DrivingItalia.NET fa parte del network di

Search the Community

Showing results for tags 'project cars 2'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Modellismo
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Auto, moto e..
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Virtual Grand Prix 3
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • Driving Simulation Center
    • Gare
    • DrivingItalia Champs & Races

Calendars

  • DrivingItalia.NET Calendar

Categories

  • KUNOS SIMULAZIONI
    • Assetto Corsa
    • netKar PRO
  • Simulatori by ISI
    • rFactor2
    • rFactor
  • Simulatori by SIMBIN
    • Race ON - Race 07 - GTR Evolution
    • GT Legends
    • GTR 2
  • Simulatori by Reiza Studios
    • Automobilista
    • Game Stock Car
  • F1 by Codemasters
    • F1 2014
    • F1 2013
    • F1 2012
    • F1 2011
    • F1 2010
  • Project CARS
    • Mods
    • Car Skin
  • Need for Speed Shift 2
    • Official files
    • Patch & addons
    • Skins & Cars
    • Tracks
  • Simulatori by PiBoSo
    • Kart Racing Pro
    • GP Bikes
    • World Racing Series
  • Culmone Addons
    • GT Legends Addons
    • GTR2 Addons
    • GTR Evolution Addons
    • Grand Prix Legends Addons
    • netKar Pro Addons
    • rFactor Addons
  • Simulatori RALLY
    • Dirty Rally
    • DiRT 3 Codemasters
    • Richard Burns Rally
    • WRC 3
  • GRAND PRIX LEGENDS
    • Cars & Skins
    • Tracks
    • Patch, Addons, Utility
    • Setups
    • Track Update
  • Varie
    • Demo
    • Fantec Drivers
    • Thrustmaster Drivers
    • OLD

Categories

  • Software
  • Hardware
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Marker Groups

  • Members

Location


Interests


GTR 2002 Rank


GPL Rank


Nascar Rank


Come hai trovato DrivingItalia.NET?

Found 51 results

  1. Con un filmato in alta risoluzione 4K ed un breve testo, il team Slightly Mad Studios annuncia ufficialmente l'arrivo per fine 2017 del nuovo Project CARS 2, sottotitolato come "the ultimate driver journey". Il gioco offrirà oltre 170 vetture e 60 circuiti, focalizzando l'attenzione anche sulle stagioni e condizioni meteo specifiche, neve inclusa, come si nota dal trailer di lancio. Project CARS 2: the ‘ultimate driver journey’ returns late 2017 on PlayStation 4, Xbox One, and PC. With 170+ cars, 60+ tracks, varying terrains and motorsports, tested and approved by world-class drivers, and featuring more iconic cars from the world’s most elite brands, Project CARS 2 is the most beautiful, authentically-crafted, and technically-advanced racing simulation game you’ve ever experienced.
  2. Il team Slightly Mad Studios ha appena annunciato per il suo prossimo Project CARS 2 la nuova licenza ufficiale del mitico circuito americano di Indianapolis. Oltre al catino dell'Indiana, arriveranno anche alcune vetture che ne hanno fatto la storia: Ol’ Calhoun, Lotus 38,Chapman-Granatelli STP Pratt & Whitney, Lotus 56. Non mancano ovviamente alcuni spettacolari screenshots di anteprima. The Indianapolis Motor Speedway comes to Project CARS 2 with Ol’ Calhoun ridin’ shotgun This Sunday, a world champion comes to the Indy 500 seeking to add his name to an elite list of world champions who have come to the Brickyard and won it all. Back in 1965, another legend skipped Monaco to come win at the Brickyard, and in Project CARS 2, you’ll be able to recreate both eras with the current crop of Dallara DW12s coming alongside Jim Clark’s Lotus 38, and the classic USAC roadster that robbed Clark of it all—Parnelli Jones’s red-white-and-blue Ol’ Calhoun …
  3. Dopo averci presentato la licenza del mitico circuito di Indianapolis ed alcune vetture storiche, oggi Slightly Mad Studios, con la collaborazione di un tecnico della scuderia Schmidt Peterson Motorsports, ci svela tutti i segreti della Dallara DW12 Indycar presente nel prossimo Project CARS 2. Come al solito, accompagnano una manciata di spettacolari screens. Kenny Krajnik, IndyCar Assistant Race Engineer for Schmidt Peterson Motorsports, talks IndyCars in Project CARS 2 With the IndyCar Dallara DW12 coming to Project CARS 2, Schmidt Peterson Motorsports’ assistant race engineer Kenny Krajnik found time during prep’ for the Indy 500 to talk all-things Indy, and how his team, who started last year’s race at the Brickyard on pole, assisted in the development of the in-game Dallara DW12 … Q: In terms of the simulation itself: presumably there are two aspects to this. The first is the driver, and the second is what you, as an engineer, is getting out of the simulation. Are you looking at the interaction between the driver and the simulation, or are you actually looking at it purely from an engineering perspective? Kenny Krajnik: I would say both. We have a lot of different simulation tools available to us, and one of those is the driver-in-the-loop simulation—very similar to a computer game, but one where the driver sits in a moving platform that can represent g-loading and so on. In that case, we can apply setup changes to the model, and the driver will go do a few laps and give us his comments on those changes. We can use that to correlate our simulation models, as well as consider potential setup changes that could be useful in the future.
  4. Il team Slightly Mad Studios ha appena annunciato per il suo prossimo Project CARS 2 la nuova licenza ufficiale del mitico circuito americano di Indianapolis. Oltre al catino dell'Indiana, arriveranno anche alcune vetture che ne hanno fatto la storia: Ol’ Calhoun, Lotus 38,Chapman-Granatelli STP Pratt & Whitney, Lotus 56. Non mancano ovviamente alcuni spettacolari screenshots di anteprima. Commenti sul forum. The Indianapolis Motor Speedway comes to Project CARS 2 with Ol’ Calhoun ridin’ shotgun This Sunday, a world champion comes to the Indy 500 seeking to add his name to an elite list of world champions who have come to the Brickyard and won it all. Back in 1965, another legend skipped Monaco to come win at the Brickyard, and in Project CARS 2, you’ll be able to recreate both eras with the current crop of Dallara DW12s coming alongside Jim Clark’s Lotus 38, and the classic USAC roadster that robbed Clark of it all—Parnelli Jones’s red-white-and-blue Ol’ Calhoun …
  5. Dopo i filmati e le varie presentazioni delle vetture in game, vi segnaliamo una interessante intervista fatta ad una parte del team Slightly Mad Studios che sta dietro al prossimo Project CARS 2: ecco cosa ci dicono Joe Barron (Marketing & Esports Manager), Andy Tudor (Creative Director), Darren White (Art Director), Mark Adams (Art Manager), Jan Frischkorn (Vehicle Art Manager), e Casey Ringley (Technical Vehicle Lead). Da non perdere infine gli ultimi screenshots di anteprima che ci mostrano il famoso circuito di... What role do you play in eSports? Is this something that the community picked up first or is it something that you encouraged from the getgo? ANDY: We knew that there’s a portion of the public out there who are dedicated with beating their friends’ times, and we knew we had a system in the first game that would allow players to come back repeatedly and try and beat other people’s times. So, we started using the eSports world and started cultivating these drivers and teams through a championship that we put on back in 2015. We had some prizes to give out and we treated it respectfully and treated it in a very regulated way, just like with other sports. That served us well. So, in 2016, for Season 2, we expanded the contest and we got sponsored brands for two series. We joined with the biggest E sports platform with ESL and I chose to work with them to expand some technical limitations that they had on their platform. And now we’ve actually done a multi-class championship. We’ve put events on all over the world with partnerships like Audi and Ginetta. And, yeah, it’s the kind of thing that really activates your audience. The fact that we have hundreds of people all playing the game on a very competitive level just two years after the release of the game is actually quite unheard of for our previous games, but it’s the norm in eSports in general. It adds longevity to your game.
  6. Nuovo trailer di anteprima dedicato al prossimo Project CARS 2, ma questa volta decisamente particolare: Slightly Mad Studios ci mostra infatti il lavoro fatto con Chris Goodwin, capo test driver della McLaren, per lo sviluppo della spettacolare McLaren 720S. Goodwin, all'inizio molto scettico e perplesso, dopo i vari aggiornamenti del software provati, si dice molto soddisfatto del lavoro svolto. "La 720S in Project CARS 2 è quanto di più vicino si possa avere alla sua controparte reale". Dobbiamo credergli ? How one final session with McLaren’s chief test-driver Chris Goodwin changed the feel of Project CARS 2 With the release of the ‘Project CARS 2: BUILT BY DRIVERS – “As Close As It Gets” Featuring Chris Goodwin’ film this week, Vehicle Lead Casey Ringley, and Physics R&D Lead Andrew “AJ” Weber recall the one pivotal moment that altered the trajectory of handling and feel in Project CARS 2
  7. Nuovo trailer di anteprima dedicato al prossimo Project CARS 2, ma questa volta decisamente particolare: Slightly Mad Studios ci mostra infatti il lavoro fatto con Chris Goodwin, capo test driver della McLaren, per lo sviluppo della spettacolare McLaren 720S. Goodwin, all'inizio molto scettico e perplesso, dopo i vari aggiornamenti del software provati, si dice molto soddisfatto del lavoro svolto. "La 720S in Project CARS 2 è quanto di più vicino si possa avere alla sua controparte reale". Dobbiamo credergli ? How one final session with McLaren’s chief test-driver Chris Goodwin changed the feel of Project CARS 2 With the release of the ‘Project CARS 2: BUILT BY DRIVERS – “As Close As It Gets” Featuring Chris Goodwin’ film this week, Vehicle Lead Casey Ringley, and Physics R&D Lead Andrew “AJ” Weber recall the one pivotal moment that altered the trajectory of handling and feel in Project CARS 2
  8. Dopo aver annunciato il pre ordine ed averci presentato la splendida McLaren 720S, Slightly Mad Studios torna ad annunciare ufficialmente nuove vetture per il suo prossimo Project CARS 2: questa volta possiamo ammirare in pista le cattivissime GT3, ovvero Audi R8 LMS, McLaren 650S e BMW M6. Non mancano i consueti screenshots di anteprima. 3 new GT3s in Project CARS 2: Which is your weapon of choice? GT3 is an accessible entry-point into top-tier motorsports, both in the real-world and with Project CARS 2. With dozens of manufacturers now vying for your loyalty, there’s never been more choice for drivers looking to dip their toes into the thrill-a-second world of GT3 racing. Project CARS 2 will reflect that abundance of choice with a wide selection of machinery that now includes three more prime entries
  9. Dopo aver annunciato il pre ordine, Slightly Mad Studios torna a deliziare i fans del prossimo Project CARS 2 con un nuovo trailer di anteprima, decisamente spettacolare: questa volta possiamo ammirare in azione in pista in notturna la splendida McLaren 720S ! GT3, rallycross, IndyCar, prototypes, open-wheels; 180+ cars, the most tracks on console, ever; developed by real-world drivers, tested by sim-racing pros; real-world weather, LiveTrack 3.0, 4 seasons incl. snow, ice, rain. Project CARS 2 is motorsports: You are the driver.
  10. Slightly Mad Studios ha finalmente lanciato l'opzione di pre ordine per il suo prossimo Project CARS 2: correndo a questo link del sito ufficiale, avrete la possibilità di scegliere fra tre diverse confezioni del gioco, Limited Edition, Collector’s Edition ed Ultra Edition, ognuna con caratteristiche e bonus diversi, come illustrato qui di seguito. Project CARS 2 fans looking for something even more exceptional from the world’s most technically-advanced and beautiful racing game can now choose between three refined editions for pre-ordering the game—these, in addition to the standard version. These three pre-order editions are the Limited Edition, the Collector’s Edition, and the Ultra Edition. Each comes with its own exclusive benefits, and each has been painstakingly assembled to reflect the beauty and the adrenaline of motorsports that is the soul of Project CARS. ULTRA EDITION This represents the most exclusive Project CARS edition ever created, and is an absolute must have for all Project CARS 2 fans. Limited to only 1,000 copies Includes the full Project CARS 2 game in an exclusively designed, premium-packaged Steelbook™ case, the world’s most sought-after collectable packaging A 1/12 scale resin model car of the gorgeous McLaren 720S in one-off SMS-R Stealth Satin The McLaren 720S Sketchbook: Take a unique journey through the development of this ground-breaking supercar. Exclusively created in partnership with the design team from McLaren, the book lifts the covers on the making of the 720S, including never-before-seen early sketches and models, clays and renders, and guides you all the way through to the final production of McLaren’s new supercar The Project Cars 2 Art Book: A beautifully crafted book that takes you behind the scenes to reveal how the raw excitement of the racing world has been brought to life in the virtual realm. Featuring exclusive images taken throughout the development process, the 200-page book demonstrates the immense attention to detail that is the hallmark of the game, whilst showcasing the stunning new cars and true-to-life locations that make this the world’s premiere motorsports game The Esport Live VIP Pass: Present this pass to any Slightly Mad Studios, or Bandai Namco staff member at Project CARS Esports live events anywhere in the world, and you will be treated to the full benefits that come from being a Project CARS VIP. Meet the team, jump to the front of the queue, or maybe even pick up some free swag! An individually-numbered, embroidered Snapback cap A stunning Project CARS 2 poster signed by the SMS team as well as the real-world drivers who make up Team SMS-R A Project CARS 2 Sticker Sheet: Unique and stunning Project CARS, SMS-R, and Esports imagery and iconography The exclusive Japanese Cars Pack. Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan: Nissan’s infamous Group A R32 Skyline GT-R Nissan’s sublime 280ZX GTX race car The Euro-spec’ Honda Civic Type R, a modern day hot-hatch Honda's 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance The Season Pass: Project CARS 2 will be fully-supported post-launch with new, bold additional content featuring dozens of cars, as well as many tracks that will enhance and extend the overall experience. All these additional contents will be available to Season Pass holders the instant they are released at no charge The Motorsport Pack*: Exclusively available to Season Pass holders, this exclusive, bonus pack of fan-favourite race cars includes: The 1974 Jaguar E-Type V12, Group 44—beauty, speed, and an absolute motoring icon The Panoz Esperante GTR-1—a ’90s GT stalwart The Audi 1991 V8 DTM—a DTM legend with 460hp @ 9,500RPM The 2016 Opel Astra TCR—a 300hp Touring Car monster *This content is not available for purchase, and only available to Season Pass holders, and/or Collector’s, and/or Ultra Edition owners COLLECTOR'S EDITION Includes the full Project CARS 2 game in an exclusively designed, premium-packaged Steelbook™ case, the world’s most sought-after collectable packaging A 1/43 scale diecast model car of the gorgeous McLaren 720S in one-off SMS-R Stealth Satin The Project Cars 2 Art Book: A beautifully crafted book that takes you behind the scenes to reveal how the raw excitement of the racing world has been brought to life in the virtual realm. Featuring exclusive images taken throughout the development process, the 200-page book demonstrates the immense attention to detail that is the hallmark of the game, whilst showcasing the stunning new cars and true-to-life locations that make this the world’s premiere motorsports game The Esport Live VIP Pass: Present this pass to any Slightly Mad Studios, or Bandai Namco staff member at Project CARS Esports live events anywhere in the world, and you will be treated to the full benefits that come from being a Project CARS VIP. Meet the team, jump to the front of the queue, or maybe even pick up some free swag! A Project CARS 2 Sticker Sheet: Unique and stunning Project CARS, SMS-R, and Esports imagery and iconography The exclusive Japanese Cars Pack. Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan: Nissan’s infamous Group A R32 Skyline GT-R Nissan’s sublime 280ZX GTX race car The Euro-spec’ Honda Civic Type R, a modern day hot-hatch Honda's 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance The Season Pass: Project CARS 2 will be fully-supported post-launch with new, bold additional content featuring dozens of cars, as well as many tracks that will enhance and extend the overall experience. All these additional contents will be available to Season Pass holders the instant they are released at no charge The Motorsport Pack*: Exclusively available to Season Pass holders, this exclusive, bonus pack of fan-favourite race cars includes: The 1974 Jaguar E-Type V12, Group 44—beauty, speed, and an absolute motoring icon The Panoz Esperante GTR-1—a ’90s GT stalwart The Audi 1991 V8 DTM—a DTM legend with 460hp @ 9,500RPM The 2016 Opel Astra TCR—a 300hp Touring Car monster *This content is not available for purchase, and only available to Season Pass holders, and/or Collector’s, and/or Ultra Edition owners LIMITED EDITION The full Project CARS 2 game The Project CARS 2 game will arrive in an exclusively designed, premium-packaged Steelbook™ case, the world’s most sought-after collectable packaging A Project CARS 2 Sticker Sheet: Unique and stunning Project CARS, SMS-R, and Esports imagery and iconography The exclusive Japanese Cars Pack. Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan: Nissan’s infamous Group A R32 Skyline GT-R Nissan’s sublime 280ZX GTX race car The Euro-spec’ Honda Civic Type R, a modern day hot-hatch Honda's 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance This premium Limited Edition has the same RRP as the Standard Edition
  11. Slightly Mad Studios ha finalmente lanciato l'opzione di pre ordine per il suo prossimo Project CARS 2: correndo a questo link del sito ufficiale, avrete la possibilità di scegliere fra tre diverse confezioni del gioco, Limited Edition, Collector’s Edition ed Ultra Edition, ognuna con caratteristiche e bonus diversi, come illustrato qui di seguito. Project CARS 2 fans looking for something even more exceptional from the world’s most technically-advanced and beautiful racing game can now choose between three refined editions for pre-ordering the game—these, in addition to the standard version. These three pre-order editions are the Limited Edition, the Collector’s Edition, and the Ultra Edition. Each comes with its own exclusive benefits, and each has been painstakingly assembled to reflect the beauty and the adrenaline of motorsports that is the soul of Project CARS. ULTRA EDITION This represents the most exclusive Project CARS edition ever created, and is an absolute must have for all Project CARS 2 fans. Limited to only 1,000 copies Includes the full Project CARS 2 game in an exclusively designed, premium-packaged Steelbook™ case, the world’s most sought-after collectable packaging A 1/12 scale resin model car of the gorgeous McLaren 720S in one-off SMS-R Stealth Satin The McLaren 720S Sketchbook: Take a unique journey through the development of this ground-breaking supercar. Exclusively created in partnership with the design team from McLaren, the book lifts the covers on the making of the 720S, including never-before-seen early sketches and models, clays and renders, and guides you all the way through to the final production of McLaren’s new supercar The Project Cars 2 Art Book: A beautifully crafted book that takes you behind the scenes to reveal how the raw excitement of the racing world has been brought to life in the virtual realm. Featuring exclusive images taken throughout the development process, the 200-page book demonstrates the immense attention to detail that is the hallmark of the game, whilst showcasing the stunning new cars and true-to-life locations that make this the world’s premiere motorsports game The Esport Live VIP Pass: Present this pass to any Slightly Mad Studios, or Bandai Namco staff member at Project CARS Esports live events anywhere in the world, and you will be treated to the full benefits that come from being a Project CARS VIP. Meet the team, jump to the front of the queue, or maybe even pick up some free swag! An individually-numbered, embroidered Snapback cap A stunning Project CARS 2 poster signed by the SMS team as well as the real-world drivers who make up Team SMS-R A Project CARS 2 Sticker Sheet: Unique and stunning Project CARS, SMS-R, and Esports imagery and iconography The exclusive Japanese Cars Pack. Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan: Nissan’s infamous Group A R32 Skyline GT-R Nissan’s sublime 280ZX GTX race car The Euro-spec’ Honda Civic Type R, a modern day hot-hatch Honda's 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance The Season Pass: Project CARS 2 will be fully-supported post-launch with new, bold additional content featuring dozens of cars, as well as many tracks that will enhance and extend the overall experience. All these additional contents will be available to Season Pass holders the instant they are released at no charge The Motorsport Pack*: Exclusively available to Season Pass holders, this exclusive, bonus pack of fan-favourite race cars includes: The 1974 Jaguar E-Type V12, Group 44—beauty, speed, and an absolute motoring icon The Panoz Esperante GTR-1—a ’90s GT stalwart The Audi 1991 V8 DTM—a DTM legend with 460hp @ 9,500RPM The 2016 Opel Astra TCR—a 300hp Touring Car monster *This content is not available for purchase, and only available to Season Pass holders, and/or Collector’s, and/or Ultra Edition owners COLLECTOR'S EDITION Includes the full Project CARS 2 game in an exclusively designed, premium-packaged Steelbook™ case, the world’s most sought-after collectable packaging A 1/43 scale diecast model car of the gorgeous McLaren 720S in one-off SMS-R Stealth Satin The Project Cars 2 Art Book: A beautifully crafted book that takes you behind the scenes to reveal how the raw excitement of the racing world has been brought to life in the virtual realm. Featuring exclusive images taken throughout the development process, the 200-page book demonstrates the immense attention to detail that is the hallmark of the game, whilst showcasing the stunning new cars and true-to-life locations that make this the world’s premiere motorsports game The Esport Live VIP Pass: Present this pass to any Slightly Mad Studios, or Bandai Namco staff member at Project CARS Esports live events anywhere in the world, and you will be treated to the full benefits that come from being a Project CARS VIP. Meet the team, jump to the front of the queue, or maybe even pick up some free swag! A Project CARS 2 Sticker Sheet: Unique and stunning Project CARS, SMS-R, and Esports imagery and iconography The exclusive Japanese Cars Pack. Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan: Nissan’s infamous Group A R32 Skyline GT-R Nissan’s sublime 280ZX GTX race car The Euro-spec’ Honda Civic Type R, a modern day hot-hatch Honda's 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance The Season Pass: Project CARS 2 will be fully-supported post-launch with new, bold additional content featuring dozens of cars, as well as many tracks that will enhance and extend the overall experience. All these additional contents will be available to Season Pass holders the instant they are released at no charge The Motorsport Pack*: Exclusively available to Season Pass holders, this exclusive, bonus pack of fan-favourite race cars includes: The 1974 Jaguar E-Type V12, Group 44—beauty, speed, and an absolute motoring icon The Panoz Esperante GTR-1—a ’90s GT stalwart The Audi 1991 V8 DTM—a DTM legend with 460hp @ 9,500RPM The 2016 Opel Astra TCR—a 300hp Touring Car monster *This content is not available for purchase, and only available to Season Pass holders, and/or Collector’s, and/or Ultra Edition owners LIMITED EDITION The full Project CARS 2 game The Project CARS 2 game will arrive in an exclusively designed, premium-packaged Steelbook™ case, the world’s most sought-after collectable packaging A Project CARS 2 Sticker Sheet: Unique and stunning Project CARS, SMS-R, and Esports imagery and iconography The exclusive Japanese Cars Pack. Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan: Nissan’s infamous Group A R32 Skyline GT-R Nissan’s sublime 280ZX GTX race car The Euro-spec’ Honda Civic Type R, a modern day hot-hatch Honda's 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance This premium Limited Edition has the same RRP as the Standard Edition
  12. Dopo aver preannunciato tramite Facebook la BMW M6 GT3, il team Slightly Mad Studios conferma ufficialmente per il suo prossimo Project CARS 2, con i consueti e spettacolari screenshots, le potentissime McLaren P1 GTR e Aston Martin Vulcan! 2 cars created only for the pure pursuit of speed Some cars are built to race and are defined by the sporting regulations. Others are built for the street and are defined by the law. And then there are cars that are built for neither the street nor sport; cars built solely to express the capabilities of an automaker, cars that are built only for one reason—the pure pursuit of speed …
  13. Come potete vedere nell'apposito topic sul forum, i video di anteprima del prossimo Project CARS 2 sono già numerosi, focalizzati sulla modalità rally cross (come l'ultimo qui sotto), ma anche su altre vetture e tracciati. Cerchiamo quindi di fare il punto della situazione per quanto riguarda invece le auspicabili novità riguardanti la fisica ed i pneumatici. Mentre l'ultimo breve filmato pubblicato, dal titolo tyre deformation (deformazione della gomma, qui sotto), ci dice in realtà molto poco, sono interessanti invece le ultime dichiarazioni rilasciate dagli Slightly Mad Studios nelle interviste in questi giorni... Uno dei limiti della fisica del primo Project Cars, riguardava la tenuta dell'auto nel momento in cui le gomme risultavano deteriorate o perdevano aderenza. In questi casi si perdeva completamente il controllo, senza che il pilota potesse praticamente fare nulla, come ha spiegato Rod Chong di Slightly Mad Studios. In Project Cars 2, invece, il comportamento delle gomme in queste condizioni sarà molto più graduale. "Molto spesso i giocatori hanno una concezione sbagliata della simulazione", ha detto Chong. "Guidare i bolidi sportivi nella realtà è molto facile se si spinge fino all'80%. Ci sono molti fattori che rendono difficile arrivare al limite, ma la guida sotto il limite è una pratica semplice. Ho provato diversi simulatori che in svariati aspetti erano molto buoni. Se si restava sotto il limite erano veramente realistici, ma quando si raggiungeva il limite diventavano semplicemente un po' più difficili. Molti valutano un simulatore dal suo livello di difficoltà, ma è più una questione di raggiungere il giusto equilibrio fra troppo facile ed estremamente difficile. Alcune auto sono più facili da guidare di altre, e allo stesso modo alcuni simulatori si apprendono più facilmente. E non si può neanche dire se un simulatore è più o meno realistico, perché è soggettivo". Alla fase di beta testing di Project Cars 2, oltre che un gruppo di 700 giocatori, ha partecipato un team di piloti professionisti allo scopo di assicurare l'autenticità della simulazione. Tra questi Tommy Milner del team Corvette Racing, il quale non solo vanta grande esperienza nel mondo reale ma anche nelle simulazioni di guida. Quando Milner ha provato le prime build di Project Cars 2 si è lamentato proprio del sistema fisico di gestione dei pneumatici. Ha quindi lavorato con un team di ingegneri per sistemare le cose: "È come il lavoro che abitualmente il pilota fa con il suo ingegnere di pista per mettere a punto l'auto", ha detto Milner. "Potrei descrivere il comportamento dell'auto con tante parole, ma sarebbe molto meglio descrivere il sentimento che provo quando guido. Anche perché a un certo punto il simulatore è riuscito a replicare esattamente quello che avevo indicato ai tecnici, e c'è qualcosa di sbagliato in una cosa del genere". Project Cars 2, come sappiamo, vanterà diversi tipi di superfici sulle quali correre, dallo sterrato fino alle nevi. In merito, Chong ha spiegato: "Sapevamo ogni cosa sull'asfalto, ma quando si è trattato di ghiaccio, neve, ghiaia, fango, argilla rigida, e altre superfici analoghe, abbiamo dovuto creare delle nuove proprietà per le superfici. Ogni pneumatico si contraddistingue per centinaia di punti di contatto che interagiscono con la superficie: lo pneumatico stesso è un oggetto organico mobile in tutte le sue parti e l'interazione con la superficie deve seguire un modello di funzionamento". Slightly Mad si è preoccupato di simulare persino il modo in cui i chiodi (delle gomme) scavano nel ghiaccio e come l'aderenza varia se uno strato di neve viene a crearsi tra chiodi e ghaccio, perchè il tutto incide sul modo in cui l'auto va in derapata o reagisce se si fa uso del freno a mano ! Il comportamento delle auto sulle superfici con scarsa aderenza è stato verificato anche dai piloti della Honda's Global Rallycross e dal drifter Vaughn Gittin Jr. "Con il nuovo motore fisico i giocatori potranno percepire cosa sta succedendo e reagire istintivamente per controllare l'angolo di sterzata e la traiettoria dell'auto. Sarà molto divertente!" Anche la guida sul bagnato è stata migliorata: la trazione dipenderà infatti da vari fattori, per esempio, dal fatto che sull'asfalto piove per la prima volta o se invece la pioggia va avanti già da un po' di tempo. "I piloti che stanno testando Project Cars 2 ci dicono che è molto divertente guidare sulla pioggia, perché è più realistico. Stiamo migliorando continuamente nella simulazione delle proprietà". Slightly Mad Studios ha lavorato con i produttori e le squadre corse private per verificare i dati del simulatore. "Ci hanno fornito dati di telemetria provenienti dalla pista e schede di setup per varie vetture. Noi dobbiamo essere in grado di replicare queste informazioni in-game in modo che l'auto si comporti in maniera adeguata in tutte le fasi. La simulazione è ora in grado di replicare vari tipi di comportamenti e di smorzamenti delle sospensioni e può riprodurre gli effetti dovuti alla riduzione dei flap o ai sistemi ibridi che devono essere ricaricati per mettere a disposizione il massimo della potenza". Per simulare tutto questo, in particolare nel Rallycross, Slightly Mad ha dovuto riprogettare il modello di gestione delle sospensioni e ha dovuto riscrivere buona parte del codice per il differenziale. "I test driver ritroveranno nella simulazione le stesse sensazioni che hanno nella guida reale", promette Chong. Ovviamente tutte queste promesse andranno verificate sul campo all'uscita del gioco, in quanto al momento è impossibile esprimere giudizi basandosi solo su alcuni filmati. Speriamo del resto che Chong ed il resto del team facciano le cose per bene...
  14. Il team Slightly Mad Studios torna a parlarci della modalità rally cross del suo prossimo Project CARS 2, mostrandoci anche una manciata di spettacolari screenshots inediti. How Rallycross went from Lydden Hill to King of the Hill to Project CARS 2 Rallycross celebrates its 50th anniversary this year as a global, elite motorsport. It’s come a long way from Saturday afternoon TV fluff as last-minute substitute for a cancelled horserace in the winter of 1966
  15. Dopo avercelo anticipato alcuni giorni fa tramite Facebook, il team Slightly Mad Studios annuncia ufficialmente il prossimo arrivo per il nuovo Project CARS 2 del tracciato realizzato in laser scan del Red Bull Ring. La lunga presentazione è accompagnata da una serie di spettacolari screenshots inediti, che trovate anche qui sotto. In the idyllic Styrian Mountains, there in the valleys and forests, meadows and vineyards that locals call the “Green March”, lies a racetrack that has intimidated and challenged the very best drivers for generations. For many old-timers, the Red Bull Ring is but a reminder of the old track before Herman Tilke’s new layout came with the new century. But find your groove on the Red Bull Ring, and you will be rewarded by a track that retains much of the aura of the fabled Österreichring, a track that still honors the brave and the good …
  16. In occasione del recente PC Gamer Weekender, Slightly Mad Studios è tornata a parlare di Project CARS 2 e delle principali novità introdotte in questo secondo capitolo della saga racing. L'ultimo trailer dimostrativo del gioco, ci presenta in pratica tutte le novità che saranno presenti, a cominciare dall'interessante caratteristica dei circuiti dinamici denominata Live Track 3.0. Caratteristiche: - Più di 170 auto su licenza dai marchi più iconici - Il parco tracciati più ampio di qualsiasi gioco di guida su console - Supporto VR completo - Controllo rivoluzionato - Classi di veicoli e sport completamente nuove, e tornano i classici più amati (Rallycross, GT e altro ancora) - Solide funzionalità e-Sport e campionati online tutti nuovi - Gareggia su diverse superfici come ghiaccio, asfalto o sterrato - LiveTrack 3.0: transizioni dinamiche delle superfici dei tracciati che influenzano le prestazioni dei veicoli, la tenuta di strada e la manovrabilità in tempo reale, con fisica dei pneumatici avanzata e deformazioni delle superfici - Ciclo completo di 24 ore che ricrea fedelmente le condizioni atmosferiche e l'ambiente di qualsiasi momento specifico dell'anno
  17. Dopo averci presentato l'altro giorno la Jaguar XJ220S, oggi il team Slightly Mad Studios annuncia ufficialmente la presenza della modalità Rallycross nel suo prossimo Project CARS 2.La cosa interessante è che tutte le vetture ed i tracciati di questa spettacolare disciplina saranno implementati con licenza ufficiale. Rallycross will come fully-loaded to Project CARS 2 with an array of licensed cars and tracks in late 2017. With superstar drivers and their popping, anti-turbo-lag fire-cracking 600-horsepower race cars banging doors in arenas crammed with passionate fans, rallycross is a sharp, loud, violent motorsport featuring the quickest accelerating cars on earth—0-100kmh in under 2 seconds—hurtling over 70-foot jumps, and battling side-by-side on dirt, mud, and asphalt.
  18. Il team Slightly Mad Studios prosegue gli annunci per il suo prossimo Project CARS 2: da non perdere gli ultimi spettacolari screens e video di anteprima dedicati questa volta alla Mitsubishi Lancer Evolution ed alla mitica Jaguar XJR-9, trionfatrice nel 1988 alla 24 Ore di Le Mans ed alla 24 Ore di Daytona. Nel 1988 la Jaguar XJR-9 si aggiudica 6 delle 11 prove del Campionato del Mondo Sport Prototipi, ma soprattutto riporta al successo la casa britannica nella celebre 24 Ore di Le Mans 1988 dopo 31 anni di digiuno, al termine di un lungo testa a testa con la Porsche 962 ufficiale. Nella corsa francese vengono schierate 5 Jaguar XJR-9 LM, per fronteggiare le numerose e veloci Porsche 962, durante la gara 2 Jaguar si ritirano per problemi tecnici: sulla prima si rompe il cambio dopo 8 ore di gara, mentre sulla seconda si rompe una guarnizione di testa dopo 19 ore. Rimangono 3 Jaguar nelle posizioni di vertice a giocarsi la vittoria contro le Porsche, nelle fasi conclusive anche sulla Jaguar guidata da Jan Lammers che è al comando della corsa, si manifestarono problemi analoghi al cambio, con forti vibrazioni in terza marcia, ma il pilota se ne accorge tempestivamente e consapevole di avere accumulato un discreto margine di vantaggio sulla Porsche inseguitrice in rimonta, termina la gara senza utilizzare la terza marcia per preservare la trasmissione, se avesse cambiato rapporto il cambio si sarebbe probabilmente rotto e la Jaguar avrebbe perso, invece riesce a vincere con due minuti di vantaggio sulla Porsche 962 seconda classificata. Non solo, in America vince anche la 24 Ore di Daytona sempre contro la rivale Porsche 962. La stagione agonistica termina con la conquista del Campionato Mondiale Sport Prototipi 1988, mentre conclude al terzo posto il Campionato IMSA GTP. Nella stagione agonistica 1989, la vettura campione del mondo in carica soffre invece la supremazia della Sauber C9 spinta dal poderoso motore V8 Mercedes-Benz di 5 litri turbocompresso, che sia in potenza che consumi prevale sul V12 Jaguar, tanto che la squadra corre ai ripari presentando a metà stagione anch'essa un motore V6 di 3,5 litri sovralimentato montato sulla nuova Jaguar XJR-11, ma nemmeno la nuova vettura consente un netto salto di qualità e a fine anno la Jaguar conclude al quarto posto nella classifica costruttori del Campionato Mondiale Sport Prototipi. In America nel campionato IMSA il copione è simile solo che l'avversario da battere si chiama Nissan, una sola vittoria per la XJR-9, poi sostituita nel corso della stagione dalla XJR-10 sovralimentata e secondo posto finale in campionato.
  19. Il team Slightly Mad Studios annuncia per il suo prossimo Project CARS 2 la licenza ufficiale del circuito americano di Long Beach, che possiamo ammirare in una nuova serie di screenshots spettacolari. Il tracciato, realizzato con tecnologia laser scan, supporterà ovviamente il sistema Live Track 3.0. The track has gone through nine evolutions through the years. The version that comes with Project CARS 2 is the current layout, scanned, and featuring LiveTrack 3.0. What does that mean for you, the driver? The surface condition is key to the evolution of Project CARS. With LiveTrack 3.0, the single sensors common with so many of the current generation of racing sims are no more, swept away and replaced by hundreds-of-thousands of sensors. These sensors serve to detect rain, rubber from tyres, loose materials from the outfield, and ambient temperature. Combined, they create tracks that are genuinely alive and continuously updated inch-by-inch and second-by-second, all in real-time. With Project CARS 2, it isn’t just the car physics that are class-leading—it is the condition of the tracks which drive the genre to a whole new level of realism. The days of a uniformly wet or dry track is a thing of the past—drivers must now adapt not to the conditions of the track as a whole, but, as in real-life, to the conditions of every turn, rise, and brow.
  20. Il team Slightly Mad Studios ci presenta oggi in via ufficiale una nuova vettura protagonista del prossimo Project CARS 2: questa volta si tratta della cattivissima Nissan GTR, che sarà disponibile sia in versione stradale che GT3. Non mancano i consueti e spettacolari screenshots di anteprima. Per scoprire invece quali sono le auto ed i circuiti presenti nel prossimo Project CARS 2, sepppur non ancora annunciati in via ufficiale, non dovete fare altro che seguire la discussione sul forum. Godzilla is coming to Project CARS 2 with Four Stomping Nissan GT-Rs More myth than motorcar, the Nissan GT-R, now in its 60th year and sixth generation, continues to hold a special place in the hearts and minds of gearheads everywhere. Project CARS 2 will come with four iconic examples from Nissan’s most beloved line … is your favorite included
  21. Slightly Mad Studios torna a parlarci del suo prossimo Project CARS 2, questa volta focalizzando l'attenzione sulla specialità drifting e sulla collaborazione del pilota stuntman Vaughn Gittin Jr. Non mancano ovviamente alcuni spettacolari screens di anteprima. Formula Drift superstar Vaughn Gittin Jr.’s ‘Ultimate Fun-Haver’ is a guaranteed fun time in Project CARS 2 Formula D superstar Vaughn Gittin Jr. rose to fame by employing the same principles he deployed when designing his Ford F-150 ‘Ultimate Fun-Haver’—getting out there and having a good time. Vaughn has now brought his Fun-Haver out from the wild and into Project CARS, and he’s been overseeing its in-game development for months. The result? Some serious off-road mischief in all its big-air, sideways drifting, grin-inducing glory
  22. Il team Slightly Mad Studios ci presenta oggi una nuova vettura ed un nuovo circuito protagonisti del prossimo Project CARS 2: questa volta si tratta della cattivissima Nissan 300ZX Turbo e del tracciato americano di Phoenix. Non mancano i consueti e spettacolari screenshots di anteprima. Phoenix Rising—the Nissan 300ZX Turbo in Project CARS 2 Jackie Ickx and the Porsche 936, Jim Clark and the Lotus 49, Ayrton Senna and the McLaren MP 4—some drivers will always be associated with one car and one era. For the fabled Nissan 300ZX Turbo, that driver and era was Steve Millen in 1994, and his story—from tragedy to triumph—part of what makes the 300ZX Turbo one of Nissan’s most important race cars
  23. Ben Collins, noto pilota inglese ed interprete del leggendario personaggio televisivo di The Stig, che collabora da tempo con il team Slightly Mad Studios, ci racconta in tre filmati del suo lavoro di supporto alla realizzazione del nuovo Project CARS 2. Nei video non mancano spezzoni in game del gioco che, vi ricordiamo, è atteso per la seconda metà del 2017.
  24. Dopo averci presentato la Nissan GTP ZX e la McLaren 720S, oggi il team Slightly Mad Studios ci mostra altre due vetture che saranno protagoniste del prossimo Project CARS 2: si tratta della Mercedes AMG GTR e della Acura NSX, che possiamo ammirare in alcuni spettacolari screens. Mercedes-AMG GT R goes to Hell to find a slice of Heaven First Mercedes created the AMG GT. And in traditional Mercedes AMG fashion—the SLS reboot had a similar evolution over its cycle—they sent the base car to the gym where it beefed itself up with more power from its twin turbo 4-litre V8 before getting to work on its flexibility that comes from active aero’, re-worked front and rear suspension, wider front and rear wings, a new front fascia with active elements, new rear fascia with double diffuser to enhance aerodynamic efficiency, and a larger rear aerofoil. All thrown in, the GT added an R and that took it from GT to supercar. And it’s yours for about $200,000. Or, failing that, the price of admission into the world of Project CARS 2. The aero’ and mechanical bits on this car are really extraordinary. The active aero’ works at anything over 80kmh in RACE mode when a carbon fiber spoiler, located under the body, slides down 40 millimetres to reduce lift and alter the air rushing under the body. As Mercedes explain it, “This process results in what is known as the Venturi effect, which ‘sucks’ the car onto the road and reduces front-axle lift by around 40 kilograms at 250kmh.” Colin Chapman, of course, pretty much invented this in the Lotus 79 (also available in Project CARS 2), but to see it used in a road-going supercar is pretty special. More special, though, is that bit about the rear-wheel steering. At anything under 100kmh, the rear-wheels turn in the opposite direction to the front wheels (by around 2 degrees), and this makes a big impact on the GT R’s handling. Over 100kmh—all the way to a top-speed of around 320kmh—the rear-wheels ape the front wheels’ turn, giving you added stability along with the ability to shift the car about in a way that is exceptionally sharp and agile. The color you want? AMG’s exclusive ‘Green Hell Magno’. That’s because the GT R was developed at the Nürburgring—and you can drive this thing on a laser-scanned version of the ’Ring in Project CARS 2. Heaven has never been closer. The AMG GT R will get you to 100kmh in 3.6 seconds. Nothing too eye-popping about that or the 600bhp. But what is eye-popping—quite literally!—is the grip on this thing. If you’re looking for a ’Ring weapon, the AMG GT R will be high on your list. You can select your personal setup and adjust the pre-load manually, and it features automatic damping which you can adjust depending on your needs. Stick it on ‘Sports Plus’, turn the ESP to OFF, and get the full response from the limited-slip diff’. Borrowed from Mercedes’ racing program, the traction control system offers no less than nine variations, none of which will interfere with your stability software—unless, of course, you turn everything off and go full hero-mode. That’s the moment you’ll come to fully appreciate the grip, handling, and agility of the GT R. ACURA NSX—the Original Everyman Supercar gets a Reboot The original Acura NSX is a legend. The world’s first all-aluminium supercar (even the 3-litre V6 was all-aluminium), it came with a five speed manual ’box, gorgeous looks, mid-mounted engine, and setup input from a man named Ayrton Senna. The story goes like this: in February of 1989, Ayrton Senna was invited to test the NSX, now in its final iteration and six months from being unleashed onto the world’s motoring press. Senna, in Japan testing the new McLaren F1 car, duly slipped behind the wheel of the NSX at Suzuka and, a few tail-happy laps later, issued his verdict. The car, he said, was too fragile. Acura’s engineers were stunned into action, and, as Road & Track reports it, they managed to stiffen the suspension by over 50 percent by the time Senna tested it again in the summer of 1989 at the ’Ring. The rest is history—the NSX went on to become an absolute classic. Handling, power, and everyday functionality made this the go-to supercar—even for cognoscenti who weren’t on a budget. So when Acura announced a new generation of NSX, the collective motoring world sat up and took note. In Project CARS 2, you’ll get to drive this new Ohio-built Acura NSX in all its finery. Is it controversial? Of course—it’s like remaking ‘Casablanca’ in 4K. So what’s new? Well, pretty much everything. The NSX is very much a supercar of its time: gone is the rear-wheel drive configuration and in comes four-wheel drive; out goes the normally-aspirated V6 and in comes a twin-turbo along with three electric motors; out goes the five speed manual, and in comes a nine-speed auto’. Gone, too, is the feel by right foot, and in comes computers. Loads of them—everything from blip-throttle downshifting to electric-motor-driven front wheels under cornering. The wizadry here is superb—energy, during cornering, is transferred from the inside wheel to the battery, while the outside wheel is driven by the electric motor to smooth out any torque-induced chaos generated by your, in comparison, not very clever right foot. NSX stands for ‘New Sportscar eXperimental’ and that’s pretty much what Acura has achieved with the new NSX. It’s fatter than its predecessor—1750kgs compared to 1370kg—but it’s also a lot faster. Zero-to-100 comes in an electrifying—literally—3.1 seconds, and it’ll keep going all the way to 307kmh, this on the back of its 500bhp twin-turbo V6 (and another 80bhp coming from the electric motors). In ‘Sport-Plus’ mode, the rev-counter will show you a redline of 9,000RPM, but you don’t want to get higher than 7,500, where the V6 hits peak torque. The electric motors, meanwhile, mean that any inherent lag from the turbos go unnoticed—you’ll be fooled into thinking this is a normally-aspirated motor, though the whine behind your head may give it away. The new NSX comes with its own legendary tale, too, also reported on Road & Track—not quite Ayrton Senna cool, but cool all the same. While developing the NSX, Acura brought in a Porsche 911 GT3 for comparison. The car was tested and then sent in for service. While there, Porsche technicians realized what the car was being used for, and returned it to Acura with a note that read, “Good luck, Honda, from Porsche”. The Porsche wasn’t the only car Acura used for comparison—a McLaren 12C was also part of that program, and NSX’s dynamics project leader, Nick Robinson, recalls what happened when they brought the McLaren in for service. “They wanted to know, ‘Where did you go 205mph? What track?’ “ When the original NSX arrived in 1990, it really was a game-changer—an affordable supercar that you could drive to work every day. The new NSX retains much of that aura—a supercar that can even be driven only on battery power and in quiet mode before, unleashed on a track, humbling cars that come in at twice the price. But is it a true successor to the legendary NSX? You’ll soon find out in Project CARS 2. This one’s worth the wait. Twenty-five years’ worth of it. Project CARS 2 will be released in late 2017 for the PlayStation®4 system, Xbox One, and PC
  25. Gli appassionati più attenti degli Slightly Mad Studios sanno che Renè Rast, pilota reale tedesco impegnato in varie categorie dell'automobilismo, non solo aiuta il team dei programmatori nello sviluppo dei giochi, ma li utilizza spesso per allenarsi. Nel video qui sotto, Rast ci mostra che ha iniziato finalmente a girare anche con il nuovo Project CARS 2: è impegnato con la Corvette GT3 sul circuito del Fuji.