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  1. DOWNLOAD http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7909versione 07-06-2016 fonte AC forum This post has been promoted to an article
  2. Fonte. DOWNLOAD Corvette C6R BETA V1.2.1 by UnitedRacingDesign IMPORTANT-Delete previous version please before installing new one! Template http://www.mediafire.com/download/647q3g47dwze86n/Corvette_C6r_zr1.rar This template is for rf2 but its same as it should be for AC, you will just need to use right name and remove the alpha layer. C6R_ZR1_body C6r_ZR1_banner C6r_ZR1_rwing... Tire template http://www.mediafire.com/download/biomcbdbf3fb98m/URD_TWALL.rar Once saved as DDS, copy the URD_TWALL and rename to URD_TWALL_BLUR In photoshop you can make blur version with Filter/Blur/Radial Blur and amount of 10-20 should be enough.
  3. Dopo avervi segnalato gli ultimi circuiti storici aggiornati e le apps da non perdere per Assetto Corsa, oggi vi suggeriamo, sempre con l'aiuto di un video realizzato da Gamermuscle, i 6 circuiti moderni creati dai modders assolutamente da provare per il simulatore della Kunos Simulazioni. Qui di seguito, ecco quali sono quelli suggeriti da Gamermuscle, con il relativo link per scaricarli: Bridgehampton Race Circuit - download link Paul Ricard - download link Donington park - download link Road-america - download link Longford - download link Barbagallo - download link Infine aggiungerei personalmente il mitico ed imperdibile tracciato di Le Mans 24 Ore e la temibile Laguna Seca ! Per altri circuiti fate riferimento all'apposito forum dedicato.
  4. Il sogno proibito di molti sim-racer con qualche annetto sulle spalle si sta per avverare: IL mod di Formula 1 per rFactor sta per essere convertito su Assetto Corsa dai ragazzi di F1-S-R. Fonte. Please find our second public beta demo RELEASE 2 of the Ferrari F248, remember it is still WIP !, we would love to receive all the feedback we can, regarding the car, sounds, physics, bugs, anything you can find!, if you find any problems please give a full description so to help us understand what we need to, and if you enjoy this first taste then please tell us also!!!!!!!!!!!! Download link here, https://mega.nz/#!3pUhiYYZ!d1xFFK0W8UhsGS2UZZJDRGRlo5kimwS9IRy47iXGV3s https://www.mediafire.com/?xllrqoqao8bedwk
  5. fonte AC forum Download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7766
  6. Updated with kind permission of Feels3. Big thanks to Feels3 for this great track. Changelog : 02/07/2017 - V1.1 - Replaced Static flags with animated ones. - Add some crowd - Add some flash for the photographer - Various gdb - Fix the transparency tree - Fix some Shadows - Updated DX11 Link : https://www.mediafire.com/?ssegaaw57tyucsh This post has been promoted to an article
  7. Disinstallare la versione precedente prima di installare questa. DOWNLOAD
  8. Il DRM Modding Team ha annunciato il prossimo arrivo per Assetto Corsa del suo già famosissimo DRM Revival Mod che tanto successo ha avuto nella sua versione per rFactor (qui sotto il video). Potremo quindi apprezzare nel simulatore Kunos il campionato Deutsche Rennsport Meisterschaft degli anni 70' - 80', con le mitiche vetture gruppo 5, come Porsche 935, Ford Zakspeed Capri, BMW 2002 Turbo... Il mod per rFactor 2 è stato invece annullato.
  9. L'accoppiata modding formata da SIMCO ed F1RFT ha appena rilasciato per rFactor 2 la nuova versione aggiornata 1.20 dell'interessante WTCC 2016 - 2017 mod, progetto che ci permette di simulare le stagioni più attuali del sempre combattuto e divertente campionato mondiale turismo WTCC. Come vedete dal changelog, sono state notevoli le migliorie apportate al mod dalle ultime release rilasciate. SIMCO WTCC 2016-2017 current version: 1.20 release date: 08 june 2017 1.20 changelog - updated FFB - Oil and engine problems repaired - Lower oil temperature - Lower fuel ussage - New engine characteristic 1.15 changelog - change windows textures - Oil and engine problems repaired - Biggest onboard window textures - optimized tyre wear - edited tyre heating
  10. Firstly I want to apologise for the renaming and new download, but why will become apparent. This is the same mod (Model) at the moment as the file I uploaded, the G55 but with a few more features, as I will explain. After extensive research, this is actually not the G55, but this is based on the Ginetta GT4 Supercup (A BTCC based Support Series) so what some might see, in other countries, it doesn't appear here in the UK, so I apologise if I have upset anybody, but I have based this on the BTCC Support package. I want this to be as real as possible, so there is going to be some things, that will upset some people, and I am sorry for that. As like the I uploaded before, it is Ginetta G55 GT4 Cup Pitone-Edition - by Peter Utecht, so all credit him and the original Modeller. It has the AC 1.8 Shaders,complete reworked car in texture and material settings,added Racing Seat (don´t know why no one there before), added antenna in roof,many changes in data files,new sound, v10 tyre model,new flames and textures,new preview pics,all templates includes + new texture for color changing on rollcage...... So what have I changed you might ask...well here goes.... Auto Gear Box now works ( and made it better in this version) quicker up and down shifting Driver 3d with hands now fixed Gear ratios now match the top speed of the car (top speed is 150mph) Cars Weight corrected Tyre Temps now match how you drive. they are now adpative. I can;t explain, just watch them in the tyre app, cold, hot, depending on how you drive. Tyre Wear sorted, i think AI are fast, very fast and gear changing is sorted Rear brake lights are brighter ( but you need PP filter to see them, AC, not me is the reason why) Updated Bonnet Cam Updated Bumper Cam Updated Dash Cam Updated Sounds Brake Fade has been added Updated FFB Fuel warning light been fixed Paddle shift animation added (although no paddles as of yet) LH Driver view changed from 7 to 6 and reduced to 150. Tested. Somebody asked about the Clutch, but I cannot find any reference on this, and I tested Kunos GT cars, and I cannot do it on them. Locked Diffs and Gears and Engines. After some research, this is actually a legal requirement in Ginetta ( unlike pCars where it is open, and you are allowed to change them, and they have official license) oh well..here is the rules and regs..... So that means, locked Gear ratios I am afraid, so don;'t shout at me please, it the rules... At the end of the day, I want to make this mod, this GEM as real as possible, and will continue to update as and when I have the information. Changes to come are the Gear stick removable, paddles on the wheel, and MOTEC on the dash and removed from the steering wheel, but these take time. Again, thank you all for your input and support, and please, keep them coming DOWNLOAD fonte AC forum
  11. Dopo aver rilasciato la nuova versione della Ford Fiesta WRC ed aver iniziato lo sviluppo della nuova versione 2017, il team RallyLegends ci mostra finalmente le prime immagini in game dell'attesissima Lancia Delta S4 Gruppo B in arrivo per Assetto Corsa ! Assetto Corsa - Rallylegends Mod - Lancia Delta S4 Gr.B + Hillclimb + Gravel version - first test in game.. 3D Model: 99% Texture + Livery: 70% Physic: 90% Sound: 90% .... more than a year of work... available soon only to users who support the Rallylegends Mod team...
  12. ACFL F1 2015 Mod v3.2 disponibile DOWNLOAD -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7680 ACFL F1 2015 VERSION FINAL 3.2 released today - Correction pneus : pour que les serveurs puissent bloquer l'utilisation des pneus (soft / medium) (super soft / soft) etc... - Correction Numéro Pilote Sauber - Correction nom de la voiture de Maldonado pour installer le mod complet, pensez à supprimer les anciennes voitures dans votre dossier CARS App DRS https://mega.nz/#!gUImGbSa!RFL1duOu9-ILUt8lO4kF-wI-pt3DAvIr-mY_8xuOsGs Pour ceux qui le désire, l’APP_DRS est disponible au téléchargement via le liens en bas de cette information. Elle inclus les pistes Melbourne, Monza et Imola Vous pouvez éditer l’app vous même si vous le souhaitez pour ajouter des pistes ou bien ajouter des zones, à vous de voir. Pour éditer les valeurs ou en ajouter il vous faudra cette app : ac_values -> http://www.mediafire.com/download/ycwwj2ussx4cobx/ac_values.rar DRS + UPDATE AERO + UPDATE BRAKES 3D Créateur : Pierre Cuisinier 3D Mapping & Textures : Nicolas Navarro Sounds : NeverKrash (Thank you) Physics : J.Soulabaille Textures Drivers : Fr@nklyn034 This post has been promoted to an article
  13. Dopo il grande successo della Formula Hybrid per Assetto Corsa, il team Race Sim Studio ci aggiorna sul lavoro attualmente in fase di sviluppo... Come prima cosa proprio la Formula Hybrid 2017 sarà disponibile a breve anche per rFactor 2 e sfrutterà naturalmente le ultime DirectX 11 del simulatore Studio 397. Sempre per il simulatore Kunos invece, è quasi completa la monoposto Formula RSS 2 (ovvero una GP2 - Formula 2), della quale oggi ci vengono mostrati alcuni screens e l'audio del motore. Infine Race Sim Studio ha annunciato la nuovissima monoposto Formula 79, chiaramente ispirata ad una mitica vettura di Formula 1 del 1979... La riconoscete ? Audio preview
  14. DOWNLOAD car + skin pack -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7781 Formula 3 cars has been always very important for RSR Team. Already from our netKar PRO time, when we were constantly organizing championships, we always considered this car as one of the nicest car to race with. Fast, but not too much, easy to drive, difficult to master. For sure a great car that allows to have very close and exciting races. This is the reason why we started working on this specific car. @Mario Gilles and @Maurizio JR Gilles on 3d model of this car, and @Andrea Lojelo on the physics. We've been very lucky to get @Tristan Cliffe involved in our project. He is a Formula 3 driver in F3 Cup UK, and he helped us to push this project to a completely different level. I've been invited to their last two F3 Cup events at Spa Francorchamps, where I spent my time taking pictures, looking at data, speaking to drivers and engineers, learning more about their cars and how they tune them, and trying to get as much information as possible. Full days spent as a team member, living the experience, understanding how much time it takes to do a small change on the setup, being on the grid, feeling all the excitement and professionalism of a real life race. I've been cooperating with Tristan and his team extensively in the last year and an half (almost 350 emails), and we got our hands on plenty of technical data and full telemetry to use as a reference. Tristan also helped us with measurements and tons of tests to give us proper feedback. His help has been invaluable. A huge thank you from ours side to him and his team, Omicron Motorsport. We've been as meticulous as we possibly can on both 3d and physics, going deeper and deeper on any aspect of the car. This has been for me in particular, a very exciting journey, in which I learnt a lot, studying in more detail the intricate aspects of the different areas that are required to model a car correctly. This gave me also the possibility to have long conversations with other users, often very knowledgeable. Even here, a special thanks to @Avoletta, @David Dominguez, @pankykapus and anyone else that helped me on this project. I've been also very happy to have everyone in the RSR team excited about this project. Mario and Maurizio have done an excellent work on the car, with their usual competence and passion. Thanks also to @f.gek for his help with few features of the car. Great to see the team work together! This car will also feature a nice sound package created by Davide "@elMariachi90" Cervone. It was exciting to see how, in a very short time, he managed to produce our soundpack. I was very surprised to receive some very peculiar questions on some technical aspects of the car, so that he could model them in the proper way in his sounds as well. Thanks, Davide! One more huge thank you to @KLGreene with his ACTI telemetry tool an some support for our specific project. I spent the most of my time analyzing the car inside out with the telemetry, and I couldn't imagine any other way to check and refine the physics of this car. We've also created a nice skinpack thanks to @After_Midnight, @NWRAP-ESP, @F430_458_F12, @Gianmarco and the unstoppable @Mario Gilles. Thanks a lot for your help guys. Thank you also to Mattia Oselladore, PREMA Powerteam's Technical Director, for the detailed pictures provided for the interior of the car. Last but not the least, a big thank you to Kunos Simulazioni team, not only for creating Assetto Corsa, but also for helping and supporting the community. Here are the main features in the RSR Formula 3: - Realistic physics, based entirely on real life data, verified with telemetry and driver feedback. Same laser scanned track, same car, same setup, same driver. - Suspension and dampers modelled in details, after measuring them on the real car. - full analysis on suspension geometry and dynamics (Roll Centers, Anti Squat, Anti Dive, KPI, Caster, Tyre Offset,Scrub Radius, Springs and Damper Rates, Critical Damping, Suspension Travel and so on) - Fully spec'd aerodynamics. Advanced mathematical model created to fit with minimal loss of information, the complex aero measurements into AC aerodynamics model. - the model is taking into account also wings interactions (disturbance of the front wing angle on the efficiency of the rear wing). Since it's not possible at the moment to model this in a dynamic way (hopefully in pipeline at KS), the mathematical model I've worked on, it is tuned to get realistic aero balance altering wings. Optimal results on commonly used wing angles. - Front Spitter, underbody and Diffuser stalling at realistic height - Tyres modelled in detail. Tire wear tuned with the help of the driver, tyre grip from official tyre manufacturer data. Dependency on pressure, temperature, real tyre rates and so on. - 3 different tyre compounds. The only real one is the AVON Medium tyre, the other tyres are created with plausible modification from the official one. - Engine tuned with realistic drive train loss. Fuel consumption tuned with real measurements. - Setup screen based purely on real values. Real gear ratios, wings modifications, suspension/damper settings, min/max values adjusted to real values. - Brakes calculations to match real values - Throttle position from measurements - Gearbox timing tuned with telemetry data - Scratch made 3d Model - Working Steering Wheel display with realtime information - Working rain light (enable it by turning on the lights) - Animated suspensions with detailed suspension geometry - Custom made driver animations - 3D Damage model This project is a work created with passion. We've spent countless hours to produce this car. We hope to receive honest feedback from users. There might be errors and things that we missed or misinterpreted, so if you find something that looks weird, feel free to contact us. We hope that our work will not be ripped off without without permission. We're open to discussions for any customization for specific purpose. It's strictly prohibited to use our mod in simulation centers or shows, or any paid event/championship without our permission. We created this mod for free, and, in case others wants to get profits with it (either directly or indirectly through advertisements), we would like at least to get informed first. We will be instead more than happy if people will have fun with our mod, creating free championships, just as we did in the past. We are all looking forward for your opinion on the car to improve it even more. If you've read this post fully, there's something wrong with you. What are you still doing here? Grab the mod, go on track and have fun! Cheers RSR Team Please check our website for the download, and more info about us and our projects
  15. Ciao Ragazzi, abbiamo iniziato una nuova avventura! Altri Screen qui This post has been promoted to an article
  16. FORMULA ONE 1998 BY GPTEAM & CTDP DOWNLOAD: PATCH v2.0 & Trackpack -> http://www.drivingit...ndpost&p=644539 Trackpack http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2110
  17. **IMPORTANT** If you have either v1.0 or v1.1 installed, it´s recommended to get rid of it first before installing v2.0. To prevent any eventual problem, it is important to delete the following folders and files: rfactor\gamedata\locations\GPC79tracks rfactor\gamedata\vehicles\gp79 rfactor\gamedata\sounds\gp79 rfactor\gamedata\talent\gp79 rfactor\gamedata\vehicles\common_79.mas rfactor\gamedata\vehicles\tachs_79.mas rfactor\gamedata\vehicles\tyres_79.mas rfactor\rfm\GP1979.rfm rfactor\rfm\GP1979_UN.rfm //// WHAT`S NEW IN V2.0: -- Introduces the LEAGUE EDITION, along with the previous HISTORICAL and UNRESTRICTED versions of the mod. The LEAGUE EDITION aims to provide better functionality for leagues, having every car model working independently within each team bracket, so that is no longer necessary to go through the upgrade and skins menus to pick a different chassis. The LEAGUE EDITION also allows for more variety in offline races, as the AI can run all the models and their variations in any given race. -- Several small graphical fixes and refinements; -- Optimized LODs for better FPS (thanks to TRELLET.NET); -- Improved collision body and feelers to include wheels and wings (thanks to TRELLET.NET); -- Fixed spinner bugs (thanks to Allitnil); -- Fittipaldi F5A made available; -- Updated Arrows A2 cockpit; -- Fixed Renault mirrors; -- New pace car (78 porsche 911); -- Extensively revamped tyre physics; -- New individual suspension models for each chassis; -- Adjusted aero for more realistic behavior; -- Adjusted engines heating, cooling and wear; -- Adjusted brake properties; -- Extensive callibration to AI behavior. **SHIFTER UPGRADE REDUX** In light of rfactor´s continuous unresolved gear shifting issues, we´ve decided to partially reintroduce the shifter upgrade with lower delays for the gated option. The chosen compromise is: HISTORICAL, being the recommended option for offline play, has the shifter ugprade with lower delays for gated shifting; same for the LEAGUE EDITION, taking into consideration the possibility for league admins to police its suitable use among its members via replay; UNRESTRICTED remains with standard shifting delays for both options, allowing an alternative to keep a level playing field in open servers and leagues that prefer to have it that way. Whilst certainly others would prefer to have a different compromise or even not compromise it at all, we ask everyone to understand that until this limitation with Rfactor is resolved, the best we can do is to provide something for everyone, instead of everything for someone. //// NOTES: In light of the physics developments, old setups will no longer work. If running a championship season using HISTORICAL, make sure to come back to the menu screen after each round, otherwise Rfactor will load the same models from the previous race (the ferrari won´t upgrade from the T3 to the T4 in between Interlagos and Kyalami for example). Grand Prix 1979 2.0 Install (Cars) http://www.megaupload.com/?d=4TQKWGTZ http://www.vr-files.de/download.php?file=108 ftp://simracing.fr/Grand%20Prix%201979%20v2.0.exe http://www.filefactory.com/file/36a17e/ http://www.racingfr.com/forum/index.php?au...mp;showfile=468 Grand Prix 1979 2.0 Install (Track Pack) http://www.racingfr.com/forum/index.php?au...mp;showfile=469 ftp://simracing.fr/Grand%20Prix%201979%20...Pack%20v2.0.exe http://www.vr-files.de/download.php?file=109 http://www.megaupload.com/?d=SCZGY737 http://www.filefactory.com/file/b80ec5/ PATCH v2.01 This update cause online mismatches with older versions, and it is not compatible with seasons started with previous versions, so if this is your case, finish the season before apply the update. There is a small batch file dropped in the game folder by the installer called clean.bat, if it hurt it can be removed manually at the end of installation. FIXES: changed the name of the league_ed rfm because its name was too long, causing errors and mismatches. changed the track names inside the rfm for all versions. fixed a problem with helmets in the league_ed. fixed a problem with sounds when all cars/all tracks is used with all versions. fixed Fittipaldi problems with all versions changed the Hockenheim track fixed a bug at Dijon aiw fixed a bug on Silverstone track aiw fixed a minor gfx bug at Monza download mirrors: http://www.mediafire.com/?aborwtbfmn1 http://www.motorfxuk.com/download/1979_201.zip http://rapidshare.com/files/66622893/1979_201.zip
  18. Il team ASR Formula ha appena rilasciato per Assetto Corsa la prima versione 1.0 del suo ASR3 Series mod. Il progetto di fantasia, si "ispira" chiaramente alla spettacolare e combattuta stagione della categoria GP3 ed include 13 teams e 23 piloti. Correte qui per il download del file, che richiede una donazione di euro 1,99, mentre per commenti e discussioni fate riferimento all'apposito topic sul forum.
  19. disponibile! IER Car Pack #1 - USCC Mod -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7700 IER Modding Group IER Car Pack #1 Update Released! Featuring the Coyote and Dallara Corvette Daytona Prototypes along with the Oreca FLM09 LMPC car, the long awaited update to IER's first car pack is finally ready for public release. The update brings new features, bug fixes, and improvements to the cars. Further development of the tire model, aerodynamic properties, suspension geometry and kinematics, among a myriad of other adjustments bring both of the cars to new levels of accuracy. Utilizing more technical data and telemetry than ever before, the Oreca FLM09 race car is as accurate as it gets in public simulations. Telemetry between the sim and real life around Sebring International Raceway has been matched to the mph, while braking torque has been calculated to be as accurate as the simulator can handle, with the only limitation of accuracy being the user's pedal set. To move along with Assetto Corsa's progress, all cars now feature the V10 tire model, dynamic brake temperature, and in a first for AC, visual aerodynamic part adjustments. Users can now choose the Low-Downforce configuration of the Corvette DPs via the in-game aero setup menu. In-game performance has now been enhanced via texture and material optimizations of the two cars. In addition to the update, RaceDepartment forum user, NCIS, has graciously produced all of the liveries from the 2016 season for the Oreca FLM09. An update to the "Standard Definition" livery pack will be uploaded soon, along with the updated templates for the Corvettes. Thanks for your continued support, The IER Simulations Team
  20. Qualche screen da quello che sarà il primo mod a pagamento per rFactor 2. http://www.unitedracingdesign.com/ DTM 2012/13 Skinpack for T5 Series by SRRF Modding Crew DEMO: DOWNLOAD by DrivingItalia Aura T5 2012/13 so you have new DRS, Tires and physics just like in shop version now. Car is limited like its not paintable and it has only 1 skin. T5 touring car series mod include due vetture: Bayro T5 e Aura T5 (quest'ultima nella demo) Non editato. Editati.
  21. Vi segnaliamo un bel tris di mods disponibili oggi per rFactor 2: cominciamo dalla nuova versione aggiornata e completa 6.5 dell'ottimo FVR V8 Supercars, progetto che ci permette di simulare le stagioni 2014, 2015 e 2016 dell'appassionante Australian V8 Supercars Championship; passiamo poi a due mods rilasciati dal team UnitedRacingDesign, che ci mette a disposizione la nuova Shiro JT5 del campionato turismo giapponese ed il già apprezzato T5 Series (del quale possiamo provare la Aura in demo) per simulare il famoso DTM tedesco.
  22. Instructions: Everyone who has downloaded and install the Renault Clio v1.1 mod must delete this files first: Go to your: * Steam\SteamApps\common\Automobilista\Series folder delete here: Clio_2013.srs Clio_2013.tga RD Clio CUP.srs RD Clio CUP.tga Go to your: * Steam\SteamApps\common\Automobilista\GameData\Sounds folder Delete here: CLIO_CUP_2011 folder CLIO_CUP13 folder Go to your: * Steam\SteamApps\common\Automobilista\GameData\Vehicles folder Delete here: Clio_2013 folder Download this version and extract everything in you Automobilista folder What has changed in this version: * gearbox fixed * inside windows fixed * flatspot shaking fixed * cockpitdash and steerinwheel shining fixed * new physics * better templates DOWNLOAD
  23. And this is one of our next projects for rf2/AC!
  24. Il team ACFL sta lavorando su Assetto Corsa alla creazione della mitica Renault RE30 di Formula 1. La Renault RE30 corse nella seconda parte del campionato mondiale del 1981. Anche questa vettura, come le precedenti Renault aveva la peculiarità del motore: un 1500 cm³ sovralimentato con due turbine. Diversamente dalla precedente RE20B, il modello RE30 era caratterizzato da un telaio monoscocca in lega leggera di alluminio e dall'utilizzo dei correttori idraulici di assetto (introdotti dalla Brabham per aggirare le nuove norme FIA sull'effetto-suolo, poi ammessi dalla FIA ed in seguito copiati da tutte le altre scuderie). I progettisti furono i francesi Michel Tétu e François Castaing. Fece il suo esordio nel Gran Premio del Belgio, quinta prova della stagione, con al volante il solo René Arnoux, che però non fu capace di qualificarsi per la gara. Dopo le prime prove abbastanza deludenti, la RE30 conquistò competitività ottenendo sei pole (tre con Prost e tre con Arnoux), e tre vittorie, tutte con Alain Prost, (Francia, Olanda e Italia). La vettura conquistò anche tre terzi posti e un quarto, il tutto facendo segnare due gpv.

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