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  1. A quanto pare un nuovo evento eSports dedicato al racing games si affaccia sulla scena: la McLaren ha infatti lanciato la comunicazione riguardante il suo nuovo World Fastest Gamer, un torneo che vedrà la partecipazione di utenti PC, console e persino mobile, dedicato ovviamente al marchio inglese, con l'obiettivo di arrivare a gareggiare addirittura presso la sede principale della stessa McLaren. Logitech G (per i volanti) e Sparco Gaming (postazioni Evolve) sono partner dell'iniziativa che, per adesso, viene illustrata unicamente tramite un paio di filmati. Simulator driver for McLaren... a gamer's dream job? Introducing World's Fastest Gamer, in partnership with Logitech G. The hunt for the champion of champions to win the greatest job in esports.
  2. Prende il via da oggi la fase del torneo Worlds Fastest Gamer che si disputerà fino al 9 ottobre con la McLaren F1 di iRacing. Qui di seguito tutti i dettagli ed un trailer di lancio dell'iniziativa. McLaren has become the first Formula 1 team to enter the esports arena, announcing World’s Fastest Gamer – the world’s most intense and demanding competition for virtual racers. It’s a contest that will see the winner offered the best job in esports – a role with the Formula 1 team as one of its official simulator drivers. McLaren is partnering with iRacing to host a four-week online series featuring the McLaren MP4-30 Formula 1 car where the winner will earn an invitation to the World’s Fastest Gamer Finals to be held in November at the McLaren Technology Centre in Woking, Surrey, UK. Thanks to the unprecedented access to McLaren’s CAD files and data, iRacing’s digital McLaren MP4-30 incorporates current Formula One technology at a level never before seen in sim racing. As a result, iRacing redesigned its engine model to incorporate the ERS and MGU as well as the accompanying energy “storage” and “depletion”. As well, implementing the DRS necessitated the creation of overtaking zones based on a competitor’s proximity to the car ahead. In short, iRacing’s McLaren MP4-30 is the most sophisticated digital race car yet created and represents an exciting new frontier for sim racing. Suzuka Circuit September 12 – 18 One of the world’s truly great race tracks, Suzuka has been the home of the Japanese Grand Prix since the 1980s and its flowing layout regularly puts the circuit at or near the top of the list of most Formula One drivers’ favorites. As if that weren’t enough, Suzuka boats three different configurations – Suzuka East, Suzuka West and Suzuka Full, the latter two featuring a rare figure eight layout where the back straightaway crosses the front section track on an overpass. Circuit of the Americas September 19 – 25 It can fairly be said that American road racing entered the 21st century with the debut of Circuit of the Americas as host of the 2012 U.S. Grand Prix. The first facility in the United States designed specifically for Formula One, CoTA (as it is familiarly known), was conceived by promoter Tavo Hellmund and World Motorcycle Champion Kevin Schwantz and designed with the assistance of noted race circuit architect Hermann Tilke. Autodromo Nazionale Monza September 26 – October 2 Known to racing aficionados and car buffs alike simply as “Monza,” the Autodromo Nazionale Monza is among the most fabled motor racing circuits in all the world. Constructed in Monza’s Royal Villa park in the early 1920s, the circuit has hosted the Italian Grand Prix Formula One race every year but one since the series’ inception and holds the record for the fastest (153.842mph/247.585kph) and closest finish (.18s covering the top four) in Formula One history in 2003 and 1971, respectively. Autódromo José Carlos Pace October 3 – 9 Interlagos (or as it is officially known, Autódromo José Carlos Pace in memory of the Brazilian driver who perished in a 1977 plane crash) is among the most celebrated of all Formula One circuits. Known for its serpentine layout and dramatic elevation changes, the circuit has been the home of the Brazilian Grand Prix since 1973 but for the period from 1978-1989. Sign up on iRacing today and join over 65,000 simracers in the world’s premier online racing game. Purchase a one year membership plus the car and tracks you need for the competition for 70% off! Offer expires September 19, 2017. Valid for new accounts only.
  3. Nuovo trailer di anteprima dedicato al prossimo Project CARS 2, ma questa volta decisamente particolare: Slightly Mad Studios ci mostra infatti il lavoro fatto con Chris Goodwin, capo test driver della McLaren, per lo sviluppo della spettacolare McLaren 720S. Goodwin, all'inizio molto scettico e perplesso, dopo i vari aggiornamenti del software provati, si dice molto soddisfatto del lavoro svolto. "La 720S in Project CARS 2 è quanto di più vicino si possa avere alla sua controparte reale". Dobbiamo credergli ? How one final session with McLaren’s chief test-driver Chris Goodwin changed the feel of Project CARS 2 With the release of the ‘Project CARS 2: BUILT BY DRIVERS – “As Close As It Gets” Featuring Chris Goodwin’ film this week, Vehicle Lead Casey Ringley, and Physics R&D Lead Andrew “AJ” Weber recall the one pivotal moment that altered the trajectory of handling and feel in Project CARS 2
  4. Mentre è in corso la fase del torneo dedicata ad rFactor 2, e nella prima gara di Silverstone le cose sono andata davvero male per i nostri piloti italiani, la McLaren ha annunciato una nuova fase del suo torneo Worlds Fastest Gamer, che si disputerà dal 12 settembre con la McLaren F1 di iRacing. Qui di seguito tutti i dettagli ed un trailer di lancio dell'iniziativa. iRacing and McLaren have announced a partnership in the World’s Fastest Gamer competition. iRacing, the world’s leading online racing simulation, will host a four week series featuring the McLaren MP4-30 Formula One car where the winner will earn an invitation to the World’s Fastest Gamer finals to be held in November at the McLaren Technology Center in Woking, Surry, UK. The iRacing qualification series will begin on Tuesday, September 12 and run through October 9. Featuring races in the McLaren MP4-30 the series will have multiple races each day allowing iRacing members ample opportunity to qualify for an invitation to the finals and the ultimate prize – to be named the McLaren F1 simulator driver. Get complete details on this competition here: http://www.iracing.com/wfg/
  5. Un nuovo video di anteprima ci mostra oggi in azione il prossimo F1 2017: questa volta possiamo ammirare la McLaren sul tracciato corto di Suzuka, con le impressioni ed il parere di un pilota virtuale particolare, ovvero Lando Norris, giovane tester proprio del team McLaren che ha stupito tutti nei recenti test in Ungheria. Lando Norris takes the McLaren cars of F1™ 2017 for a spin around Japan Short We’ve shown you Max Verstappen taking the Red Bull cars around Silverstone short, and now we have another driver taking you for a spin around the new Japan Short circuit! McLaren Young Driver Lando Norris recently test drove a host of his team’s classic F1 cars around the shortened Suzuka circuit, as well as taking on this year’s striking MCL32. For those of you who followed the recent F1 testing at the Hungaroring, you’ll recognise Lando’s name from the timing sheets. The exciting young driver – only 17 years of age – set the second fastest time at the test session, just behind the Ferrari of 2017 World Championship leader and four-time Formula One World Champion Sebastian Vettel. “Getting behind the wheel for the first time was a really great feeling – after my test in the 2017 car in Hungary, I’m happy to confirm that these cars are much faster and more intense to drive, and that really comes across in the new game,” commented Norris. “I think people are going to have a lot of fun driving the new breed of Grand Prix car in F1 2017.” He continued: “It was also a really nice experience to get to re-live several chapters of McLaren’s past by driving classic cars from 1988, 1991, ’98 and 2008, each representing a world championship success for the team. The 2008 title-winning car has tons of downforce, and is a lot of fun to throw about. The heritage cars are really the icing on the cake.” In addition to all the official teams, cars, drivers and circuits from the current hotly-contested season, F1 2017 features 12* classic cars from McLaren, Ferrari, Williams, Renault and Red Bull Racing. There are also four brand new shortened circuits in Britain, Bahrain, USA and Japan (the one Lando impressively showcases in this video), as well as the chance to race around the famous Monaco street circuit at night.
  6. Dopo la fase di qualifica dedicata ad rFactor 2 e Silverstone, dopo averci mostrato vari filmati con la presentazione di alcuni piloti, la McLaren lancia la nuova fase di qualificazione del suo torneo eSport denominato Worlds Fastest Gamer, che questa volta utilizza la piattaforma mobile. Come annunciato sul blog ufficiale, il titolo scelto è Gear.Club della Eden Games (scaricabile da qui), che offre la possibilità di gareggiare con la McLaren 570S GT4 su 3 diversi circuiti, da oggi fino al 17 agosto. Il commento del Executive Director McLaren, Zak Brown: “McLaren’s aim from the start of this project was to engage as many gamers from as many countries as possible. With a mobile-based qualifying series we tick that box. Our competition focuses on skill and determination, not merely the ability to have the best equipment.”
  7. Dopo averne anticipato il prossimo arrivo in rFactor 2 con l'ultimo roadmap update di Luglio, il team Studio 397 ci presenta le prime immagini di anteprima, decisamente spettacolari, della prossima McLaren 650S GT3, realizzata con licenza ufficiale McLaren.
  8. Dopo averci presentato Red Bull, Ferrari, Williams e Renault, la Codemasters ci mostra oggi ufficialmente le 4 monoposto McLaren "storiche" che saranno protagoniste nel prossimo F1 2017. We’ve been reading all your guesses about what the final few classic cars featured in F1™ 2017 might be, and today we’re very happy to be able to fill in those last gaps for you. We’ve also released a brand new trailer that showcases the four iconic McLarens (including three previously unannounced cars!), which you can watch just below Zak Brown, McLaren Group Executive Director, said: “It’s pretty hard to pick just four significant McLaren Formula 1 cars – so all credit to the people at Codemasters for choosing these iconic, championship-winning machines. “I don’t think you’d be able to get away without choosing 1988’s MP4/4 – it’s probably the most iconic F1 car of the last 40 years, a machine that looks as sleek and fast today as when it was first raced. And it’s superbly complemented by another Senna car, the V12-engined MP4/6; Mika Hakkinen’s beautiful, silver-liveried MP4-13, and Lewis Hamilton’s jaw-droppingly complex MP4-23. “If you’re a gamer, or a McLaren fan of any era, then I think you’re going to want to race these cars in Codemasters’ F1 2017.” So, what are the final few classic cars of F1 2017? Read all about them below! 1988 McLaren MP4/4 – as driven by Alain Prost and Ayrton Senna during the 1988 Formula 1™ season. The Honda-powered MP4/4 is one of the most iconic and dominant Formula One cars ever built, winning all but one race (15 out of 16) and claiming all but one pole position in the 1988 season. It was the car that powered Senna to his first world championship title. 1991 McLaren MP4/6 – During the 1991 season, this was driven by the then reigning World Champion Ayrton Senna and Gerhard Berger, and was considered by some to be the most competitive car ever at the time, taking eight wins and ten pole positions, and scored 148 points, with Senna winning his third and final world championship title. 1998 McLaren MP4-13 – In the 1998 F1™ season the MP4-13 was driven by Mika Häkkinen and David Coulthard and again proved to be the dominant car of the season, with Häkkinen winning his first Drivers’ Championship, and McLaren’s securing their first constructor’s title since 1991. 2008 McLaren MP4-23 – the MP4-23 was driven by Lewis Hamilton and Heikki Kovalainen in the 2008 season, and is notable for being the car in which Hamilton won his first World Drivers’ Championship in dramatic fashion at the Brazilian Grand Prix by overtaking Toyota’s Timo Glock on the final corner of the final lap of the final grand prix of the season, to claim the required 5th-place finish and win the Drivers’ title by a single point from Ferrari’s Felipe Massa, and become at the time the youngest driver ever to win the title. These complete the twelve classic cars that feature in F1 2017, and if you fancy a reminder of all the classic cars, here’s a list: 1988 McLaren MP4/4* 1991 McLaren MP4/6 1992 Williams FW14B 1995 Ferrari 412 T2 1996 Williams FW18 1998 McLaren MP4-13 2002 Ferrari F2002 2004 Ferrari F2004 2006 Renault R26 2007 Ferrari F2007 2008 McLaren MP4-23 2010 Red Bull Racing RB6
  9. Lando Norris, talento britannico diventato il più giovane campione di kart della storia, campione MSA Formula e, nel 2016, campione Formula Renault 2.0 Eurocup, Formula Renault 2.0 NEC e Toyota Racing Series, entrato a far parte del programma di sviluppo McLaren-Honda (non perdetevi questa intervista in italiano), ci parla della sua esperienza nell'uso del simulatore e della partecipazione alle gare online eSport, ovviamente facendo riferimento al torneo McLaren del World Fastest Gamer.
  10. Nel video visibile qui sotto potete ammirare in azione lo spettacolare Vehicle Dynamics Simulator realizzato dalla McLaren in collaborazione con Applied Technologies. Come potete notare dal trailer, si tratta di un simulatore specifico pensato per il testing delle supercar McLaren stradali. Maggiori informazioni sono disponibili a questo indirizzo. Sempre la Applied Technologies fornisce alcuni consigli a tutti gli appassionati intenzionati a partecipare al prossimo torneo Worlds Fastest Gamer organizzato sempre dalla McLaren. McLaren Applied Technologies is a high-performance technology company which combines fresh thinking and innovation to solve crucial challenges and improve people's lives in industries as diverse as health, public transport, automotive and motorsport.
  11. SPARCO® & McLAREN INSIEME DAL REALE AL VIRTUALE SPARCO® si unisce a McLaren nella “World’s Faster Gamer Competition”. Un nuovo capitolo dopo oltre 20 anni insieme. Non solo in pista. Non solo macchine. SPARCO® e McLaren, dopo oltre 20 anni di collaborazione, di nuovo insieme per scrivere un altro capitolo nella storia del motorsport. I brand di Volpiano e Woking stanno per vivere uno dei periodi più intensi della propria storia in comune. Mentre a Monte Carlo SPARCO® sarà nell’abitacolo della MCL32 con Stoffel Vandorne e Janson Button nel Gran Premio di Monaco di Formula1, dall’altra parte dell’oceano Fernando Alonso porterà la tuta SPARCO® sulla Dallara McLaren – Honda – Andretti nella leggendaria 500 miglia di Indianapolis. Ma fuori dai circuiti, siano essi ovali, stradali o cittadini, SPARCO® e McLaren saranno insieme nella “World’s Faster Gamer Competition”, la competizione per piloti virtuali più intensa ed impegnativa al mondo. Un’opportunità unica per SPARCO® dopo l’ingresso nel mondo degli eSports e Sim Racing con il lancio della linea SPARCO® Gaming. Al “Campione dei Campioni”, ovvero il vincitore del “World’s Faster Gamer Competition”, verrà offerto un contratto di un anno in McLaren come pilota ufficiale al simulatore. “Nel passato i campioni delle 4 ruote nascevano e si allenavano sul kart, oggi molta esperienza si acquisisce utilizzando i simulatori di guida” Ha detto Claudio Pastoris, CEO SPARCO®. “Le tecnologie stanno evolvendo molto velocemente e dobbiamo rimanere al passo con i tempi. Gli eSports non possono essere considerati solo video games, ma stanno diventando sempre di più dei veri e propri sport competitivi, considerati tali soprattutto nelle società moderne. I concorsi online, i campionati e i tornei raccolgono squadre "professioniste", giocatori professionisti e "dilettanti" la cui esperienza, come per i piloti professionisti, è costituita da molte ore di formazione per raggiungere i massimi livelli di prestazioni. Gli 'eSports, come le corse automobilistiche, sono anche una disciplina che richiedono un'esperienza approfondita delle attrezzature e SPARCO® è orgogliosa di avere l'opportunità di sostenere McLaren in questo ultimo sorprendente progetto come partner fondatore. La nostra partnership con McLaren ha radici molto profonde, piantate già nel lontano 1996. Per noi è un onore l’essere stati invitati a bordo per iniziare questo nuovo capitolo. Crediamo che gli eSports siano parte del motorsport del futuro e siamo fiduciosi nel fatto che la nostra esperienza nel campo dell’innovazione e nello sviluppo dei sedili possa contribuire a rendere questo progetto, un progetto di successo. Questa nuova sfida arriva in un periodo molto importante per SPARCO® che, quest’anno, festeggia i suoi primi 40 anni. Ci piace pensare che, in questo lungo periodo di tempo, siamo riusciti ad acquisire abbastanza esperienza per poter avere successo anche in questo nuovo mondo della realtà digitale”. Il Direttore Esecutivo di McLaren Technology Group, Zak Brown, ha così commentato: “Proprio come McLaren, SPARCO® è un brand che punta fortemente sull’innovazione e sullo sviluppo delle nuove tecnologie. Ha trasferito alcuni dei suoi prodotti da corsa, che sono tra i migliori al mondo, al servizio dei giocatori da “casa”, aprendo un nuovo capitolo nella propria storia societaria. Credo che sia quasi naturale che SPARCO®, così come McLaren, sia uno dei primi marchi del motorsport ad entrare nel mondo degli eSports e, sono convinto che diventeranno leader di mercato in questo settore, proprio come lo sono nel motorsport”. Comunicato stampa Sparco
  12. Dopo il primo annuncio e trailer di lancio, la McLaren ufficializza la prima tappa del suo evento World Fastest Gamer, torneo eSport che mette in palio un contratto di un anno come pilota tester per il simulatore professionale F1 della casa inglese. La prima gara si svolgerà a Silverstone in luglio, subito dopo il Gran Premio di Formula 1. La notizia forse più interessante è però che il software utilizzato sarà rFactor 2. McLaren’s World’s Fastest Gamer esports competition will kick off the first of four official qualifying events in conjunction with the Silverstone Circuit this July. World’s Fastest Gamer will pit 10 virtual racers (six pre-selected by a panel of experts, and four chosen via online championships) in a fierce competition that will see the winner awarded the role of McLaren simulator driver for one year. The first qualifying heat will be conducted using the RFactor 2 platform across a four-week period following the British Grand Prix, held at Silverstone, on July 16. The top 20 drivers will race each weekend, with points counting towards the Silverstone championship. The eventual winner will be given a place in the finale. “Silverstone is a venue that’s synonymous with motorsport and is a great place to kick off our virtual racing contest," explained McLaren Technology Group Executive Director Zak Brown. "We’re looking forward to working together with Silverstone to help bring a new and younger audience into the motorsport world.” Three further official qualifying events will take place ahead of the grand finale, which will be held across several days at the McLaren Technology Centre. These three events will be conducted on mobile and console platforms. Further information about how to enter the qualifying event is to follow...
  13. Nuovo trailer di anteprima dedicato al prossimo Project CARS 2, ma questa volta decisamente particolare: Slightly Mad Studios ci mostra infatti il lavoro fatto con Chris Goodwin, capo test driver della McLaren, per lo sviluppo della spettacolare McLaren 720S. Goodwin, all'inizio molto scettico e perplesso, dopo i vari aggiornamenti del software provati, si dice molto soddisfatto del lavoro svolto. "La 720S in Project CARS 2 è quanto di più vicino si possa avere alla sua controparte reale". Dobbiamo credergli ? How one final session with McLaren’s chief test-driver Chris Goodwin changed the feel of Project CARS 2 With the release of the ‘Project CARS 2: BUILT BY DRIVERS – “As Close As It Gets” Featuring Chris Goodwin’ film this week, Vehicle Lead Casey Ringley, and Physics R&D Lead Andrew “AJ” Weber recall the one pivotal moment that altered the trajectory of handling and feel in Project CARS 2
  14. Dopo aver annunciato il pre ordine ed averci presentato la splendida McLaren 720S, Slightly Mad Studios torna ad annunciare ufficialmente nuove vetture per il suo prossimo Project CARS 2: questa volta possiamo ammirare in pista le cattivissime GT3, ovvero Audi R8 LMS, McLaren 650S e BMW M6. Non mancano i consueti screenshots di anteprima. 3 new GT3s in Project CARS 2: Which is your weapon of choice? GT3 is an accessible entry-point into top-tier motorsports, both in the real-world and with Project CARS 2. With dozens of manufacturers now vying for your loyalty, there’s never been more choice for drivers looking to dip their toes into the thrill-a-second world of GT3 racing. Project CARS 2 will reflect that abundance of choice with a wide selection of machinery that now includes three more prime entries
  15. Dopo aver annunciato il pre ordine, Slightly Mad Studios torna a deliziare i fans del prossimo Project CARS 2 con un nuovo trailer di anteprima, decisamente spettacolare: questa volta possiamo ammirare in azione in pista in notturna la splendida McLaren 720S ! GT3, rallycross, IndyCar, prototypes, open-wheels; 180+ cars, the most tracks on console, ever; developed by real-world drivers, tested by sim-racing pros; real-world weather, LiveTrack 3.0, 4 seasons incl. snow, ice, rain. Project CARS 2 is motorsports: You are the driver.
  16. Dopo i video promozionali pubblicati ieri, la McLaren chiarisce con un lungo comunicato stampa (disponibile qui sotto) tutti i dettagli del suo torneo denominato Worlds Fastest Gamer. Il premio finale per il fortunato simdriver è un contratto di un anno con la McLaren come pilota del simulatore professionale F1. I finalisti, che si giocheranno il posto in un evento live proprio nella sede McLaren, saranno in tutto 10, 6 scelti direttamente da una giuria di esperti e gli altri 4 selezionati invece per le loro prestazioni. Non mancano a dire il vero le perplessità: per quale motivo ben 6 piloti devono essere "chiamati" in via diretta ? Il software utilizzato sarà multipiattaforma, persino mobile, cosa che fa pensare ad un "giochino" creato ad hoc proprio per l'evento specifico, ma se cosi fosse che valenza può avere a livello simulativo ? E nella finale dal vivo, nella quale saranno utilizzati i volanti Logitech e le postazioni Evolve di Sparco, quale sarà il software scelto, presumendo che dovrà avere un multiplayer funzionale ? Speriamo che non si tratti di un altro evento unicamente promozionale, che ripete gli errori già visti nella Vegas eRace... Voi cosa ne pensate ? McLAREN AND LOGITECH G TEAM UP FOR THE WORLD'S FASTEST GAMER COMPETITION Your chance to win the greatest job in esports McLaren has become the first Formula 1 team to enter the esports arena, announcing World’s Fastest Gamer – the world’s most intense and demanding competition for virtual racers. It’s a contest that will see the winner offered the best job in esports – a role with the Formula 1 team as one of its official simulator drivers. World’s Fastest Gamer is a collaboration between global sports and technology brand McLaren, founding partner Logitech G, a global leader in gaming gear and the founder of virtual motorsport’s famous GT Academy, Darren Cox. McLaren welcomes two further partners for launch, sports media platform GIVEMESPORT and esport racing innovator Sparco. The format pits the best gamers in the world across multiple racing platforms as they battle each other to discover the ultimate ‘champion of champions’. The winner will be offered a one-year contract with McLaren to work in an official capacity as a simulator driver. They will work with engineers at the McLaren Technology Centre and at grand prix circuits across the world to develop and improve the machinery driven in the real world by the team’s drivers, Fernando Alonso and Stoffel Vandoorne. Billed as ‘the best job in esports’, the battle to find McLaren’s newest recruit will be viewable at every stage via a dedicated YouTube channel and McLaren’s social media channels. Six international finalists will be hand-picked by experts in both gaming and Formula 1 to join this year’s competition. A further four finalists will be selected from qualifying events online during summer 2017. The grand finale, held at the McLaren Technology Centre in the autumn, will put all 10 hopefuls through one of the most rigorous job interviews in the world. Not only will they race against each other across a variety of different gaming titles on different platforms, they will also need to demonstrate their engineering know-how, ability to work as part of a team, and display the mental and physical strengths required for such a unique position. McLaren Technology Group Executive Director Zak Brown said: “This is a hugely exciting opportunity – not only within the gaming industry, but for everyone at McLaren and motorsport in general. We’ve long witnessed the growth of online sports gaming, and, right now, the parallels between the real and the virtual worlds have never been closer. “This is absolutely the right time to be creating such a unique and exciting proposition; one that connects the worlds of racing and gaming in a way that’s never been explored before. “I’m particularly proud that McLaren, alongside our partners Logitech, Sparco and GIVEMESPORT, have staked a claim as the very first sports and technology brand to venture into the diverse and fast-growing world of esports. “World’s Fastest Gamer really aims to democratise the process of finding the best virtual racer out there. The contest isn’t limited to one platform or one game; we’re very keen not to restrict access or entry for people, but rather welcome the worldwide gaming community, whether that’s on mobile or on high-end simulator platforms. “And the winner will genuinely be a key part of our team at McLaren. This is for real: we absolutely require additional support across our two simulator platforms, so the competition and the selection process will be rigorous, ruthless and compelling to watch.” Ujesh Desai, Vice President and General Manager, Logitech G commented: "Logitech G has been in the esports world since the early days, and we’re happy to now work with McLaren to lead the next mainstream esport obsession! Joining McLaren as a founding partner of the World’s Fastest Gamer brings together our combined expertise on one virtual platform. “Logitech G Driving Force racing wheels are engineered for extreme performance and are designed to win; we’re proud to be able to provide them for these exciting events. “Logitech G and McLaren share an obsession for speed, cutting-edge technology and the passion of millions of fans. We can't wait to see what the future will bring." Darren Cox, IDEAS+CARS Chief Maverick Officer, added: “Gaming and esports are growing at an astonishing rate. The football industry has recognised this, with the result that activity has exploded between the real world and the virtual world in the last 18 months. Now, World’s Fastest Gamer will provide the focus for motorsport to talk directly to the huge numbers of passionate and dedicated gamers racing online – engaging and immersing them in the real world of racing. “In McLaren and Logitech G, we have the perfect partner with whom to deliver this project: their constant focus on technical innovation and their authoritative position within motorsport’s digital communication sphere are the obvious major benefits. However, to align with a global sports and technology brand that is renowned for producing some of the world’s greatest Formula 1 cars, road cars, and that now applies insights from both to improve lives through its technology arm, gives us the opportunity to involve and integrate gamers from across a whole range of gaming platforms and racing interests. “Motorsport will invest heavily in esports in the coming months and years, and World’s Fastest Gamer is at the very forefront of that movement.” Where the real world meets the virtual world… With teams, leagues and players from the world of sport investing heavily in esports – from Paris Saint-Germain and Manchester City, to West Ham United and the Philadelphia 76ers – virtual/reality collaborations are a fast-growing trend. In the US, esports are already catching up with baseball and ice hockey. A recent US report found that 76% of esports enthusiasts now prefer the gaming equivalent to watching their favourite sports on TV. esport is now one of the biggest sports in the world, with revenues now overtaking those of Hollywood. Global gaming is worth $100 billion, with year-on-year growth of almost 10%, and the esports global audience has already reached 300 million. As viewership of motorsport is adjusting to new digital trends, and leading brands start to invest heavily in gaming instead of traditional sports sponsorship, the message for the sports industry is apparent: virtual sport offers a compelling way forward.
  17. A quanto pare un nuovo evento eSports dedicato al racing games si affaccia sulla scena: la McLaren ha infatti lanciato la comunicazione riguardante il suo nuovo World Fastest Gamer, un torneo che vedrà la partecipazione di utenti PC, console e persino mobile, dedicato ovviamente al marchio inglese, con l'obiettivo di arrivare a gareggiare addirittura presso la sede principale della stessa McLaren. Logitech G (per i volanti) e Sparco Gaming (postazioni Evolve) sono partner dell'iniziativa che, per adesso, viene illustrata unicamente tramite un paio di filmati. Commenti sul forum.
  18. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update porta con sè come al solito varie migliorie e bugfix, anche alcune novità, come la nuova e bellissima McLaren 650S GT3, che è possibile acquistare dallo shop ufficiale per euro 3,98. The 650S GT3 is the latest generation track-focused racer from McLaren, designed and optimised to compete in GT3 championships across the globe. Since its debut in 2015 the 650S GT3 has claimed multiple championships and race wins worldwide, becoming one of the most successful GT3 cars to date. With a carbon fibre Monocell chassis and an award winning 3.8-litre V8 Twin turbo engine at its heart, this evolution of the highly successful 12C GT3 improves on its elder in almost every aspect, from aerodynamics and drivability to safety and cooling. The result is a car with a huge presence and the versatility to be competitive on every type of circuit and in a variety of track conditions. 20-04-2017 Added McLaren 650S GT3 which is now available in the store. Game: Data displays: Fixed wrong color of delta and laptime on some of the new data displays. Fixed an issue where Low Fuel warning on data display screen wasn’t going away. Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam. Enabled tire temperature even when tirewear is disabled. Added speed limited revlight blinking to old data displays. Citroen data display had a typo in "Brake balance" Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled. Various other fixes and tweaks to existing displays. Flag system: Fixed yellow flag appearing during private Qualifying. Fixed White flag appearing in MP Qualifying session that used rolling start. Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap. Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled. Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% ) White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed. Fixed 2 Race Format only saving replay of second race. Fixed Multiple Race format giving overall results that did not count points. Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire. Possible fix for the issue where some players, depending on setup had their input frozen. Added some logging when initializing texture and setting video mode. Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options. Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars. Multiplayer: Added handling for more JOIN_FAIL messages so error messages are more specific. Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message. Added some fixes when on occasion, connections were not dropping when leaving sessions. Changed so client doesn't respond to ping requests unless connected or trying to join. Sounds, Cameras, Physics & AI: Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm. Art: Audi TT cup cars have a new display Audi DTM 2016 finally has its new display Backend & Portal: Fixed top Leaderboard banner in competitions not scaling properly. Fixed a minor alignment issue with VIP drivers description box in Portal. Fixed exit "x" button on partner page section clipping with the page and looking out of place. Fixed facebook section in partner page overlapping with top banner. Some fixes to the redeem popup in portal. Fixed error 13 some players were receiving after exiting wtcc championship round 1. Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.
  19. Propio ieri, in occasione del primo gran premio della stagione di Formula 1 2017 a Melbourne, vinto dalla Ferrari di Vettel, la Logitech e la McLaren Honda hanno annunciato un nuovo accordo di marketing, con un Zak Brown, Executive Director di McLaren Technology Group, mostratosi subito entusiasta dell'accordo, che non è un semplice contratto di sponsorizzazione: “Together, we are already working on exciting plans for the future of our work together. There is plenty to come from both McLaren-Honda and Logitech in our mutual offering for our fans and stakeholders alike.” Vi ricordiamo che anche le altre case produttrici di hardware di guida collaborano con il mondo del motorsport: la Thrustmaster è da anni partner della Ferrari, cosi come la Fanatec di BMW e Porsche per i propri volanti. Speriamo che la nuova partnership serva a Logitech per lanciare in tempi brevi un nuovo volante, atteso ormai da tempo...
  20. Slightly Mad Studios ci presenta oggi una nuova supercar con licenza ufficiale che sarà protagonista del prossimo Project CARS 2: si tratta della spettacolare McLaren 720S che potete ammirare negli screens e nel video di anteprima qui sotto. La vettura è stata appena presentata al Salone dell'auto di Ginevra. Experience the new McLaren 720S for the first time on PS®4, Xbox One, and PC in the highly-anticipated Project CARS 2 The McLaren 720S that had its official public debut earlier today at the Geneva International Auto Show will be available in late 2017 in Project CARS 2 for the first time on PS®4, Xbox One, and PC platforms. This marks months of close collaboration between the teams at McLaren Automotive and Slightly Mad Studios in developing the virtual car whilst still developing the real car—a first for both. As the successor to the 650S, the McLaren 720S shifts McLaren’s Super Series into its second generation and comes with high expectations. If you’re not one of the lucky few to have managed to order the 720S, you’ll have to wait until late 2017 to get the exclusive sim racing opportunity of pushing it to its astonishing limits in Project CARS 2. It won’t take long to appreciate that the expectations for the 720S have not been met—they’ve been surpassed by quite some measure. McLaren describe the 720S as ‘revolutionary’. It’s easy to see why. The chassis is an all-new, active carbon-fiber structure known as the ‘Monocage II’. This is the core of the 720S. Aside from the handling and performance benefits of the rigid system, it also allows the 720S to come in on the scales with a dry weight of only 1,283kgs (2,825.5lbs). That’s compared to the 1,301kgs (2,868lbs) from the 650S. Even more impressive is the centre of gravity that is now a full three percent lower than the 650S. This has allowed McLaren to create a car that boasts double the aero’ efficiency of its predecessor, the 650S. The aero’ is even further enhanced with the introduction of the full-width aerofoil profile-wing that delivers 30 percent more downforce than its predecessor. The wing, hydraulically-operated, does more than just offer downforce though, and you’re going to have some serious fun messing about with this system in Project CARS 2. The wing operates in three key conditions. Hit the ‘Aero’ button, and the 720S will automatically operate the wing in ‘Driver Downforce’ configuration by ‘opening’ it to 70-80 percent deployment (depending on your speed) for optimum downforce. The wing also comes with F1-derived DRS (30 percent deployment) which will reduce drag for acceleration and top speed. The final configuration, however, is also the coolest: the wing will automatically deploy to 100 percent for ‘High Speed Braking’—and that happens in less than half a second. You’ll appreciate that safety-belt-contracting assistance when you stand on the carbon-ceramic brakes because the engine on the 720S has been upped to an all-new twin-turbo 4-litre V8 pushing out (in line with the car’s name) 720ps (or 710hp). What does that equate to? An unrivalled power-to-weight ratio (561 PS per ton), power and efficiency up 10 percent from the 650S, 0-100kmh (62mph) in 2.9 seconds, and 0-200kmh (124mph) in a grin-to-mildly-panic-inducing 7.8 seconds. The 720S will then just keep accelerating through its seven-speed seamless-shift ’box to a top-end speed of 341kmh (212mph). The turbines in the turbochargers and intercoolers on the 720S are capable of spinning at an almost unbelievable 160,000RPM, while the red-line on your dash’ comes in at over 8000RPM through all seven gears.And yes, just as you’d imagine, a throaty rasp of authority that sounds as distinctive as the 720S looks comes standard. Getting the 720S on track is where you’ll soon discover the pure joy of a car that has been built for performance. McLaren’s ‘Proactive Chassis Control’, a unique control software allied to new suspension hardware, is based on advanced mathematical research initiated by McLaren at the University of Cambridge that involves advanced algorithms that assess inputs from crucial vehicle parameters, all analyzed and reacted to in two milliseconds. But you don’t even need to know how to count when you stick the 720S into a turn and realize its grip far exceeds your expectations. The Variable Drift Control, meanwhile, lets you decide the degree of stability control desired. In Project CARS 2, zero is your mode of choice for instant hero. The Proactive Chassis Control II also features hydraulically-interlinked dampers at each corner which removes any need for anti-roll bars, standard across the McLaren range. In Track mode, where you’ll be spending all your time in Project CARS 2, the dampers are continuously adjusted for firmness to ensure the contact patch of the bespoke Pirelli tyres are always in optimal contact with the road. McLaren’s F1-derived Brake Steer system is back, too, and refined to imperceptibly brake the inside rear wheel, thereby reducing understeer, or transferring power to the rear wheel with more traction on corner-exits. This results in the 720S rendering the limited-slip diff’ into obsolescence.No anti-roll bars, no limited slip-diff’, active aero-chassis, a profile-wing, and brake-induced steering—did McLaren say revolutionary? The Full Display Mode that shifts into Slim Display Mode for the track—where you’ll be racing the 720S in Project CARS 2—is a thing of sheer wonder, displaying only essential information for both maximum visibility, and minimal distraction. The new McLaren 720S: experience the raw power and thrill of true authenticity from one of the world’s purest supercars only in Project CARS 2.
  21. AC - MCLAREN MP4/6 V0.2 3D Model: RF900R 3D Helmet: Oggo 3D Tire and Rims: Alesi_fan Build Skin and texture: Alesanchez Sounds: Simontek27 Physics: Ryoner Gloves and suit: Simontek27 http://www.asrformula.com/
  22. F1VRC is proud to announce the release of the McLaren-Honda MP4/4 from the 1988 season. After over one year of development and improving with each Assetto Corsa updates....the car is finally out ! Driven by the frenchman Alain Prost "The Professor" and the brazilian legend Ayrton Senna, the MP4/4 won 15 of the 16 races that season. The only race they didn't win was Monza, Ayrton Senna won his first of three world championship with this amazing car. Powered by a Honda RA168-E, 1.5liters V6 Twin-Turbocharged producing around 685BHP and with a good lowline chassis inspired from Murray' Brabham BT55 1986 when he was chief designer at Brabham, make this car one of the most dominant in Formula One history. The mod contains :: 4 chassis upgrades used during the season by Prost and Senna + 12 liveries (Imola to Adelaide), 6 Bonus skins Ferrari,Lotus,Benetton and Williams (can be found with the R04 chassis upgrade). New driver cockpit rainlight animation (first car to have this anims), Moving wings and more... For the Tyres Compounds :: E=Qualifying Compound (2 laps and they are dead) D=Soft Compound C to A = Hard Compound (C is the softest hard, A the hardest) V1.3 Changelog - Renamed Skins folders. - Renamed KN5 + Lods.ini. - New Skin add in R04 Skins Folder (12_Senna_R01). - Fixed Marlboro Color (25% more orange in). - Fixed Shell and GoodYear logos size on the FWing. - Fixed AO Skin map RWing area + Nose. - Fixed Shell Logo size on the sidepods. - Physics Update (Aero + Blown Diffuser added). - New previews due to new color, logos modification, AO and because of the new skin. - Tyres shader improvement (less darker). http://www.vrc-modding-team.net/
  23. AC: McLaren MP4/4 by F1VRC

    F1VRC is proud to announce the release of the McLaren-Honda MP4/4 from the 1988 season. After over one year of development and improving with each Assetto Corsa updates....the car is finally out ! Driven by the frenchman Alain Prost "The Professor" and the brazilian legend Ayrton Senna, the MP4/4 won 15 of the 16 races that season. The only race they didn't win was Monza, Ayrton Senna won his first of three world championship with this amazing car. Powered by a Honda RA168-E, 1.5liters V6 Twin-Turbocharged producing around 675BHP/685HP and with a good lowline chassis inspired from Murray' Brabham BT55 1986 when he was chief designer at Brabham, make this car one of the most dominant in Formula One history. The mod contains :: 4 chassis upgrades used during the season by Prost and Senna + 12 liveries (Imola to Adelaide), 6 Bonus skins Ferrari,Lotus,Benetton and Williams (can be found with the R04 chassis upgrade). New driver cockpit rainlight animation (first car to have this anims), Moving wings and more... For the Tyres Compounds :: E=Qualifying Compound (2 laps and they are dead) D=Soft Compound C to A = Hard Compound (C is the softest hard, A the hardest) If you want to support our team, you can consider the option to make a donation on our website. You can give for the team or the car you want. http://f1vrc.net/ You can visit our website for future project, annoucement and more. * Please be sure to read the PDF file that comes with the mod or you can read it on our website * http://f1vrc.net/index.php/mods/ Thank You, From all the team members DOWNLOAD http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=8035
  24. Virtua Simulazioni is proudly releasing the McLaren MP4-13. The car is reproduced accurately, with fine details allowing you to have a perfect immersive experience. It includes both of the authentic liveries used during the F1 1998 season, driven by Mika Häkkinen and David Coulthard, along with the orange liveries used during the preseason tests. Additional content also includes a special historic McLaren’s livery, with slick tyres, and an official Virtua Simulazioni skin. You can read and learn more information about the McLaren MP4-13, at the cars section of the website. Also remember that you can support our work, and upcoming projects by just donating a small amount. Thanks for your support! DOWNLOAD http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7512 https://www.youtube.com/watch?v=lktd4XsNhPQ This post has been promoted to an article
  25. AC: McLaren MP4/4 1988 by MAK-Corp

    Il noto ed apprezzato modding team dei MAK Corp ha rilasciato per Assetto Corsa la prima versione 1.0 della mitica e splendida McLaren MP4/4 della stagione 1988, che con Senna e Prost stabilì il record di 15 vittorie su 16 gare disputate. MAK-Corp is happy to announce the release of the 1988 Mclaren MP4/4 mod for Assetto Corsa. The mod brings the iconic 1988 Formula One Race Car to the Assetto Corsa platform featuring realistic physics, turbo boost, sounds and a highly detailed 3D Model and textures. The mod also includes a number of different skins run in the year featuring Tobacco and Non Tobacco versions. Turbo boost can be utilized through the numerical keys on the keyboard, by default it is set to 100%. Levels range from 10% to 100% and are selected by Assetto Corsa's default method, the 1-0 numerical keys.
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