DrivingItalia.NET fa parte del network di

Search the Community

Showing results for tags 'porsche'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Generale
    • Annunci Staff
    • OT - Di Tutto Di Piu'
    • Vendo Compro Scambio!
    • Hardware - Software
    • Modellismo
    • Multimedia
  • Real Racing
    • Real Motorsport Forum
    • Auto, moto e..
    • Segnalazione Eventi - Raduni
  • Simulazioni Di Guida
    • Sezione DOWNLOAD
    • Setup Public Library
    • Generale
    • Simulatori by KUNOS SIMULAZIONI
    • Simulatori by ISI
    • Simulatori by Reiza Studios
    • Simulatori by Sector3 - Simbin
    • Simulatori by Slightly Mad Studios
    • Formula 1 by Codemasters
    • iRacing Motorsport Simulations
    • Simulatori Karting
    • Rally
    • Serie Papyrus: GPL, Nascar 2003...
    • Live for Speed
    • Serie GPX by Crammond
    • Virtual Grand Prix 3
    • Due ruote: GP Bikes, SBK, GP500 e altri...
    • Console Corner
    • Simulazione Manageriale
  • Online & Live SimRacing
    • Driving Simulation Center
    • Gare
    • DrivingItalia Champs & Races

Calendars

  • DrivingItalia.NET Calendar

Categories

  • KUNOS SIMULAZIONI
    • Assetto Corsa
    • netKar PRO
  • Simulatori by ISI
    • rFactor2
    • rFactor
  • Simulatori by SIMBIN
    • Race ON - Race 07 - GTR Evolution
    • GT Legends
    • GTR 2
  • Simulatori by Reiza Studios
    • Automobilista
    • Game Stock Car
  • F1 by Codemasters
    • F1 2014
    • F1 2013
    • F1 2012
    • F1 2011
    • F1 2010
  • Project CARS
    • Mods
    • Car Skin
  • Need for Speed Shift 2
    • Official files
    • Patch & addons
    • Skins & Cars
    • Tracks
  • Simulatori by PiBoSo
    • Kart Racing Pro
    • GP Bikes
    • World Racing Series
  • Culmone Addons
    • GT Legends Addons
    • GTR2 Addons
    • GTR Evolution Addons
    • Grand Prix Legends Addons
    • netKar Pro Addons
    • rFactor Addons
  • Simulatori RALLY
    • Dirty Rally
    • DiRT 3 Codemasters
    • Richard Burns Rally
    • WRC 3
  • GRAND PRIX LEGENDS
    • Cars & Skins
    • Tracks
    • Patch, Addons, Utility
    • Setups
    • Track Update
  • Varie
    • Demo
    • Fantec Drivers
    • Thrustmaster Drivers
    • OLD

Categories

  • Software
  • Hardware
  • Modding
  • Addons
  • Web
  • Champs & Races
  • Sport
  • Live events

Marker Groups

  • Members

Location


Interests


GTR 2002 Rank


GPL Rank


Nascar Rank


Come hai trovato DrivingItalia.NET?

Found 83 results

  1. Hi everyone, Back in August, as many of you know already, Assetto Corsa arrived on console. For the team, this has been a massive challenge and a venture into the unknown, but a challenge they’ve embraced. Since then, our community has continued to flood our social channels with praise, support and constructive criticism. For that, we want to firstly thank you guys. We’re hugely grateful to have such an enthusiastic and passionate community on board who aren’t afraid to be totally open and honest with us! We’ve said it many times now, but it really does mean everything to us! Now, you’re probably curious as to what’s going on behind the scenes, so let us fill you in… PRIVATE LOBBIES Let’s kick things off with private lobbies, shall we? We know this is a HUGE talking point across our community channels and today, we want to give you guys some more information on where we’re at with this burning hot topic… We’re pleased to announce that private lobbies are being worked on behind the scenes, and Kunos are working flat out to bring them to Assetto Corsa! Right now, we can’t give you a release date, but they are coming and we will of course update you all with more info as soon as we can. These things take time, so please remain patient with us and continue to support us as you’ve always done – It makes all the difference, trust us! USE OF DLC ONLINE Another major talking point across our community channels revolves around the use of DLC content online. We understand that many of you have been keen to use your content online and haven’t been able to so far. However, this is going to change in a future update. We’re pleased to announce that once private lobbies have been introduced to Assetto Corsa, you’ll then be able to use your DLC packs online! PORSCHE PACK VOLUME 1 If you’ve been keeping an eye on our social channels, you’ll know that the Porsche Pack Volume 1 has launched on Steam for our PC players! The response to the pack has been incredible... We’re honored to have such a prestigious manufacturer on board and it’s great to see our PC community having so much fun with it. For console players, the first Porsche pack is on its way and we’ll be announcing a launch date as soon as we can. Volume 1 introduces some of the most iconic Porsche cars ever created, coupled with some of the most recent models of the Porsche 2016 line-up, with the aim to offer a perfect mix between road cars, hypercars, as well as modern and historic GT and racing models. Here’s what you can expect in the first DLC pack… Porsche 911 Carrera S Porsche 918 Spyder Porsche 911 Carrera RSR 3.0 Porsche 718 Cayman S Porsche 917/30 Spyder Porsche 935/78 'Moby Dick' Porsche Cayman GT4 Clubsport Remember, if you own the Assetto Corsa Season Pass, the upcoming Porsche Packs are yours to own at no additional cost! FREE BONUS CONTENT Our next major console update is just around the corner and we’ll be talking more about that in a future blog! What we can tell you right now is that in Version 1.09, we’ll be giving our players 2 pieces of FREE bonus content... The brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche, as well as the historic version of the Silverstone circuit! SUPPORT Remember, if you are experiencing issues with the console edition of Assetto Corsa, we want to help! Please follow the below steps in order to help us help you... Firstly, we encourage you to search the CONSOLE LOUNGE and the sub-forums for a solution to your issue. If you are unable to find the answer you are looking for, then please check out our FAQ's. This will be updated as and when required. Should you wish to speak to someone directly, please head over to the 505 GAMES SUPPORT portal and log a ticket. A member of our Customer Support team will be in touch to help you. > https://support.505games.com/suppor... ONWARDS AND UPWARDS We’d like to take this opportunity once again to thank everyone who has shown us some form of encouragement and support since we launched onto console. It means a great deal to everyone behind the scenes and we’re going to continue to push to make Assetto Corsa the greatest racing sim on console and PC. You’re all so worth it! Fonte Assetto Corsa Facebook This post has been promoted to an article
  2. Turn10 annuncia il nuovo accordo di licenza del brand Forza con il marchio Porsche, addirittura di 6 anni di durata, che potete leggere in dettaglio qui. Contemporaneamente ecco arriva il primo Porsche Car Pack per Forza Horizon 3, che include ben 7 vetture della casa di Stoccarda. Seven amazing Porsche models arrive today with the Porsche Car Pack for Forza Horizon 3. The kick-off to Porsche and Forza's new six-year partnership, the Porsche Car Pack brings classics like the Porsche 718 RS 60 alongside soon-to-be-classics like the 2016 Porsche 911 GT3 RS, and more. Here's the full car list: - 2016 Porsche 911 GT3 RS - 2016 Porsche Cayman GT4 - 2017 Porsche Panamera Turbo - 1973 Porsche 911 Carrera RS - 1995 Porsche 911 GT2 - 1955 Porsche 550A Spyder - 1960 Porsche 718 RS 60 In addition to the new Porsche Car Pack, this week we're also kicking off new #Forzathon events in Forza Horizon 3, where players can earn Porsche reward cars, even if they don't have the Porsche Car Pack! Check out the news on www.forzamotorsport.net to find out more.
  3. Sony ha finalmente confermato che la fase di beta testing chiuso di Gran Turismo Sport avrà inizio da sabato 15 aprile. Qui di seguito il programma del lancio previsto, mentre la release beta è già arrivata alla versione 1.04. Beta Schedule: Hosting of race events starting 15 April | 13:00 UTC / 14:00 BST / 15:00 CEST During the weekend: Race Hours | 15:00-18:00 UTC / 16:00-19:00 BST / 17:00-20:00 CEST During the weekdays: Race Hours | 17:00 – 20:00 UTC / 18:00-21:00 BST / 19:00-22:00 CEST Inoltre tramite l'account russo di Playstation, è arrivata la conferma della licenza ufficiale Porsche in GT Sport, con la pubblicazione di alcuni screenshots. Infine sono state pubblicate alcune immagini di anteprima di tre nuovi circuiti: Blue Moon Bay, Dragontrail Seaside e Sardegna Windmills.
  4. We're pleased to announce that Update v1.13 is available to download on Steam NOW, featuring the Mazda MX5 NA and the Mazda 787B as FREE bonus content. But that's not all! Update v1.13 also natively brings the long-awaited OpenVR / VIVE support (beta) and some fixes for Oculus users, as well as many new multiplayer features, including reversed grid races and mandatory pits with pit stops strategy presets! Check out the following changelog for all the improvement and fixes!Update v1.13 - New Porsche 911 RSR 2017 for Porsche Pack 3 - New Mazda MX-5 Miata NA - New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template - Added OpenVR/Vive support (beta) - Fixed Mazda MX-5 ND setup ride height false indication - Fixed Alfa Romeo Giulietta QV gearbox damage - Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges - Fixed Flag rendering for VR - Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off - Added downshift protection alert (can be disabled through the launcher options) - All GT2/GTE cars default to Medium tyres now (also for AI) - Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected - Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0 - Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [SETTINGS]USE_MOUSE_PITSTOP=0 - Updated Fanatec library to support new wheel bases. - Fixed possible CPU warning when player gets retired.Multiplayer Features - Added reversed grid races: The race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range. - Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed). - Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name. - Fixed server result log not displaying invalid laps. - Fixed end-of-race session status for lapped players in lap races. - Added Mandatory Pit: A pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions. - Updated Shared Memory
  5. Prosegue a ritmo serrato anche in primavera la stagione delle gare e tornei online con Assetto Corsa gestiti direttamente da DrivingItalia, con il supporto delle dirette in streaming curate dal nostro partner PitlaneTV. I due campionati con la Lotus Evora GTC e la Formula 4 Abarth sono ormai giunti al termine: le Lotus Evora andranno in pista per l'ultima gara il 5 aprile a Laguna Seca, con una situazione di classifica attuale che vede in testa Maurizio Naselli e grande lotta fra diversi piloti molto vicini come punteggio. Non mancano però le cosidette gare "fun", ovvero quelle al di fuori di campionati, pensate per correre online e divertirsi tutti assieme in modo organizzato: il 6 aprile saranno in pista le spettacolari Formula 3 Dallara a Laguna Seca ! Invece, per i piloti virtuali veramente "folli", abbiamo organizzato la tremenda 3 ORE del Nordschleife con le vetture GT3 ! Finalmente è invece partito l'atteso campionato per gli appassionati delle ruote coperte, dedicato alle possenti Porsche 911 GT3 Cup... In questo topic trovate tutte le informazioni, compreso il calendario gare, mentre correte a questo link per effettuare l'iscrizione.
  6. Il team Kunos Simulazioni ha appena rilasciato tramite Steam il nuovo aggiornamento v1.13 per il suo Assetto Corsa. L'update, oltre al consueto bug fixing, porta con sè numerose migliorie e novità, a cominciare da tre vetture completamente gratuite: la Mazda MX-5, Mazda 787B e Porsche 911 RSR 2017 (quest'ultima per chi possiede il Porsche Pack vol. 3). La release 1.13 ci offre però anche il supporto ad Open VR e Vive, migliorie per Oculus Rift, features inedite per il multiplayer ed altro ancora. Per commenti e discussioni fate riferimento al forum dedicato. We're pleased to announce that Update v1.13 is available to download on Steam NOW, featuring the Mazda MX5 NA and the Mazda 787B as FREE bonus content. But that's not all! Update v1.13 also natively brings the long-awaited OpenVR / VIVE support (beta) and some fixes for Oculus users, as well as many new multiplayer features, including reversed grid races and mandatory pits with pit stops strategy presets! Check out the following changelog for all the improvement and fixes!Update v1.13 - New Porsche 911 RSR 2017 for Porsche Pack 3 - New Mazda MX-5 Miata NA - New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template - Added OpenVR/Vive support (beta) - Fixed Mazda MX-5 ND setup ride height false indication - Fixed Alfa Romeo Giulietta QV gearbox damage - Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges - Fixed Flag rendering for VR - Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off - Added downshift protection alert (can be disabled through the launcher options) - All GT2/GTE cars default to Medium tyres now (also for AI) - Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected - Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0 - Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [SETTINGS]USE_MOUSE_PITSTOP=0 - Updated Fanatec library to support new wheel bases. - Fixed possible CPU warning when player gets retired.Multiplayer Features - Added reversed grid races: The race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range. - Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed). - Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name. - Fixed server result log not displaying invalid laps. - Fixed end-of-race session status for lapped players in lap races. - Added Mandatory Pit: A pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions. - Updated Shared Memory
  7. Disinstallare la versione precedente prima di installare questa. DOWNLOAD
  8. E' finalmente disponibile per gli utenti Playstation 4 (e lo sarà domani per quelli XBox One) il nuovo update v1.12 di Assetto Corsa. Questo aggiornamento porta con sè numerose migliorie e novità per il simulatore targato Kunos, come ad esempio la Porsche Macan Turbo, danni e sistema di riparazioni migliorati, ben 40 eventi speciali extra. Inoltre è disponibile anche l'ultimo Porsche Pack volume 3, che include 7 vetture della casa tedesca, come la Porsche 911 GT3 Cup 2017 e la GT3 R 2016, 919 Hybrid 2016, 917 K. We’re pleased to announce that the Porsche Pack Vol. 3 DLC is available right now on PlayStation 4 along with Update v 1.12. Xbox One players... You don't have long to wait! Porsche Pack Vol. 3 and Update v 1.12 is scheduled to go live tomorrow! UPDATE V 1.12 RELEASE NOTES * Added support for DLC content: Porsche Pack #3 * FREE bonus car! – Porsche Macan Turbo * The damage and repair system has been improved. As a result, collisions will now appear more realistic * Various 3D models have been tweaked and improved, including that of the cockpit instrumentation * Reviewed damage curve and repair times * Fixed wing damage model on Nissan GTR * Fixed graphics kersCharge and kersInput for ERS system * Fixed wrong online pit crew locations * Improve AI cut detection * Fixed Ferrari FXX K fins * All-new special events * 15 events for The Red Pack DLC * 13 events for Porsche Pack Vol. 2 DLC * 12 events for Porsche Pack Vol. 3 DLC PORSCHE PACK VOL. 3 DLC Porsche Pack Volume 3 follows the first two DLC packs dedicated to the Porsche brand, introducing a selection of seven different vehicles. The pack places an emphasis on modern-day Porsche racing cars, including the entire 991 GT3 racing line and the latest 2016 Le Mans-winning 919 Hybrid, while also featuring two of the German brand’s most iconic racing cars, the 908 Lang-Heck and 917 K. Volume 3 also brings players one of the most coveted modern road cars of the modern-day Porsche line-up, the Porsche 911 R, completing a perfect mix between road cars as well as modern and historic racing models. PLEASE NOTE – The RSR GT3 2017 is not included, but will be released as a free update for the Porsche Pack Vol 3 DLC when ready. PORSCHE PACK VOL. 3 DLC CARS * Porsche 911 GT3 Cup 2017 * Porsche 911 GT3 R 2016 * Porsche 919 Hybrid 2016 * Porsche 908 LH * Porsche 917 K * Porsche 911 R * Porsche 911 Turbo S
  9. Marco Massarutto della Kunos Simulazioni ha appena pubblicato su Facebook numerose immagini di varie vetture che a quanto pare faranno la loro comparsa in Assetto Corsa nel corso del 2017. Fra la tante vi citiamo ad esempio la Porsche RSR 2017, la Audi LMS GT3 2016, la Audi TT VLN e persino il cofano di una vettura Rossa che sembra essere quello della mitica... ditecelo sul forum !
  10. Con il comunicato che potete leggere integralmente qui di seguito, la Kunos Simulazioni e 505 Games annunciano l'arrivo per il 13 Febbraio su Playstation 4 dell'atteso Porsche Pack volume 3 e dell'update 1.12 di Assetto Corsa. Gli utenti XBox One dovranno invece attendere ancora qualche giorno, a causa di alcuni problemi tecnici dell'ultimo minuto. Il DLC ci mette a disposizione 7 nuove vetture Porsche, mentre l'upgrade migliora il sistema dei danni, alcuni modelli 3D ed abitacoli ed offre ben 40 nuovi eventi speciali. Coming soon! – Porsche Pack Volume 3 & Update v 1.12 Hi everyone! Today, we want to give our console community a quick update on the status of our next major update (v 1.12) and the Porsche Pack Vol 3 DLC. PLAYSTATION 4 UPDATE V 1.12 & PORSCHE PACK VOL 3 DLC LAUNCH We’re pleased to announce that the Porsche Pack Vol. 3 DLC will launch on February 13th 2017, along with Update v 1.12. Here’s what you can expect… UPDATE V 1.12 RELEASE NOTES Added support for DLC content: Porsche Pack #3 FREE bonus car! – Porsche Macan Turbo The damage and repair system has been improved. As a result, collisions will now appear more realistic Various 3D models have been tweaked and improved, including that of the cockpit instrumentation All-new special events 15 events for The Red Pack DLC 13 events for Porsche Pack Vol. 2 DLC 12 events for Porsche Pack Vol. 3 DLC PORSCHE PACK VOL. 3 DLC Porsche Pack Volume 3 follows the first two DLC packs dedicated to the Porsche brand, introducing a selection of seven different vehicles. The pack places an emphasis on modern-day Porsche racing cars, including the entire 991 GT3 racing line and the latest 2016 Le Mans-winning 919 Hybrid, while also featuring two of the German brand’s most iconic racing cars, the 908 Lang-Heck and 917 K. Volume 3 also brings players one of the most coveted modern road cars of the modern-day Porsche line-up, the Porsche 911 R, completing a perfect mix between road cars as well as modern and historic racing models. PLEASE NOTE – The RSR GT3 2017 is not included, but will be released as a free update for the Porsche Pack Vol 3 DLC when ready. PORSCHE PACK VOL. 3 DLC CARS Porsche 911 GT3 Cup 2017 Porsche 911 GT3 R 2016 Porsche 919 Hybrid 2016 Porsche 908 LH Porsche 917 K Porsche 911 R Porsche 911 Turbo S XBOX ONE UPDATE V 1.12 & PORSCHE PACK VOL 3 DLC LAUNCH Unfortunately, the team have encountered some issues with the Xbox One update (v 1.12) and we are unable to launch the patch and Porsche Pack Vol. 3 DLC on the same day as the PS4 version. Of course, we’re incredibly disappointed but be rest assured, the team are working incredibly hard to get it sorted. We’ll update you with more info as soon as we can! Fonte AC blog
  11. Con un messaggio su Facebook accompagnato da uno spettacolare screenshot, disponibile anche in alta risoluzione, Marco Massarutto della Kunos Simulazioni ci conferma che la nuova ed attesissima Porsche RSR 2017 di Assetto Corsa è entrata in fase di alpha testing. Siete pronti a domarla? Any given Sunday #AssettoCorsa (and before you ask, yes, on the back, a Porsche RSR 2017 in alpha-testing) Definetely I'm enjoying the new Championship mode in Assetto Corsa. Better late than never.
  12. La spettacolare Porsche 911 GT3 Cup è disponibile ormai su numerosi simulatori di guida: il trailer qui sotto ci propone il confronto diretto della vettura tedesca su Assetto Corsa, Automobilista ed iRacing, utilizzando la viasuale dall'abitacolo e l'inquadratura esterna televisiva. Voi quale preferite?
  13. Con il trailer che potete ammirare qui sotto, il team di iRacing annuncia la nuova licenza Porsche per il simulatore americano, con l'arrivo entro gennaio della nuovissima Porsche 911 GT3 Cup. iRacing today announced a partnership that will see the popular online motorsports simulation service create digital models of the German automaker’s iconic race cars, beginning with the recently updated Porsche 911 GT3 Cup (991 II). The new 911 GT3 Cup is employed by customer sports teams to compete in 20 race series organized by Porsche across the globe, like the Porsche Carrera Cup Germany, the GT3 Cup in the USA and the international Porsche Mobil 1 Supercup – making it the world’s most produced and most used GT race car. Now, the 911 GT3 Cup finally arrives in the online racing world. Additional Porsche models will be announced as they become available. This post has been promoted to an article
  14. Come promesso entro Gennaio, il team di iRacing ha rilasciato per il simulatore americano la spettacolare e godibilissima Porsche 911 GT3 Cup, vettura protagonista di numerosi trofei monomarca, come il ben noto Porsche Mobil 1 Supercup che accompagna la Formula 1, ma anche vari campionati Gran Turismo, come quello italiano. The Porsche 911 GT3 Cup is here and ready to be raced! Raced in more than 20 race series around the world, including the Porsche GT3 Cup Challenge USA and the Porsche Mobil 1 Supercup in support of the FIA Formula One World Championship, the Porsche 911 GT3 Cup is the world's most produced and most used GT race car. With its potent, aluminum, 4 liter, flat 6 installed in the rear of its 1200 kg chassis, the Porsche 911 GT3 Cup is a demanding car to master, but one which delivers ample rewards to those who do. You can purchase and download the Porsche 911 GT3 Cup here.
  15. v2.9 http://www.racedepartment.com/downloads/alzen-porsche-996-biturbo-turbinchen.10890/update?update=23176 Been some time. This patch brings the cars up to spec for the current patch. Lot's of small updates and patches everywhere. Very little work on the 3D model of them tho. Try it out Changelog: V2.9 26.12.16 - 16.01.2017 - numerous shader and texture updates/fixes - new blur texture for rims - fixed EMPTY_CURVE error produced by tyres.ini - re-evaluated inertia - adjusted fuel consumption - Better positioning of LCD instruments - UI updates - applied all changes from AWD to RWD/2003 car and both LODs *Please do not upload this archive to any other hoster or website without permission* I think I can dare to do this. Please give constructive feedback about every flaw you find, best with a screenshot, and tell me what I can do better, how I can do it better if you know how to do it better. Last changes: 8.05.2015: Reworked/new mesh for underbody New custom soundbank Adjusted stuff like LODs etc 1.04.2015: Several texture/shader changes and optimizations Additions to mesh ( Interior, wiper stalks, steering column) First try at "LODing" Early version of a custom soundbank courtsey of @@Fonsecker. Yes we know the turbo sounds like a party whistle, will change This time font files are included, so working instruments for everyone (still don't know were I got the font from originally) Full setup options. Range of all sliders still up for debate Adjusted physics, including newly calculated engine power resulting in -gasp- less power. Tires still smoke, nothing I can change apparently. Known flaws: Tires smoke at standstill if torque distribution is set to anything else than 50/50 -> known bug in AC, happens even to the Alfa, can't fix it for now Sound is from RUF Yellowbird for now Interior is not very detailed, indicator stalks are missing etc Shaders are not great Two early skins included (thx to Brownninja97) No animation except steering wheel (so no shifter movement, no doors, no wiper) Not very easy to drive (then again, nor was the original car) Stock suspension setup is still under development. Feel free to play around with the suspension.ini and tell me if you made it better! No "real" setup.ini for now. Will come, but be pretty limited due to the real car being limited aswell. This is my first ever model and first ever mod in like 10 years for a game. I learned while going along with it, so be easy on me, I'm neither meco nor pankypus ... August 2014: That's what I'm working on at the moment. A car rather well known for anyone fascinated with the Nürburgring Nordschleife and its VLN racing series (and 24h race). Alzen Motorsport 996 Biturbo, AWD, called "Turbinchen", a rumoured >800 PS before air restrictors were applied. As the car changed constantly from season to season and even race to race I sort of make my own mashup of the last years. Long story short, I already have some Physics (lots of 996 Cup data on the net luckily, rear suspension improvised as Multilink is not yet supported) and a selfmade soundpack, and the model is very slowly taking shape. I probably know only 10% of Blenders functions yet, but I try my best. So it will be done when it's done Status: Physics: 99,5% (AWD in) Model: ...99,7%? (see above and further in the thread) Sound: 50% (done by Fonsecker) Textures: 98% (diffuse, normalmaps, detailmaps, Shaders) fonte AC forum
  16. A pochi giorni dall'uscita del terzo e ultimo DLC targato Porsche per Assetto Corsa, saliamo a bordo di una della auto più criticate fin'ora aggiunte, la Porsche Panamera Turbo, per conoscerla da vicino e scoprire la sua anima. Saprà dimostrarsi all'altezza del simulatore di casa Kunos? Correte a leggere lo speciale Panamera Express curato da Mauro Stefanoni. Nell’ultimo periodo Assetto Corsa ha permesso di metterci alla guida di alcune delle Porsche più belle in circolazione, in attesa del terzo e ultimo DLC a tema, che sarà rilasciato martedì 20 dicembre. Tutte auto stupende, veloci e sportive; belle da guidare, riprodotte fedelmente e appaganti, per ogni gusto ed età, tuttavia un paio di esse (quelle gratuite per intenderci) hanno fatto storcere il naso a più di una persona. Per questo motivo, oggi, volante alla mano, ho deciso di scendere in pista (e non solo), per mettere alla prova una delle due auto incriminate, la “berlinona” di casa Porsche, la prorompente Panamera Turbo G2. Abbandonati i pregiudizi, è quindi tempo di vedere cosa si nasconde sotto questi 5 metri e poco più di alluminio, acciaio e magnesio. Per prima cosa immaginate che l’auto compaia davanti a voi come in uno di quei filmati accattivanti, con l’inquadratura sul tre quarti anteriore e i fari che si accendono all’improvviso. Bene. Io prima di guidare una qualsiasi vettura mi soffermo in principio sulla sua estetica, ne analizzo i dettagli e solo dopo “salgo” effettivamente a bordo e accendo il motore. E questa Panamera G2, rispetto al modello precedente, è un passo avanti netto in termini di linea; ora è armoniosa, il frontale è più aggressivo, ma la parte che più mi convince è il retro: non è del tutto spiovente ma protende leggermente in fuori, sembra ci sia un’estensione che non spezza la linea filante che scorre su tutta la carrozzeria. Stento quasi a crederci ma finalmente posso dirlo: la Porsche Panamera è carina; non è più una 911 limo, allungata e sgraziata, ora ha un suo perché. Inoltre le ho scelto un bel Night Blue Metallic, che si addice perfettamente al suo essere seria, signorile, ma allo stesso tempo sportiva. Una volta finito il tour esterno, è ora di entrare in macchina e così imposto la visuale col solo cruscotto (digitale e ben illuminato). Dopodiché premo il pedale a destra: voglio ascoltare il rombo del V8 biturbo, il quale però, almeno dalla visuale interna, è fin troppo ovattato e non molto ben definito, come se fosse silenziato; solo agli alti giri si fa più acuto e aggressivo. La storia cambia con la visuale esterna, dove, infatti, si sente il borbottio ai bassi regimi, che via via si fa più incalzante e roboante fino a un accenno di urlo quando siamo vicini ai 7000 giri. Ritornato all’interno dell’auto, inserisco la prima con il paddle destro e parto... ma per dove? Come primo luogo ho scelto le stradine asfaltate ma strette della Baviera, ore 10 del mattino e temperatura dell’asfalto bassa (15°C). Per i primi istanti non tocco nulla, lascio tutte le impostazioni di guida predefinite, quindi ABS e TCS attivi. La Porsche è lunga e larga ma nonostante ciò scorre senza problemi tra i vicoli del paesino e le strade in aperta campagna. Fin da subito sento che è potente e mi basta premere poco l’acceleratore che la Panamera scatta, grazie alla trazione integrale e alla coppia mostruosa di cui è dotata. Si parla di oltre 700 Nm e una potenza complessiva di 557 cv... e sì, è davvero potente. Ci sono tratti in cui tocco i 180 Km/h, tra una curva a gomito e l’altra e la Panamera non si scompone per nulla, salvo quei momenti in cui l’asfalto si fa eccessivamente pronunciato. È fluida, è morbida nell’affrontare le curve e se fossi un imprenditore in ritardo per il meeting, non mi preoccuperei di nulla, perché basta un attimo e questa vettura sprigiona tutti i suoi cavalli, raggiungendo velocità elevatissime. Dopo qualche giro su questo percorso, decido di cambiare ambiente e opto per quello che dovrebbe essere il campo di battaglia preferito per un’elegante e comoda auto quale la Panamera: sto parlando dell’Autobahn. Nei rettilinei più lunghi riesco a oltrepassare i 290 Km/h e anche a mantenerli per qualche secondo, ma in ogni caso non scendo mai sotto i 230 orari. La cosa più straordinaria è che a queste velocità sembra di essere in crociera, mi vien voglia di guidare con una sola mano, rilassato, col gomito appoggiato alla portiera: le sospensioni assorbono bene le leggere disconnessioni dell’asfalto e il rollio è minimo. Solo quando devo affrontare le curve più lente, che poi così lente non sono, alzo il piede dall’acceleratore e faccio un po’ fatica a tenerla in strada: lei vorrebbe andare avanti dritta per dritta, ma io stringo forte il volante e controllo il sottosterzo. Se poi inserisco le marce fino all’ottava, anche a oltre 220 l’ora, si fa silenziosissima, pacata, imperturbabile. Mi sembra di essere al comando di un treno espresso, di quelli lussuosi e tecnologici. È davvero nata per percorrere lunghe distanze a velocità elevate, la famigerata autostrada tedesca si è dimostrata essere il suo punto forte, come mi aspettavo del resto; ma ha anche messo in luce un suo probabile difetto, quindi, curioso di vedere come se la cava tra delle curve “vere”, parcheggio la Panamera sul bordo della strada ed esco nel menù principale. Dove correre? Quale circuito rappresenta la sfida più ardua? Il Nürburgring Nordschleife ovviamente. La mia scelta non è casuale ma fondata, poiché questa vettura, nel mondo reale, ha stampato un incredibile 7’38’’, ben più veloce di altre auto sportive e supercar blasonate. Il mio obiettivo non è battere il record, voglio solo limitarmi a strapazzarla, voglio tirare il collo a un’auto che per ora si è sempre comportata educatamente. Per quest’occasione cambio le carte in tavola: imposto il TCS sul valore 2, almeno per i primi giri, per poi toglierlo del tutto una volta presa una certa confidenza. Qualche sgasatina, poi parto; i primi metri non esagero e cerco di mantenere un atteggiamento tranquillo, ma poi mi dico che l’ho già fatto per due terzi del tempo quindi schiaccio a fondo il pedale del gas e via, lungo i curvoni violenti dell’Inferno Verde. Quello che comprendo nei primi istanti da quando ho iniziato a tirare forte, è che la Porsche Panamera Turbo è diventata un’auto totalmente diversa: reagisce prontamente alle sollecitazioni del terreno, il motore risponde energico ogni qual volta affondo il piede, in accelerazione dopo le curve più lente è micidiale (non a caso fa da 0 a 100 Km/h in 4,2 s) e mi sento a mio agio. È bastato poco per capire che la Panamera Turbo sa fare sul serio se incitata a dovere; non è solo una potente macina chilometri ma ha anche un’anima sportiva, un’anima caparbia e sa affrontare con decisione anche le curve più ostiche del circuito più tosto del mondo. Devo ammetterlo, ha carattere e si guida altrettanto bene, tant’è che non ho paura di aggredire i cordoli più alti né percorrere qualche metro con le ruote sollevate da terra in salto, come per esempio al Flügplatz. Ora capisco come abbia fatto il test driver Porsche a registrare un tempo così basso; ma non soddisfatto vado avanti e guido sempre più come un forsennato e lei si comporta benone: è addirittura più agile di quel che m’immaginavo! Certo non siamo ai livelli di una 911 o di una Cayman, ma per essere una macchina dalle dimensioni diciamo non proprio contenute, è una gran cosa; nel tratto successivo al Karussell, in discesa al Wippermann e poi all’Eschbach e Brünchenn è stupenda da guidare, salta da un cordolo all’altro stabile e precisa, basta saper dosare l’acceleratore e non esagerare. L’unico vero punto debole sono le dimensioni, infatti, nelle curve più lunghe sento il retrotreno non seguire perfettamente la traiettoria. Tutto sommato però mi ha sorpreso: lo sterzo è diretto, leggero alle basse velocità, più rigido e sicuro quando si aumenta il passo; il sistema a quattro ruote sterzanti aiuta in percorrenza di curva e m’impedisce di mettere di traverso la Panamera. A proposito, dopo qualche giro decido di togliere completamente il TCS: se fino a che avevo mantenuto attivo il controllo di trazione, l’auto era pressoché sempre stabile, salvo qualche sbandata in uscita di curva, beh, anche ora è praticamente incollata a terra ed è difficile schiodarla. Diventa tuttavia un pizzico più imprevedibile e ciò non guasta per niente, perché la Panamera risulta essere divertente e quasi emozionante da guidare. Mai avrei creduto che una vettura del genere potesse essere così coinvolgente e soddisfacente da guidare, ma lo è, per davvero. Ha superato dignitosa il Nordschleife e l’ha fatto dimostrando di essere anche un’ottima auto in pista. È un’auto dalla doppia anima: pacifica e composta nella vita di tutti i giorni, si trasforma in pista in un’affamata divoratrice di curve. Posso quindi affermare di essere stato positivamente sorpreso dalla Porsche Panamera Turbo. A Stoccarda hanno fatto un ottimo lavoro e l’hanno fatto anche alla Kunos, peccato per il sound interno, a mio parere vera pecca dell’auto. A tutti quelli che temono di essere di fronte ad un’auto inutile all’interno di un simulatore, fatevi un giro, e se proprio non vi garberà, fatevi una risata guardando lo spoiler posteriore alzarsi e aprirsi come un transformers sopra una certa velocità. Ne varrà la pena. A cura di Mauro Stefanoni
  17. Capisci la vera utilità del laser scan in Assetto Corsa quando hai a che fare con una vettura come la Porsche 908 LH, dove non sei tu che guidi lei, ma il contrario. E allora ogni centimetro di pista diventa fondamentale per arrivare ad un tempo decente (cosa che qui ancora non mi è riuscita ). Bestiale poi la 919, dove settare il recupero di energia su Hotlap ti dà una "carica" (letteralmente!) enorme! Guardatevi gli ultimi minuti del video, i movimenti di quest'auto sono ipnotici! A cura di Andrea "Uff" Candini
  18. Con il trailer che potete ammirare qui sotto, il team di iRacing annuncia la nuova licenza Porsche per il simulatore americano, con l'arrivo entro gennaio della nuovissima Porsche 911 GT3 Cup. iRacing today announced a partnership that will see the popular online motorsports simulation service create digital models of the German automaker’s iconic race cars, beginning with the recently updated Porsche 911 GT3 Cup (991 II). The new 911 GT3 Cup is employed by customer sports teams to compete in 20 race series organized by Porsche across the globe, like the Porsche Carrera Cup Germany, the GT3 Cup in the USA and the international Porsche Mobil 1 Supercup – making it the world’s most produced and most used GT race car. Now, the 911 GT3 Cup finally arrives in the online racing world. Additional Porsche models will be announced as they become available.
  19. Domanda: “Perhaps a Porsche team?“ SH: “Might be possible. We’re right now considering and discussing internally how we can really do our best to have a good racing platform.” Sarebbe un ritorno mediatico notevole l'interessamento di Porsche al simracing inteso come sport, visti anche i successi di eventi come il Road to Vegas Challenge (con rFactor 2 e la Formula E), o il Forza Racing Championship. Attendiamo con ansia buone nuove...
  20. Sembra davvero che la Porsche stia pensando ad un team virtuale ufficiale, targato ovviamente Porsche, per le competizioni eSports. In una video intervista (qui sotto), Sebastian Hornung - Branded Entertainment Manager Porsche - parla della collaborazione con la Kunos Simulazioni per Assetto Corsa e specifica appunto (minuto 8:40) dell'interesse per la Porsche per l'eSports: “SH: We noticed that eSports is over the (last) couple of years have grown from only shooter, strategy, and role-play games, now also in motorsports. There is a long history of online racing. Nowadays its become more popular to really celebrate in a broader audience. Also, the virtual race sports. We are right now working on our road map: Assetto Corsa will be one important pillar to do that, but of course there are other publishers and other platforms we work together with to provide our community with every possible way…“ Domanda: “Perhaps a Porsche team?“ SH: “Might be possible. We’re right now considering and discussing internally how we can really do our best to have a good racing platform.” Sarebbe un ritorno mediatico notevole l'interessamento di Porsche al simracing inteso come sport, visti anche i successi di eventi come il Road to Vegas Challenge (con rFactor 2 e la Formula E), o il Forza Racing Championship. Attendiamo con ansia buone nuove... This post has been promoted to an article
  21. Marco Massarutto della Kunos Simulazioni inizia a mostrarci tramite Facebook i primi screens di anteprima del nuovo Porsche Pack Volume 3 per Assetto Corsa. L'atteso DLC, terza parte dei contenuti dedicati al marchio di Stoccarda, sarà disponibile dal 20 dicembre tramite Steam, e ci offrirà la Porsche 911 GT3 Cup 2017, 911 GT3 RSR 2017, 911 GT3 R 2015, 919 Hybrid 2016, 908 LH, 917 K e 911 R. Correte qui per immagini e commenti.
  22. Respecting what is now a very long tradition at Kunos Simulazioni, we are glad to introduce as part of our latest DLC a significant update to the overall build of Assetto Corsa. Reaching version 1.9, we welcome another piece of free bonus content, the brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche. As you can see it in the complete changelog below, the update continues the process of bringing general improvements to the core game in all areas, incorporating the precious feedback and suggestions of a community that is becoming larger day after day. One of the most relevant upgrades of this build involves the audio environment, taking advantage of the updating of FMod libraries: the development team has reworked FMod interaction within the game, optimizing memory and CPU usage and improving the entire sfx engine, resulting in a much better sound environment and immersion. If you wish to learn more about it, please visit the following URL: http://www.assettocorsa.net/forum/index.php?threads/fmod-official-project-v1-9.37827/ In addition to the plethora of audio updates, other improvements extend to introducing the official Sparco licence with brand new driver suit and glove textures and a reworked texture assignment system, race ending, live Time Table leaderboard in the pits and other additions to the Lap Time board, splits and Anti-Wrecker protection in Multiplayer mode, updating all GT3 cars to tyre model 10, AI improvements and numerous other improvements across the entire game engine, including graphics as well as physics. Assetto Corsa 1.9 welcomes the first of the three free bonus Porsche cars that will be released within 2016, introducing the Porsche Panamera Turbo, a car that with Porsche test and development driver Lars Kern at the wheel completed a lap around the 20.832-kilometre long Nürburgring Nordschleife in only seven minutes and 39 seconds. The new Porsche Panamera reconciles two contrasting characteristics more than ever before: the performance of a genuine sports car and the comfort of a luxury saloon. It is a Gran Turismo that has been rethought and realigned. The second generation of the Panamera is advancing to become a performance icon of the luxury class. We are also glad to announce that the historic version of the Silverstone circuit is finally available as free bonus content for all Assetto Corsa users, a remarkable addition that will please all fans of historic content already available in Assetto Corsa. The classic Silverstone is a circuit that perfectly matches some of the new legendary Porsche cars included in the Porsche Pack Vol.1. The 1967 version of the track was used between 1952 and 1974, with the overall layout kept largely unaltered for nearly 38 years. This piece of motorsport history hosted fierce competition between racing heroes such as Graham Hill, Jack Brabham, Jim Clark, Jackie Stewart and Jackie Ickx. Assetto Corsa 1.9 is available on PC Steam today, and on PS4 and XBox One in November. Please read the changelog to learn more about the overall list of updates. We kindly inform those who might be interested in purchasing the Season Pass that it is available for purchase. Those who purchase the Season Pass will receive 3 add-on packs (7 cars each) for a single discounted price. The packs include a total of 21 Porsche unique car models, featuring all of the new 2016 Porsche line-up from both the car maker's production and legendary motorsport departments. Assetto Corsa Porsche Pack Volume 1 - Includes 7 cars http://store.steampowered.com/app/526060 Assetto Corsa Porsche Pack Volume 2 - Includes 7 cars in 10 total versions Available on November 2016 Assetto Corsa Porsche Pack Volume 3 - Includes 7 cars Available on December 2016 Changelog: - New Porsche 991 Carrera S (Porsche Pack #1 DLC) - New Porsche 918 Spyder (Porsche Pack #1 DLC) - New Porsche 718 Cayman S (Porsche Pack #1 DLC) - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC) - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC) - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC) - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC) - New Porsche Panamera G2 Turbo - New Silverstone 1967 historic track - Added session time/laps on the top of the screen (laps are the leader ones) - Now race is over when the car complete its lap and the leader has finished his last one - Added dynamic ARB - Fixed possible collision still active on race restart - Added ERS recharge digital display - Improved precision on all digital leds - GT3 cars use tire model v10. - Fixed TC sound distortion when triggered for the first time - New camber grip variation formula (Thank You Nao!) - Simplified DirectX 11 initialization - Added official "Sparco" license to Assetto Corsa - Added Ballast system through Ballast App (single player only) - Added new F9 vertical layouts - Added new driver + crew texture system - Added new personal driver texture - Fixed virtual mirrors rendered when not necessary - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine - Improved FFB App UI, so label is readable by VR users - Added multiplayer splits - Added Time Table leaderboard mode: this includes realtime splits and delta - Added Fmod optimizations - Added Anti-Wrecker protection - Fixed AI "flapping" DRS in traffic - Improved autoshifter - Improved laptimes board by adding splits and tyre compound - Fixed backfire animation freezing after session change - Fixed leaderboard history in multiplayer - Added voting spam protection - horizon locked view removed from Bumper camera - Delta App reviewed - Fixed possible flickering in case of engine stall - Added backfire animation to Zonda R - python new functions and members - getCarTyreCompound(carid) - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation - Fmod updated to 1.08.12 - Updated SDK for modders - Removed reverb snapshot in the Fmod project - General audio engine code cleaning and bug fixing - Vastly improved Fmod resource usage - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks - Fixed listener priority for cars in pits. They don't steal the priority anymore - Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement - Overall volume balance - 7.1 surround should now work as expected (on all platforms) - Fixed audio initialization pop when the session starts - Stereo imaging now works as expected - Fixed ambience sound affected by reverb zones - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters) - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00) - Reworked surfaces audio curves - Reworked skids logic - Fixed skids positional sound - New exterior skids sound - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options) - Reworked code management for traction control and limiter events - Tweaked wind and limiter sound emitter position in dashboard camera - Audio compressor on engine_ext event now works as expected when many cars are involved - Surfaces, crashes and skids are now properly audible in chase and track cameras - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.) - Fixed load/coast smooth for AIs and multiplayer - Fixed transmission smooth and pitch for multiplayer opponents - Engine volume setting is now related to the player/focused car - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available) - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks" - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc... - New dirt sound effects - New brake squeal for some "old" cars - Added audio fade when track camera changes - Added [VERSION] section in audio.ini - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI - Slightly modified gear grind sound - Fixed wrong listener position for track and car cameras in some situations - added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang - added templates for Porsche Vol. 1 cars - fixed excessive brake light brightness on Ford Mustang - minor graphics fixes on Triple Pack cars - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE] - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] - Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini - Packers now use bump stop rates fonte AC forum
  23. PRIVATE LOBBIES Let’s kick things off with private lobbies, shall we? We know this is a HUGE talking point across our community channels and today, we want to give you guys some more information on where we’re at with this burning hot topic… We’re pleased to announce that private lobbies are being worked on behind the scenes, and Kunos are working flat out to bring them to Assetto Corsa! Right now, we can’t give you a release date, but they are coming and we will of course update you all with more info as soon as we can. These things take time, so please remain patient with us and continue to support us as you’ve always done – It makes all the difference, trust us! USE OF DLC ONLINE Another major talking point across our community channels revolves around the use of DLC content online. We understand that many of you have been keen to use your content online and haven’t been able to so far. However, this is going to change in a future update. We’re pleased to announce that once private lobbies have been introduced to Assetto Corsa, you’ll then be able to use your DLC packs online! PORSCHE PACK VOLUME 1 If you’ve been keeping an eye on our social channels, you’ll know that the Porsche Pack Volume 1 has launched on Steam for our PC players! The response to the pack has been incredible... We’re honored to have such a prestigious manufacturer on board and it’s great to see our PC community having so much fun with it. For console players, the first Porsche pack is on its way and we’ll be announcing a launch date as soon as we can. Volume 1 introduces some of the most iconic Porsche cars ever created, coupled with some of the most recent models of the Porsche 2016 line-up, with the aim to offer a perfect mix between road cars, hypercars, as well as modern and historic GT and racing models. Here’s what you can expect in the first DLC pack… Porsche 911 Carrera S Porsche 918 Spyder Porsche 911 Carrera RSR 3.0 Porsche 718 Cayman S Porsche 917/30 Spyder Porsche 935/78 'Moby Dick' Porsche Cayman GT4 Clubsport Remember, if you own the Assetto Corsa Season Pass, the upcoming Porsche Packs are yours to own at no additional cost! FREE BONUS CONTENT Our next major console update is just around the corner and we’ll be talking more about that in a future blog! What we can tell you right now is that in Version 1.09, we’ll be giving our players 2 pieces of FREE bonus content... The brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche, as well as the historic version of the Silverstone circuit! SUPPORT Remember, if you are experiencing issues with the console edition of Assetto Corsa, we want to help! Please follow the below steps in order to help us help you... Firstly, we encourage you to search the CONSOLE LOUNGE and the sub-forums for a solution to your issue. If you are unable to find the answer you are looking for, then please check out our FAQ's. This will be updated as and when required. Should you wish to speak to someone directly, please head over to the 505 GAMES SUPPORT portal and log a ticket. A member of our Customer Support team will be in touch to help you. > https://support.505games.com/suppor... ONWARDS AND UPWARDS We’d like to take this opportunity once again to thank everyone who has shown us some form of encouragement and support since we launched onto console. It means a great deal to everyone behind the scenes and we’re going to continue to push to make Assetto Corsa the greatest racing sim on console and PC. You’re all so worth it! Fonte Assetto Corsa Facebook
  24. 420 hp (309 kW) of power at the rear waits to be unleashed and converted into sporty propulsion. The greater power of the 911 Carrera S results from turbochargers with modified compressors, a specific exhaust system and tuned engine management. The new 911 also boasts impressive performance: The 911 Carrera S with Porsche-Doppelkupplung (PDK) and Sport Chrono Package performs its showcase discipline – the sprint from zero to 100 km/h – in just 3.9 seconds. This means that it is the first 911 in the Carrera family to undercut the magic four second mark. And the top speed has also increased further: the 911 Carrera S now reaches a mind-blowing 308 km/h. All in all, the 911 Carrera S again sets the benchmark for driving dynamics of all-round sports cars, further increasing the spread between everyday comfort and circuit performance. The Porsche 911 Carrera S is available now as part of the Porsche Pack Volume 1 on Steam, then in November on PlayStation 4 and Xbox One!
  25. Changelog v1.9: - New Porsche 991 Carrera S (Porsche Pack #1 DLC) - New Porsche 918 Spyder (Porsche Pack #1 DLC) - New Porsche 718 Cayman S (Porsche Pack #1 DLC) - New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC) - New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC) - New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC) - New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC) - New Porsche Panamera G2 Turbo - New Silverstone 1967 historic track - Added session time/laps on the top of the screen (laps are the leader ones) - Now race is over when the car complete its lap and the leader has finished his last one - Added dynamic ARB - Fixed possible collision still active on race restart - Added ERS recharge digital display - Improved precision on all digital leds - GT3 cars use tire model v10. - Fixed TC sound distortion when triggered for the first time - New camber grip variation formula (Thank You Nao!) - Simplified DirectX 11 initialization - Added official "Sparco" license to Assetto Corsa - Added Ballast system through Ballast App (single player only) - Added new F9 vertical layouts - Added new driver + crew texture system - Added new personal driver texture - Fixed virtual mirrors rendered when not necessary - Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine - Improved FFB App UI, so label is readable by VR users - Added multiplayer splits - Added Time Table leaderboard mode: this includes realtime splits and delta - Added Fmod optimizations - Added Anti-Wrecker protection - Fixed AI "flapping" DRS in traffic - Improved autoshifter - Improved laptimes board by adding splits and tyre compound - Fixed backfire animation freezing after session change - Fixed leaderboard history in multiplayer - Added voting spam protection - horizon locked view removed from Bumper camera - Delta App reviewed - Fixed possible flickering in case of engine stall - Added backfire animation to Zonda R - python new functions and members - getCarTyreCompound(carid) - Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation - Fmod updated to 1.08.12 - Updated SDK for modders - Removed reverb snapshot in the Fmod project - General audio engine code cleaning and bug fixing - Vastly improved Fmod resource usage - Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks - Fixed listener priority for cars in pits. They don't steal the priority anymore - Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement - Overall volume balance - 7.1 surround should now work as expected (on all platforms) - Fixed audio initialization pop when the session starts - Stereo imaging now works as expected - Fixed ambience sound affected by reverb zones - Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine - Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters) - Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00) - Reworked surfaces audio curves - Reworked skids logic - Fixed skids positional sound - New exterior skids sound - Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options) - Reworked code management for traction control and limiter events - Tweaked wind and limiter sound emitter position in dashboard camera - Audio compressor on engine_ext event now works as expected when many cars are involved - Surfaces, crashes and skids are now properly audible in chase and track cameras - Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.) - Fixed load/coast smooth for AIs and multiplayer - Fixed transmission smooth and pitch for multiplayer opponents - Engine volume setting is now related to the player/focused car - When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available) - Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks" - Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc... - New dirt sound effects - New brake squeal for some "old" cars - Added audio fade when track camera changes - Added [VERSION] section in audio.ini - Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI - Slightly modified gear grind sound - Fixed wrong listener position for track and car cameras in some situations - added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang - added templates for Porsche Vol. 1 cars - fixed excessive brake light brightness on Ford Mustang - minor graphics fixes on Triple Pack cars - [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE] - [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] - Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini - Packers now use bump stop rates