren Autosport BRDC Award, and a member of the Marussia Manor Racing F1 Team Young Driver Program. Meanwhile, the Ginetta Junior Scholarship program, launched in 2009, was created to allow one highly-talented driver a year to enjoy complete funding for a season in the Junior Championship. This is testament to the core values that underpin Ginetta Cars—as a true, trusted, and successful gateway into an international motorsports career for those who have the talent, desire, and aptitude to progress in all the areas needed to succeed in the modern world of motor racing—speed, professionalism, and, of course, commercial nous. Ade Barwick, Commercial Director at Ginetta Cars, notes that, “Ginetta exists to provide accessible racing for all levels of driver, and our unique motorsport ladder has taken drivers from their first race aged 14 all the way to international racing stardom.” It is somewhat inevitable, then, that Ginetta Cars would find opportunity in simulated racing, and would find themselves at the cutting-edge as this discipline begins to make an impact on the real-world motor racing scene. With the financial and commercial barriers to a motorsport career becoming ever more prohibitive for youngsters around the world, simulated racing has already shown its potential as a gateway into this exclusive, and highly-rewarding world. “Sim racing is a new and increasingly popular entry-point into this world of motorsport,” Ade Barwick said, “and we take it seriously as a discipline in its own right, so we are very excited to announce this partnership, and look forward to seeing what the competitors can do.” Using the market-leading Esports motor racing simulator Project CARS was an easy choice once Ginetta decided to go this route. Unlike Ginetta’s real-world series, though, the ‘Ginetta x Project CARS Esports Cup’ is open to drivers from anywhere in the world, of every level, across PC, XBOX One, and PlayStation 4 platforms. This online only competition will be contested over the course of two adrenaline-fueled weekends between 18th November, and 4th December 2016. The growing relationship with British-based Ginetta Cars further strengthens Project CARS’ market-leading Esports program, and solidifies the reality of simulated racing as an affordable entry-point into the exciting world of motorsport. Andy Tudor, Creative Director for Slightly Mad Studio, offered his thoughts: “This partnership demonstrates how closely Project CARS mirrors the real-world of motorsport, and the accuracy with which the cars and tracks are replicated in the simulator. Using our precisely recreated Ginetta Cars in an official Ginetta-sponsored championship opens an exciting new chapter of manufacturer-based motor racing for our racing drivers.” Ginetta x Project CARS Esports Cup ​ The qualifying round for all drivers across all platforms will be run from 18th to 21st November. All registered drivers will be invited to compete in a time-trial-based qualifying format using the Ginetta G55 GT4 car at the Donington National Circuit. To emphasise the importance of driving skills and level the playing field, all car setups will be fixed. The Top 15 qualifiers on each platform will then move on to the Final weekend which will feature two rounds of exciting, live, online racing. First come the Semi-Finals, which will decide which 8 drivers on each platform move on to the culminating round of the championship: The Ginetta x Project CARS Esports Cup Finals. The Finals will each feature a 30-minute race with one mandatory pit-stop, and will see the best 8 drivers on each platform fight-it-out for the Championship trophy, and a share of the £5,000 prize. The Finals will be live-streamed and feature live, play-by-play commentary. Entry to the Ginetta x Project CARS Esports Cup is free and open to drivers of all ages worldwide. Drivers must register for the event on or before November 17, 2016, at this link: http://www.projectcarsesports.com/ginetta-x-esports-cup.html. Further details can be found at the same link. This post has been promoted to an article
  19. Ginetta Cars have been launching the motorsport careers of young chargers for a decade, so their decision to enter the world of simulated racing is great news for everyone involved. Now you too can get involved with a company that is dedicated to fostering, promoting, and creating motorsport opportunities for talented drivers. How? Simply register for the ‘Ginetta x Project CARS Esports Cup’, and bring your best against the best in Novembe Ginetta Cars is a British specialist builder of racing and sports-cars, as well as a major player in the motorsport world who run a number of professional championships across the calendar, in addition to catering for racers all the way through from novices to drivers looking to compete in cutting-edge prototype sports-car series. Ginetta, who have been building race cars since the 1950s, runs three championships a season, two of which feature as support races for the UK’s premiere racing series, the British Touring Car Championship. If you happened to watch Le Mans this year, you might also have seen the Ginetta leading the LMP3 class with young star Charlie Robertson behind the wheel. Motor racing is in the company’s DNA. The high-end British-based car manufacturer, based in a state-of-the-art factory in Leeds, has been at the business-end of creating motorsport opportunities for young drivers for a decade, too, ever since the introduction of the Ginetta Junior Championships in 2005, and continues to be at the forefront of familiarizing young drivers to the sport. This unique and highly-successful championship is tailored to provide an affordable and competitive entry-point into the world of motor racing for aspiring and talented drivers between the ages of 14 and 17. Young drivers are afforded an entry point into a scalable career-ladder through the various Ginetta championships, and provides UK-based youngsters the opportunity to ultimately compete in top-level GT racing, or even top-tier single-seater racing. With entry into the world of motorsport beyond the financial and commercial possibilities of so many talented and fast drivers out there, the Ginetta Junior Championship remains an indispensable and crucial gateway into this elite world. The championship has become, in ten short years, an institution, one that is both highly-praised and respected by former competitors, the motoring media, and within the motorsport community at large. The Ginetta Junior Championship has seen over 250 kids come racing through the program in identical Ginetta G40s. The championship runs as support races to the enormously popular British Touring Car Championship, and this affords these ambitious young charges the kind of TV and live audience exposure that can make professional careers: as entry-points go into the real-world of motorsport, there are not many programs that can compete with Ginetta’s Junior Championship both from a commercial, or a results, vantage point. Dino Zamparelli is a perfect illustration of the type of career that Ginetta’s Junior Championship can forge, going from the series’ champion in 2007 all the way up through European single-seaters, a finalist in the 2011 McLaren Autosport BRDC Award, and a member of the Marussia Manor Racing F1 Team Young Driver Program. Meanwhile, the Ginetta Junior Scholarship program, launched in 2009, was created to allow one highly-talented driver a year to enjoy complete funding for a season in the Junior Championship. This is testament to the core values that underpin Ginetta Cars—as a true, trusted, and successful gateway into an international motorsports career for those who have the talent, desire, and aptitude to progress in all the areas needed to succeed in the modern world of motor racing—speed, professionalism, and, of course, commercial nous. Ade Barwick, Commercial Director at Ginetta Cars, notes that, “Ginetta exists to provide accessible racing for all levels of driver, and our unique motorsport ladder has taken drivers from their first race aged 14 all the way to international racing stardom.” It is somewhat inevitable, then, that Ginetta Cars would find opportunity in simulated racing, and would find themselves at the cutting-edge as this discipline begins to make an impact on the real-world motor racing scene. With the financial and commercial barriers to a motorsport career becoming ever more prohibitive for youngsters around the world, simulated racing has already shown its potential as a gateway into this exclusive, and highly-rewarding world. “Sim racing is a new and increasingly popular entry-point into this world of motorsport,” Ade Barwick said, “and we take it seriously as a discipline in its own right, so we are very excited to announce this partnership, and look forward to seeing what the competitors can do.” Using the market-leading Esports motor racing simulator Project CARS was an easy choice once Ginetta decided to go this route. Unlike Ginetta’s real-world series, though, the ‘Ginetta x Project CARS Esports Cup’ is open to drivers from anywhere in the world, of every level, across PC, XBOX One, and PlayStation 4 platforms. This online only competition will be contested over the course of two adrenaline-fueled weekends between 18th November, and 4th December 2016. The growing relationship with British-based Ginetta Cars further strengthens Project CARS’ market-leading Esports program, and solidifies the reality of simulated racing as an affordable entry-point into the exciting world of motorsport. Andy Tudor, Creative Director for Slightly Mad Studio, offered his thoughts: “This partnership demonstrates how closely Project CARS mirrors the real-world of motorsport, and the accuracy with which the cars and tracks are replicated in the simulator. Using our precisely recreated Ginetta Cars in an official Ginetta-sponsored championship opens an exciting new chapter of manufacturer-based motor racing for our racing drivers.” Ginetta x Project CARS Esports Cup ​ The qualifying round for all drivers across all platforms will be run from 18th to 21st November. All registered drivers will be invited to compete in a time-trial-based qualifying format using the Ginetta G55 GT4 car at the Donington National Circuit. To emphasise the importance of driving skills and level the playing field, all car setups will be fixed. The Top 15 qualifiers on each platform will then move on to the Final weekend which will feature two rounds of exciting, live, online racing. First come the Semi-Finals, which will decide which 8 drivers on each platform move on to the culminating round of the championship: The Ginetta x Project CARS Esports Cup Finals. The Finals will each feature a 30-minute race with one mandatory pit-stop, and will see the best 8 drivers on each platform fight-it-out for the Championship trophy, and a share of the £5,000 prize. The Finals will be live-streamed and feature live, play-by-play commentary. Entry to the Ginetta x Project CARS Esports Cup is free and open to drivers of all ages worldwide. Drivers must register for the event on or before November 17, 2016, at this link: http://www.projectcarsesports.com/ginetta-x-esports-cup.html. Further details can be found at the same link.
  20. Dopo averlo preannunciato un pò di tempo fa con un breve filmato, oggi il team Slightly Mad Studios ci presenta finalmente la versione completa del cortometraggio dedicato a Nicolas Hamilton, fratello del più noto Lewis che corre in Formula 1 con la Mercedes, che proprio grazie al simracing ed in particolare al supporto di Project CARS, è riuscito a coronare il sogno di correre da professionista anche nella realtà, nonostante un handicap fisico. Ricordiamo infatti che Nicolas ha lavorato come consulente per Slightly Mad Studios su Project Cars, aiutando a definire la fisica e la gestione delle auto.
  21. Project CARS: Game of The Year Edition

    Featuring all the elements that made the original core experience a runaway success, the Game of the Year Edition will add even more to what is already the definitive racing sim: An additional 50+ cars (125 total) 4 tracks (35 unique locations, 100+ layouts total) 60+ community-created liveries 500+ features and improvements that have been added since launch In addition, the Game Of The Year Edition will feature two distinctive and exclusive items: The iconic Nurburgring Combined Nordschieife + GP circuit Two Project CARS exclusive vehicles from Pagani – the Zonda Revolucion and Huayra BC unveiled at this year’s Geneva Motor Show The Game of the Year Edition is both a celebration and a thank you, from Slightly Mad Studios and BANDAI NAMCO Entertainment, to the racing community around the world as they have made Project CARS into the start of an exciting new franchise, and the leader in the sim racing game genre.
  22. We proudly present the number one racing seat for Project CARS fans: Playseat® Project CARS! Our newest racing simulator is developed in cooperation with the makers of the immensly popular racing game Project CARS and features all the well known, colorful Project CARS logos and imagery combined in one awesome design on the seating and the base of this racing chair. The stitched artwork is of the highest quality and consists of unique color matched materials! With the Playseat® Project CARS, you get the unique Playseat® quality in a Project CARS jacket! The simulator has a black frame and is coated with high quality black alcantara, which is used in real race cars! This race seat is very comfortable, stable, highly adjustable, so all your friends and family members can enjoy this chair. The Playseat® Project CARS is compatible with all racing wheel and pedal sets on the market. Thanks to its unique foldable design, it uses little space when not in use, for easy storage. Specifications: Recommended drivers length: Minimum 120 cm / 47 inch Maximum 220 cm / 87 inch Recommended drivers weight: Minimum 20 kg / 47 lbs Maximum 122 kg / 270 lbs Dimensions (LxWxH): 130x50x98 cm / 51x20x39 inches Net weight: 20,55 kg / 45.30 lbs Packaging: Dimensions (LxWxH): 60x50x40 cm / 23.2x19.7x15 inches Gross weight 24 kg / 52.91 lbs Manual and warranty card included
  23. Namco Bandai ha rilasciato un dettagliato comunicato per spiegare le varie caratteristiche della modalità multiplayer del prossimo Project CARS, titolo targato Slightly Mad Studios in uscita il 7 maggio. Le stanze per giocare online saranno di tre tipi: lobby pubbliche, adatte per partite rapide che inizieranno allo scadere di un countdown, lobby solo per amici, nelle quali l'host avrà il controllo totale, lobby private, pensate per le community, in questo tipo di lobby potranno entrare solo utenti che rispettano determinati criteri. Le lobby su macchine a 32 bit supporteranno 16 giocatori, mentre gli utenti PC a 64-bit potranno giocare in lobby da 32 giocatori. Chi fungerà da server/host potrà controllare direttamente le proprie lobby, votare per il cambio di circuito, decidere se limitare alcuni fattori come l'utilizzo esclusivo della telecamera interna, partenza lanciata, danni, penalità, aiuti di guida ammessi, inserire vetture comandate dalla IA, inoltre sarà disponibile la chat vocale. Una volta terminato l'evento online sarà possibile salvare il replay nel proprio Driver Network Profile (profilo personale online), che tiene traccia dell'esperienza, focus ed affinità, oltre che delle proprie performance in rete, con tutte le statistiche del caso (ad esempio il numero di eventi a cui si è preso parte con il numero di eventi completati). Tutte le informazioni dei profili sarnno utili per trovare videogiocatori con la stessa condotta e con la stessa abilità, oltre che naturalmente corretti e seri! Qui di seguito il trailer ufficiale pubblicato nei giorni scorsi dedicato proprio al multiplayer. This post has been promoted to an article
  24. Il sondaggione di Project CARS

    Il team Slightly Mad Studios chiede un feedback a tutti gli appassionati e giocatori del suo Project CARS, con un mega sondaggione pieno di domande "delicate"... Come reputate la fisica del gioco rispetto a Gran Turismo o Forza Motorsport? E rispetto a simulatori come Assetto Corsa, rFactor o iRacing? E cosa pensate della grafica? Quali periferiche di gioco usate? E gli aiuti? E quale auto preferite? Le domande sono tantissime e le risposte saranno ovviamente utilizzate per il prossimo Project CARS 2. Commenti sul forum.
  25. Il team Slightly Mad Studios chiede un feedback a tutti gli appassionati e giocatori del suo Project CARS, con un mega sondaggione pieno di domande "delicate"... Come reputate la fisica del gioco rispetto a Gran Turismo o Forza Motorsport? E rispetto a simulatori come Assetto Corsa, rFactor o iRacing? E cosa pensate della grafica? Quali periferiche di gioco usate? E gli aiuti? E quale auto preferite? Le domande sono tantissime e le risposte saranno ovviamente utilizzate per il prossimo Project CARS 2. This post has been promoted to an article
×

Important Information

By using this site, you agree to our Terms of Use.